chexit
90379f6e17
Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
...
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-14
2026-10-29 14:29:38 +03:00
chexit
bb35975642
Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
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build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-13
2026-10-29 14:25:14 +03:00
chexit
f2838a8f08
HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
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build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-12
2026-10-29 13:59:51 +03:00
chexit
c42d97af08
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-11
2026-10-29 13:18:43 +03:00
chexit
6efec3e546
CI: drop actions/cache (the runner's cache server times out and hangs the job's end)
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build / mod (push) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-10
2026-10-29 12:52:06 +03:00
chexit
d3359f4b39
New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
...
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-9
2026-10-29 12:46:30 +03:00
chexit
a2f31c831c
CI: build on branch pushes only, not on release tags
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build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-8
2026-10-29 12:19:03 +03:00
chexit
1ba57ee465
CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
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build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
build-6
2026-10-29 12:01:08 +03:00
chexit
2b5ad8d888
CI: build gently (2 jobs, lowest priority), cache only cargo's downloads
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:55:19 +03:00
chexit
3443bafedf
State per world, damage saved, /airdef import
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build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:25:45 +03:00
chexit
94170823cb
Replay controls (arrows, Space, Backspace), distant terrain for cameras
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 11:15:11 +03:00
chexit
f0fbc397d8
Raid planner: plan over several ticks at full detail instead of in one
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:37:14 +03:00
chexit
bf966a4dbe
Raid replays: recording, raid map, event clips, full replay, highlight reel
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:25:40 +03:00
chexit
8fd28a2de2
Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 23:08:49 +03:00
chexit
43346aecfe
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 22:31:14 +03:00
chexit
2ec7861173
Sounds: layered synthesis, far variants, delay by the speed of sound
...
Rockets roar and crackle instead of whistling; blasts are a crack, a falling
sub-bass boom and rolling echoes instead of noise; interceptors get their own
flight sound. Far blasts, launches and shots play muffled variants, late by
their distance at 343 m/s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:53:50 +03:00
chexit
7e3f0c675a
CI: report why a release could not be created
...
build / build (push) Failing after 25m0s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 21:38:28 +03:00
chexit
4de30f4c3f
CI: one job for mod, game and release (the artifact service fails on this Gitea)
...
build / build (push) Failing after 23m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 20:06:08 +03:00
chexit
0b9d7d2942
CI: Gitea-compatible artifacts and cache; macOS/Windows builds as a manual workflow
...
build / mod (push) Successful in 8m48s
build / game-linux (push) Failing after 17m56s
build / release (push) Has been skipped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:24:26 +03:00
chexit
a6a13003c2
AirDef: drones and air defence for a Horizon fork
...
build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:16:52 +03:00