chexit
c4b72da3ff
Clarify gun burst counters and record the verified realism follow-up ( #91 )
...
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:48:47 +03:00
chexit
ac866d64a0
Record acoustic fixture results and ship source notices with game bundles ( #96 #102 )
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build / mod (push) Failing after 18s
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:33:59 +03:00
chexit
5620347ffe
Add three art pilots and derive chassis envelopes from final models ( #115 #114 )
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Keep authored JSON separate from generated output. Export rotated model bounds for SDK-free navigation and check grazing voxel corners. Include unretouched in-game before/after captures and explicit art/performance limits; pilots are an intermediate pass, not completion of the full asset set.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:33:59 +03:00
chexit
4a3500fdc0
Install the pinned raster generator dependency in CI ( #92 )
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Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:06:00 +03:00
chexit
dedb0213c7
Validate the actual hmod in the pinned host sandbox ( #102 )
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build / mod (push) Failing after 19s
Keep runtime compilation in an opt-in CI tier; run asset consistency on regular builds. Sandbox checks do not substitute for GPU, capture or maximum-scenario budgets.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:01:07 +03:00
chexit
ad96018c0a
Explain unavailable coordinate-strike loadouts in map and documentation ( #118 )
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Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:01:07 +03:00
chexit
efb2f20e58
Apply route node limit before waiting for geometry ( #114 )
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Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:00:22 +03:00
chexit
29b047abaf
Remove seed-only defenders and reject unsupported player-launched strikes ( #118 )
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No compatible coordinate-strike loadout is implemented yet. Preserve flight and collision mechanics through explicit test fixtures without allowing generic stock or player position to create a production missile. Physical carriers, typed ammunition and logistics remain to implement.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:00:22 +03:00
chexit
814f8c7e83
Make export own its playback and centralize session exits ( #89 )
...
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:00:22 +03:00
chexit
f28e68db62
Record measured scene transitions and isolate combat effects from recorder ( #88 )
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Capture actual missile launch/ignition, track transitions, fire state, SAM health and components. Keep legacy fallback and bound scene transitions to 65536. Renderers still use incremental adapters; shared SceneTimeline remains follow-up work.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:00:22 +03:00
chexit
63972995a1
Use the standalone Horizon fork merged with v0.2.97 ( #72 )
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Client library: 1227 passed, 42 ignored. SDK/packer/runtime: 59 passed. Built macOS arm64 client with mods and packaged actual AirDef WASM. Native HDR and Windows/Linux runtime smoke remain unverified.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 21:00:10 +03:00
chexit
5ad6ea8ad9
Share stable content IDs across raids, inventory and item dispatch ( #91 )
...
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 20:59:56 +03:00
chexit
657d8f16c6
Separate authored assets and install generated output transactionally ( #92 )
...
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 01:19:51 +03:00
chexit
e7c00267b1
Check chassis footprint and bound pending route exploration ( #114 )
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Reject narrow corridors, recheck motion clearance, and wait for footprint data before flooding the shared query budget.
Co-Authored-By: Codex GPT-6 Luna <noreply@openai.com >
2026-11-02 01:17:03 +03:00
chexit
5f07027faa
Build canonical simulation without Horizon SDK and remove hidden launch fixes ( #87 #107 )
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Preserve the adapter facade and move adapter-only checks out of domain tests. Late tracks do not reveal an unseen launch origin or its timestamp.
Co-Authored-By: Codex GPT-6.1 Terra <noreply@openai.com >
2026-11-02 01:17:03 +03:00
chexit
4761ae7d70
Pin the standalone Horizon fork as a submodule ( #104 )
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Replace patch-stack reconstruction with safe pinned initialization and legacy checkout migration; use an engine-local packer and write artifact identities.
