Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
build / mod (push) Successful in 2m24s

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-29 14:25:14 +03:00
parent f2838a8f08
commit bb35975642
7 changed files with 121 additions and 21 deletions
+42 -3
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@@ -317,6 +317,7 @@ impl AirDef {
// A searchlight's spot where its beam meets the target.
if s.kind == SamKind::Light
&& let Some(t) = s.target.and_then(|t| self.sim.drones.iter().find(|d| d.id == t))
&& self.sim.lit.contains(&t.id)
{
add(s.id + 14, t.pos, (0.95, 0.97, 1.0), 220.0, 30.0);
}
@@ -487,7 +488,24 @@ impl AirDef {
fn save(&mut self) {
let mut text = String::new();
for s in &self.sim.sams {
text += &format!("sam {} {} {} {} {} {} {} {}\n", s.kind.key(), s.pos.x, s.pos.y, s.pos.z, s.heading, s.roles, s.health, s.cargo);
// Then its ammunition (missiles, bursts, out and waiting for a truck, reload ticks
// left) and where it was driving, if anywhere.
let dest = s.dest.map_or("- - -".to_string(), |d| format!("{} {} {}", d.x, d.y, d.z));
text += &format!(
"sam {} {} {} {} {} {} {} {} {} {} {} {} {dest}\n",
s.kind.key(),
s.pos.x,
s.pos.y,
s.pos.z,
s.heading,
s.roles,
s.health,
s.cargo,
s.missiles,
s.bursts,
u8::from(s.empty),
s.reloading,
);
}
for (i, t) in self.sim.targets.iter().enumerate() {
let h = self.sim.target_health.get(i).copied().unwrap_or(100.0);
@@ -531,7 +549,22 @@ impl AirDef {
if let Some(c) = num(8) {
sam.cargo = c as u32;
}
// Older saves have no ammunition: full, as before.
if let (Some(m), Some(b)) = (num(9), num(10)) {
sam.missiles = (m as u32).min(sam.missiles);
sam.bursts = (b as u32).min(sam.bursts);
sam.empty = num(11) == Some(1.0);
sam.reloading = num(12).map_or(0, |r| r as u32);
}
let dest = match (num(13), num(14), num(15)) {
(Some(x), Some(y), Some(z)) => Some(DVec3::new(x, y, z)),
_ => None,
};
self.sim.sams.push(sam);
if let Some(to) = dest {
let i = self.sim.sams.len() - 1;
self.sim.order_move(i, to);
}
}
}
Some(&"target") => {
@@ -993,12 +1026,18 @@ impl Mod for AirDef {
}
}
}
// Damage is saved too: a destroyed system stays destroyed.
// Damage is saved too: a destroyed system stays destroyed. So are where the units stand
// (or drive to: not every step of the way), their ammunition and the depots' stock.
let mark = self
.sim
.sams
.iter()
.map(|s| (s.health * 1000.0) as u64)
.map(|s| {
let at = s.dest.unwrap_or(s.pos);
let place = (at.x * 10.0) as i64 as u64 ^ ((at.z * 10.0) as i64 as u64).rotate_left(21) ^ (if s.dest.is_some() { 0 } else { (s.heading * 100.0) as i64 as u64 }).rotate_left(42);
let ammo = u64::from(s.missiles) | u64::from(s.bursts) << 16 | u64::from(s.cargo) << 32 | u64::from(s.empty) << 48 | u64::from(s.reloading > 0) << 49;
((s.health * 1000.0) as u64).wrapping_mul(1_000_003) ^ place ^ ammo.rotate_left(7)
})
.chain(self.sim.target_health.iter().map(|h| (h * 10.0) as u64))
.fold(self.sim.sams.len() as u64, |a, h| a.wrapping_mul(31).wrapping_add(h));
if mark != self.health_mark {
+3 -3
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@@ -145,7 +145,7 @@ impl Sim {
out
}
/// During a raid: drones not yet launched go for what just gave itself away (a jamming station
/// During a smart raid: its drones not yet launched go for what just gave itself away (a jamming station
/// first, then systems that fired), and drones whose system target is gone pick another.
pub(super) fn adapt(&mut self) {
if self.tick % 40 != 0 {
@@ -160,7 +160,7 @@ impl Sim {
}
let pick = |i: usize, list: &[(u32, DVec3)]| list[i % list.len()].1;
let mut n = 0usize;
for (_, d) in self.queue.iter_mut() {
for (_, d) in self.queue.iter_mut().filter(|(_, d)| d.smart) {
let hunter = matches!(d.kind, DroneKind::Lancet | DroneKind::Kh22 | DroneKind::Zircon);
if !hunter && !(d.kind == DroneKind::Shahed && n % 4 == 0) {
n += 1;
@@ -176,7 +176,7 @@ impl Sim {
n += 1;
}
// In flight: a target system destroyed — the next known one, or keep going.
