Implement living hurt cooldown and outer damage dispatch
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/nbt.rs": "60262c3de8c8f68bc2da0370ccb17393d32b85f5f5022c6358599a7d32119ea6",
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/registry_fall_ray.rs": "52935436132df505691144840dcbd858b15d00d8305997284e3a542ecf6bc0dc",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/synced_floats.rs": "f417aab280331ddd6f0ca265a12c0130c78b9924f407c7e07f198140501e6010",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/aquifer/noise_based.rs": "74daaa389b5c3dfdc99214dfff256a9e172f83548d2326cbc941d9637cc53fb7",
|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/biome.rs": "3fe316b875aa32683759c337dc71f624910faf0812a2d6d83b8098d6d0bac7a0",
|
||||
"crates/horizon-world/src/worldgen/biome_chunk.rs": "8fdfe6ebe3ffeca97611fd5991a5bc6b2783ea1c62f4d8ef3b2dd53c04a5dc1d",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/biome_source/codec.rs": "2b9e4f5d679eb444cb73174f511e3b9f32e9eb138248ab12cffc6cfd76adf3a8",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/biome_source.rs": "e181e1736f3e0b75f7091a24c88de3fd116e01b98424d02382aea7a503d1eb54",
|
||||
"crates/horizon-world/src/worldgen/biome_temperature.rs": "cde4bbab5e260c4065b113376c423b8511ade93c5aa5fd976e245ee8a58b5ad1",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/block_blob.rs": "c608c57b3d77279646ecb89e50677dd8e452b0422ffd357ba755536c5589eb89",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/carving.rs": "4e77d4e5c4a0ca55ca3563b9bdf6f379342e0bdf9d019d60f7bc57ce4afb5fbd",
|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/climate.rs": "1b9ad44407f40aee4c1cd5357a5c9c443c1b105728f01cf5c644072f99f8357e",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/fluid_predicate.rs": "64197c9e63bebf1ce04bc280bfe980bb6c1b9aa887ca5cded904aeb0d9ae6c46",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/material_condition/codec.rs": "09b909bc384472f76d163c8069ec6b507c7d5c6a028a36d5e0e3df20deff7b3b",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-world/src/worldgen/material_condition.rs": "d638dcb8cbcb5da20b3cb29602b0ae6a86c4fdf9d8c0fb725de8ec5fc108717e",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/material_stage.rs": "698cbc786eff13c246e2bc2ea062401918cd4265899fbc3d53abc87e45a8e7a1",
|
||||
"crates/horizon-world/src/worldgen/material_surface.rs": "5d37b90099df3d6da0845dab164e71469fb287019c2ee74bc6714f3b9d6d6d5b",
|
||||
"crates/horizon-world/src/worldgen/ore_feature.rs": "83b89fd3be691c5412c0215b6abefdcaa44119a05aa41217e061970eb7e12ebd",
|
||||
"crates/horizon-world/src/worldgen/placement/chain.rs": "9218399b4d3757f7bbc550d7729a7201f32a1c83a7030865e0c12aab8a80d116",
|
||||
"crates/horizon-world/src/worldgen/placement/context.rs": "a278304795136677ad4b4933ea50c972b9729a1c671c03fa309c193e224b1fd6",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/placement.rs": "b0397e5818fae84358546193a95f84bcb0b5bffafce909e6fcb3386179ee8023",
|
||||
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|
||||
"crates/horizon-world/src/worldgen/router.rs": "2cee7cf15a0d2ada12be6b39d83e78177fd3033922e4f4cce87a64073cec2847",
|
||||
"crates/horizon-world/src/worldgen/rule_test.rs": "d1662ec492489ebaa4b87e20f9a8c809dcf3a223a151211bd65ec241a63692fc",
|
||||
"crates/horizon-world/src/worldgen/settings.rs": "a8fe87752e1982ef11cb67f8d80d8e3428b2c27db178044cb425ba803e689e59",
|
||||
"crates/horizon-world/src/worldgen/simple_block.rs": "9ba1a88d5db4925f8c37366557887f776c805f9a6444781615b5dbaff52e92a4",
|
||||
"crates/horizon-world/src/worldgen/snow_freeze.rs": "9040be3d5c7f8f0fd812d2df45e154bf8a9eeef038530b83fa4159d246eac35f",
|
||||
"crates/horizon-world/src/worldgen/speleothem.rs": "c71651c1c97818a8a85863e14414d6139ea3bdeb897fa422043bcc1499d99aae",
|
||||
"crates/horizon-world/src/worldgen/spike.rs": "eacf0d9d3d2bc3d4bcf62bc87555f90031138236a5bfef0eb5270204f7c2a4fc",
|
||||
"crates/horizon-world/src/worldgen/spring.rs": "830849e9b89fcdf09e9b06fbefdcdebe3c8c3f82804f60b8bd5de04ba303cb62",
|
||||
"crates/horizon-world/src/worldgen/state_provider/catalog.rs": "c8687e15a4887a9200c8d365857d801efaa8f90e669eee3e600a1db4905119eb",
|
||||
"crates/horizon-world/src/worldgen/state_provider/noise.rs": "7ee369c2a032e5620cb9bdf9ee7adad1f70870fb0a27efb7b7c514d92f83491f",
|
||||
"crates/horizon-world/src/worldgen/state_provider/properties.rs": "9909139aaca1dc4f743957257fadaa9d423d21fa401fa9abc050505f79365139",
|
||||
"crates/horizon-world/src/worldgen/state_provider.rs": "be29ada818826a90afe01ab60916360fdfc4cbde5af15c9359cd56b1f1f7b156",
|
||||
"crates/horizon-world/src/worldgen/tags.rs": "d35ded93fe6e95ea045cadcf4925e656dc34ef832b742179b9ad0cc49f902f31",
|
||||
"crates/horizon-world/src/worldgen/terrain.rs": "fd1f2e0afc15daf66f484ea40a1f2b7013650bda0941b23c64c81ee9f79cb673",
|
||||
"crates/horizon-world/src/worldgen/underwater_magma.rs": "7317e40af5ee5a9780f90ce358fa5d3e7f5b3d513b731df6ff97754d9c2a0154",
|
||||
"crates/horizon-world/src/worldgen/value_provider.rs": "3358b563db8cb0bc8a9cfbbe2b8b3e70941cd2d37a0b519fbb6545f8d0dcbb69",
|
||||
"crates/horizon-world/src/worldgen/vines.rs": "ee9b79b65012bd86a838241d2ef708680f7fe8eafc8aa656dae9cf2abf3c6418",
