20 Commits

Author SHA1 Message Date
chexit 90379f6e17 Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-14
2026-10-29 14:29:38 +03:00
chexit bb35975642 Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-13
2026-10-29 14:25:14 +03:00
chexit f2838a8f08 HD stage 2: sun and moon shadows, the world relit, light shafts, fog and a colour grade (fork patch 12)
build / mod (push) Successful in 2m28s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-12
2026-10-29 13:59:51 +03:00
chexit c42d97af08 HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-11
2026-10-29 13:18:43 +03:00
chexit 6efec3e546 CI: drop actions/cache (the runner's cache server times out and hangs the job's end)
build / mod (push) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-10
2026-10-29 12:52:06 +03:00
chexit d3359f4b39 New systems (IRIS-T, NASAMS, Buk, Tor, P1-SUN), air-defence network with long-range radars, logistics, move orders, EW, adaptive enemy, searchlights and flares; grid holds a kill in view
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-9
2026-10-29 12:46:30 +03:00
chexit a2f31c831c CI: build on branch pushes only, not on release tags
build / mod (push) Successful in 5m7s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-8
2026-10-29 12:19:03 +03:00
chexit 1ba57ee465 CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build-6
2026-10-29 12:01:08 +03:00
chexit 2b5ad8d888 CI: build gently (2 jobs, lowest priority), cache only cargo's downloads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:55:19 +03:00
chexit 3443bafedf State per world, damage saved, /airdef import
build / build (push) Failing after 26m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:25:45 +03:00
chexit 94170823cb Replay controls (arrows, Space, Backspace), distant terrain for cameras
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:15:11 +03:00
chexit f0fbc397d8 Raid planner: plan over several ticks at full detail instead of in one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:37:14 +03:00
chexit bf966a4dbe Raid replays: recording, raid map, event clips, full replay, highlight reel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:25:40 +03:00
chexit 8fd28a2de2 Smart raids, wave menu, radar detection (horizon, RCS, terrain), vulnerable SAMs, busiest-first grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:08:49 +03:00
chexit 43346aecfe Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:31:14 +03:00
chexit 2ec7861173 Sounds: layered synthesis, far variants, delay by the speed of sound
Rockets roar and crackle instead of whistling; blasts are a crack, a falling
sub-bass boom and rolling echoes instead of noise; interceptors get their own
flight sound. Far blasts, launches and shots play muffled variants, late by
their distance at 343 m/s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:53:50 +03:00
chexit 7e3f0c675a CI: report why a release could not be created
build / build (push) Failing after 25m0s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:38:28 +03:00
chexit 4de30f4c3f CI: one job for mod, game and release (the artifact service fails on this Gitea)
build / build (push) Failing after 23m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:06:08 +03:00
chexit 0b9d7d2942 CI: Gitea-compatible artifacts and cache; macOS/Windows builds as a manual workflow
build / mod (push) Successful in 8m48s
build / game-linux (push) Failing after 17m56s
build / release (push) Has been skipped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:24:26 +03:00
chexit a6a13003c2 AirDef: drones and air defence for a Horizon fork
build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:16:52 +03:00