Files
horizon-airdef/tools
Ludovic Marie 2f74209da1 Port vanilla mob AI framework: goals, A* pathfinding, controls, projectiles
Mobs now run vanilla's tick order with a GoalSelector/target selector
(priorities, MOVE/LOOK/JUMP/TARGET flags), PathNavigation over the
walk/swim/fly/amphibious node evaluators, Move/Look/Jump/BodyRotation
controls and LivingEntity travel in air, water and lava. Path types,
spawn surfaces and keyframe animations come from a new exporter
(VanillaMobDataExporter -> mob-data.json). Farm animals, zombies,
skeletons, creepers and spiders get their vanilla goals; projectiles
(arrows, snowballs, eggs, ender pearls, fireballs) share one system;
natural spawning follows NaturalSpawner with category caps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:39:26 +02:00
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