chexit
f16bc2387f
/airdef command tree with typed arguments, live scenario names and generated help ( #98 , fork patch 36)
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build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-44
2026-10-30 15:43:11 +03:00
chexit
9bc94fa8aa
Raids launch from real sites: 1, 2 or 4-5 sides, stock and launch queue, land first, then nearer land, then barges on water ( #100 )
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-43
2026-10-30 15:36:43 +03:00
chexit
0f5c4136f3
Replays: smoke rebuilt from the recording, recorded objects and searchlights, film cut in true order, export sessions guarded, gun camera above water; export keeps its last frames; hd_bench no longer excuses strong flicker (#76-#84, fork patch 35)
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build / mod (push) Successful in 3m49s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-42
2026-10-30 15:19:32 +03:00
chexit
51f9609327
Distinct item icons: a silhouette per item and category instead of one remote ( #99 )
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build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-41
2026-10-30 15:07:54 +03:00
chexit
3265eb63d2
HD: coloured shadows, rain ripples, film motion blur and depth of field (fork patch 34)
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build / mod (push) Successful in 3m46s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-40
2026-10-30 15:01:09 +03:00
chexit
b43d471706
Combat fixes: exact-ray answers tied to their segment and block ( #73 ), no fuse kill through a wall while waiting ( #74 ), seeker needs confirmed sight and stops reading true velocity ( #75 ), combat RNG and ids independent of graphics ( #85 ), saved layouts validated whole before the scene is touched, refused autosave kept ( #86 )
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build / mod (push) Successful in 3m48s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-39
2026-10-30 14:57:19 +03:00
chexit
2eb6763d03
Brighter paint, rebuilt drones and cruise missiles, vehicle detail and markings; one-line part status in the summary panel ( #55 )
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build / mod (push) Successful in 4m8s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-38
2026-10-30 14:40:27 +03:00
chexit
438d68d50f
Replays show SAMs and the world as it was at raid time, film clock for exports; clouds and fog polish; shared texture generator, new missile bodies, octagonal wheels, tracked sides, charred wrecks ( #55 part 1) (fork patch 33)
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build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-37
2026-10-30 14:30:39 +03:00
chexit
76f680eba6
Searchlights with real spot lights and volumetric beams ( #60 ); replay director: several angles per event, slow-motion kills, /airdef replay film and export to MP4 ( #58 ) (fork patch 32)
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build / mod (push) Successful in 3m32s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-36
2026-10-30 09:28:13 +03:00
chexit
8a12225ba1
Replays in full HD with shader effects driven by the recording ( #56 ), recorded clock survives gaps ( #57 ), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring ( #51 ) (fork patch 31)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-35
2026-10-30 03:59:47 +03:00
chexit
4bab572293
HD smoke trails as smooth ribbons (fork patch 30)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-34
2026-10-30 03:44:45 +03:00
chexit
f43fa5ee66
Clouds occlude by depth, world-anchored noise, visual-only replay time (fork patch 29; #67 , #68 , #70 )
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build / mod (push) Successful in 3m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-33
2026-10-30 03:26:10 +03:00
chexit
336ae9f7cc
gitignore the smoke agent's test home
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build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-32
2026-10-30 03:17:21 +03:00
chexit
5f8bff31b9
Smoke and trails from the mod ( #54 ), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear ( #61 ), cache invalidation and ageing ( #62 , #64 ), exact rays for partial blocks ( #63 ), raids use the accuracy profiles ( #65 ), interceptors guide on tracks and seekers ( #66 ), fires and their effects bounded ( #69 )
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-31
2026-10-30 03:17:11 +03:00
chexit
3ced60e84f
hd_bench: time and weather frozen per shot, several stills per shot, moving pixels (water, clouds, leaves) kept out of the baseline score, warm-up, engine hash in the report ( #71 )
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build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-30
2026-10-30 02:54:01 +03:00
chexit
6f3fc644bc
Terrain-aware flight: drones look 8 s ahead and climb in time, the planner prices terrain, SAMs hold fire at targets masked by terrain (long-range ones loft over ridges), interceptors keep clear of the land or self-destruct in the air
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-29
2026-10-29 23:39:44 +03:00
chexit
9075717872
HD split into modules ( #45 , fork patch 26); clouds no longer jump at x or z = 0 (patch 27)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-28
2026-10-29 23:22:19 +03:00
chexit
e3148bf458
HD render fixes (#35-#39, #41 ) and replay time of day ( #57 ) (fork patch 25); radar scan cycles with ageing tracks ( #46 ), damage to individual system parts ( #50 ), long-lasting fires ( #52 )
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build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-27
2026-10-29 22:56:15 +03:00
chexit
d0b9498aaf
tools/hd_bench.py: a graphics test range — fixed shots in Polygon and Hills, before/after diffs against a baseline, still-frame flicker, GPU time and per-pass budget, a Markdown report ( #44 )
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build / mod (push) Successful in 3m27s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-26
2026-10-29 22:32:53 +03:00
chexit
8065f2225c
Sunsets, volumetric clouds and fog in HD (fork patch 23, #53 ); missiles and drones collide with the world through new world queries (patch 24, API level 12; #42 , #43 ); a direct hit destroys a system, strikes scatter by kind with a small miss chance ( #49 , #59 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-25
2026-10-29 21:44:59 +03:00
chexit
a8551b5c28
CI: game and desktop builds check out exactly inputs.tag, verify its release was made by build.yml from that commit, and upload only to it ( #40 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-24
2026-10-29 21:20:57 +03:00
chexit
f443f0a94a
HD water darker and clearer, higher ripples (fork patch 22)