|
||||
"crates/horizon-world/src/worldgen/weighted.rs": "839840aae25302933bbd97a81a2336330e2d03a0ad1684e1e16ac769ed408e6b",
|
||||
"crates/horizon-world/src/worldgen/write_zone.rs": "8e17a179764d3f68c05882aef35f6810c28a0000f9a83e58bd6030660b76e64e",
|
||||
"crates/horizon-world/src/worldgen.rs": "e8e9f099ee1fcec8eedce31805d676d3f89c18e84f494a147ffcbfee23d3d54f",
|
||||
"crates/horizon-world/examples/living_hurt_fixture.rs": "63ecc1532d32c227855605b9be399bb1c3fc1b3c9d59b2b49a4b2d30955043e0"
|
||||
},
|
||||
"fixtures_sha256": {
|
||||
".local/rust-living-hurt-parity/inputs.txt": "70ab2e85a6c2a52e042896873de6e64b51581a9455a5175dcbb1d942d08038c1"
|
||||
},
|
||||
"rust_output_sha256": "0ae19c20fc44ab04a061113a9f45d1f25843f092539f935e49e36d2d366f9921",
|
||||
"references": [
|
||||
{
|
||||
"side": "client",
|
||||
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
|
||||
"output_sha256": "0ae19c20fc44ab04a061113a9f45d1f25843f092539f935e49e36d2d366f9921",
|
||||
"matched_output_lines": 441413
|
||||
},
|
||||
{
|
||||
"side": "server",
|
||||
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
|
||||
"output_sha256": "0ae19c20fc44ab04a061113a9f45d1f25843f092539f935e49e36d2d366f9921",
|
||||
"matched_output_lines": 441413
|
||||
}
|
||||
],
|
||||
"scope": "Actual LivingEntity.hurtServer invoked directly on base and ServerPlayer receivers. Controlled blocking, inner damage, sounds, knockback, death, attribution and effect callbacks; native empty death-protection lookup and empty-listener victim criterion. Compares field write ordering, cooldown thresholds, float sanitization, modifiers, repeated hits and injected callback failure. Successful totems, attacker-player criteria, actual blocking reduction, combat/death services and full player outer gates remain pending."
|
||||
}
|
||||
@@ -0,0 +1,249 @@
|
||||
use horizon_world::living_hurt::{HurtState, HurtTag, HurtWorld, hurt_server};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
fs,
|
||||
io::{self, Write},
|
||||
path::Path,
|
||||
};
|
||||
fn single(v: &Value) -> f32 {
|
||||
f32::from_bits(u32::from_str_radix(v.as_str().unwrap(), 16).unwrap())
|
||||
}
|
||||
fn bits(v: f32) -> u32 {
|
||||
if v.is_nan() {
|
||||
f32::NAN.to_bits()
|
||||
} else {
|
||||
v.to_bits()
|
||||
}
|
||||
}
|
||||
fn state(s: &HurtState<()>) -> String {
|
||||
format!(
|
||||
"{} {} {:08x} {} {} {} {}",
|
||||
s.no_action_time,
|
||||
s.cooldown,
|
||||
bits(s.last_hurt),
|
||||
s.hurt_duration,
|
||||
s.hurt_time,
|
||||
s.last_source.is_some(),
|
||||
s.last_stamp
|
||||
)
|
||||
}
|
||||
struct Env<'a> {
|
||||
out: &'a mut dyn Write,
|
||||
op: &'a Value,
|
||||
calls: i64,
|
||||
hit: bool,
|
||||
recorded: f32,
|
||||
player: bool,
|
||||
}
|
||||
impl Env<'_> {
|
||||
fn flag(&self, n: &str) -> bool {
|
||||
self.op[n].as_bool().unwrap()
|
||||
}
|
||||
fn event(&mut self, s: &str) -> io::Result<()> {
|
||||
writeln!(self.out, "{s}")?;
|
||||
let n = self.calls;
|
||||
self.calls += 1;
|
||||
if n == self.op["fail"].as_i64().unwrap() {
|
||||
Err(io::Error::other("injected hurt callback failure"))
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
impl HurtWorld for Env<'_> {
|
||||
type Error = io::Error;
|
||||
type Source = ();
|
||||
type UseItem = bool;
|
||||
type Blocking = ();
|
||||
type Sound = ();
|
||||
fn source(&self) {}
|
||||
fn is_server_player(&self) -> bool {
|
||||
self.player
|
||||
}
|
||||
fn invulnerable(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("invulnerable")?;
|
||||
Ok(self.flag("invulnerable"))
|
||||
}
|
||||
fn fire_resistance(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("fire-resistance")?;
|
||||
Ok(self.flag("fire_resistance"))
|
||||
}
|
||||
fn sleeping(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("sleeping")?;
|
||||
Ok(self.flag("sleeping"))
|
||||
}
|
||||
fn freeze_hurts_extra(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("freeze-extra")?;
|
||||
Ok(self.flag("freeze_extra"))
|
||||
}
|
||||
fn stop_sleeping(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("wake")
|
||||
}
|
||||
fn resolve_mob(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("resolve-mob")
|
||||
}
|
||||
fn resolve_player(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("resolve-player")
|
||||
}
|
||||
fn broadcast_damage(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("broadcast")
|
||||
}
|
||||
fn mark_hurt(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("mark")
|
||||
}
|
||||
fn secondary_sound(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("thorns")
|
||||
}
|
||||
fn die(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("die")
|
||||
}
|
||||
fn hurt_sound(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("hurt-sound")
|
||||
}
|
||||
|
||||
fn dead_or_dying(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("dead")?;
|
||||
Ok(self.flag(if self.hit {
|
||||
"dead_after"
|
||||
} else {
|
||||
"dead_before"
|
||||
}))
|
||||
}
|
||||
fn tag(&mut self, _: &mut HurtState<()>, tag: HurtTag) -> io::Result<bool> {
|
||||
let n = match tag {
|
||||
HurtTag::Fire => "fire",
|
||||
HurtTag::Freezing => "freezing",
