Commit Graph

14 Commits

Author SHA1 Message Date
chexit 966b52f9fc feat: add shared radar batteries and animated cold launch
build / mod (push) Failing after 18s
Separate search and engagement roles, support launcher-only SAMs, animate individual tube lids and delay ground strike spending until ejection. Preserve battery configuration and launch poses in saves and replay.

Co-authored-by: Codex <codex@openai.com>
2026-11-02 23:40:40 +03:00
chexit e84a5e9fa7 Refine ground vehicle silhouettes and publish in-game model checks (#115)
Preserve launcher grids and authored materials; fix the Buk radar intersection and regenerate geometry bounds. Register the separate RM48U game visual for the upcoming carrier path.

Co-Authored-By: Codex <noreply@openai.com>
2026-11-02 22:22:54 +03:00
chexit 5620347ffe Add three art pilots and derive chassis envelopes from final models (#115 #114)
Keep authored JSON separate from generated output. Export rotated model bounds for SDK-free navigation and check grazing voxel corners. Include unretouched in-game before/after captures and explicit art/performance limits; pilots are an intermediate pass, not completion of the full asset set.

Co-Authored-By: Codex <noreply@openai.com>
2026-11-02 21:33:59 +03:00
chexit 657d8f16c6 Separate authored assets and install generated output transactionally (#92)
Co-Authored-By: Codex <noreply@openai.com>
2026-11-02 01:19:51 +03:00
chexit 57a5426e65 Strikes on launch sites, command map and placement editor, fire doctrines, ground routes, acoustics switch and reverb
build / mod (push) Successful in 4m13s
#101: radars locate sites from launches, /airdef sites, /airdef strike; sites launch slower (15/25/50 ticks) so a strike can come in time. #48: M opens the map on the network's picture, with an editor. #47: guard, sector, reserve and salvo per system. #94: vehicles route round slopes and water and say when they cannot get through. #96: reverb, and a menu switch for the acoustics. #92: generated files are validated before the swap, repo map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 00:59:03 +03:00
chexit ccc3e20902 Playtest fixes: smoke by engine, searchlights, far launch sites that load their chunks, air defence balance, last chance and radar-cued shots, radars in smart raids, echo, Windows release build from a tag
build / mod (push) Successful in 4m4s
release / windows (push) Successful in 23m13s
Smoke: one rule by engine, no heat on trails, no trail on P1-SUN. Searchlights: two lamps a target, off with an empty sky. Halos fade before their reach and their sum is limited. Launch sites load chunks through the server thread, go off-map as a last resort, and reach 4000 blocks. Air defence: ranges x1.5, shots grow with urgency, claims released, /airdef lastchance, long shots on a big radar's tracks. Build: rust-toolchain.toml, airdef.py check, generator manifest and --check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 23:44:14 +03:00
chexit 9bc94fa8aa Raids launch from real sites: 1, 2 or 4-5 sides, stock and launch queue, land first, then nearer land, then barges on water (#100)
build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 15:36:43 +03:00
chexit 51f9609327 Distinct item icons: a silhouette per item and category instead of one remote (#99)
build / mod (push) Successful in 3m50s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 15:07:54 +03:00
chexit 2eb6763d03 Brighter paint, rebuilt drones and cruise missiles, vehicle detail and markings; one-line part status in the summary panel (#55)
build / mod (push) Successful in 4m8s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 14:40:27 +03:00
chexit 438d68d50f Replays show SAMs and the world as it was at raid time, film clock for exports; clouds and fog polish; shared texture generator, new missile bodies, octagonal wheels, tracked sides, charred wrecks (#55 part 1) (fork patch 33)
build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 14:30:39 +03:00
chexit ed2db8523b Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9), explosion effects culled early per pixel (#11), a native sim runner with scenario tests run in CI (#8), named scenarios (#17), /airdef why and failure counters in raid reports (#18), IRIS-T and AMRAAM models and launch sounds by kind (#28)
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:43:48 +03:00
chexit d3359f4b39 New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 12:46:30 +03:00
chexit 43346aecfe Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:31:14 +03:00
chexit a6a13003c2 AirDef: drones and air defence for a Horizon fork
build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:16:52 +03:00