Ludovic Marie
|
7a0d413b44
|
Bind player health and combat to live attribute storage
|
2026-10-07 16:26:45 +02:00 |
|
Ludovic Marie
|
194db0dbb4
|
Match identity-key hash maps and native map-copy iteration order
|
2026-10-07 10:43:55 +02:00 |
|
Ludovic Marie
|
aad69bc4f3
|
Match status effect countdown, hidden restoration and client blending
|
2026-10-07 10:32:07 +02:00 |
|
Ludovic Marie
|
9bb87815a1
|
Match random teleport consumable attempts and success effects
|
2026-10-07 10:23:21 +02:00 |
|
Ludovic Marie
|
63e687f610
|
Implement status and sound consume effects with native instance copies
|
2026-10-07 10:16:26 +02:00 |
|
Ludovic Marie
|
31261290a6
|
Add shared status effect instances and native hidden-chain updates
|
2026-10-07 10:08:55 +02:00 |
|
Ludovic Marie
|
85923d20af
|
Compose consumable start and completion with food and particle behavior
|
2026-10-07 09:58:37 +02:00 |
|
Ludovic Marie
|
9c14d22bc9
|
Compose consumable timing and sounds with native eating particles
|
2026-10-07 09:53:21 +02:00 |
|
Ludovic Marie
|
faaa25cd1b
|
Match eating particle snapshots and native random draw ordering
|
2026-10-07 09:49:49 +02:00 |
|
Ludovic Marie
|
7b915f8689
|
Implement food consumption listener with native sound and hunger ordering
|
2026-10-07 09:42:53 +02:00 |
|
Ludovic Marie
|
fda79cc3db
|
Deliver consumed item remainders through player inventory pickup
|
2026-10-07 09:31:23 +02:00 |
|
Ludovic Marie
|
0c85e0f5c2
|
Compose item completion with validated remainders and cooldowns
|
2026-10-07 09:25:56 +02:00 |
|
Ludovic Marie
|
af42edd017
|
Implement item cooldown storage, expiry callbacks and use application
|
2026-10-07 09:17:20 +02:00 |
|
Ludovic Marie
|
118e93ea51
|
Preserve native hash-map order for simulation callback storage
|
2026-10-07 09:09:41 +02:00 |
|
Ludovic Marie
|
12b61234b1
|
Implement checked bundle weights and contained item validation
|
2026-10-07 08:59:07 +02:00 |
|
Ludovic Marie
|
e6d39183b5
|
Preserve native item remainder conversion and shared stack identity
|
2026-10-07 08:53:10 +02:00 |
|
Ludovic Marie
|
0a582b56d6
|
Implement item templates and strict scalar stack validation
|
2026-10-07 08:50:15 +02:00 |
|
Ludovic Marie
|
1ff987590c
|
Integrate start-use with inventory, synchronized flags and equipment flow
|
2026-10-07 08:43:08 +02:00 |
|
Ludovic Marie
|
826ace5102
|
Apply native client use-flag reactions to stored player state
|
2026-10-07 08:34:24 +02:00 |
|
Ludovic Marie
|
f367641aa7
|
Bind item-use lifecycle to player inventory and synchronized flags
|
2026-10-07 08:25:27 +02:00 |
|
Ludovic Marie
|
fb57fc5ee7
|
Back living item-use flags with synchronized byte storage
|
2026-10-07 08:15:15 +02:00 |
|
Ludovic Marie
|
93ab634843
|
Retain shared item references through use lifecycle callbacks
|
2026-10-07 08:08:32 +02:00 |
|
Ludovic Marie
|
5f8c41aaad
|
Bind player hand access to selected inventory and shared equipment
|
2026-10-07 08:03:42 +02:00 |
|
Ludovic Marie
|
a3cecfdead
|
Compose native inventory and equipment ticks with shared stack state
|
2026-10-07 07:59:07 +02:00 |
|
Ludovic Marie
|
843cabc038
|
Compose inventory pickup with shared stacks and creative fallback
|