|
||||
HurtTag::DamagesHelmet => "damages_helmet",
|
||||
HurtTag::BypassesCooldown => "bypasses_cooldown",
|
||||
HurtTag::NoImpact => "no_impact",
|
||||
HurtTag::NoKnockback => "no_knockback",
|
||||
};
|
||||
self.event(&format!("tag {n}"))?;
|
||||
Ok(self.flag(n))
|
||||
}
|
||||
fn use_item(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("use-item")?;
|
||||
Ok(self.flag("component"))
|
||||
}
|
||||
fn apply_blocking(&mut self, _: &mut HurtState<()>, v: f32) -> io::Result<f32> {
|
||||
self.event(&format!("blocking {:08x}", bits(v)))?;
|
||||
Ok(single(&self.op["blocked"]))
|
||||
}
|
||||
fn helmet_empty(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("helmet")?;
|
||||
Ok(!self.flag("helmet"))
|
||||
}
|
||||
fn hurt_helmet(&mut self, _: &mut HurtState<()>, v: f32) -> io::Result<()> {
|
||||
self.event(&format!("hurt-helmet {:08x}", bits(v)))
|
||||
}
|
||||
fn actually_hurt(&mut self, s: &mut HurtState<()>, v: f32) -> io::Result<()> {
|
||||
self.event(&format!("hurt {:08x} {}", bits(v), state(s)))?;
|
||||
self.hit = true;
|
||||
self.recorded = v;
|
||||
if self.flag("mutate_hit") {
|
||||
s.cooldown = self.op["hit_cooldown"].as_i64().unwrap() as i32;
|
||||
s.last_hurt = single(&self.op["hit_last"]);
|
||||
s.hurt_duration = self.op["hit_duration"].as_i64().unwrap() as i32;
|
||||
s.hurt_time = self.op["hit_time"].as_i64().unwrap() as i32;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn blocking_component(&mut self, v: bool) -> Option<()> {
|
||||
v.then_some(())
|
||||
}
|
||||
fn on_blocked(&mut self, _: &mut HurtState<()>, _: ()) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
fn knockback(&mut self, _: &mut HurtState<()>, v: f32, b: bool) -> io::Result<()> {
|
||||
self.event(&format!("knockback {:08x} {b}", bits(v)))
|
||||
}
|
||||
fn death_protection(&mut self, _: &mut HurtState<()>) -> io::Result<bool> {
|
||||
self.event("tag bypasses_invulnerability")?;
|
||||
if !self.flag("bypasses_invulnerability") {
|
||||
self.event("hand 0")?;
|
||||
self.event("hand 1")?;
|
||||
}
|
||||
Ok(false)
|
||||
}
|
||||
fn death_sound(&mut self, _: &mut HurtState<()>) -> io::Result<()> {
|
||||
self.event("death-sound")
|
||||
}
|
||||
fn make_sound(&mut self, _: &mut HurtState<()>, _: ()) -> io::Result<()> {
|
||||
self.event("make-sound")
|
||||
}
|
||||
fn game_time(&mut self, _: &mut HurtState<()>) -> io::Result<i64> {
|
||||
self.event("level")?;
|
||||
self.event("game-time")?;
|
||||
Ok(self.op["game_time"].as_i64().unwrap())
|
||||
}
|
||||
fn effects_on_hurt(&mut self, _: &mut HurtState<()>, v: f32) -> io::Result<()> {
|
||||
self.event("effects")?;
|
||||
for i in 0..self.op["effects"].as_u64().unwrap() {
|
||||
self.event(&format!("effect {i} {:08x}", bits(v)))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn player_hurt_criterion(
|
||||
&mut self,
|
||||
_: &mut HurtState<()>,
|
||||
_: f32,
|
||||
_: f32,
|
||||
_: bool,
|
||||
) -> io::Result<()> {
|
||||
self.event("criterion")
|
||||
}
|
||||
fn award_blocked(&mut self, _: &mut HurtState<()>, v: i32) -> io::Result<()> {
|
||||
self.event(&format!("blocked-stat {v}"))
|
||||
}
|
||||
fn attacker_criterion(
|
||||
&mut self,
|
||||
_: &mut HurtState<()>,
|
||||
_: f32,
|
||||
_: f32,
|
||||
_: bool,
|
||||
) -> io::Result<()> {
|
||||
self.event("attacker")
|
||||
}
|
||||
}
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let arg = std::env::args().nth(1).unwrap();
|
||||
let dir = Path::new(&arg);
|
||||
let mut out = io::BufWriter::new(fs::File::create(dir.join("rust.txt"))?);
|
||||
for line in fs::read_to_string(dir.join("inputs.txt"))?.lines() {
|
||||
let f: Value = serde_json::from_str(line)?;
|
||||
let mut s = HurtState {
|
||||
no_action_time: f["no_action"].as_i64().unwrap() as i32,
|
||||
cooldown: f["cooldown"].as_i64().unwrap() as i32,
|
||||
last_hurt: single(&f["last_hurt"]),
|
||||
hurt_duration: f["duration"].as_i64().unwrap() as i32,
|
||||
hurt_time: f["time"].as_i64().unwrap() as i32,
|
||||
last_source: f["source"].as_bool().unwrap().then_some(()),
|
||||
last_stamp: f["stamp"].as_i64().unwrap(),
|
||||
};
|
||||
let mut recorded = 0.0;
|
||||
for op in f["ops"].as_array().unwrap() {
|
||||
let mut e = Env {
|
||||
out: &mut out,
|
||||
op,
|
||||
calls: 0,
|
||||
hit: false,
|
||||
recorded,
|
||||
player: f["player"].as_bool().unwrap(),
|
||||
};
|
||||
match hurt_server(&mut s, &mut e, single(&op["damage"])) {
|
||||
Ok(v) => writeln!(e.out, "bool {v}\nresult ok")?,
|
||||
Err(_) => writeln!(e.out, "result error")?,
|
||||
};
|
||||
recorded = e.recorded;
|
||||
writeln!(
|
||||
e.out,
|
||||
"state {} {:08x} {} {}",
|
||||
state(&s),
|
||||
bits(recorded),
|
||||
e.hit,
|
||||
e.calls
|
||||
)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -46,6 +46,7 @@ pub mod living_damage;
|
||||
pub mod living_fall;
|
||||
pub mod living_fluid;
|
||||
pub mod living_health;
|
||||
pub mod living_hurt;
|
||||
pub mod living_landing;
|
||||
pub mod living_motion;
|
||||
pub mod movement_emission;
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
//! Outer living damage dispatch, cooldown writes and post-hit service ordering.
