chexit
f16bc2387f
/airdef command tree with typed arguments, live scenario names and generated help ( #98 , fork patch 36)
...
build / mod (push) Successful in 3m52s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 15:43:11 +03:00
chexit
0f5c4136f3
Replays: smoke rebuilt from the recording, recorded objects and searchlights, film cut in true order, export sessions guarded, gun camera above water; export keeps its last frames; hd_bench no longer excuses strong flicker (#76-#84, fork patch 35)
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build / mod (push) Successful in 3m49s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 15:19:32 +03:00
chexit
3265eb63d2
HD: coloured shadows, rain ripples, film motion blur and depth of field (fork patch 34)
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build / mod (push) Successful in 3m46s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 15:01:09 +03:00
chexit
438d68d50f
Replays show SAMs and the world as it was at raid time, film clock for exports; clouds and fog polish; shared texture generator, new missile bodies, octagonal wheels, tracked sides, charred wrecks ( #55 part 1) (fork patch 33)
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build / mod (push) Successful in 3m54s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 14:30:39 +03:00
chexit
76f680eba6
Searchlights with real spot lights and volumetric beams ( #60 ); replay director: several angles per event, slow-motion kills, /airdef replay film and export to MP4 ( #58 ) (fork patch 32)
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build / mod (push) Successful in 3m32s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 09:28:13 +03:00
chexit
8a12225ba1
Replays in full HD with shader effects driven by the recording ( #56 ), recorded clock survives gaps ( #57 ), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring ( #51 ) (fork patch 31)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:59:47 +03:00
chexit
4bab572293
HD smoke trails as smooth ribbons (fork patch 30)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:44:45 +03:00
chexit
f43fa5ee66
Clouds occlude by depth, world-anchored noise, visual-only replay time (fork patch 29; #67 , #68 , #70 )
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build / mod (push) Successful in 3m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:26:10 +03:00
chexit
5f8bff31b9
Smoke and trails from the mod ( #54 ), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear ( #61 ), cache invalidation and ageing ( #62 , #64 ), exact rays for partial blocks ( #63 ), raids use the accuracy profiles ( #65 ), interceptors guide on tracks and seekers ( #66 ), fires and their effects bounded ( #69 )
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:17:11 +03:00
chexit
9075717872
HD split into modules ( #45 , fork patch 26); clouds no longer jump at x or z = 0 (patch 27)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 23:22:19 +03:00
chexit
e3148bf458
HD render fixes (#35-#39, #41 ) and replay time of day ( #57 ) (fork patch 25); radar scan cycles with ageing tracks ( #46 ), damage to individual system parts ( #50 ), long-lasting fires ( #52 )
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build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 22:56:15 +03:00
chexit
8065f2225c
Sunsets, volumetric clouds and fog in HD (fork patch 23, #53 ); missiles and drones collide with the world through new world queries (patch 24, API level 12; #42 , #43 ); a direct hit destroys a system, strikes scatter by kind with a small miss chance ( #49 , #59 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 21:44:59 +03:00
chexit
f443f0a94a
HD water darker and clearer, higher ripples (fork patch 22)
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build / mod (push) Successful in 3m23s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 19:02:16 +03:00
chexit
e33daac636
HD sky, atmosphere and warmer soft sunlight; lighter rippled water (fork patch 21); doc updated
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 18:38:20 +03:00
chexit
661c852bbf
HD water darker, without the vanilla texture (fork patch 20)
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build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 17:56:05 +03:00
chexit
428713d4bc
HD water: reflections, refraction, depth colour, sun glint (fork patch 19); doc updated
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build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 17:47:52 +03:00
chexit
5839da129a
HD: temporal upscaler and the near-shadow flicker fixed (fork patch 18); doc updated
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build / mod (push) Successful in 3m17s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 17:20:08 +03:00
chexit
ab4a7899af
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30 ); doc updated
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build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 17:02:30 +03:00
chexit
ed2db8523b
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9 ), explosion effects culled early per pixel ( #11 ), a native sim runner with scenario tests run in CI ( #8 ), named scenarios ( #17 ), /airdef why and failure counters in raid reports ( #18 ), IRIS-T and AMRAAM models and launch sounds by kind ( #28 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:43:48 +03:00
chexit
a806635681
HD lights culled per tile (fork patch 14; #10 )
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:25:44 +03:00
chexit
0092ec64a9
HD renderer: cached bind groups, shadow casters only (fork patch 13; #12 , #13 )
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:19:53 +03:00
chexit
f2838a8f08
HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
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build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 13:59:51 +03:00
chexit
c42d97af08
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 13:18:43 +03:00
chexit
1ba57ee465
CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
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build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 12:01:08 +03:00
chexit
3443bafedf
State per world, damage saved, /airdef import
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build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:25:45 +03:00
chexit
94170823cb
Replay controls (arrows, Space, Backspace), distant terrain for cameras
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:15:11 +03:00
chexit
bf966a4dbe
Raid replays: recording, raid map, event clips, full replay, highlight reel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:25:40 +03:00
chexit
8fd28a2de2
Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:08:49 +03:00
chexit
43346aecfe
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 22:31:14 +03:00
chexit
a6a13003c2
AirDef: drones and air defence for a Horizon fork
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build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:16:52 +03:00