Co-Authored-By: Codex <noreply@openai.com >
2026-11-02 01:09:21 +03:00
chexit
afe320786d
Match counter-strike launch audio and live smoke to replay ( #109 )
build / mod (push) Successful in 8m46s
2026-11-02 00:45:14 +03:00
chexit
733dc07863
Keep radar-controlled gun accuracy independent of darkness
2026-11-02 00:45:14 +03:00
chexit
5860c5009f
Bound counter-strike steps and check terminal collisions ( #106 #117 )
2026-11-02 00:45:14 +03:00
chexit
cd3c4ed76d
Separate live and replay worlds, refresh acoustic lifecycle ( #105 #110 #111 #112 )
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build / mod (push) Successful in 8m39s
Co-Authored-By: Kimi <noreply@moonshot.ai >
2026-11-01 02:34:39 +03:00
chexit
31d967b036
Counter-strikes collide, persist and record their flights ( #106 #108 #109 #113 )
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Co-Authored-By: Kimi <noreply@moonshot.ai >
2026-11-01 02:34:39 +03:00
chexit
1a693763fd
The player's picture and the enemy's intel apart from the truth ( #93 ); world answers carry their context, worlds told apart by seed, a drone that can't reach its aim gives up ( #90 )
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build / mod (push) Successful in 8m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-58
2026-10-31 03:20:07 +03:00
chexit
557346548a
Interceptors blow up only before blocks a probe confirms, not on a tree-top height; low flights hold height over unknown land
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build / mod (push) Successful in 8m54s
release / windows (push) Successful in 22m27s
In a clean real game with 15 systems: interceptors scrubbed at relief 58 to 2, kills 33 to 46 of 82. Smart raids from 2500 blocks: crashes 10 to 3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-56
v0.3.0-rc2
2026-10-31 03:03:31 +03:00
chexit
38e515dea9
Flights over unknown land hold a safe height, air starts wait for the land, systems and aims settle on the surface; map labels, filters, coverage by terrain and scenes
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build / mod (push) Successful in 8m34s
Far raids over mountains with a 300-block known disc: crashes from 19 to 2 of 368 (mixed), 22 to about 9 (smart). Balance tests gain hilly land.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-55
2026-10-31 02:19:31 +03:00
chexit
57a5426e65
Strikes on launch sites, command map and placement editor, fire doctrines, ground routes, acoustics switch and reverb
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build / mod (push) Successful in 4m13s
#101 : radars locate sites from launches, /airdef sites, /airdef strike; sites launch slower (15/25/50 ticks) so a strike can come in time. #48 : M opens the map on the network's picture, with an editor. #47 : guard, sector, reserve and salvo per system. #94 : vehicles route round slopes and water and say when they cannot get through. #96 : reverb, and a menu switch for the acoustics. #92 : generated files are validated before the swap, repo map.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-54
2026-10-31 00:59:03 +03:00
chexit
ccc3e20902
Playtest fixes: smoke by engine, searchlights, far launch sites that load their chunks, air defence balance, last chance and radar-cued shots, radars in smart raids, echo, Windows release build from a tag
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build / mod (push) Successful in 4m4s
release / windows (push) Successful in 23m13s
Smoke: one rule by engine, no heat on trails, no trail on P1-SUN. Searchlights: two lamps a target, off with an empty sky. Halos fade before their reach and their sum is limited. Launch sites load chunks through the server thread, go off-map as a last resort, and reach 4000 blocks. Air defence: ranges x1.5, shots grow with urgency, claims released, /airdef lastchance, long shots on a big radar's tracks. Build: rust-toolchain.toml, airdef.py check, generator manifest and --check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-52
v0.3.0-rc1
2026-10-30 23:44:14 +03:00
chexit
5003376e70
Acoustics stage 1: mod plays near sounds when the engine muffles, band-energy check tool ( #96 , fork patch 39)
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build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-51
2026-10-30 22:09:23 +03:00
chexit
29d43071b5
Track the mod's item and block declarations: the fork's gitignore also matched data/airdef/horizon
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-50
2026-10-30 19:12:04 +03:00
chexit
318a161a3d
HD clouds no longer warp while walking (fork patch 38)
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-49
2026-10-30 19:07:38 +03:00
chexit
766b292aec
Continuous engine sound on drones and missiles, live and in replays, through persistent sound sources ( #95 , fork patch 37)
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build / mod (push) Successful in 3m51s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-48
2026-10-30 16:10:24 +03:00
chexit
ab6b61db59
Acoustics porting plan from Sound Physics Remastered 453654e ( #96 stage 1)
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build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-47
2026-10-30 15:54:01 +03:00
chexit
4d4e1682f5
Windows build: patches and the fork keep LF, packer rebuilt when the fork changes; install notes
...
build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-46
2026-10-30 15:49:57 +03:00
chexit
545d4777e8
Kill outcomes: falling hull, breakup or air detonation by weapon and target, recorded for replays ( #97 )
...