|
||||
use crate::living_damage::{STAT_LIMIT, stat_amount};
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum HurtTag {
|
||||
Fire,
|
||||
Freezing,
|
||||
DamagesHelmet,
|
||||
BypassesCooldown,
|
||||
NoImpact,
|
||||
NoKnockback,
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct HurtState<S> {
|
||||
pub no_action_time: i32,
|
||||
pub cooldown: i32,
|
||||
pub last_hurt: f32,
|
||||
pub hurt_duration: i32,
|
||||
pub hurt_time: i32,
|
||||
pub last_source: Option<S>,
|
||||
pub last_stamp: i64,
|
||||
}
|
||||
/// One invocation retains the same incoming source and server level. Services
|
||||
/// receive live state so reentrant callbacks preserve native write ordering.
|
||||
pub trait HurtWorld {
|
||||
type Error;
|
||||
type Source: Copy;
|
||||
type UseItem: Copy;
|
||||
type Blocking: Copy;
|
||||
type Sound: Copy;
|
||||
fn source(&self) -> Self::Source;
|
||||
fn is_server_player(&self) -> bool;
|
||||
fn invulnerable(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn dead_or_dying(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn tag(&mut self, s: &mut HurtState<Self::Source>, tag: HurtTag) -> Result<bool, Self::Error>;
|
||||
fn fire_resistance(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn sleeping(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn stop_sleeping(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn use_item(&mut self, s: &mut HurtState<Self::Source>) -> Result<Self::UseItem, Self::Error>;
|
||||
fn apply_blocking(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
damage: f32,
|
||||
) -> Result<f32, Self::Error>;
|
||||
fn freeze_hurts_extra(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn helmet_empty(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn hurt_helmet(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
damage: f32,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn actually_hurt(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
damage: f32,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn resolve_mob(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn resolve_player(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn blocking_component(&mut self, item: Self::UseItem) -> Option<Self::Blocking>;
|
||||
fn on_blocked(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
block: Self::Blocking,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn broadcast_damage(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn mark_hurt(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn knockback(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
damage: f32,
|
||||
blocked: bool,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn death_protection(&mut self, s: &mut HurtState<Self::Source>) -> Result<bool, Self::Error>;
|
||||
fn death_sound(&mut self, s: &mut HurtState<Self::Source>) -> Result<Self::Sound, Self::Error>;
|
||||
fn make_sound(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
sound: Self::Sound,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn secondary_sound(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn die(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn hurt_sound(&mut self, s: &mut HurtState<Self::Source>) -> Result<(), Self::Error>;
|
||||
fn game_time(&mut self, s: &mut HurtState<Self::Source>) -> Result<i64, Self::Error>;
|
||||
fn effects_on_hurt(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
damage: f32,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn player_hurt_criterion(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
original: f32,
|
||||
damage: f32,
|
||||
blocked: bool,
|
||||
) -> Result<(), Self::Error>;
|
||||
fn award_blocked(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
amount: i32,
|
||||
) -> Result<(), Self::Error>;
|
||||
/// Looks up the attacker, then dispatches its criterion if a server player.
|
||||
fn attacker_criterion(
|
||||
&mut self,
|
||||
s: &mut HurtState<Self::Source>,
|
||||
original: f32,
|
||||
damage: f32,
|
||||
blocked: bool,
|
||||
) -> Result<(), Self::Error>;
|
||||
}
|
||||
pub fn hurt_server<W: HurtWorld>(
|
||||
s: &mut HurtState<W::Source>,
|
||||
w: &mut W,
|
||||
mut damage: f32,
|
||||
) -> Result<bool, W::Error> {
|
||||
if w.invulnerable(s)? || w.dead_or_dying(s)? {
|
||||
return Ok(false);
|
||||
}
|
||||
if w.tag(s, HurtTag::Fire)? && w.fire_resistance(s)? {
|
||||
return Ok(false);
|
||||
}
|
||||
if w.sleeping(s)? {
|
||||
w.stop_sleeping(s)?;
|
||||
}
|
||||
s.no_action_time = 0;
|
||||
if damage < 0.0 {
|
||||
damage = 0.0;
|
||||
}
|
||||
let original = damage;
|
||||
let item = w.use_item(s)?;
|
||||
let blocked_amount = w.apply_blocking(s, damage)?;
|
||||
damage -= blocked_amount;
|
||||
let blocked = blocked_amount > 0.0;
|
||||
if w.tag(s, HurtTag::Freezing)? && w.freeze_hurts_extra(s)? {
|
||||
damage *= 5.0;
|
||||
}
|
||||
if w.tag(s, HurtTag::DamagesHelmet)? && !w.helmet_empty(s)? {
|
||||
w.hurt_helmet(s, damage)?;
|
||||
damage *= 0.75;
|
||||
}
|
||||
if !damage.is_finite() {
|
||||
damage = f32::MAX;
|
||||
}
|
||||
let fresh = if s.cooldown as f32 > 10.0 && !w.tag(s, HurtTag::BypassesCooldown)? {
|
||||
if damage <= s.last_hurt {
|
||||
return Ok(false);
|
||||
}
|
||||
w.actually_hurt(s, damage - s.last_hurt)?;
|
||||
s.last_hurt = damage;
|
||||
false
|
||||
} else {
|
||||
s.last_hurt = damage;
|
||||
s.cooldown = 20;
|
||||
w.actually_hurt(s, damage)?;
|
||||
s.hurt_duration = 10;
|
||||
s.hurt_time = s.hurt_duration;
|
||||
true
|
||||
};
|
||||
w.resolve_mob(s)?;
|
||||
w.resolve_player(s)?;
|
||||
if fresh {
|
||||
let component = w.blocking_component(item);
|
||||
if let Some(component) = component.filter(|_| blocked) {
|
||||
w.on_blocked(s, component)?;
|
||||
} else {
|
||||
w.broadcast_damage(s)?;
|
||||
}
|
||||
if !w.tag(s, HurtTag::NoImpact)? && (!blocked || damage > 0.0) {
|
||||
w.mark_hurt(s)?;
|
||||
}
|
||||
let fully_blocked = blocked && damage <= 0.0;
|
||||
if !w.tag(s, HurtTag::NoKnockback)? && !fully_blocked {
|
||||
w.knockback(s, damage, blocked)?;
|
||||
}
|
||||
}
|
||||
if w.dead_or_dying(s)? {
|
||||
if !w.death_protection(s)? {
|
||||
if fresh {
|
||||
let sound = w.death_sound(s)?;
|
||||
w.make_sound(s, sound)?;
|
||||
w.secondary_sound(s)?;
|
||||
}
|
||||
w.die(s)?;
|
||||
}
|
||||
} else if fresh {
|
||||
w.hurt_sound(s)?;
|
||||
w.secondary_sound(s)?;
|
||||
}
|
||||
let accepted = !blocked || damage > 0.0;
|
||||
if accepted {
|
||||
s.last_source = Some(w.source());
|
||||
s.last_stamp = w.game_time(s)?;
|
||||
w.effects_on_hurt(s, damage)?;
|
||||
}
|
||||
if w.is_server_player() {
|
||||
w.player_hurt_criterion(s, original, damage, blocked)?;
|
||||
if blocked_amount > 0.0 && blocked_amount < STAT_LIMIT {
|
||||
w.award_blocked(s, stat_amount(blocked_amount))?;
|
||||
}
|
||||
}
|
||||
w.attacker_criterion(s, original, damage, blocked)?;
|
||||
Ok(accepted)
|
||||
}
|
||||
@@ -1332,3 +1332,22 @@ resistance, numeric edges, armor attribute mutation, dirty packet drains and
|
||||
callback failures. Targeted Clippy passes. Empty equipment and controlled
|
||||
source/effect, durability, combat/stat/event services bound this scope; outer
|
||||
hurt gates, enchanted equipment and the complete player lifecycle remain pending.
