Mesh resident block models with native culling and UV-aware merging
This commit is contained in:
@@ -0,0 +1,676 @@
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{
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"adapter": {
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"backend": "Vulkan",
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"device": 0,
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"device_type": "Cpu",
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"name": "llvmpipe (LLVM 21.1.8, 256 bits)",
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"vendor": 65541
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},
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"animated_sprites": 1,
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"animation_uploads": 1,
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"arch": "x86_64",
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"camera_pitch": -0.3839724354387525,
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"camera_position": [
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25.0,
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18.0,
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25.0
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],
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"camera_yaw": -2.356194490192345,
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"culled_model_faces": 59636,
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"elapsed_seconds": 0.674486099,
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"error": null,
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"merged_quads": 3169,
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"model_blocks": 10919,
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"model_gallery": [
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{
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"block": "minecraft:oak_stairs",
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"models": [
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{
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"model": "minecraft:block/oak_stairs_inner",
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"rotations": [
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2,
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3,
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0
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],
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"uv_lock": true
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}
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],
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"position": [
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-7,
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4,
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14
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],
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"properties": {
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"facing": "north",
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"half": "top",
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"shape": "inner_left",
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"waterlogged": "false"
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},
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"state_id": 5466
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},
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{
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"block": "minecraft:stone_slab",
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"models": [
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{
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"model": "minecraft:block/stone_slab_top",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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-3,
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4,
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14
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],
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"properties": {
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"type": "top",
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"waterlogged": "false"
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},
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"state_id": 15250
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},
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{
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"block": "minecraft:anvil",
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"models": [
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{
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"model": "minecraft:block/anvil",
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"rotations": [
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0,
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3,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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1,
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4,
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14
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],
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"properties": {
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"facing": "east"
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},
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"state_id": 12965
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},
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{
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"block": "minecraft:torch",
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"models": [
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{
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"model": "minecraft:block/torch",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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5,
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4,
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14
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],
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"properties": {},
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"state_id": 4926
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},
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{
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"block": "minecraft:lantern",
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"models": [
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{
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"model": "minecraft:block/lantern",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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-7,
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4,
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18
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],
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"properties": {
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"hanging": "false",
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"waterlogged": "false"
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},
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"state_id": 24197
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},
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{
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"block": "minecraft:oak_fence",
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"models": [
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{
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"model": "minecraft:block/oak_fence_post",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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},
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{
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"model": "minecraft:block/oak_fence_side",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": true
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},
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{
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"model": "minecraft:block/oak_fence_side",
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"rotations": [
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0,
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1,
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0
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],
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"uv_lock": true
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}
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],
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"position": [
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-3,
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4,
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18
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],
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"properties": {
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"east": "true",
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"north": "true",
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"south": "false",
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"waterlogged": "false",
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"west": "false"
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},
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"state_id": 8642
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},
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{
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"block": "minecraft:oak_fence_gate",
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"models": [
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{
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"model": "minecraft:block/oak_fence_gate_open",
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"rotations": [
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0,
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1,
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0
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],
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"uv_lock": true
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}
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],
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"position": [
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1,
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4,
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18
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],
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"properties": {
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"facing": "west",
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"in_wall": "false",
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"open": "true",
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"powered": "false"
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},
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"state_id": 10401
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},
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{
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"block": "minecraft:iron_bars",
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"models": [
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{
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"model": "minecraft:block/iron_bars_post_ends",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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},
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{
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"model": "minecraft:block/iron_bars_side",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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},
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{
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"model": "minecraft:block/iron_bars_side_alt",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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5,
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4,
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18
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],
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"properties": {
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"east": "false",
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"north": "true",
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"south": "true",
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"waterlogged": "false",
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"west": "false"
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},
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"state_id": 9711
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},
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{
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"block": "minecraft:cobweb",
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"models": [
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{
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"model": "minecraft:block/cobweb",
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"rotations": [
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0,
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0,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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-7,
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4,
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22
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],
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"properties": {},
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"state_id": 2362
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},
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{
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"block": "minecraft:grindstone",
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"models": [
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{
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"model": "minecraft:block/grindstone",
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"rotations": [
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1,
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3,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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-3,
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4,
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22
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],
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"properties": {
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"face": "wall",
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"facing": "west"
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},
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"state_id": 24135
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},
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{
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"block": "minecraft:ladder",
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"models": [
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{
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"model": "minecraft:block/ladder",
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"rotations": [
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0,
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3,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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1,
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4,
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22
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],
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"properties": {
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"facing": "west",
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"waterlogged": "false"
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},
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"state_id": 7312
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},
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{
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"block": "minecraft:amethyst_cluster",
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"models": [
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{
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"model": "minecraft:block/amethyst_cluster",
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"rotations": [
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1,
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1,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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5,
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4,
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22
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],
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"properties": {
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"facing": "east",
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"waterlogged": "false"
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},
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"state_id": 26764
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},
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{
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"block": "minecraft:stone",
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"models": [
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{
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"model": "minecraft:block/stone",
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"rotations": [
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0,
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2,
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0
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],
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"uv_lock": false
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}
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],
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"position": [
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-7,
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],
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"properties": {},
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"state_id": 1
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},
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{
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"block": "minecraft:stone",
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"models": [
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{
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"model": "minecraft:block/stone_mirrored",
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"rotations": [
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||||
0,
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||||
2,
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],
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"uv_lock": false
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}
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],
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"position": [
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||||
-3,
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||||
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||||
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],
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"properties": {},
|
||||
"state_id": 1
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||||
},
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{
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"block": "minecraft:stone",
|
||||
"models": [
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||||
{
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||||
"model": "minecraft:block/stone",
|
||||
"rotations": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"uv_lock": false
|
||||
}
|
||||
],
|
||||
"position": [
|
||||
1,
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||||
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|
||||
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|
||||
],
|
||||
"properties": {},
|
||||
"state_id": 1
|
||||
},
|
||||
{
|
||||
"block": "minecraft:stone",
|
||||
"models": [
|
||||
{
|
||||
"model": "minecraft:block/stone",
|
||||
"rotations": [
|
||||
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|
||||
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||||
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],
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||||
"uv_lock": false
|
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}
|
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],
|
||||
"position": [
|
||||
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||||
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||||
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|
||||
],
|
||||
"properties": {},
|
||||
"state_id": 1
|
||||
}
|
||||
],
|
||||
"model_quads": 179,
|
||||
"os": "linux",
|
||||
"presented_frames": 30,
|
||||
"project": "Horizon",
|
||||
"resident_chunks": 9,
|
||||
"schema": 1,
|
||||
"scope": "Native cube and cuboid-model renderer with binary cutouts, stepped sprite animation and free camera; no gameplay simulation",
|
||||
"sprite_layers": 18,
|
||||
"visible_model_faces": 5991,
|
||||
"window_size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"native_scene_culling": {
|
||||
"blocks": 10919,
|
||||
"culled_faces": 59636,
|
||||
"visible_faces": 5991
|
||||
},
|
||||
"native_selection": {
|
||||
"matched_placements": 16,
|
||||
"selected_parts": 20,
|
||||
"client_jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
|
||||
"output_sha256": "a2ff1c890d6f3a5292c3a9402f02ca5404a993dc117853b25cbe64ac92b76d30",
|
||||
"scope": "Actual native registry states, blockstate dispatch, tagged root baking and legacy collection using state.getSeed(position). All 16 featured placements match model names/transforms. An independently constructed native scene also matches total occupied blocks and visible/culled model faces using native parent resolution, rotated culling directions and Block.shouldRenderFace. No shader/pixel parity claim."