for d in self.drones.iter_mut().filter(|d| d.alive()) {
for d in self.drones.iter_mut().filter(|d| d.alive() && d.smart) {
let aimed_at_wreck = self.sams.iter().any(|s| !s.alive() && s.pos.distance(d.target) < 6.0);
if aimed_at_wreck {
let next = known.iter().min_by(|a, b| a.1.distance(d.pos).total_cmp(&b.1.distance(d.pos)));
+6 -3
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@@ -103,12 +103,15 @@ impl Sim {
sam.yaw = slew(sam.yaw, want_yaw, 0.12);
sam.pitch = slew(sam.pitch, want_pitch.clamp(0.05, 1.5), 0.08);
sam.target = target.map(|t| t.0);
if let Some((t, _)) = target {
self.lit.push(t);
}
// The beam: segments widening with distance, out to the target.
let (head, rot) = self.sams[i].mount();
let dir = rot * DVec3::NEG_Z;
// The target is lit once the beam is on it, not while it still swings round.
if let Some((t, at)) = target
&& dir.angle_between(at - head) < 0.08
{
self.lit.push(t);
}
let mut along = 1.0;
for k in 0..10u32 {
if along >= reach {
+4 -2
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@@ -12,9 +12,11 @@ const HANDOVER: f64 = 10.0;
const TRUCK_LOAD: u32 = 2;
impl Sim {
/// Whether ammunition is counted: a depot stands (without one, magazines refill as before).
/// Whether ammunition is counted: a depot was set up (without one, magazines refill as
/// before). A destroyed depot still counts: losing the last one leaves the systems short,
/// not supplied from nowhere again.
pub fn logistics(&self) -> bool {
self.sams.iter().any(|s| s.kind == SamKind::Depot && s.alive())
self.sams.iter().any(|s| s.kind == SamKind::Depot)
}
/// Reloads from depots near the systems, and the trucks' rounds.
+14 -6
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@@ -657,6 +657,8 @@ pub struct Drone {
pub jammed: bool,
/// The approach sector it came from (the enemy keeps score).
sector: u8,
/// Sent by the smart enemy: it may be turned on systems that give themselves away.
smart: bool,
}
impl Drone {
@@ -1122,7 +1124,7 @@ pub struct Sim {
pub night: bool,
/// Illumination flares in the sky, and the drones lit this tick.
pub flares: Vec<lights::Flare>,
lit: Vec<u32>,
pub lit: Vec<u32>,
}
/// Ids: objects get multiples of 16, their parts the low bits.
@@ -1230,6 +1232,7 @@ impl Sim {
low: false,
jammed: false,
sector: 0,
smart: false,
});
self.launched += 1;
}
@@ -1519,6 +1522,7 @@ impl Sim {
low: false,
jammed: false,
sector: 0,
smart: false,
});
}
for d in &self.drones {
@@ -1715,7 +1719,10 @@ impl Sim {
if !self.sams[i].kind.armed() {
let sam = &mut self.sams[i];
sam.state = SamState::Search;
sam.target = None;
// A searchlight's target is its beam's (step_lights): kept for its spot of light.
if sam.kind != SamKind::Light {
sam.target = None;
}
sam.gun_target = None;
continue;
}
@@ -1879,7 +1886,11 @@ impl Sim {
let n = load.magazine - sam.missiles;
let (muzzle, dir) = sam.muzzle(n);
launches.push((load.kind, muzzle, dir, mt, sam.id));
// Its missile is on it: the next launch looks for another target.
// Its missile is on it from now, so the systems after this one this tick see
// the target taken; this one's next launch looks for another.
if let Some(d) = self.drones.iter_mut().find(|d| d.id == mt) {
d.engaged += 1;
}
sam.target = None;
sam.launched = 12;
sam.missiles -= 1;
@@ -1900,9 +1911,6 @@ impl Sim {
let id = self.id();
let v0 = if spec.cold > 0 { 0.7 } else { 0.8 };
self.missiles.push(Missile { id, kind, pos: muzzle, vel: dir * v0, target, sam, age: 0 });
if let Some(d) = self.drones.iter_mut().find(|d| d.id == target) {
d.engaged += 1;
}
if spec.cold > 0 {
// Thrown out by gas: a puff, a thump; the motor lights later.
out.particles("minecraft:cloud", muzzle, 0.6, dir * 0.05, 0.05, 30);
+26 -1
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@@ -298,7 +298,8 @@ impl Sim {
// Timing: smart raids arrive at once; others leave at once (a moment apart).
