chexit
ab4a7899af
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30 ); doc updated
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build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-18
2026-10-29 17:02:30 +03:00
chexit
65dd84646a
docs: HD renderer architecture, status and plan, kept up to date for handover
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-17
2026-10-29 16:55:15 +03:00
chexit
ed2db8523b
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9 ), explosion effects culled early per pixel ( #11 ), a native sim runner with scenario tests run in CI ( #8 ), named scenarios ( #17 ), /airdef why and failure counters in raid reports ( #18 ), IRIS-T and AMRAAM models and launch sounds by kind ( #28 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-16
2026-10-29 16:43:48 +03:00
chexit
67a2a523b4
P2/P3 issues: network-fed launchers priced into smart routes ( #4 ), stable blast light ids ( #15 ), retargeted smart drones replanned round the defences ( #21 ), sim tick without per-unit clones and linear scans ( #26 ), ground cache swept rarely ( #31 ), Oreshnik pieces keep their sector ( #32 ), drives with acceleration and fire only once aimed ( #33 ), radar monitor range ( #19 ), delayed sound volume ( #22 ), world change clears transient state ( #23 ), score line always shown ( #24 ), replay map without full paths ( #25 ), text fit by bisection ( #27 ), docs ( #29 ), glow occlusion by ray distance ( #14 ), blasts composited nearest first ( #16 )
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-15
2026-10-29 16:28:24 +03:00
chexit
a806635681
HD lights culled per tile (fork patch 14; #10 )
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:25:44 +03:00
chexit
0092ec64a9
HD renderer: cached bind groups, shadow casters only (fork patch 13; #12 , #13 )
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:19:53 +03:00
chexit
e08fc65ac8
P1 issues: ground queries keep room for unknown land ( #1 ), a destroyed truck frees its job ( #2 ), trucks follow a system that moved ( #3 ), repair cancels cook-offs ( #5 ), a failed save is retried and autosaves are paced ( #6 , #7 ), a combined system reloads when either weapon is spent ( #20 ), munitions go down to the land left under a destroyed target ( #34 ); regression tests from the issues
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:18:33 +03:00
chexit
90379f6e17
Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
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build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-14
2026-10-29 14:29:38 +03:00
chexit
bb35975642
Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
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build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-13
2026-10-29 14:25:14 +03:00
chexit
f2838a8f08
HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
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build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-12
2026-10-29 13:59:51 +03:00
chexit
c42d97af08
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-11
2026-10-29 13:18:43 +03:00
chexit
6efec3e546
CI: drop actions/cache (the runner's cache server times out and hangs the job's end)
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build / mod (push) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-10
2026-10-29 12:52:06 +03:00
chexit
d3359f4b39
New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
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build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-9
2026-10-29 12:46:30 +03:00
chexit
a2f31c831c
CI: build on branch pushes only, not on release tags
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build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-8
2026-10-29 12:19:03 +03:00
chexit
1ba57ee465
CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
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build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-6
2026-10-29 12:01:08 +03:00
chexit
2b5ad8d888
CI: build gently (2 jobs, lowest priority), cache only cargo's downloads
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:55:19 +03:00
chexit
3443bafedf
State per world, damage saved, /airdef import
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build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:25:45 +03:00
chexit
94170823cb
Replay controls (arrows, Space, Backspace), distant terrain for cameras
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:15:11 +03:00
chexit
f0fbc397d8
Raid planner: plan over several ticks at full detail instead of in one
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:37:14 +03:00
chexit
bf966a4dbe
Raid replays: recording, raid map, event clips, full replay, highlight reel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:25:40 +03:00
chexit
8fd28a2de2
Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:08:49 +03:00
chexit
43346aecfe
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 22:31:14 +03:00
chexit
2ec7861173
Sounds: layered synthesis, far variants, delay by the speed of sound
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Rockets roar and crackle instead of whistling; blasts are a crack, a falling
sub-bass boom and rolling echoes instead of noise; interceptors get their own
flight sound. Far blasts, launches and shots play muffled variants, late by
their distance at 343 m/s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:53:50 +03:00
chexit
7e3f0c675a
CI: report why a release could not be created
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build / build (push) Failing after 25m0s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:38:28 +03:00
chexit
4de30f4c3f
CI: one job for mod, game and release (the artifact service fails on this Gitea)
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build / build (push) Failing after 23m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 20:06:08 +03:00
chexit
0b9d7d2942
CI: Gitea-compatible artifacts and cache; macOS/Windows builds as a manual workflow
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build / mod (push) Successful in 8m48s
build / game-linux (push) Failing after 17m56s
build / release (push) Has been skipped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:24:26 +03:00
chexit
a6a13003c2
AirDef: drones and air defence for a Horizon fork
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build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:16:52 +03:00