|
||||
},
|
||||
"resource_files": {
|
||||
"files": 5582,
|
||||
"sha256": "9b03385cb17f8c75a9031e05c0524c2b50606e149857a44a398fe353a830f756"
|
||||
},
|
||||
"executable_sha256": "6c3bed79f13b82275f8164ce2c98feb11fdf8718be59c90b7bbd139f52f7703b",
|
||||
"resource_manifest_sha256": "f25499f7b4897feee0f097c065b65541e932611e4de6817210db527532d36c14",
|
||||
"sources": {
|
||||
"Cargo.toml": "3f93319c1eb70dbd7ba25cd74ef343fbf35c52c7c4752f955605c58699cbff9d",
|
||||
"Cargo.lock": "cb1e87d449114a63edd904c0559d631e8fa9feeb27efd6539aacdcfeae178876",
|
||||
"tools/test_native_client.py": "95b12bdb90702a5e2253119543f5430fa7a344e0dc5ad312354325feb97c2e79",
|
||||
"crates/horizon-client/Cargo.toml": "d56524457d761c2613c0699b20e21ad6977d93e009d59ef150bbd9fc20d7a025",
|
||||
"crates/horizon-assets/Cargo.toml": "2f2cffacec0b4e22dd7cb032d594289bc51c94ae6cc4e985fee3e310f441d751",
|
||||
"crates/horizon-client/src/assets.rs": "e595afa610e0425d0b3ad694218794bf9e680e46ae80f3925c278ef1a823c914",
|
||||
"crates/horizon-client/src/camera.rs": "f9821c8a51a004dd4ad9c0952e746eb07926f6040cf8660bc26da5a0728ae572",
|
||||
"crates/horizon-client/src/main.rs": "e74045bc8f882b55d1861ff87700e517766645596d02dd72f2e16e8165d5b6e5",
|
||||
"crates/horizon-client/src/mesh.rs": "4ac8d85b30f599b37a98b92adcc016b16434816b93c401bd39b8215f591f9330",
|
||||
"crates/horizon-client/src/models/catalog.rs": "620103719167fc9ab76e730d68eeacb50014e95b7ad209ae7adf2cbbe69f70f7",
|
||||
"crates/horizon-client/src/models/cube.rs": "1067229f9dd9b276950bf7ec0c5f67061ce3d40a21932dca8034b9748e7439a4",
|
||||
"crates/horizon-client/src/models.rs": "98dd3b969947c2b297862a934e6235067ddc1fc8cda5adcc6276d19014d4b048",
|
||||
"crates/horizon-client/src/render.rs": "db17511223d0b72cf13bbb1bd7cbfca119d249f1d8914e7c1c06a710494c5123",
|
||||
"crates/horizon-client/src/sprites.rs": "292f844a31f6e8884008df9630e2b8862db1acfbc4640cc07d526e25f21f0bc5",
|
||||
"crates/horizon-client/src/world.rs": "17bd7127283c5ea27166e0e8079e8c284c6cff426a2fa8994879e48151e1ded4",
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||||
"crates/horizon-client/src/world.wgsl": "972a58ccb34e9965515adbb30c47a93fceca5b742390db6d9f69cba1ec31f559",
|
||||
"crates/horizon-assets/src/animation.rs": "ebbf7952146a0e66b41396174492f5702627170b03a57e6cd5a45c97a08c975e",
|
||||
"crates/horizon-assets/src/bake/transform.rs": "a95e658fef85b21bcb2f9f7512f98f98d57022d62c1199885b7133beae35a09d",
|
||||
"crates/horizon-assets/src/bake.rs": "f55dda6b6cee5ac6e65a8ee4837fdd2c6674437d59e59b4c45718f6324d4a4d5",
|
||||
"crates/horizon-assets/src/blockstate/bind.rs": "6278962e55c9786bba8184bdf2939af9c6e3b9002b08c3022129964b49a60009",
|
||||
"crates/horizon-assets/src/blockstate/choice.rs": "5a66c8b9833e2f19dd8b0773f3593d97ff5941d3c5b773896b98049efa1395ba",
|
||||
"crates/horizon-assets/src/blockstate.rs": "a4299dfd7adaeb4173982ffaa8e9c9eda2925739ae579a714193c99da2e7ce56",
|
||||
"crates/horizon-assets/src/json.rs": "99fe8af4fbf5d4eed408a92e829ac1a39597a0d92471a6bff73771fad9c830a8",
|
||||
"crates/horizon-assets/src/lib.rs": "e39f21c59a2c3e1c53d977b29bd5e0638e5fc41d86ff0fcc1882a6d90fd961e4",
|
||||
"crates/horizon-assets/src/model.rs": "57ddb3d65e88e7a8aa22c62bc298a2dae7f4e994326a873a31f06c0f36ed051b",
|
||||
"crates/horizon-assets/src/resolve.rs": "3927ac926cdcbd7d334901cc32d0ecc1e498b1bec98f76a46bca6d4964c13541",
|
||||
"mods/horizon/src/test/java/dev/horizonlab/parity/VanillaGallerySelectionOracle.java": "dc5433f1ce1de629b30cb70f031a43a691fc1df1fb218ce23de89769c164d562",
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||||
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"crates/horizon-world/src/worldgen/decoration.rs": "75a79b20b21e133816e729f16e758be6165d0db18a64bfbd5fd3618325a2adf3",
|
||||
"crates/horizon-world/src/worldgen/delta.rs": "c2bf49ddf3231d28c109e68871429bc13d76a7bebe14eb33e84aa856bdd66145",
|
||||
"crates/horizon-world/src/worldgen/density.rs": "65a98c156a290a6b374ef670d28cd5dfbe0aa93171824d1bbd96422536273f84",
|
||||
"crates/horizon-world/src/worldgen/disk.rs": "6f8f9e059755af44c9bfa1b91eba54a7d13fad811dce31717c5502d7f6df33d7",
|
||||
"crates/horizon-world/src/worldgen/end_gateway.rs": "f53fde77d6a36a525cd15d890003b2c129d0689a4cbfa2cf443a0c2e3acae040",
|
||||
"crates/horizon-world/src/worldgen/end_podium.rs": "8f6d0d6d60ff0fde63de5781e867239db321f82cf12639f0537d410a3731ee1d",
|
||||
"crates/horizon-world/src/worldgen/feature.rs": "40500af71ee6628dfb27518262d99f08d0383ae6c7b9397452feef0c213eadd9",
|
||||
"crates/horizon-world/src/worldgen/feature_catalog.rs": "efc7b17b227e71622ef34108be9abd010f5675b68ea0409fcab82581d9aab88a",
|
||||
"crates/horizon-world/src/worldgen/feature_graph.rs": "da132fca9fdafb0d89a917d5f4b68c60b70fb33cadf948a107da0e35d83dcd91",
|
||||
