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Code Issues 22 Pull Requests Actions Packages Projects 1 Releases 54 Wiki Activity
55 Commits 2 Branches 54 Tags
4d4e1682f5be3fbeb6fd4bb8a2c7e97fb36f4411
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3 Commits

Author SHA1 Message Date
chexit 6f3fc644bc Terrain-aware flight: drones look 8 s ahead and climb in time, the planner prices terrain, SAMs hold fire at targets masked by terrain (long-range ones loft over ridges), interceptors keep clear of the land or self-destruct in the air
build / mod (push) Successful in 3m24s
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 23:39:44 +03:00
chexit 8065f2225c Sunsets, volumetric clouds and fog in HD (fork patch 23, #53); missiles and drones collide with the world through new world queries (patch 24, API level 12; #42, #43); a direct hit destroys a system, strikes scatter by kind with a small miss chance (#49, #59)
build / mod (push) Successful in 3m24s
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 21:44:59 +03:00
chexit ed2db8523b Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9), explosion effects culled early per pixel (#11), a native sim runner with scenario tests run in CI (#8), named scenarios (#17), /airdef why and failure counters in raid reports (#18), IRIS-T and AMRAAM models and launch sounds by kind (#28)
build / mod (push) Successful in 3m24s
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:43:48 +03:00
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