2026-10-07 07:54:29 +02:00 |
|
Ludovic Marie
|
6f3d124f70
|
Implement player inventory storage and shared equipment selection
|
2026-10-07 07:47:32 +02:00 |
|
Ludovic Marie
|
202dad8192
|
Add shared item references and native container transfer behavior
|
2026-10-07 07:41:29 +02:00 |
|
Ludovic Marie
|
cda5895cab
|
Implement item stack storage, copy identity and consumption semantics
|
2026-10-07 07:30:19 +02:00 |
|
Ludovic Marie
|
dd02942c90
|
Bind durability algorithms directly to component patch storage
|
2026-10-07 07:16:41 +02:00 |
|
Ludovic Marie
|
c37a622f9c
|
Implement shared component prototypes and ordered copy-on-write patches
|
2026-10-07 07:06:29 +02:00 |
|
Ludovic Marie
|
5d8ad5fc3a
|
Bind registered item defaults to use and durability behavior
|
2026-10-07 06:58:53 +02:00 |
|
Ludovic Marie
|
c45d0c7965
|
Match item-use start equipment synchronization and flag ordering
|
2026-10-07 06:42:53 +02:00 |
|
Ludovic Marie
|
9b15ab46d0
|
Implement living item-use tick release and completion lifecycle
|
2026-10-07 06:35:37 +02:00 |
|
Ludovic Marie
|
3e60a149e3
|
Bind blocking-item damage to native-compatible durability storage
|
2026-10-07 06:29:06 +02:00 |
|
Ludovic Marie
|
2f432d7cc9
|
Implement stored item durability and native break ordering
|
2026-10-07 06:25:12 +02:00 |
|
Ludovic Marie
|
6f01a1426e
|
Match blocking-item eligibility and elapsed item-use timers
|
2026-10-07 06:20:34 +02:00 |
|
Ludovic Marie
|
a980b89b33
|
Implement living item-blocking direction and dispatch ordering
|
2026-10-07 06:12:53 +02:00 |
|
Ludovic Marie
|
5563c8708a
|
Match native view vectors and blocking-angle inverse cosine
|
2026-10-07 06:07:40 +02:00 |
|
Ludovic Marie
|
765f89c668
|
Implement blocking reduction, timer and item-damage rules
|
2026-10-07 06:00:28 +02:00 |
|
Ludovic Marie
|
a6b7598c16
|
Drive composed player combat with registered vanilla damage sources
|
2026-10-07 05:54:59 +02:00 |
|
Ludovic Marie
|
ede46ac748
|
Implement registered damage types, tags and source identity queries
|
2026-10-07 05:47:53 +02:00 |
|
Ludovic Marie
|
81ee9fc7ec
|
Integrate actual immunity decisions throughout player combat
|
2026-10-07 05:40:21 +02:00 |
|
Ludovic Marie
|
9d65e24286
|
Compose server-player hurt gates with live health and hunger storage
|
2026-10-07 05:36:49 +02:00 |
|
Ludovic Marie
|
04e57a5d72
|
Implement entity and player damage immunity predicates
|
2026-10-07 05:31:45 +02:00 |
|
Ludovic Marie
|
de148eb8a8
|
Implement player difficulty and server PvP damage gates
|
2026-10-07 05:28:01 +02:00 |
|
Ludovic Marie
|
72aafed363
|
Implement living hurt cooldown and outer damage dispatch
|
2026-10-07 05:24:37 +02:00 |
|
Ludovic Marie
|
f454f2ab46
|
Compose server-player damage with attributes, health and hunger
|
2026-10-07 05:17:23 +02:00 |
|
Ludovic Marie
|
4f595f34a5
|
Bind player absorption and health to shared synchronized storage
|
2026-10-07 05:05:28 +02:00 |
|
Ludovic Marie
|
5b6ce7faa9
|
Implement synchronized float tables and reentrant update ordering
|
2026-10-07 04:53:08 +02:00 |
|
Ludovic Marie
|
b4ae7cf88d
|
Implement living armor and resistance damage reduction dispatch
|
2026-10-07 04:45:25 +02:00 |
|