"crates/horizon-world/src/worldgen/feature_region.rs": "df0ff142a461cafa9a3b42b949ad3376887f2be8d4ea5cc794a3ed2e977bb499",
|
||||
"crates/horizon-world/src/worldgen/feature_sort.rs": "3488a093dfe1321aaa29d8a30cfb115d8e666a81bf195514e87b170de626835c",
|
||||
"crates/horizon-world/src/worldgen/fluid_predicate.rs": "64197c9e63bebf1ce04bc280bfe980bb6c1b9aa887ca5cded904aeb0d9ae6c46",
|
||||
"crates/horizon-world/src/worldgen/height_provider.rs": "368d4dc119854742a045c4a717679c921456da681fc5f71aa9b37102d6f33b47",
|
||||
"crates/horizon-world/src/worldgen/material_condition/codec.rs": "09b909bc384472f76d163c8069ec6b507c7d5c6a028a36d5e0e3df20deff7b3b",
|
||||
"crates/horizon-world/src/worldgen/material_condition/density.rs": "df9d0761e978e5010663ae8b44f2d6c1ecb4907331e333bdb6a2b487c1e107de",
|
||||
"crates/horizon-world/src/worldgen/material_condition/library.rs": "a55534c5da97575a819af5a7dc0dbec9069993fa8b2619c6c9d5576946e683fa",
|
||||
"crates/horizon-world/src/worldgen/material_condition/noise.rs": "ffb59cc6be2275d7a5621bf7d768527e74a8326ed7ad78618746711540921675",
|
||||
"crates/horizon-world/src/worldgen/material_condition/rule.rs": "fed643352efbcb1f68f29b6241896617db889fc7c577a6247564e01922fec1fe",
|
||||
"crates/horizon-world/src/worldgen/material_condition.rs": "d638dcb8cbcb5da20b3cb29602b0ae6a86c4fdf9d8c0fb725de8ec5fc108717e",
|
||||
"crates/horizon-world/src/worldgen/material_extensions.rs": "ab806eb679d5116e1aebb64fca70e1499ae71f83c9507a8cb4c3201c2b1bf037",
|
||||
"crates/horizon-world/src/worldgen/material_stage.rs": "698cbc786eff13c246e2bc2ea062401918cd4265899fbc3d53abc87e45a8e7a1",
|
||||
"crates/horizon-world/src/worldgen/material_surface.rs": "5d37b90099df3d6da0845dab164e71469fb287019c2ee74bc6714f3b9d6d6d5b",
|
||||
"crates/horizon-world/src/worldgen/ore_feature.rs": "83b89fd3be691c5412c0215b6abefdcaa44119a05aa41217e061970eb7e12ebd",
|
||||
"crates/horizon-world/src/worldgen/placement/chain.rs": "9218399b4d3757f7bbc550d7729a7201f32a1c83a7030865e0c12aab8a80d116",
|
||||
"crates/horizon-world/src/worldgen/placement/context.rs": "a278304795136677ad4b4933ea50c972b9729a1c671c03fa309c193e224b1fd6",
|
||||
"crates/horizon-world/src/worldgen/placement/layer.rs": "a0f5ca776f33f9d4f72b8fdcd163426152e5e43cb4a7572fc1d4fc57bf965de1",
|
||||
"crates/horizon-world/src/worldgen/placement.rs": "b0397e5818fae84358546193a95f84bcb0b5bffafce909e6fcb3386179ee8023",
|
||||
"crates/horizon-world/src/worldgen/replace_blobs.rs": "bf3377d86d2570cd15288ba69dde64a2cf67c5bcbb9a31d0c23421964af74afa",
|
||||
"crates/horizon-world/src/worldgen/router.rs": "2cee7cf15a0d2ada12be6b39d83e78177fd3033922e4f4cce87a64073cec2847",
|
||||
"crates/horizon-world/src/worldgen/rule_test.rs": "d1662ec492489ebaa4b87e20f9a8c809dcf3a223a151211bd65ec241a63692fc",
|
||||
"crates/horizon-world/src/worldgen/settings.rs": "a8fe87752e1982ef11cb67f8d80d8e3428b2c27db178044cb425ba803e689e59",
|
||||
"crates/horizon-world/src/worldgen/simple_block.rs": "9ba1a88d5db4925f8c37366557887f776c805f9a6444781615b5dbaff52e92a4",
|
||||
"crates/horizon-world/src/worldgen/snow_freeze.rs": "9040be3d5c7f8f0fd812d2df45e154bf8a9eeef038530b83fa4159d246eac35f",
|
||||
"crates/horizon-world/src/worldgen/speleothem.rs": "c71651c1c97818a8a85863e14414d6139ea3bdeb897fa422043bcc1499d99aae",
|
||||
"crates/horizon-world/src/worldgen/spike.rs": "eacf0d9d3d2bc3d4bcf62bc87555f90031138236a5bfef0eb5270204f7c2a4fc",
|
||||
"crates/horizon-world/src/worldgen/spring.rs": "830849e9b89fcdf09e9b06fbefdcdebe3c8c3f82804f60b8bd5de04ba303cb62",
|
||||
"crates/horizon-world/src/worldgen/state_provider/catalog.rs": "c8687e15a4887a9200c8d365857d801efaa8f90e669eee3e600a1db4905119eb",
|
||||
"crates/horizon-world/src/worldgen/state_provider/noise.rs": "7ee369c2a032e5620cb9bdf9ee7adad1f70870fb0a27efb7b7c514d92f83491f",
|
||||
"crates/horizon-world/src/worldgen/state_provider/properties.rs": "9909139aaca1dc4f743957257fadaa9d423d21fa401fa9abc050505f79365139",
|
||||
"crates/horizon-world/src/worldgen/state_provider.rs": "be29ada818826a90afe01ab60916360fdfc4cbde5af15c9359cd56b1f1f7b156",
|
||||
"crates/horizon-world/src/worldgen/tags.rs": "d35ded93fe6e95ea045cadcf4925e656dc34ef832b742179b9ad0cc49f902f31",
|
||||
"crates/horizon-world/src/worldgen/terrain.rs": "fd1f2e0afc15daf66f484ea40a1f2b7013650bda0941b23c64c81ee9f79cb673",
|
||||
"crates/horizon-world/src/worldgen/underwater_magma.rs": "7317e40af5ee5a9780f90ce358fa5d3e7f5b3d513b731df6ff97754d9c2a0154",
|
||||
"crates/horizon-world/src/worldgen/value_provider.rs": "3358b563db8cb0bc8a9cfbbe2b8b3e70941cd2d37a0b519fbb6545f8d0dcbb69",
|
||||
"crates/horizon-world/src/worldgen/vines.rs": "ee9b79b65012bd86a838241d2ef708680f7fe8eafc8aa656dae9cf2abf3c6418",
|
||||
"crates/horizon-world/src/worldgen/weighted.rs": "839840aae25302933bbd97a81a2336330e2d03a0ad1684e1e16ac769ed408e6b",
|
||||
