Ludovic Marie
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de148eb8a8
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Implement player difficulty and server PvP damage gates
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2026-10-07 05:28:01 +02:00 |
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Ludovic Marie
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72aafed363
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Implement living hurt cooldown and outer damage dispatch
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2026-10-07 05:24:37 +02:00 |
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Ludovic Marie
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f454f2ab46
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Compose server-player damage with attributes, health and hunger
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2026-10-07 05:17:23 +02:00 |
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Ludovic Marie
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4f595f34a5
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Bind player absorption and health to shared synchronized storage
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2026-10-07 05:05:28 +02:00 |
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Ludovic Marie
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5b6ce7faa9
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Implement synchronized float tables and reentrant update ordering
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2026-10-07 04:53:08 +02:00 |
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Ludovic Marie
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b4ae7cf88d
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Implement living armor and resistance damage reduction dispatch
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2026-10-07 04:45:25 +02:00 |
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Ludovic Marie
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49d630946c
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Implement player hunger guards and stored exhaustion binding
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2026-10-07 04:39:43 +02:00 |
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Ludovic Marie
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f7f4593e04
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Implement living and player inner damage application ordering
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2026-10-07 04:36:31 +02:00 |
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Ludovic Marie
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5488275191
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Implement vanilla armor, toughness and magic damage reduction
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2026-10-07 04:32:00 +02:00 |
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Ludovic Marie
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9c451321a2
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Reduce entity attribute memory with shared defaults and lazy allocation
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2026-10-07 04:28:50 +02:00 |
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Ludovic Marie
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fd185a68b7
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Compose registered attributes, synchronized health and hunger regeneration
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2026-10-07 04:25:09 +02:00 |
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Ludovic Marie
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2288d6b909
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Implement living health and synchronized float update semantics
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2026-10-07 04:18:35 +02:00 |
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Ludovic Marie
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a3ce4ad17a
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Persist vanilla hunger state with native NBT coercions
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2026-10-07 04:11:52 +02:00 |
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Ludovic Marie
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691c2e5b97
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Implement vanilla hunger, exhaustion, regeneration and starvation ticks
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2026-10-07 04:07:48 +02:00 |
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Ludovic Marie
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ddb0077c3a
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Bind registered entity attribute defaults and lazy updates
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2026-10-07 04:02:38 +02:00 |
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Ludovic Marie
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39993060eb
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Implement vanilla attribute modifiers, caching and permanent state
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2026-10-07 03:56:36 +02:00 |
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Ludovic Marie
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0ced7393ef
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Implement vanilla water splash effects and random draw ordering
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2026-10-07 03:45:49 +02:00 |
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Ludovic Marie
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d325275225
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Implement entity and boat passenger fluid interaction bounds
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2026-10-07 03:41:22 +02:00 |
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Ludovic Marie
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d5eb9f9cfe
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Implement vanilla entity and player swimming transitions
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2026-10-07 03:37:38 +02:00 |
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Ludovic Marie
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727f662c64
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Compose entity immersion with registered fluid and support behavior
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2026-10-07 03:33:30 +02:00 |
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Ludovic Marie
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039a9f2461
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Compose entity water entry and fluid current updates
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2026-10-07 03:24:42 +02:00 |
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Ludovic Marie
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e37661f4f9
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Bind fluid heights and currents to registered block support
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2026-10-07 03:19:39 +02:00 |
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Ludovic Marie
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becaf59bab
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Implement vanilla neighbor-derived fluid current vectors
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2026-10-07 03:12:04 +02:00 |
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Ludovic Marie
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c0a4faa869
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Implement vanilla entity fluid immersion and current tracking
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2026-10-07 03:09:06 +02:00 |
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Ludovic Marie
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afd85d246d
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Compose entity free-space checks over registered collisions and fluids
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2026-10-07 02:53:17 +02:00 |
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Ludovic Marie
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3e1b4862aa
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Match liquid occupancy scans over resident chunk sections
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2026-10-07 02:49:12 +02:00 |
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Ludovic Marie
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475495aa08
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Bind native climbing tags and trapdoor ladder support
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2026-10-07 02:43:07 +02:00 |
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Ludovic Marie
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8df023babf
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Match player swimming and ability-flight travel wrapper
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2026-10-07 02:39:16 +02:00 |
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Ludovic Marie
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88c1f842ae
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Match living jump, gravity and flight parameter calculations
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2026-10-07 02:36:01 +02:00 |
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Ludovic Marie
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466f62be0c
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Match living water and lava travel with escape and buoyancy
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2026-10-07 02:32:09 +02:00 |
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Ludovic Marie
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b43c468a6f
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Match living entity input, climbing and air travel phases
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2026-10-07 02:28:48 +02:00 |
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Ludovic Marie
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921f092c0f
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Match living entity landing particles and fall callback ordering
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2026-10-07 02:19:25 +02:00 |
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Ludovic Marie
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73fe41f531
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Bind registered fall-reset rays with native fluid cache behavior
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2026-10-07 02:15:30 +02:00 |
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Ludovic Marie
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39dcb0cbce
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Bind complete registered interaction shapes with native identity
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2026-10-07 02:08:32 +02:00 |
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Ludovic Marie
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c958b6f823
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Match registered fluid shape caches and query-dependent initialization
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2026-10-07 02:03:42 +02:00 |
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Ludovic Marie
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fe4688c8ca
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Match world ray clipping and fall distance reset selection
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2026-10-07 01:59:47 +02:00 |
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Ludovic Marie
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7e69372517
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Match entity move lifecycle ordering and retained movement records
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2026-10-07 01:52:30 +02:00 |
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Ludovic Marie
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4c12bb22cc
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Match movement distance and step swim flap emission dispatch
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2026-10-07 01:43:13 +02:00 |
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Ludovic Marie
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6cea2835e0
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Match registered block landing and bounce reactions
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2026-10-07 01:37:33 +02:00 |
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Ludovic Marie
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2e3866837c
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Match entity pushes from replacement block collision shapes
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2026-10-07 01:13:45 +02:00 |
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Ludovic Marie
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219f0ee1de
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Match living fall damage decisions and impulse context transitions
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2026-10-07 01:07:11 +02:00 |
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Ludovic Marie
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38d60eef9e
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Match base entity fall accumulation and landing callback order
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2026-10-07 01:01:15 +02:00 |
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Ludovic Marie
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e39e0b56c0
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Verify player ledge backoff through registered resident world collisions
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2026-10-07 00:58:39 +02:00 |
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Ludovic Marie
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e45980b5c7
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Match player crouching edge backoff and collision probe bounds
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2026-10-07 00:56:02 +02:00 |
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Ludovic Marie
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6d419678a9
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Match world collision-free query ordering and short circuits
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2026-10-07 00:53:14 +02:00 |
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Ludovic Marie
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f153c64ffe
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Match per-tick piston movement accumulation and limits
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2026-10-07 00:47:39 +02:00 |
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Ludovic Marie
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0a6c777815
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Bind registered block movement properties and reloadable tags
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2026-10-07 00:43:56 +02:00 |
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Ludovic Marie
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d78565ab06
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Match support-dependent movement positions and block factors
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2026-10-07 00:38:02 +02:00 |
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Ludovic Marie
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6101518b5e
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Match supporting block selection and ground state transitions
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2026-10-07 00:30:53 +02:00 |
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Ludovic Marie
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cebf0c0e06
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Match post-collision restitution and bounce side-effect ordering
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2026-10-07 00:23:13 +02:00 |
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