chexit
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76f680eba6
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Searchlights with real spot lights and volumetric beams (#60); replay director: several angles per event, slow-motion kills, /airdef replay film and export to MP4 (#58) (fork patch 32)
build / mod (push) Successful in 3m32s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-30 09:28:13 +03:00 |
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chexit
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8a12225ba1
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Replays in full HD with shader effects driven by the recording (#56), recorded clock survives gaps (#57), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring (#51) (fork patch 31)
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-30 03:59:47 +03:00 |
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chexit
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f43fa5ee66
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Clouds occlude by depth, world-anchored noise, visual-only replay time (fork patch 29; #67, #68, #70)
build / mod (push) Successful in 3m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-30 03:26:10 +03:00 |
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chexit
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5f8bff31b9
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Smoke and trails from the mod (#54), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear (#61), cache invalidation and ageing (#62, #64), exact rays for partial blocks (#63), raids use the accuracy profiles (#65), interceptors guide on tracks and seekers (#66), fires and their effects bounded (#69)
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-30 03:17:11 +03:00 |
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chexit
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9075717872
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HD split into modules (#45, fork patch 26); clouds no longer jump at x or z = 0 (patch 27)
build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 23:22:19 +03:00 |
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chexit
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e3148bf458
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HD render fixes (#35-#39, #41) and replay time of day (#57) (fork patch 25); radar scan cycles with ageing tracks (#46), damage to individual system parts (#50), long-lasting fires (#52)
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 22:56:15 +03:00 |
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chexit
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8065f2225c
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Sunsets, volumetric clouds and fog in HD (fork patch 23, #53); missiles and drones collide with the world through new world queries (patch 24, API level 12; #42, #43); a direct hit destroys a system, strikes scatter by kind with a small miss chance (#49, #59)
build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 21:44:59 +03:00 |
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chexit
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e33daac636
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HD sky, atmosphere and warmer soft sunlight; lighter rippled water (fork patch 21); doc updated
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 18:38:20 +03:00 |
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chexit
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661c852bbf
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HD water darker, without the vanilla texture (fork patch 20)
build / mod (push) Successful in 3m18s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 17:56:05 +03:00 |
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chexit
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428713d4bc
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HD water: reflections, refraction, depth colour, sun glint (fork patch 19); doc updated
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 17:47:52 +03:00 |
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chexit
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5839da129a
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HD: temporal upscaler and the near-shadow flicker fixed (fork patch 18); doc updated
build / mod (push) Successful in 3m17s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 17:20:08 +03:00 |
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chexit
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ab4a7899af
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TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30); doc updated
build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 17:02:30 +03:00 |
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chexit
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65dd84646a
|
docs: HD renderer architecture, status and plan, kept up to date for handover
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-29 16:55:15 +03:00 |
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