let now = self.tick;
let arrive = plan.done.iter().map(|(_, t, e, g)| t + e - g).fold(0.0, f64::max);
for (d, time, early, gap) in plan.done {
for (mut d, time, early, gap) in plan.done {
d.smart = plan.smart;
let wait = if plan.smart { arrive - (early - gap) - time } else { gap + self.rng.f() * 40.0 };
self.queue.push((now + wait.clamp(0.0, 2400.0) as u64, d));
}
@@ -348,6 +349,7 @@ impl Sim {
low: false,
jammed: false,
sector: 0,
smart: false,
}
}
@@ -537,6 +539,29 @@ mod tests {
eprintln!("4000 ticks in {:?}, kills {} hits {}", t.elapsed(), sim.kills, sim.hits);
assert!(sim.queue.is_empty() && !sim.drones.iter().any(|d| d.alive()), "the raid never ended");
}
#[test]
fn systems_ready_together_send_one_missile_at_a_drone() {
let mut sim = Sim::new(3);
// Vertical launchers of one kind side by side: the drone comes into their reach in the
// same tick, and they fire without turning.
for i in 0..6 {
let id = sim.id();
sim.sams.push(Sam::new(id, SamKind::Tor, DVec3::new(2.0 * i as f64, 70.0, 0.0), 0.0));
}
let mut ground = Ground::default();
let mut out = Out::default();
for _ in 0..30 {
sim.step(&mut ground, None, &mut out);
}
sim.add_drone(DroneKind::Shahed, DVec3::new(0.0, 120.0, -400.0), DVec3::Z, DVec3::new(0.0, 70.0, 0.0));
let id = sim.drones[0].id;
for _ in 0..1200 {
sim.step(&mut ground, None, &mut out);
let on_it = sim.missiles.iter().filter(|m| m.target == id).count();
assert!(on_it <= 1, "{on_it} missiles on one Shahed");
}
assert!(sim.sams.iter().any(|s| s.fired > 0), "nothing was fired");
}
}
#[cfg(test)]
+26 -3
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@@ -12,6 +12,7 @@
Minecraft 26.3), AIRDEF_GAME (готовый horizon-client вместо собранного).
"""
import glob
import hashlib
import os
import platform
import shutil
@@ -51,21 +52,43 @@ def cargo() -> str:
return found
def fork_stamp(commit: str, patches) -> str:
"""Что должно стоять в horizon/: коммит апстрима и содержимое патчей."""
h = hashlib.sha256(commit.encode())
for p in patches:
h.update(p.name.encode())
h.update(p.read_bytes())
return h.hexdigest()
def fork():
"""horizon/ = апстрим на коммите HORIZON_COMMIT + патчи horizon-patches/."""
"""horizon/ = апстрим на коммите HORIZON_COMMIT + патчи horizon-patches/.
Ветка airdef пересобирается, когда коммит или патчи изменились (после обновления репозитория);
прежняя остаётся в ветке airdef-prev."""
commit = (ROOT / "HORIZON_COMMIT").read_text().strip()
patches = sorted((ROOT / "horizon-patches").glob("*.patch"))
stamp = fork_stamp(commit, patches)
stamp_file = FORK / ".git" / "airdef-stamp"
if not (FORK / ".git").exists():
run(["git", "clone", "--filter=blob:none", UPSTREAM, FORK])
branch = subprocess.run(["git", "-C", FORK, "branch", "--show-current"], capture_output=True, text=True).stdout.strip()
if branch == "airdef":
print("horizon/: ветка airdef уже есть")
if branch == "airdef" and stamp_file.exists() and stamp_file.read_text().strip() == stamp:
print("horizon/: ветка airdef на нужных коммите и патчах")
return
dirty = subprocess.run(["git", "-C", FORK, "status", "--porcelain", "--untracked-files=no"],
capture_output=True, text=True).stdout.strip()
if dirty:
sys.exit("horizon/: есть незакоммиченные изменения, а движок надо обновить. Закоммить или убери их и запусти снова.")
if branch == "airdef":
print("horizon/: коммит или патчи изменились, ветка airdef пересобирается (прежняя: airdef-prev)")
run(["git", "-C", FORK, "branch", "-f", "airdef-prev", "airdef"])
run(["git", "-C", FORK, "fetch", "--quiet", "origin", commit])
run(["git", "-C", FORK, "checkout", "-B", "airdef", commit])
if patches:
run(["git", "-C", FORK, "-c", "user.name=airdef", "-c", "user.email=airdef@localhost",
"am", "--3way", *patches])
stamp_file.write_text(stamp + "\n")
def game():