|
||||
|
||||
|
||||
`living_hurt` implements the outer living hurt sequence: early rejection,
|
||||
blocking/freezing/helmet dispatch, non-finite damage sanitization, repeated-hit
|
||||
cooldowns, hurt-animation writes, attribution, impact/knockback, death/sound
|
||||
branches, last-source timestamps, effect notifications and criterion dispatch.
|
||||
Services receive live hurt state, including the distinct field writes before and
|
||||
after the inner hit in fresh-hit and cooldown-difference branches.
|
||||
|
||||
`python3 tools/test_living_hurt_parity.py` invokes the native LivingEntity method
|
||||
directly on base and ServerPlayer receivers. The
|
||||
[living hurt report](../benchmarks/rust-living-hurt-2026-10-07/scoped-parity.json)
|
||||
records **441,413 matching lines per JAR**, including numeric edges, repeated
|
||||
hits, callback mutations/failures, empty-hand death-protection lookup, native
|
||||
soundless blocking components and victim criteria with no listeners. Targeted
|
||||
Clippy passes. Inner damage, blocking amounts, sounds, knockback, death and
|
||||
attribution/effect services are controlled. Successful totems, attacker-player
|
||||
criteria, actual blocking reduction, full service bindings and player-specific
|
||||
outer gates remain pending.
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
package dev.horizonlab.parity;
|
||||
import com.google.gson.*;import java.io.*;import java.lang.reflect.*;import java.lang.invoke.*;import java.nio.file.*;import java.util.*;
|
||||
import net.minecraft.core.*;import net.minecraft.core.component.*;import net.minecraft.core.registries.*;import net.minecraft.resources.*;import net.minecraft.tags.*;import net.minecraft.world.InteractionHand;import net.minecraft.world.entity.*;import net.minecraft.world.entity.player.*;import net.minecraft.world.damagesource.*;import net.minecraft.world.effect.*;import net.minecraft.world.item.*;import net.minecraft.world.item.component.*;import net.minecraft.server.level.*;import net.minecraft.server.PlayerAdvancements;import net.minecraft.sounds.*;import net.minecraft.stats.Stats;
|
||||
/** Invoke the actual LivingEntity outer hurt method, retaining virtual service hooks. */
|
||||
public final class VanillaLivingHurtOracle {
|
||||
static final class Stop extends RuntimeException {}
|
||||
static Object unsafe;static Method allocate;static ItemStack plain,shield;static Field stamp,lastSource,noAction,cooldown,lastHurt,duration,time;
|
||||
static <T>T make(Class<T> c)throws Exception{return c.cast(allocate.invoke(unsafe,c));}
|
||||
static Field field(Class<?> c,String n)throws Exception{var f=c.getDeclaredField(n);f.setAccessible(true);return f;}
|
||||
static float single(JsonElement v){return Float.intBitsToFloat(Integer.parseUnsignedInt(v.getAsString(),16));}
|
||||
static String bits(float v){return String.format("%08x",Float.floatToIntBits(v));}
|
||||
static String state(LivingEntity a){try{return noAction.getInt(a)+" "+cooldown.getInt(a)+" "+bits(lastHurt.getFloat(a))+" "+duration.getInt(a)+" "+time.getInt(a)+" "+(lastSource.get(a)!=null)+" "+stamp.getLong(a);}catch(Exception e){throw new AssertionError(e);}}
|
||||
static final class Data {JsonObject op;PrintWriter out;int calls;boolean hit;float recorded;Server level;PlayerAdvancements advancements;List<MobEffectInstance> effects;
|
||||
boolean flag(String n){return op.get(n).getAsBoolean();}void event(String s){out.println(s);if(calls++==op.get("fail").getAsInt())throw new Stop();}}
|
||||
static final class Source extends DamageSource {Data d;Source(){super(null);}
|
||||
@Override public boolean is(TagKey<DamageType> tag){String n=tag==DamageTypeTags.IS_FIRE?"fire":tag==DamageTypeTags.IS_FREEZING?"freezing":tag==DamageTypeTags.DAMAGES_HELMET?"damages_helmet":tag==DamageTypeTags.BYPASSES_COOLDOWN?"bypasses_cooldown":tag==DamageTypeTags.NO_IMPACT?"no_impact":tag==DamageTypeTags.NO_KNOCKBACK?"no_knockback":tag==DamageTypeTags.BYPASSES_INVULNERABILITY?"bypasses_invulnerability":null;if(n==null)throw new AssertionError();d.event("tag "+n);return d.flag(n);}
|
||||
@Override public boolean is(ResourceKey<DamageType> k){if(k!=DamageTypes.THORNS)throw new AssertionError();d.event("thorns");return false;}
|
||||
@Override public Entity getEntity(){d.event("attacker");return null;}}
|
||||
static final class Server extends ServerLevel {Data d;Server(){super(null,null,null,null,null,null,false,0L,List.of(),false);}@Override public void broadcastDamageEvent(Entity a,DamageSource s){d.event("broadcast");}@Override public long getGameTime(){d.event("game-time");return d.op.get("game_time").getAsLong();}}
|
||||
