Ludovic Marie
|
8df023babf
|
Match player swimming and ability-flight travel wrapper
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2026-10-07 02:39:16 +02:00 |
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Ludovic Marie
|
88c1f842ae
|
Match living jump, gravity and flight parameter calculations
|
2026-10-07 02:36:01 +02:00 |
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Ludovic Marie
|
466f62be0c
|
Match living water and lava travel with escape and buoyancy
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2026-10-07 02:32:09 +02:00 |
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Ludovic Marie
|
b43c468a6f
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Match living entity input, climbing and air travel phases
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2026-10-07 02:28:48 +02:00 |
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Ludovic Marie
|
921f092c0f
|
Match living entity landing particles and fall callback ordering
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2026-10-07 02:19:25 +02:00 |
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Ludovic Marie
|
73fe41f531
|
Bind registered fall-reset rays with native fluid cache behavior
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2026-10-07 02:15:30 +02:00 |
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Ludovic Marie
|
39dcb0cbce
|
Bind complete registered interaction shapes with native identity
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2026-10-07 02:08:32 +02:00 |
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Ludovic Marie
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c958b6f823
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Match registered fluid shape caches and query-dependent initialization
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2026-10-07 02:03:42 +02:00 |
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Ludovic Marie
|
fe4688c8ca
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Match world ray clipping and fall distance reset selection
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2026-10-07 01:59:47 +02:00 |
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Ludovic Marie
|
7e69372517
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Match entity move lifecycle ordering and retained movement records
|
2026-10-07 01:52:30 +02:00 |
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Ludovic Marie
|
4c12bb22cc
|
Match movement distance and step swim flap emission dispatch
|
2026-10-07 01:43:13 +02:00 |
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Ludovic Marie
|
6cea2835e0
|
Match registered block landing and bounce reactions
|
2026-10-07 01:37:33 +02:00 |
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Ludovic Marie
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2e3866837c
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Match entity pushes from replacement block collision shapes
|
2026-10-07 01:13:45 +02:00 |
|
Ludovic Marie
|
219f0ee1de
|
Match living fall damage decisions and impulse context transitions
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2026-10-07 01:07:11 +02:00 |
|
Ludovic Marie
|
38d60eef9e
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Match base entity fall accumulation and landing callback order
|
2026-10-07 01:01:15 +02:00 |
|
Ludovic Marie
|
e39e0b56c0
|
Verify player ledge backoff through registered resident world collisions
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2026-10-07 00:58:39 +02:00 |
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Ludovic Marie
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e45980b5c7
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Match player crouching edge backoff and collision probe bounds
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2026-10-07 00:56:02 +02:00 |
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Ludovic Marie
|
6d419678a9
|
Match world collision-free query ordering and short circuits
|
2026-10-07 00:53:14 +02:00 |
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Ludovic Marie
|
f153c64ffe
|
Match per-tick piston movement accumulation and limits
|
2026-10-07 00:47:39 +02:00 |
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Ludovic Marie
|
0a6c777815
|
Bind registered block movement properties and reloadable tags
|
2026-10-07 00:43:56 +02:00 |
|
Ludovic Marie
|
d78565ab06
|
Match support-dependent movement positions and block factors
|
2026-10-07 00:38:02 +02:00 |