"crates/horizon-world/src/worldgen/write_zone.rs": "8e17a179764d3f68c05882aef35f6810c28a0000f9a83e58bd6030660b76e64e",
|
||||
"crates/horizon-world/src/worldgen.rs": "e8e9f099ee1fcec8eedce31805d676d3f89c18e84f494a147ffcbfee23d3d54f"
|
||||
},
|
||||
"visual_inspection": {
|
||||
"platform": "Linux x86_64, headless Wayland, Vulkan llvmpipe LLVM 21.1.8 CPU renderer",
|
||||
"resident_chunks": 81,
|
||||
"model_blocks": 84647,
|
||||
"merged_quads": 28071,
|
||||
"model_quads": 179,
|
||||
"presented_frames": 3232,
|
||||
"error": null,
|
||||
"observed": "Resident terrain and featured models inspected on the virtual screen. Physical movement, arrow rotation, diagnostics toggle and Ctrl+Q exercised; clean exit. No native pixel or hardware FPS comparison.",
|
||||
"screenshots": "Private under .local/horizon-client/."
|
||||
}
|
||||
}
|
||||
@@ -53,11 +53,11 @@ pub struct Assets {
|
||||
pub registry: BlockRegistry,
|
||||
pub properties: Properties,
|
||||
pub material_states: [BlockStateId; 6],
|
||||
pub layers: Vec<i32>,
|
||||
pub sprite_size: u32,
|
||||
pub pixels: Vec<u8>,
|
||||
pub texture_layers: u32,
|
||||
pub model_quads: Vec<crate::models::ModelInstance>,
|
||||
pub model_catalog: crate::models::StateModels,
|
||||
pub model_placements: Vec<(horizon_core::position::BlockPos, BlockStateId)>,
|
||||
pub model_gallery: Vec<Value>,
|
||||
pub animations: Vec<crate::sprites::SpriteAnimation>,
|
||||
}
|
||||
@@ -167,11 +167,6 @@ impl Assets {
|
||||
})
|
||||
.collect::<Result<_>>()?,
|
||||
));
|
||||
let mut layers: Vec<_> = properties
|
||||
.0
|
||||
.iter()
|
||||
.map(|state| if state.air { -1 } else { -2 })
|
||||
.collect();
|
||||
let mut material_states = [BlockStateId(0); 6];
|
||||
let mut sprites = crate::sprites::Sprites::default();
|
||||
for (layer, name) in MATERIALS.iter().enumerate() {
|
||||
@@ -179,20 +174,19 @@ impl Assets {
|
||||
.default_state(&format!("minecraft:{name}"))
|
||||
.ok_or_else(|| invalid("missing test-scene material"))?;
|
||||
material_states[layer] = state;
|
||||
let sprite = sprites.insert(root, &format!("minecraft:block/{name}"))?;
|
||||
layers[state.0 as usize] = sprite as i32;
|
||||
sprites.insert(root, &format!("minecraft:block/{name}"))?;
|
||||
}
|
||||
let gallery = crate::models::gallery(root, ®istry, &mut sprites)?;
|
||||
let models = crate::models::prepare(root, ®istry, &mut sprites)?;
|
||||
Ok(Self {
|
||||
registry,
|
||||
properties,
|
||||
material_states,
|
||||
layers,
|
||||
sprite_size: sprites.size,
|
||||
texture_layers: u32::try_from(sprites.layers.len())?,
|
||||
pixels: sprites.pixels,
|
||||
model_quads: gallery.quads,
|
||||
model_gallery: gallery.states,
|
||||
model_catalog: models.catalog,
|
||||
model_placements: models.placements,
|
||||
model_gallery: models.states,
|
||||
animations: sprites.animations,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ mod sprites;
|
||||
mod world;
|
||||
use assets::Assets;
|
||||
use camera::Camera;
|
||||
use mesh::Quad;
|
||||
use mesh::Mesh;
|
||||
use render::Renderer;
|
||||
use std::{
|
||||
collections::HashSet,
|
||||
@@ -101,7 +101,7 @@ impl Options {
|
||||
struct App<'a> {
|
||||
assets: &'a Assets,
|
||||
world: TestWorld<'a>,
|
||||
mesh: Vec<Quad>,
|
||||
mesh: Mesh,
|
||||
options: Options,
|
||||
window: Option<Arc<Window>>,
|
||||
renderer: Option<Renderer>,
|
||||
@@ -167,8 +167,11 @@ impl App<'_> {
|
||||
"presented_frames": self.frames,
|
||||
"elapsed_seconds": self.started.elapsed().as_secs_f64(),
|
||||
"resident_chunks": self.world.chunks.len(),
|
||||
"merged_quads": self.mesh.len(),
|
||||
"model_quads": self.assets.model_quads.len(),
|
||||
"merged_quads": self.mesh.cubes.len(),
|
||||
"model_quads": self.mesh.models.len(),
|
||||
"visible_model_faces": self.mesh.visible_faces,
|
||||
"culled_model_faces": self.mesh.culled_faces,
|
||||
"model_blocks": self.mesh.model_blocks,
|
||||
"model_gallery": self.assets.model_gallery,
|
||||
"sprite_layers": self.assets.texture_layers,
|
||||
"animated_sprites": self.assets.animations.len(),
|
||||
@@ -204,7 +207,8 @@ impl ApplicationHandler for App<'_> {
|
||||
match pollster::block_on(Renderer::new(
|
||||
window.clone(),
|
||||
self.assets,
|
||||
&self.mesh,
|
||||
&self.mesh.cubes,
|
||||
&self.mesh.models,
|
||||
((self.options.radius + 1) * 16) as f32,
|
||||
)) {
|
||||
Ok(renderer) => self.renderer = Some(renderer),
|
||||
@@ -305,7 +309,7 @@ impl ApplicationHandler for App<'_> {
|
||||
self.window.as_ref().unwrap().set_title(&format!(
|
||||
"Horizon — Development | {fps:.0} FPS | {} chunks | {} quads",
|
||||
self.world.chunks.len(),
|
||||
self.mesh.len()
|
||||
self.mesh.cubes.len()
|
||||
));
|
||||
self.title_at = Instant::now();
|
||||
self.title_frames = self.frames;
|
||||
@@ -353,12 +357,13 @@ fn run() -> Result<()> {
|
