chexit
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4d4e1682f5
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Windows build: patches and the fork keep LF, packer rebuilt when the fork changes; install notes
build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-46
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2026-10-30 15:49:57 +03:00 |
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chexit
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545d4777e8
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Kill outcomes: falling hull, breakup or air detonation by weapon and target, recorded for replays (#97)
build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-45
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2026-10-30 15:47:03 +03:00 |
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chexit
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f16bc2387f
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/airdef command tree with typed arguments, live scenario names and generated help (#98, fork patch 36)
build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-44
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2026-10-30 15:43:11 +03:00 |
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chexit
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9bc94fa8aa
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Raids launch from real sites: 1, 2 or 4-5 sides, stock and launch queue, land first, then nearer land, then barges on water (#100)
build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-43
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2026-10-30 15:36:43 +03:00 |
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chexit
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0f5c4136f3
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Replays: smoke rebuilt from the recording, recorded objects and searchlights, film cut in true order, export sessions guarded, gun camera above water; export keeps its last frames; hd_bench no longer excuses strong flicker (#76-#84, fork patch 35)
build / mod (push) Successful in 3m49s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-42
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2026-10-30 15:19:32 +03:00 |
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chexit
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51f9609327
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Distinct item icons: a silhouette per item and category instead of one remote (#99)
build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-41
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2026-10-30 15:07:54 +03:00 |
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chexit
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3265eb63d2
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HD: coloured shadows, rain ripples, film motion blur and depth of field (fork patch 34)
build / mod (push) Successful in 3m46s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-40
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2026-10-30 15:01:09 +03:00 |
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chexit
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b43d471706
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Combat fixes: exact-ray answers tied to their segment and block (#73), no fuse kill through a wall while waiting (#74), seeker needs confirmed sight and stops reading true velocity (#75), combat RNG and ids independent of graphics (#85), saved layouts validated whole before the scene is touched, refused autosave kept (#86)
build / mod (push) Successful in 3m48s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-39
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2026-10-30 14:57:19 +03:00 |
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chexit
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2eb6763d03
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Brighter paint, rebuilt drones and cruise missiles, vehicle detail and markings; one-line part status in the summary panel (#55)
build / mod (push) Successful in 4m8s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-38
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2026-10-30 14:40:27 +03:00 |
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chexit
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438d68d50f
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Replays show SAMs and the world as it was at raid time, film clock for exports; clouds and fog polish; shared texture generator, new missile bodies, octagonal wheels, tracked sides, charred wrecks (#55 part 1) (fork patch 33)
build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-37
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2026-10-30 14:30:39 +03:00 |
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chexit
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76f680eba6
|
Searchlights with real spot lights and volumetric beams (#60); replay director: several angles per event, slow-motion kills, /airdef replay film and export to MP4 (#58) (fork patch 32)
build / mod (push) Successful in 3m32s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-36
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2026-10-30 09:28:13 +03:00 |
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chexit
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8a12225ba1
|
Replays in full HD with shader effects driven by the recording (#56), recorded clock survives gaps (#57), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring (#51) (fork patch 31)
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-35
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2026-10-30 03:59:47 +03:00 |
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chexit
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4bab572293
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HD smoke trails as smooth ribbons (fork patch 30)
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-34
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2026-10-30 03:44:45 +03:00 |
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chexit
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f43fa5ee66
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Clouds occlude by depth, world-anchored noise, visual-only replay time (fork patch 29; #67, #68, #70)
build / mod (push) Successful in 3m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-33
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2026-10-30 03:26:10 +03:00 |
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chexit
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336ae9f7cc
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gitignore the smoke agent's test home
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-32
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2026-10-30 03:17:21 +03:00 |
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chexit
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5f8bff31b9
|
Smoke and trails from the mod (#54), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear (#61), cache invalidation and ageing (#62, #64), exact rays for partial blocks (#63), raids use the accuracy profiles (#65), interceptors guide on tracks and seekers (#66), fires and their effects bounded (#69)
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-31
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2026-10-30 03:17:11 +03:00 |
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chexit
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3ced60e84f
|
hd_bench: time and weather frozen per shot, several stills per shot, moving pixels (water, clouds, leaves) kept out of the baseline score, warm-up, engine hash in the report (#71)
build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-30
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2026-10-30 02:54:01 +03:00 |
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chexit
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6f3fc644bc
|
Terrain-aware flight: drones look 8 s ahead and climb in time, the planner prices terrain, SAMs hold fire at targets masked by terrain (long-range ones loft over ridges), interceptors keep clear of the land or self-destruct in the air
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-29
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2026-10-29 23:39:44 +03:00 |
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chexit
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9075717872
|
HD split into modules (#45, fork patch 26); clouds no longer jump at x or z = 0 (patch 27)
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-28
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2026-10-29 23:22:19 +03:00 |
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chexit
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e3148bf458
|