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build / mod (push) Successful in 3m23s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-23
2026-10-29 19:02:16 +03:00
chexit
e33daac636
HD sky, atmosphere and warmer soft sunlight; lighter rippled water (fork patch 21); doc updated
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-22
2026-10-29 18:38:20 +03:00
chexit
661c852bbf
HD water darker, without the vanilla texture (fork patch 20)
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build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-21
2026-10-29 17:56:05 +03:00
chexit
428713d4bc
HD water: reflections, refraction, depth colour, sun glint (fork patch 19); doc updated
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build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-20
2026-10-29 17:47:52 +03:00
chexit
5839da129a
HD: temporal upscaler and the near-shadow flicker fixed (fork patch 18); doc updated
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build / mod (push) Successful in 3m17s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-19
2026-10-29 17:20:08 +03:00
chexit
ab4a7899af
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30 ); doc updated
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build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-18
2026-10-29 17:02:30 +03:00
chexit
65dd84646a
docs: HD renderer architecture, status and plan, kept up to date for handover
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-17
2026-10-29 16:55:15 +03:00
chexit
ed2db8523b
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9 ), explosion effects culled early per pixel ( #11 ), a native sim runner with scenario tests run in CI ( #8 ), named scenarios ( #17 ), /airdef why and failure counters in raid reports ( #18 ), IRIS-T and AMRAAM models and launch sounds by kind ( #28 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-16
2026-10-29 16:43:48 +03:00
chexit
67a2a523b4
P2/P3 issues: network-fed launchers priced into smart routes ( #4 ), stable blast light ids ( #15 ), retargeted smart drones replanned round the defences ( #21 ), sim tick without per-unit clones and linear scans ( #26 ), ground cache swept rarely ( #31 ), Oreshnik pieces keep their sector ( #32 ), drives with acceleration and fire only once aimed ( #33 ), radar monitor range ( #19 ), delayed sound volume ( #22 ), world change clears transient state ( #23 ), score line always shown ( #24 ), replay map without full paths ( #25 ), text fit by bisection ( #27 ), docs ( #29 ), glow occlusion by ray distance ( #14 ), blasts composited nearest first ( #16 )
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-15
2026-10-29 16:28:24 +03:00
chexit
a806635681
HD lights culled per tile (fork patch 14; #10 )
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:25:44 +03:00
chexit
0092ec64a9
HD renderer: cached bind groups, shadow casters only (fork patch 13; #12 , #13 )
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:19:53 +03:00
chexit
e08fc65ac8
P1 issues: ground queries keep room for unknown land ( #1 ), a destroyed truck frees its job ( #2 ), trucks follow a system that moved ( #3 ), repair cancels cook-offs ( #5 ), a failed save is retried and autosaves are paced ( #6 , #7 ), a combined system reloads when either weapon is spent ( #20 ), munitions go down to the land left under a destroyed target ( #34 ); regression tests from the issues
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:18:33 +03:00
chexit
90379f6e17
Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
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build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-14
2026-10-29 14:29:38 +03:00
chexit
bb35975642
Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
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build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-13
2026-10-29 14:25:14 +03:00
chexit
f2838a8f08
HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
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build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-12
2026-10-29 13:59:51 +03:00
chexit
c42d97af08
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-11
2026-10-29 13:18:43 +03:00
chexit
6efec3e546
CI: drop actions/cache (the runner's cache server times out and hangs the job's end)
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build / mod (push) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-10
2026-10-29 12:52:06 +03:00
chexit
d3359f4b39
New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
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build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-9
2026-10-29 12:46:30 +03:00
chexit
a2f31c831c
CI: build on branch pushes only, not on release tags
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build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-8
2026-10-29 12:19:03 +03:00
chexit
1ba57ee465
CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
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build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-6
2026-10-29 12:01:08 +03:00
chexit
2b5ad8d888
CI: build gently (2 jobs, lowest priority), cache only cargo's downloads
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:55:19 +03:00
chexit
3443bafedf
State per world, damage saved, /airdef import
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build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:25:45 +03:00
chexit
94170823cb
Replay controls (arrows, Space, Backspace), distant terrain for cameras
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:15:11 +03:00
chexit
f0fbc397d8
Raid planner: plan over several ticks at full detail instead of in one
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:37:14 +03:00
chexit
bf966a4dbe
Raid replays: recording, raid map, event clips, full replay, highlight reel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:25:40 +03:00
chexit
8fd28a2de2
Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:08:49 +03:00
chexit
43346aecfe
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 22:31:14 +03:00
chexit
2ec7861173
Sounds: layered synthesis, far variants, delay by the speed of sound
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Rockets roar and crackle instead of whistling; blasts are a crack, a falling
sub-bass boom and rolling echoes instead of noise; interceptors get their own
flight sound. Far blasts, launches and shots play muffled variants, late by
their distance at 343 m/s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:53:50 +03:00
chexit
7e3f0c675a
CI: report why a release could not be created
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build / build (push) Failing after 25m0s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:38:28 +03:00