Commit Graph

150 Commits

Author SHA1 Message Date
Ludovic Marie 8df023babf Match player swimming and ability-flight travel wrapper 2026-10-07 02:39:16 +02:00
Ludovic Marie 88c1f842ae Match living jump, gravity and flight parameter calculations 2026-10-07 02:36:01 +02:00
Ludovic Marie 466f62be0c Match living water and lava travel with escape and buoyancy 2026-10-07 02:32:09 +02:00
Ludovic Marie b43c468a6f Match living entity input, climbing and air travel phases 2026-10-07 02:28:48 +02:00
Ludovic Marie 921f092c0f Match living entity landing particles and fall callback ordering 2026-10-07 02:19:25 +02:00
Ludovic Marie 73fe41f531 Bind registered fall-reset rays with native fluid cache behavior 2026-10-07 02:15:30 +02:00
Ludovic Marie 39dcb0cbce Bind complete registered interaction shapes with native identity 2026-10-07 02:08:32 +02:00
Ludovic Marie c958b6f823 Match registered fluid shape caches and query-dependent initialization 2026-10-07 02:03:42 +02:00
Ludovic Marie fe4688c8ca Match world ray clipping and fall distance reset selection 2026-10-07 01:59:47 +02:00
Ludovic Marie 7e69372517 Match entity move lifecycle ordering and retained movement records 2026-10-07 01:52:30 +02:00
Ludovic Marie 4c12bb22cc Match movement distance and step swim flap emission dispatch 2026-10-07 01:43:13 +02:00
Ludovic Marie 6cea2835e0 Match registered block landing and bounce reactions 2026-10-07 01:37:33 +02:00
Ludovic Marie 2e3866837c Match entity pushes from replacement block collision shapes 2026-10-07 01:13:45 +02:00
Ludovic Marie 219f0ee1de Match living fall damage decisions and impulse context transitions 2026-10-07 01:07:11 +02:00
Ludovic Marie 38d60eef9e Match base entity fall accumulation and landing callback order 2026-10-07 01:01:15 +02:00
Ludovic Marie e39e0b56c0 Verify player ledge backoff through registered resident world collisions 2026-10-07 00:58:39 +02:00
Ludovic Marie e45980b5c7 Match player crouching edge backoff and collision probe bounds 2026-10-07 00:56:02 +02:00
Ludovic Marie 6d419678a9 Match world collision-free query ordering and short circuits 2026-10-07 00:53:14 +02:00
Ludovic Marie f153c64ffe Match per-tick piston movement accumulation and limits 2026-10-07 00:47:39 +02:00
Ludovic Marie 0a6c777815 Bind registered block movement properties and reloadable tags 2026-10-07 00:43:56 +02:00
Ludovic Marie d78565ab06 Match support-dependent movement positions and block factors 2026-10-07 00:38:02 +02:00
Ludovic Marie 6101518b5e Match supporting block selection and ground state transitions 2026-10-07 00:30:53 +02:00
Ludovic Marie cebf0c0e06 Match post-collision restitution and bounce side-effect ordering 2026-10-07 00:23:13 +02:00
Ludovic Marie 7ac3d31313 Match world border extent geometry and tick-driven interpolation 2026-10-07 00:15:16 +02:00
Ludovic Marie 782a3cbee0 Match entity collision selection and lazy policy queries 2026-10-07 00:08:21 +02:00
Ludovic Marie b4837fac8d Resolve entity step movement against resident world collision queries 2026-10-07 00:02:37 +02:00
Ludovic Marie a2df9158ca Bind collision scans to registry behavior and resident chunk providers 2026-10-06 23:53:34 +02:00
Ludovic Marie a5da90542f Match registry collision flags and suffocation predicates 2026-10-06 23:43:16 +02:00
Ludovic Marie 99f310c4e3 Match lazy block collision scanning and provider query order 2026-10-06 23:24:57 +02:00
Ludovic Marie 75e835558c Preserve canonical collision shape identities in registry imports 2026-10-06 23:13:27 +02:00
Ludovic Marie 31b484ae2d Integrate contextual collision selection across the vanilla block registry 2026-10-06 23:05:40 +02:00
Ludovic Marie 87d7005231 Match powder snow collision and lazy walkability queries 2026-10-06 22:56:30 +02:00
Ludovic Marie 6aa1c55d7f Match contextual liquid collision selection and query ordering 2026-10-06 22:49:50 +02:00
Ludovic Marie 609cc1430e Match contextual scaffolding collision shapes and height boundaries 2026-10-06 22:45:14 +02:00
Ludovic Marie 3e65f86fde Match vanilla entity collision context queries and factories 2026-10-06 22:41:23 +02:00
Ludovic Marie a6966ab450 Mesh resident block models with native culling and UV-aware merging 2026-10-06 22:30:16 +02:00
Ludovic Marie f5ba959cdc Match native neighboring block-face visibility and suppression 2026-10-06 22:10:44 +02:00
Ludovic Marie 1a88d6c300 Render registry-bound variants and multipart block models 2026-10-06 21:59:03 +02:00
Ludovic Marie 90a76bc0aa Match vanilla blockstate transforms and UV-locked baking 2026-10-06 21:49:27 +02:00
Ludovic Marie f286aa24e1 Match weighted model choice and multipart random consumption 2026-10-06 21:31:55 +02:00
Ludovic Marie 1d0b537a0a Bind vanilla blockstate selectors and multipart model parts 2026-10-06 21:26:47 +02:00
Ludovic Marie 54a2b552ee Decode vanilla blockstate variants and multipart conditions 2026-10-06 21:16:15 +02:00
Ludovic Marie b3a508dba8 Match native numeric scanner rejection in model resources 2026-10-06 21:09:56 +02:00
Ludovic Marie 81ea783e35 Match vanilla sprite animation metadata and tick selection 2026-10-06 21:05:55 +02:00
Ludovic Marie 6a4add0c67 Render baked vanilla models and animated cutout sprites natively 2026-10-06 20:47:09 +02:00
Ludovic Marie 8c7d8f6416 Bake vanilla cuboid geometry with native float-bit validation 2026-10-06 20:30:09 +02:00
Ludovic Marie f0a03aea52 Resolve vanilla model inheritance and texture aliases 2026-10-06 20:17:53 +02:00
Ludovic Marie 9dbd93192f Decode pinned cuboid models and verify native client semantics 2026-10-06 20:10:30 +02:00
Ludovic Marie 18d0c44e8d Retain vanilla biomes during below-zero regeneration 2026-10-06 19:49:00 +02:00
Ludovic Marie 32ad4ba6aa Apply live chunk-upgrade permissions and retained biome status 2026-10-06 19:31:11 +02:00