build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-45
2026-10-30 15:47:03 +03:00
chexit
f16bc2387f
/airdef command tree with typed arguments, live scenario names and generated help ( #98 , fork patch 36)
...
build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-44
2026-10-30 15:43:11 +03:00
chexit
9bc94fa8aa
Raids launch from real sites: 1, 2 or 4-5 sides, stock and launch queue, land first, then nearer land, then barges on water ( #100 )
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-43
2026-10-30 15:36:43 +03:00
chexit
0f5c4136f3
Replays: smoke rebuilt from the recording, recorded objects and searchlights, film cut in true order, export sessions guarded, gun camera above water; export keeps its last frames; hd_bench no longer excuses strong flicker (#76-#84, fork patch 35)
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build / mod (push) Successful in 3m49s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-42
2026-10-30 15:19:32 +03:00
chexit
51f9609327
Distinct item icons: a silhouette per item and category instead of one remote ( #99 )
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-41
2026-10-30 15:07:54 +03:00
chexit
3265eb63d2
HD: coloured shadows, rain ripples, film motion blur and depth of field (fork patch 34)
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build / mod (push) Successful in 3m46s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-40
2026-10-30 15:01:09 +03:00
chexit
b43d471706
Combat fixes: exact-ray answers tied to their segment and block ( #73 ), no fuse kill through a wall while waiting ( #74 ), seeker needs confirmed sight and stops reading true velocity ( #75 ), combat RNG and ids independent of graphics ( #85 ), saved layouts validated whole before the scene is touched, refused autosave kept ( #86 )
...
build / mod (push) Successful in 3m48s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-39
2026-10-30 14:57:19 +03:00
chexit
2eb6763d03
Brighter paint, rebuilt drones and cruise missiles, vehicle detail and markings; one-line part status in the summary panel ( #55 )
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build / mod (push) Successful in 4m8s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-38
2026-10-30 14:40:27 +03:00
chexit
438d68d50f
Replays show SAMs and the world as it was at raid time, film clock for exports; clouds and fog polish; shared texture generator, new missile bodies, octagonal wheels, tracked sides, charred wrecks ( #55 part 1) (fork patch 33)
...
build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-37
2026-10-30 14:30:39 +03:00
chexit
76f680eba6
Searchlights with real spot lights and volumetric beams ( #60 ); replay director: several angles per event, slow-motion kills, /airdef replay film and export to MP4 ( #58 ) (fork patch 32)
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build / mod (push) Successful in 3m32s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-36
2026-10-30 09:28:13 +03:00
chexit
8a12225ba1
Replays in full HD with shader effects driven by the recording ( #56 ), recorded clock survives gaps ( #57 ), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring ( #51 ) (fork patch 31)
...
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-35
2026-10-30 03:59:47 +03:00
chexit
4bab572293
HD smoke trails as smooth ribbons (fork patch 30)
...
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-34
2026-10-30 03:44:45 +03:00
chexit
f43fa5ee66
Clouds occlude by depth, world-anchored noise, visual-only replay time (fork patch 29; #67 , #68 , #70 )
...
build / mod (push) Successful in 3m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-33
2026-10-30 03:26:10 +03:00
chexit
336ae9f7cc
gitignore the smoke agent's test home
...
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-32
2026-10-30 03:17:21 +03:00
chexit
5f8bff31b9
Smoke and trails from the mod ( #54 ), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear ( #61 ), cache invalidation and ageing ( #62 , #64 ), exact rays for partial blocks ( #63 ), raids use the accuracy profiles ( #65 ), interceptors guide on tracks and seekers ( #66 ), fires and their effects bounded ( #69 )
...
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-31
2026-10-30 03:17:11 +03:00
chexit
3ced60e84f
hd_bench: time and weather frozen per shot, several stills per shot, moving pixels (water, clouds, leaves) kept out of the baseline score, warm-up, engine hash in the report ( #71 )
...
build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-30
2026-10-30 02:54:01 +03:00
chexit
6f3fc644bc
Terrain-aware flight: drones look 8 s ahead and climb in time, the planner prices terrain, SAMs hold fire at targets masked by terrain (long-range ones loft over ridges), interceptors keep clear of the land or self-destruct in the air
...
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-29
2026-10-29 23:39:44 +03:00
chexit
9075717872
HD split into modules ( #45 , fork patch 26); clouds no longer jump at x or z = 0 (patch 27)
...
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-28
2026-10-29 23:22:19 +03:00