static final class Effect extends MobEffectInstance {Data d;int id;Effect(){super(MobEffects.RESISTANCE);}@Override public void onMobHurt(ServerLevel l,LivingEntity a,DamageSource s,float v){d.event("effect "+id+" "+bits(v));}}
|
||||
static final class Actor extends net.minecraft.world.entity.decoration.ArmorStand {Actor(){super(null,null);}
|
||||
|
||||
Data d;
|
||||
@Override public boolean isInvulnerableTo(ServerLevel l,DamageSource s){d.event("invulnerable");return d.flag("invulnerable");}
|
||||
@Override public boolean isDeadOrDying(){d.event("dead");return d.flag(d.hit?"dead_after":"dead_before");}
|
||||
@Override public boolean hasEffect(Holder<MobEffect> e){if(e!=MobEffects.FIRE_RESISTANCE)throw new AssertionError();d.event("fire-resistance");return d.flag("fire_resistance");}
|
||||
@Override public boolean isSleeping(){d.event("sleeping");return d.flag("sleeping");}
|
||||
@Override public void stopSleeping(){d.event("wake");}
|
||||
@Override public ItemStack getUseItem(){d.event("use-item");return d.flag("component")?shield:ItemStack.EMPTY;}
|
||||
@Override public float applyItemBlocking(ServerLevel l,DamageSource s,float v){d.event("blocking "+bits(v));return single(d.op.get("blocked"));}
|
||||
@Override public boolean is(TagKey<EntityType<?>> tag){if(tag!=EntityTypeTags.FREEZE_HURTS_EXTRA_TYPES)throw new AssertionError();d.event("freeze-extra");return d.flag("freeze_extra");}
|
||||
@Override public ItemStack getItemBySlot(EquipmentSlot slot){if(slot!=EquipmentSlot.HEAD)throw new AssertionError();d.event("helmet");return d.flag("helmet")?plain:ItemStack.EMPTY;}
|
||||
@Override protected void hurtHelmet(DamageSource s,float v){d.event("hurt-helmet "+bits(v));}
|
||||
@Override protected void actuallyHurt(ServerLevel l,DamageSource s,float v){d.event("hurt "+bits(v)+" "+state(this));d.hit=true;d.recorded=v;if(d.flag("mutate_hit")){damageCooldownTime=d.op.get("hit_cooldown").getAsInt();lastHurt=single(d.op.get("hit_last"));hurtDuration=d.op.get("hit_duration").getAsInt();hurtTime=d.op.get("hit_time").getAsInt();}}
|
||||
@Override protected void resolveMobResponsibleForDamage(DamageSource s){d.event("resolve-mob");}
|
||||
@Override protected Player resolvePlayerResponsibleForDamage(DamageSource s){d.event("resolve-player");return null;}
|
||||
@Override protected void markHurt(){d.event("mark");}
|
||||
@Override public void dealDefaultKnockback(DamageSource s,float v,boolean b){d.event("knockback "+bits(v)+" "+b);}
|
||||
@Override public ItemStack getItemInHand(InteractionHand h){d.event("hand "+h.ordinal());return ItemStack.EMPTY;}
|
||||
@Override protected SoundEvent getDeathSound(){d.event("death-sound");return null;}
|
||||
@Override public void makeSound(SoundEvent e){d.event("make-sound");}
|
||||
@Override public void die(DamageSource s){d.event("die");}
|
||||
@Override protected void playHurtSound(DamageSource s){d.event("hurt-sound");}
|
||||
@Override public ServerLevel level(){d.event("level");return d.level;}
|
||||
@Override public Collection<MobEffectInstance> getActiveEffects(){d.event("effects");return d.effects;}
|
||||
}
|
||||
static final class Human extends ServerPlayer {Human(){super(null,null,null,null);}
|
||||
|
||||
Data d;
|
||||
@Override public boolean isInvulnerableTo(ServerLevel l,DamageSource s){d.event("invulnerable");return d.flag("invulnerable");}
|
||||
@Override public boolean isDeadOrDying(){d.event("dead");return d.flag(d.hit?"dead_after":"dead_before");}
|
||||
@Override public boolean hasEffect(Holder<MobEffect> e){if(e!=MobEffects.FIRE_RESISTANCE)throw new AssertionError();d.event("fire-resistance");return d.flag("fire_resistance");}
|
||||
@Override public boolean isSleeping(){d.event("sleeping");return d.flag("sleeping");}
|
||||
@Override public void stopSleeping(){d.event("wake");}
|
||||
@Override public ItemStack getUseItem(){d.event("use-item");return d.flag("component")?shield:ItemStack.EMPTY;}
|
||||
@Override public float applyItemBlocking(ServerLevel l,DamageSource s,float v){d.event("blocking "+bits(v));return single(d.op.get("blocked"));}
|
||||
@Override public boolean is(TagKey<EntityType<?>> tag){if(tag!=EntityTypeTags.FREEZE_HURTS_EXTRA_TYPES)throw new AssertionError();d.event("freeze-extra");return d.flag("freeze_extra");}
|
||||
@Override public ItemStack getItemBySlot(EquipmentSlot slot){if(slot!=EquipmentSlot.HEAD)throw new AssertionError();d.event("helmet");return d.flag("helmet")?plain:ItemStack.EMPTY;}
|
||||
@Override protected void hurtHelmet(DamageSource s,float v){d.event("hurt-helmet "+bits(v));}
|
||||