HD render fixes (#35-#39, #41) and replay time of day (#57) (fork patch 25); radar scan cycles with ageing tracks (#46), damage to individual system parts (#50), long-lasting fires (#52)
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-27
|
2026-10-29 22:56:15 +03:00 |
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chexit
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d0b9498aaf
|
tools/hd_bench.py: a graphics test range — fixed shots in Polygon and Hills, before/after diffs against a baseline, still-frame flicker, GPU time and per-pass budget, a Markdown report (#44)
build / mod (push) Successful in 3m27s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-26
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2026-10-29 22:32:53 +03:00 |
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chexit
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8065f2225c
|
Sunsets, volumetric clouds and fog in HD (fork patch 23, #53); missiles and drones collide with the world through new world queries (patch 24, API level 12; #42, #43); a direct hit destroys a system, strikes scatter by kind with a small miss chance (#49, #59)
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-25
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2026-10-29 21:44:59 +03:00 |
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chexit
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a8551b5c28
|
CI: game and desktop builds check out exactly inputs.tag, verify its release was made by build.yml from that commit, and upload only to it (#40)
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-24
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2026-10-29 21:20:57 +03:00 |
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chexit
|
f443f0a94a
|
HD water darker and clearer, higher ripples (fork patch 22)
build / mod (push) Successful in 3m23s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-23
|
2026-10-29 19:02:16 +03:00 |
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chexit
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e33daac636
|
HD sky, atmosphere and warmer soft sunlight; lighter rippled water (fork patch 21); doc updated
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-22
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2026-10-29 18:38:20 +03:00 |
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chexit
|
661c852bbf
|
HD water darker, without the vanilla texture (fork patch 20)
build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-21
|
2026-10-29 17:56:05 +03:00 |
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chexit
|
428713d4bc
|
HD water: reflections, refraction, depth colour, sun glint (fork patch 19); doc updated
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-20
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2026-10-29 17:47:52 +03:00 |
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chexit
|
5839da129a
|
HD: temporal upscaler and the near-shadow flicker fixed (fork patch 18); doc updated
build / mod (push) Successful in 3m17s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-19
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2026-10-29 17:20:08 +03:00 |
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chexit
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ab4a7899af
|
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30); doc updated
build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-18
|
2026-10-29 17:02:30 +03:00 |
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chexit
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65dd84646a
|
docs: HD renderer architecture, status and plan, kept up to date for handover
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-17
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2026-10-29 16:55:15 +03:00 |
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chexit
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ed2db8523b
|
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9), explosion effects culled early per pixel (#11), a native sim runner with scenario tests run in CI (#8), named scenarios (#17), /airdef why and failure counters in raid reports (#18), IRIS-T and AMRAAM models and launch sounds by kind (#28)
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-16
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2026-10-29 16:43:48 +03:00 |
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chexit
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67a2a523b4
|
P2/P3 issues: network-fed launchers priced into smart routes (#4), stable blast light ids (#15), retargeted smart drones replanned round the defences (#21), sim tick without per-unit clones and linear scans (#26), ground cache swept rarely (#31), Oreshnik pieces keep their sector (#32), drives with acceleration and fire only once aimed (#33), radar monitor range (#19), delayed sound volume (#22), world change clears transient state (#23), score line always shown (#24), replay map without full paths (#25), text fit by bisection (#27), docs (#29), glow occlusion by ray distance (#14), blasts composited nearest first (#16)
build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-15
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2026-10-29 16:28:24 +03:00 |
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chexit
|
a806635681
|
HD lights culled per tile (fork patch 14; #10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 16:25:44 +03:00 |
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chexit
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0092ec64a9
|
HD renderer: cached bind groups, shadow casters only (fork patch 13; #12, #13)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 16:19:53 +03:00 |
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chexit
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e08fc65ac8
|
P1 issues: ground queries keep room for unknown land (#1), a destroyed truck frees its job (#2), trucks follow a system that moved (#3), repair cancels cook-offs (#5), a failed save is retried and autosaves are paced (#6, #7), a combined system reloads when either weapon is spent (#20), munitions go down to the land left under a destroyed target (#34); regression tests from the issues
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-29 16:18:33 +03:00 |
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chexit
|
90379f6e17
|
Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-14
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2026-10-29 14:29:38 +03:00 |
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chexit
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bb35975642
|
Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-13
|
2026-10-29 14:25:14 +03:00 |
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chexit
|
f2838a8f08
|
HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-12
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2026-10-29 13:59:51 +03:00 |
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chexit
|
c42d97af08
|
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-11
|
2026-10-29 13:18:43 +03:00 |
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chexit
|
6efec3e546
|
CI: drop actions/cache (the runner's cache server times out and hangs the job's end)
build / mod (push) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-10
|
2026-10-29 12:52:06 +03:00 |
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chexit
|
d3359f4b39
|
New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-9
|
2026-10-29 12:46:30 +03:00 |
|
chexit
|
a2f31c831c
|
CI: build on branch pushes only, not on release tags
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-8
|
2026-10-29 12:19:03 +03:00 |
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chexit
|
1ba57ee465
|
CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-6
|
2026-10-29 12:01:08 +03:00 |
|
chexit
|
2b5ad8d888
|
CI: build gently (2 jobs, lowest priority), cache only cargo's downloads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-29 11:55:19 +03:00 |
|
chexit
|
3443bafedf
|
State per world, damage saved, /airdef import
build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-29 11:25:45 +03:00 |
|
chexit
|
94170823cb
|
Replay controls (arrows, Space, Backspace), distant terrain for cameras
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-29 11:15:11 +03:00 |
|
chexit
|
f0fbc397d8
|
Raid planner: plan over several ticks at full detail instead of in one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-28 23:37:14 +03:00 |
|
chexit
|
bf966a4dbe
|
Raid replays: recording, raid map, event clips, full replay, highlight reel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-28 23:25:40 +03:00 |
|
chexit
|
8fd28a2de2
|
Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-28 23:08:49 +03:00 |
|
chexit
|
43346aecfe
|
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-28 22:31:14 +03:00 |
|