||||
format!("{error}\nPrepare pinned resources with: python3 tools/prepare_native_client.py")
|
||||
})?;
|
||||
let world = TestWorld::new(&assets, options.radius)?;
|
||||
let mesh = mesh::build(&world)?;
|
||||
let mut visibility = models::load_visibility(&options.resources, &assets.registry)?;
|
||||
let mesh = mesh::build(&world, &assets, &mut visibility)?;
|
||||
eprintln!(
|
||||
"Horizon development scene: {} resident chunks, {} merged cube faces, {} baked model faces.\nClick to capture mouse; WASD/Space/Shift move; arrows rotate; Esc releases; Ctrl+Q quits.",
|
||||
world.chunks.len(),
|
||||
mesh.len(),
|
||||
assets.model_quads.len()
|
||||
mesh.cubes.len(),
|
||||
mesh.models.len()
|
||||
);
|
||||
let now = Instant::now();
|
||||
let mut app = App {
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
//! Greedy opaque-cube meshing for the controlled renderer scene. Model geometry,
|
||||
//! weighted variants, tinting, transparency and lighting are separate work.
|
||||
use crate::{Result, world::TestWorld};
|
||||
//! Resident blockstate model meshing. Greedy rectangles preserve the texture
|
||||
//! and signed UV basis of eligible unit-cube faces; other geometry stays baked.
|
||||
use crate::{
|
||||
Result,
|
||||
assets::Assets,
|
||||
models::{self, CubeStyle, ModelInstance},
|
||||
world::TestWorld,
|
||||
};
|
||||
use horizon_core::{geometry::Direction, position::BlockPos};
|
||||
use horizon_world::block_render::FaceVisibility;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct Quad {
|
||||
@@ -8,6 +16,17 @@ pub struct Quad {
|
||||
pub extent: [f32; 2],
|
||||
pub face: u32,
|
||||
pub layer: u32,
|
||||
pub uv_origin: [f32; 2],
|
||||
pub uv_u: [f32; 2],
|
||||
pub uv_v: [f32; 2],
|
||||
pub shade: f32,
|
||||
}
|
||||
pub struct Mesh {
|
||||
pub cubes: Vec<Quad>,
|
||||
pub models: Vec<ModelInstance>,
|
||||
pub visible_faces: usize,
|
||||
pub culled_faces: usize,
|
||||
pub model_blocks: usize,
|
||||
}
|
||||
fn position(face: usize, plane: usize, u: usize, v: usize) -> [usize; 3] {
|
||||
match face {
|
||||
@@ -16,36 +35,137 @@ fn position(face: usize, plane: usize, u: usize, v: usize) -> [usize; 3] {
|
||||
_ => [plane, v, u],
|
||||
}
|
||||
}
|
||||
pub fn build(world: &TestWorld<'_>) -> Result<Vec<Quad>> {
|
||||
let mut quads = Vec::new();
|
||||
pub fn build(
|
||||
world: &TestWorld<'_>,
|
||||
assets: &Assets,
|
||||
visibility: &mut FaceVisibility,
|
||||
) -> Result<Mesh> {
|
||||
let mut mesh = Mesh {
|
||||
cubes: Vec::new(),
|
||||
models: Vec::new(),
|
||||
visible_faces: 0,
|
||||
culled_faces: 0,
|
||||
model_blocks: 0,
|
||||
};
|
||||
for &(cx, cz) in world.chunks.keys() {
|
||||
let mut cells = [-1_i32; 18 * 18 * 18];
|
||||
for y in 0..18 {
|
||||
for z in 0..18 {
|
||||
for x in 0..18 {
|
||||
cells[index(x, y, z)] = world.layer(
|
||||
cx * 16 + x as i32 - 1,
|
||||
y as i32 - 1,
|
||||
cz * 16 + z as i32 - 1,
|
||||
)?;
|
||||
let mut masks = vec![[None; 256]; 6 * 16];
|
||||
for y in 0..16 {
|
||||
for z in 0..16 {
|
||||
for x in 0..16 {
|
||||
let pos = BlockPos::new(cx * 16 + x, y, cz * 16 + z);
|
||||
let state = world.block(pos.x, pos.y, pos.z);
|
||||
if world.is_air(state) {
|
||||
continue;
|
||||
}
|
||||
mesh.model_blocks += 1;
|
||||
let selected = assets.model_catalog.collect(state, pos)?;
|
||||
let mut visible = [false; 6];
|
||||
for direction in Direction::ALL {
|
||||
let [dx, dy, dz] = direction.normal();
|
||||
let neighbor = world.block(pos.x + dx, pos.y + dy, pos.z + dz);
|
||||
visible[direction as usize] =
|
||||
visibility.should_render_face(state, neighbor, direction, true)?;
|
||||
}
|
||||
if selected.len() == 1
|
||||
&& let Some(styles) = selected[0].1.cube
|
||||
{
|
||||
for (face, style) in styles.into_iter().enumerate() {
|
||||
if !visible[face] {
|
||||
mesh.culled_faces += 1;
|
||||
continue;
|
||||
}
|
||||
mesh.visible_faces += 1;
|
||||
let (plane, u, v) = match face {
|
||||
0 | 1 => (y, x, z),
|
||||
2 | 3 => (z, x, y),
|
||||
_ => (x, z, y),
|
||||
};
|
||||
masks[face * 16 + plane as usize][(u + 16 * v) as usize] = Some(style);
|
||||
}
|
||||
} else {
|
||||
for (_, model) in selected {
|
||||
for face in &model.faces {
|
||||
if face.quad.cull.is_some_and(|d| !visible[d as usize]) {
|
||||
mesh.culled_faces += 1;
|
||||
continue;
|
||||
}
|
||||
mesh.visible_faces += 1;
|
||||
mesh.models.push(models::instance(face, pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mesh_chunk(&cells, cx, cz, &mut quads);
|
||||
for (index, mask) in masks.iter_mut().enumerate() {
|
||||
merge(mask, index / 16, index % 16, cx, cz, &mut mesh.cubes);
|
||||
}
|
||||
}
|
||||
Ok(quads)
|
||||
Ok(mesh)
|
||||
}
|
||||
fn merge(
|
||||
mask: &mut [Option<CubeStyle>; 256],
|
||||
face: usize,
|
||||
plane: usize,
|
||||