@Override protected void actuallyHurt(ServerLevel l,DamageSource s,float v){d.event("hurt "+bits(v)+" "+state(this));d.hit=true;d.recorded=v;if(d.flag("mutate_hit")){damageCooldownTime=d.op.get("hit_cooldown").getAsInt();lastHurt=single(d.op.get("hit_last"));hurtDuration=d.op.get("hit_duration").getAsInt();hurtTime=d.op.get("hit_time").getAsInt();}}
|
||||
@Override protected void resolveMobResponsibleForDamage(DamageSource s){d.event("resolve-mob");}
|
||||
@Override protected Player resolvePlayerResponsibleForDamage(DamageSource s){d.event("resolve-player");return null;}
|
||||
@Override protected void markHurt(){d.event("mark");}
|
||||
@Override public void dealDefaultKnockback(DamageSource s,float v,boolean b){d.event("knockback "+bits(v)+" "+b);}
|
||||
@Override public ItemStack getItemInHand(InteractionHand h){d.event("hand "+h.ordinal());return ItemStack.EMPTY;}
|
||||
@Override protected SoundEvent getDeathSound(){d.event("death-sound");return null;}
|
||||
@Override public void makeSound(SoundEvent e){d.event("make-sound");}
|
||||
@Override public void die(DamageSource s){d.event("die");}
|
||||
@Override protected void playHurtSound(DamageSource s){d.event("hurt-sound");}
|
||||
@Override public ServerLevel level(){d.event("level");return d.level;}
|
||||
@Override public Collection<MobEffectInstance> getActiveEffects(){d.event("effects");return d.effects;}
|
||||
|
||||
@Override public PlayerAdvancements getAdvancements(){d.event("criterion");return d.advancements;}
|
||||
@Override public void awardStat(Identifier s,int v){if(s!=Stats.DAMAGE_BLOCKED_BY_SHIELD)throw new AssertionError();d.event("blocked-stat "+v);}
|
||||
}
|
||||
public static void main(String[] args)throws Throwable {
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();var u=Class.forName("sun.misc.Unsafe");unsafe=field(u,"theUnsafe").get(null);allocate=u.getMethod("allocateInstance",Class.class);
|
||||
noAction=field(LivingEntity.class,"noActionTime");cooldown=field(LivingEntity.class,"damageCooldownTime");lastHurt=field(LivingEntity.class,"lastHurt");duration=field(LivingEntity.class,"hurtDuration");time=field(LivingEntity.class,"hurtTime");stamp=field(LivingEntity.class,"lastDamageStamp");lastSource=field(LivingEntity.class,"lastDamageSource");
|
||||
var ctor=ItemStack.class.getDeclaredConstructor(Holder.class,int.class,PatchedDataComponentMap.class);ctor.setAccessible(true);plain=(ItemStack)ctor.newInstance(BuiltInRegistries.ITEM.wrapAsHolder(Items.STICK),1,new PatchedDataComponentMap(DataComponentMap.EMPTY));shield=(ItemStack)ctor.newInstance(BuiltInRegistries.ITEM.wrapAsHolder(Items.SHIELD),1,new PatchedDataComponentMap(DataComponentMap.EMPTY));shield.set(DataComponents.BLOCKS_ATTACKS,new BlocksAttacks(0,1,List.of(),new BlocksAttacks.ItemDamageFunction(0,0,0),Optional.empty(),Optional.empty(),Optional.empty()));
|
||||
var lookup=MethodHandles.privateLookupIn(LivingEntity.class,MethodHandles.lookup());var hurt=lookup.findSpecial(LivingEntity.class,"hurtServer",MethodType.methodType(boolean.class,ServerLevel.class,DamageSource.class,float.class),LivingEntity.class);
|
||||
Path dir=Path.of(args[1]);try(var out=new PrintWriter(Files.newBufferedWriter(dir.resolve(args[0]+".txt")));var lines=Files.lines(dir.resolve("inputs.txt"))){for(var line:(Iterable<String>)lines::iterator){var f=JsonParser.parseString(line).getAsJsonObject();var d=new Data();d.out=out;d.level=make(Server.class);d.level.d=d;d.advancements=make(PlayerAdvancements.class);field(PlayerAdvancements.class,"activeTriggers").set(d.advancements,new HashMap<>());LivingEntity actor;if(f.get("player").getAsBoolean()){var a=make(Human.class);a.d=d;actor=a;}else{var a=make(Actor.class);a.d=d;actor=a;}var source=make(Source.class);source.d=d;
|
||||
noAction.setInt(actor,f.get("no_action").getAsInt());cooldown.setInt(actor,f.get("cooldown").getAsInt());lastHurt.setFloat(actor,single(f.get("last_hurt")));duration.setInt(actor,f.get("duration").getAsInt());time.setInt(actor,f.get("time").getAsInt());stamp.setLong(actor,f.get("stamp").getAsLong());if(f.get("source").getAsBoolean())lastSource.set(actor,source);
|
||||
for(var ov:f.getAsJsonArray("ops")){d.op=ov.getAsJsonObject();d.calls=0;d.hit=false;d.effects=new ArrayList<>();for(int i=0;i<d.op.get("effects").getAsInt();i++){var e=make(Effect.class);e.d=d;e.id=i;d.effects.add(e);}try{boolean result=(boolean)hurt.invokeExact(actor,(ServerLevel)d.level,(DamageSource)source,single(d.op.get("damage")));out.println("bool "+result);out.println("result ok");}catch(Stop e){out.println("result error");}out.println("state "+state(actor)+" "+bits(d.recorded)+" "+d.hit+" "+d.calls);}
|
||||
}}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare registered living hurt and synchronized absorption with vanilla."""