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Ludovic Marie
|
6101518b5e
|
Match supporting block selection and ground state transitions
|
2026-10-07 00:30:53 +02:00 |
|
Ludovic Marie
|
cebf0c0e06
|
Match post-collision restitution and bounce side-effect ordering
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2026-10-07 00:23:13 +02:00 |
|
Ludovic Marie
|
7ac3d31313
|
Match world border extent geometry and tick-driven interpolation
|
2026-10-07 00:15:16 +02:00 |
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Ludovic Marie
|
782a3cbee0
|
Match entity collision selection and lazy policy queries
|
2026-10-07 00:08:21 +02:00 |
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Ludovic Marie
|
b4837fac8d
|
Resolve entity step movement against resident world collision queries
|
2026-10-07 00:02:37 +02:00 |
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Ludovic Marie
|
a2df9158ca
|
Bind collision scans to registry behavior and resident chunk providers
|
2026-10-06 23:53:34 +02:00 |
|
Ludovic Marie
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a5da90542f
|
Match registry collision flags and suffocation predicates
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2026-10-06 23:43:16 +02:00 |
|
Ludovic Marie
|
99f310c4e3
|
Match lazy block collision scanning and provider query order
|
2026-10-06 23:24:57 +02:00 |
|
Ludovic Marie
|
75e835558c
|
Preserve canonical collision shape identities in registry imports
|
2026-10-06 23:13:27 +02:00 |
|
Ludovic Marie
|
31b484ae2d
|
Integrate contextual collision selection across the vanilla block registry
|
2026-10-06 23:05:40 +02:00 |
|
Ludovic Marie
|
87d7005231
|
Match powder snow collision and lazy walkability queries
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2026-10-06 22:56:30 +02:00 |
|
Ludovic Marie
|
6aa1c55d7f
|
Match contextual liquid collision selection and query ordering
|
2026-10-06 22:49:50 +02:00 |
|
Ludovic Marie
|
609cc1430e
|
Match contextual scaffolding collision shapes and height boundaries
|
2026-10-06 22:45:14 +02:00 |
|
Ludovic Marie
|
3e65f86fde
|
Match vanilla entity collision context queries and factories
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2026-10-06 22:41:23 +02:00 |
|
Ludovic Marie
|
a6966ab450
|
Mesh resident block models with native culling and UV-aware merging
|
2026-10-06 22:30:16 +02:00 |
|
Ludovic Marie
|
f5ba959cdc
|
Match native neighboring block-face visibility and suppression
|
2026-10-06 22:10:44 +02:00 |
|
Ludovic Marie
|
1a88d6c300
|
Render registry-bound variants and multipart block models
|
2026-10-06 21:59:03 +02:00 |
|
Ludovic Marie
|
90a76bc0aa
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Match vanilla blockstate transforms and UV-locked baking
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2026-10-06 21:49:27 +02:00 |
|
Ludovic Marie
|
f286aa24e1
|
Match weighted model choice and multipart random consumption
|
2026-10-06 21:31:55 +02:00 |
|
Ludovic Marie
|
1d0b537a0a
|
Bind vanilla blockstate selectors and multipart model parts
|
2026-10-06 21:26:47 +02:00 |
|
Ludovic Marie
|
54a2b552ee
|
Decode vanilla blockstate variants and multipart conditions
|
2026-10-06 21:16:15 +02:00 |
|
Ludovic Marie
|
b3a508dba8
|
Match native numeric scanner rejection in model resources
|
2026-10-06 21:09:56 +02:00 |
|
Ludovic Marie
|
81ea783e35
|
Match vanilla sprite animation metadata and tick selection
|
2026-10-06 21:05:55 +02:00 |
|
Ludovic Marie
|
6a4add0c67
|
Render baked vanilla models and animated cutout sprites natively
|
2026-10-06 20:47:09 +02:00 |
|
Ludovic Marie
|
8c7d8f6416
|
Bake vanilla cuboid geometry with native float-bit validation
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2026-10-06 20:30:09 +02:00 |
|
Ludovic Marie
|
f0a03aea52
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Resolve vanilla model inheritance and texture aliases
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2026-10-06 20:17:53 +02:00 |
|
Ludovic Marie
|
9dbd93192f
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Decode pinned cuboid models and verify native client semantics
|
2026-10-06 20:10:30 +02:00 |
|
Ludovic Marie
|
18d0c44e8d
|
Retain vanilla biomes during below-zero regeneration
|
2026-10-06 19:49:00 +02:00 |
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Ludovic Marie
|
32ad4ba6aa
|
Apply live chunk-upgrade permissions and retained biome status
|
2026-10-06 19:31:11 +02:00 |
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