cx: i32,
|
||||
cz: i32,
|
||||
quads: &mut Vec<Quad>,
|
||||
) {
|
||||
for v in 0..16 {
|
||||
let mut u = 0;
|
||||
while u < 16 {
|
||||
let Some(style) = mask[u + v * 16] else {
|
||||
u += 1;
|
||||
continue;
|
||||
};
|
||||
let mut width = 1;
|
||||
while u + width < 16 && mask[u + width + v * 16] == Some(style) {
|
||||
width += 1;
|
||||
}
|
||||
let mut height = 1;
|
||||
while v + height < 16
|
||||
&& (u..u + width).all(|x| mask[x + (v + height) * 16] == Some(style))
|
||||
{
|
||||
height += 1;
|
||||
}
|
||||
for y in v..v + height {
|
||||
for x in u..u + width {
|
||||
mask[x + y * 16] = None;
|
||||
}
|
||||
}
|
||||
let p = position(face, plane + usize::from(face % 2 == 1), u, v);
|
||||
let [a, b, c, d, e, f] = style.uv.map(f32::from);
|
||||
quads.push(Quad {
|
||||
origin: [
|
||||
(cx * 16 + p[0] as i32) as f32,
|
||||
p[1] as f32,
|
||||
(cz * 16 + p[2] as i32) as f32,
|
||||
],
|
||||
extent: [width as f32, height as f32],
|
||||
face: face as u32,
|
||||
layer: style.layer,
|
||||
uv_origin: [a, b],
|
||||
uv_u: [c, d],
|
||||
uv_v: [e, f],
|
||||
shade: f32::from_bits(style.shade_bits),
|
||||
});
|
||||
u += width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
fn index(x: usize, y: usize, z: usize) -> usize {
|
||||
x + 18 * (z + 18 * y)
|
||||
}
|
||||
#[cfg(test)]
|
||||
fn mesh_chunk(cells: &[i32; 18 * 18 * 18], cx: i32, cz: i32, quads: &mut Vec<Quad>) {
|
||||
for face in 0..6 {
|
||||
for plane in 0..16 {
|
||||
let mut mask = [-1_i32; 256];
|
||||
let mut mask = [None; 256];
|
||||
for v in 0..16 {
|
||||
for u in 0..16 {
|
||||
let p = position(face, plane + 1, u + 1, v + 1);
|
||||
let layer = cells[index(p[0], p[1], p[2])];
|
||||
let mut adjacent = p;
|
||||
let axis = match face {
|
||||
0 | 1 => 1,
|
||||
@@ -57,52 +177,20 @@ fn mesh_chunk(cells: &[i32; 18 * 18 * 18], cx: i32, cz: i32, quads: &mut Vec<Qua
|
||||
} else {
|
||||
adjacent[axis] += 1;
|
||||
}
|
||||
let layer = cells[index(p[0], p[1], p[2])];
|
||||
if layer >= 0 && cells[index(adjacent[0], adjacent[1], adjacent[2])] < 0 {
|
||||
mask[u + v * 16] = layer;
|
||||
mask[u + 16 * v] = Some(CubeStyle {
|
||||
layer: layer as u32,
|
||||
uv: [0, 1, 1, 0, 0, -1],
|
||||
shade_bits: 1f32.to_bits(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
for v in 0..16 {
|
||||
let mut u = 0;
|
||||
while u < 16 {
|
||||
let layer = mask[u + v * 16];
|
||||
if layer < 0 {
|
||||
u += 1;
|
||||
continue;
|
||||
}
|
||||
let mut width = 1;
|
||||
while u + width < 16 && mask[u + width + v * 16] == layer {
|
||||
width += 1;
|
||||
}
|
||||
let mut height = 1;
|
||||
while v + height < 16
|
||||
&& (u..u + width).all(|x| mask[x + (v + height) * 16] == layer)
|
||||
{
|
||||
height += 1;
|
||||
}
|
||||
for y in v..v + height {
|
||||
for x in u..u + width {
|
||||
mask[x + y * 16] = -1;
|
||||
}
|
||||
}
|
||||
let p = position(face, plane + usize::from(face % 2 == 1), u, v);
|
||||
quads.push(Quad {
|
||||
origin: [
|
||||
(cx * 16 + p[0] as i32) as f32,
|
||||
p[1] as f32,
|
||||
(cz * 16 + p[2] as i32) as f32,
|
||||
],
|
||||
extent: [width as f32, height as f32],
|
||||
face: face as u32,
|
||||
layer: layer as u32,
|
||||
});
|
||||
u += width;
|
||||
}
|
||||
}
|
||||
merge(&mut mask, face, plane, cx, cz, quads);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -178,6 +266,63 @@ mod tests {
|
||||
quads
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn merging_preserves_rotation_mirroring_shade_and_texture() {
|
||||
let bases = [
|
||||
[0, 0, 1, 0, 0, 1],
|
||||
[1, 0, 0, 1, -1, 0],
|
||||
[1, 1, -1, 0, 0, -1],
|
||||
[0, 1, 0, -1, 1, 0],
|
||||
[1, 0, -1, 0, 0, 1],
|
||||
[0, 1, 1, 0, 0, -1],
|
||||
[0, 0, 0, 1, 1, 0],
|
||||
[1, 1, 0, -1, -1, 0],
|
||||
];
|
||||
let original: [Option<CubeStyle>; 256] = std::array::from_fn(|i| {
|
||||
(i % 17 != 0).then_some(CubeStyle {
|
||||
layer: (i / 64) as u32,
|
||||
uv: bases[(i / 4) % 8],
|
||||
shade_bits: if i % 5 == 0 { 0.5f32 } else { 1f32 }.to_bits(),
|
||||
})
|
||||
});
|
||||
for face in 0..6 {
|
||||
let mut mask = original;
|
||||
let mut quads = Vec::new();
|
||||
merge(&mut mask, face, 4, -2, 3, &mut quads);
|
||||
let mut covered = [false; 256];
|
||||
for q in quads {
|
||||
let p = [q.origin[0] + 32.0, q.origin[1], q.origin[2] - 48.0];
|
||||
let (u0, v0) = match face {
|
||||
0 | 1 => (p[0] as usize, p[2] as usize),
|
||||
2 | 3 => (p[0] as usize, p[1] as usize),
|
||||
_ => (p[2] as usize, p[1] as usize),
|
||||
};
|
||||
for dv in 0..q.extent[1] as usize {
|
||||
for du in 0..q.extent[0] as usize {
|
||||
let index = u0 + du + 16 * (v0 + dv);
|
||||
assert!(!covered[index]);
|
||||
covered[index] = true;
|
||||
let style = original[index].unwrap();
|
||||
assert_eq!(q.layer, style.layer);
|
||||
assert_eq!(q.shade.to_bits(), style.shade_bits);