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
import platform
|
||||
import subprocess
|
||||
import random
|
||||
import struct
|
||||
import math
|
||||
try:
|
||||
from . import lab, test_rust_parity as base
|
||||
except ImportError:
|
||||
import lab
|
||||
import test_rust_parity as base
|
||||
|
||||
|
||||
def corpus():
|
||||
def bits(v):return struct.pack('>f',v).hex()
|
||||
def op(damage=8,**kw):
|
||||
o=dict(damage=bits(damage),blocked=bits(0),fail=-1,game_time=123456789,hit_cooldown=3,hit_last=bits(99),hit_duration=2,hit_time=1,effects=0,**{k:False for k in ['invulnerable','dead_before','dead_after','fire','fire_resistance','sleeping','component','freezing','freeze_extra','damages_helmet','helmet','bypasses_cooldown','no_impact','no_knockback','bypasses_invulnerability','mutate_hit']});o.update(kw);return o
|
||||
def row(ops,**kw):
|
||||
f=dict(ops=ops,no_action=83,cooldown=0,last_hurt=bits(0),duration=7,time=9,stamp=-3,source=False,player=False);f.update(kw);return f
|
||||
values=[-float('inf'),-1e30,-1,-0.,0.,1e-40,.1,1,5,10,20,1e30,float('inf'),float('nan')]
|
||||
for v in values:
|
||||
for block in values:
|
||||
for cooldown in [-2147483648,0,10,11,2147483647]:
|
||||
for player in [False,True]:
|
||||
yield row([op(v,blocked=bits(block),effects=2),op(v,blocked=bits(block),component=True),op(v,blocked=bits(block),dead_after=True)],cooldown=cooldown,player=player,last_hurt=bits(v))
|
||||
for fail in range(-1,38):
|
||||
for cooldown in [0,10,11,20]:
|
||||
for dead in [False,True]:
|
||||
for component in [False,True]:
|
||||
yield row([op(21,fail=fail,sleeping=True,freezing=True,freeze_extra=True,damages_helmet=True,helmet=True,blocked=bits(2),component=component,dead_after=dead,effects=3,mutate_hit=True),op(22)],player=True,cooldown=cooldown)
|
||||
rng=random.Random(0x4855525453455256)
|
||||
for _ in range(3000):
|
||||
ops=[]
|
||||
for __ in range(rng.randrange(1,20)):
|
||||
o=op(rng.choice(values),blocked=bits(rng.choice(values)),effects=rng.randrange(4),game_time=rng.choice([-9223372036854775808,-1,0,9223372036854775807]),fail=rng.choice([-1,-1,-1,*range(38)]),hit_last=bits(rng.choice(values)),hit_cooldown=rng.randrange(-30,31))
|
||||
for k in ['invulnerable','dead_before','dead_after','fire','fire_resistance','sleeping','component','freezing','freeze_extra','damages_helmet','helmet','bypasses_cooldown','no_impact','no_knockback','bypasses_invulnerability','mutate_hit']:o[k]=rng.randrange(4)==0
|
||||
ops.append(o)
|
||||
yield row(ops,cooldown=rng.choice([-2147483648,0,10,11,20,2147483647]),last_hurt=bits(rng.choice(values)),source=bool(rng.randrange(2)),player=bool(rng.randrange(2)))
|
||||
|
||||
|
||||
def main():
|
||||
parser=argparse.ArgumentParser(description=__doc__);parser.add_argument('--prepare',action='store_true');args=parser.parse_args()
|
||||
build=lab.LOCAL/'rust-living-hurt-parity';build.mkdir(parents=True,exist_ok=True)
|
||||
report_path=build/'report.json';report_path.unlink(missing_ok=True)
|
||||
if args.prepare:lab.prepare()
|
||||
lock,jars,libraries=base.verify_artifacts()
|
||||
oracle=lab.ROOT/'mods/horizon/src/test/java/dev/horizonlab/parity/VanillaLivingHurtOracle.java'
|
||||
sources=[oracle,Path(__file__),lab.ROOT/'tools/test_rust_parity.py',lab.ROOT/'tools/lab.py',lab.ROOT/'Cargo.toml',lab.ROOT/'Cargo.lock',lab.ROOT/'crates/horizon-core/Cargo.toml',lab.ROOT/'crates/horizon-world/Cargo.toml',*sorted((lab.ROOT/'crates/horizon-core/src').rglob('*.rs')),*sorted((lab.ROOT/'crates/horizon-world/src').rglob('*.rs')),lab.ROOT/'crates/horizon-world/examples/living_hurt_fixture.rs']
|
||||
tested_sources=base.source_hashes(sources)
|
||||
classes=build/'classes';classes.mkdir(exist_ok=True)
|
||||
def run(command,name):
|
||||
with (build/(name+'.log')).open('w',encoding='utf-8') as log:base.run(list(map(str,command)),stdout=log,stderr=subprocess.STDOUT)
|
||||
dependency_path=os.pathsep.join(map(str,libraries))
|
||||
run(['javac','--release',lock['minecraft']['java_major'],'-proc:none','-cp',str(jars['server'])+os.pathsep+dependency_path,'-d',classes,oracle],'compile-java')
|
||||
def java(side,mode,path):
|
||||
run(['java','-Xmx512M','-cp',os.pathsep.join([str(classes),str(jars[side]),dependency_path]),'dev.horizonlab.parity.VanillaLivingHurtOracle',mode,path],side+'-'+mode)
|
||||
fixtures=list(corpus());inputs=build/'inputs.txt';inputs.write_text(''.join(json.dumps(value,separators=(',',':'))+'\n' for value in fixtures),encoding='utf-8')
|
||||
fixture_paths=[inputs];tested_fixtures=base.source_hashes(fixture_paths)
|
||||
run(['cargo','build','--release','-p','horizon-world','--example','living_hurt_fixture'],'compile-rust')
|
||||
metadata=json.loads(subprocess.check_output(['cargo','metadata','--no-deps','--format-version','1'],cwd=lab.ROOT,text=True))
|
||||
binary=Path(metadata['target_directory'])/'release/examples'/('living_hurt_fixture.exe' if os.name=='nt' else 'living_hurt_fixture')
|
||||
run([binary,build],'rust');references=[]
|
||||
for side,jar in jars.items():
|
||||
java(side,side,build);reference=build/f'{side}.txt';matched=base.compare(reference,build/'rust.txt')
|
||||
references.append({'side':side,'jar_sha256':lab.digest(jar,'sha256'),'output_sha256':lab.digest(reference,'sha256'),'matched_output_lines':matched})
|
||||
print(f'{side}: {matched:,} living hurt output lines match Rust',flush=True)
|
||||
base.ensure_sources_unchanged(sources,tested_sources);base.ensure_sources_unchanged(fixture_paths,tested_fixtures)
|
||||
report={'schema':1,'minecraft':lock['minecraft']['version'],'manifest_sha1':lock['minecraft']['manifest_sha1'],'platform':platform.platform(),'java':subprocess.check_output(['java','--version'],text=True).splitlines()[0],'rustc':subprocess.check_output(['rustc','--version'],text=True).strip(),'fixtures':len(fixtures),'sources_sha256':tested_sources,'fixtures_sha256':tested_fixtures,'rust_output_sha256':lab.digest(build/'rust.txt','sha256'),'references':references,'scope':'Actual LivingEntity.hurtServer invoked directly on base and ServerPlayer receivers. Controlled blocking, inner damage, sounds, knockback, death, attribution and effect callbacks; native empty death-protection lookup and empty-listener victim criterion. Compares field write ordering, cooldown thresholds, float sanitization, modifiers, repeated hits and injected callback failure. Successful totems, attacker-player criteria, actual blocking reduction, combat/death services and full player outer gates remain pending.'}
|
||||
lab.write_json(report_path,report);print(f'Scoped living hurt parity passed: {report_path}')
|
||||
|
||||
|
||||
if __name__=='__main__':main()
|
||||
Reference in New Issue
Block a user