|
||||
let [a, b, c, d, e, f] = style.uv.map(f32::from);
|
||||
let local = [a + c * 0.25 + e * 0.75, b + d * 0.25 + f * 0.75];
|
||||
let merged: [f32; 2] = std::array::from_fn(|axis| {
|
||||
q.uv_origin[axis]
|
||||
+ q.uv_u[axis] * (du as f32 + 0.25)
|
||||
+ q.uv_v[axis] * (dv as f32 + 0.75)
|
||||
});
|
||||
assert_eq!(
|
||||
local.map(|v| v.rem_euclid(1.0)),
|
||||
merged.map(|v| v.rem_euclid(1.0))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
assert_eq!(covered, original.map(|v| v.is_some()));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn empty_solid_and_neighbor_seams() {
|
||||
let mut cells = [-1; 18 * 18 * 18];
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
//! A blockstate-driven inspection gallery, separate from gameplay simulation.
|
||||
mod catalog;
|
||||
mod cube;
|
||||
use crate::{Result, sprites::Sprites};
|
||||
use catalog::{StateModels, descriptor};
|
||||
use horizon_assets::model::Direction;
|
||||
pub use catalog::StateModels;
|
||||
use catalog::descriptor;
|
||||
pub use cube::CubeStyle;
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::registry::BlockRegistry;
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
use serde_json::{Value, json};
|
||||
use std::path::Path;
|
||||
|
||||
@@ -43,13 +45,20 @@ pub struct ModelInstance {
|
||||
pub layer: u32,
|
||||
pub shade: f32,
|
||||
}
|
||||
pub struct Gallery {
|
||||
pub quads: Vec<ModelInstance>,
|
||||
pub struct PreparedModels {
|
||||
pub catalog: StateModels,
|
||||
pub placements: Vec<(BlockPos, BlockStateId)>,
|
||||
pub states: Vec<Value>,
|
||||
}
|
||||
pub fn gallery(root: &Path, registry: &BlockRegistry, sprites: &mut Sprites) -> Result<Gallery> {
|
||||
let models = StateModels::load(root, registry, &GALLERY.map(|(name, _)| name), sprites)?;
|
||||
let mut instances = Vec::new();
|
||||
pub fn prepare(
|
||||
root: &Path,
|
||||
registry: &BlockRegistry,
|
||||
sprites: &mut Sprites,
|
||||
) -> Result<PreparedModels> {
|
||||
let mut blocks = GALLERY.map(|(name, _)| name).to_vec();
|
||||
blocks.extend(crate::assets::MATERIALS);
|
||||
let catalog = StateModels::load(root, registry, &blocks, sprites)?;
|
||||
let mut placements = Vec::new();
|
||||
let mut states = Vec::new();
|
||||
for (index, (name, properties)) in GALLERY.iter().enumerate() {
|
||||
let state = registry.resolve(&descriptor(name, properties))?;
|
||||
@@ -57,33 +66,68 @@ pub fn gallery(root: &Path, registry: &BlockRegistry, sprites: &mut Sprites) ->
|
||||
.state(state)
|
||||
.ok_or("missing gallery registry state")?;
|
||||
let position = BlockPos::new((index % 4) as i32 * 4 - 7, 4, (index / 4) as i32 * 4 + 14);
|
||||
let origin = [position.x as f32, position.y as f32, position.z as f32];
|
||||
let selected = models.collect(state, position)?;
|
||||
let selected = catalog.collect(state, position)?;
|
||||
states.push(json!({"block":actual.name,"properties":actual.properties,"state_id":state.0,
|
||||
"position":[position.x,position.y,position.z],
|
||||
"models":selected.iter().map(|(v,_)| json!({"model":v.model,"rotations":v.rotations,"uv_lock":v.uv_lock})).collect::<Vec<_>>()}));
|
||||
for (_, faces) in selected {
|
||||
for face in faces {
|
||||
let quad = &face.quad;
|
||||
let shade = match quad.shade_direction_override.unwrap_or(quad.facing) {
|
||||
Direction::Down => 0.5,
|
||||
Direction::Up => 1.0,
|
||||
Direction::North | Direction::South => 0.8,
|
||||
Direction::West | Direction::East => 0.6,
|
||||
};
|
||||
instances.push(ModelInstance {
|
||||
positions: quad
|
||||
.positions
|
||||
.map(|v| std::array::from_fn(|i| v[i] + origin[i])),
|
||||
uv: quad.uv,
|
||||
layer: face.layer,
|
||||
shade,
|
||||
});
|
||||
}
|
||||
}
|
||||
placements.push((position, state));
|
||||
}
|
||||
Ok(Gallery {
|
||||
quads: instances,
|
||||
Ok(PreparedModels {
|
||||
catalog,
|
||||
placements,
|
||||
states,
|
||||
})
|
||||
}
|
||||
pub fn instance(face: &catalog::BakedFace, position: BlockPos) -> ModelInstance {
|
||||
let origin = [position.x as f32, position.y as f32, position.z as f32];
|
||||
ModelInstance {
|
||||
positions: face
|
||||
.quad
|
||||
.positions
|
||||
.map(|v| std::array::from_fn(|i| v[i] + origin[i])),
|
||||
uv: face.quad.uv,
|
||||
layer: face.layer,
|
||||
shade: cube::shade(face),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load_visibility(
|
||||
root: &Path,
|
||||
registry: &BlockRegistry,
|
||||
) -> Result<horizon_world::block_render::FaceVisibility> {
|
||||
use horizon_world::{
|
||||
block_render::{FaceVisibility, RenderDefinition, SkipRendering},
|
||||
collision::CachedCollisionRegistry,
|
||||
nbt::{self, Limits},
|
||||
};
|
||||
use std::{collections::BTreeMap, fs};
|
||||
let data = nbt::read_named(&fs::read(root.join("occlusion.nbt"))?, Limits::default())?
|
||||
.0
|
||||
.tag;
|
||||
let occlusion = CachedCollisionRegistry::from_nbt(&data, registry)?;
|
||||
let raw: BTreeMap<String, Value> =
|
||||
serde_json::from_reader(fs::File::open(root.join("render-definitions.json"))?)?;
|
||||
let definitions = raw
|
||||
.into_iter()
|
||||
.map(|(name, v)| {
|
||||
let skip = match v["rule"].as_str().ok_or("missing render rule")? {
|
||||
"never" => SkipRendering::Never,
|
||||
"same_block" => SkipRendering::SameBlock,
|
||||
"bars" => SkipRendering::Bars,
|
||||
"leaves" => SkipRendering::Leaves,
|
||||
"liquid" => SkipRendering::Liquid,
|
||||
"mangrove_roots" => SkipRendering::MangroveRoots,
|
||||
_ => return Err("unrecognized render rule"),
|
||||
};
|
||||
Ok((
|
||||
name,
|
||||
RenderDefinition {
|
||||
skip,
|
||||
can_occlude: v["can_occlude"].as_bool().ok_or("missing occlusion flag")?,
|
||||
bars_tag: v["bars_tag"].as_bool().ok_or("missing bars tag")?,
|
||||
},
|
||||
))
|
||||
})
|
||||
.collect::<std::result::Result<_, &str>>()?;
|
||||
Ok(FaceVisibility::new(&occlusion, &definitions)?)
|
||||
}
|
||||
|
||||
@@ -30,12 +30,17 @@ use std::{
|
||||
pub struct BakedFace {
|
||||
pub quad: ModelQuad,
|
||||
pub layer: u32,
|
||||
pub opaque: bool,
|
||||
}
|
||||
pub struct BakedModel {
|
||||
pub faces: Vec<BakedFace>,
|
||||
pub cube: Option<[super::cube::CubeStyle; 6]>,
|
||||
}
|
||||
type VariantKey = (String, [u8; 3], bool);
|
||||
pub struct StateModels {
|
||||
choices: Vec<CompiledChoices>,
|
||||
states: BTreeMap<BlockStateId, (usize, SelectedModels)>,
|
||||
baked: BTreeMap<VariantKey, Vec<BakedFace>>,
|
||||
baked: BTreeMap<VariantKey, BakedModel>,
|
||||
}
|
||||
fn key(variant: &Variant) -> VariantKey {
|
||||
(variant.model.clone(), variant.rotations, variant.uv_lock)
|
||||
@@ -159,14 +164,26 @@ impl StateModels {
|
||||
let mut baked = BTreeMap::new();
|
||||
for (name, turns, lock) in variants {
|
||||
let model = library.resolve(&name)?;
|
||||
let faces = bake_model_transformed(&model, BlockModelTransform::new(turns, lock))?.into_iter().map(|quad| {
|
||||
if quad.material.force_translucent || quad.tint_index != -1 {
|
||||
return Err("inspection gallery requires untinted opaque or binary-cutout materials".into());
|
||||
}
|
||||
let layer = sprites.insert(root, &quad.material.sprite)?;
|
||||
Ok(BakedFace { quad, layer })
|
||||
}).collect::<Result<_>>()?;
|
||||
baked.insert((name, turns, lock), faces);
|
||||
let faces: Vec<BakedFace> =
|
||||
bake_model_transformed(&model, BlockModelTransform::new(turns, lock))?
|
||||
.into_iter()
|
||||
.map(|quad| {
|
||||
if quad.material.force_translucent || quad.tint_index != -1 {
|
||||
return Err(
|
||||
"inspection gallery requires untinted opaque or binary-cutout materials"
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
let layer = sprites.insert(root, &quad.material.sprite)?;
|
||||
Ok(BakedFace {
|
||||
quad,
|
||||
layer,
|
||||
opaque: sprites.opaque[layer as usize],
|
||||
})
|
||||
})
|
||||
.collect::<Result<_>>()?;
|
||||
let cube = super::cube::cube_styles(&faces);
|
||||
baked.insert((name, turns, lock), BakedModel { faces, cube });
|
||||
}
|
||||
Ok(Self {
|
||||
choices,
|
||||
@@ -178,7 +195,7 @@ impl StateModels {
|
||||
&self,
|
||||
state: BlockStateId,
|
||||
position: BlockPos,
|
||||
) -> Result<Vec<(&Variant, &[BakedFace])>> {
|
||||
) -> Result<Vec<(&Variant, &BakedModel)>> {
|
||||
let (choice, selected) = self
|
||||
.states
|
||||
.get(&state)
|
||||
@@ -190,15 +207,7 @@ impl StateModels {
|
||||
self.choices[*choice].collect(selected, &mut random, &mut variants)?;
|
||||
variants
|
||||
.into_iter()
|
||||
.map(|v| {
|
||||
Ok((
|
||||
v,
|
||||
self.baked
|
||||
.get(&key(v))
|
||||
.ok_or("unbaked block model")?
|
||||
.as_slice(),
|
||||
))
|
||||
})
|
||||
.map(|v| Ok((v, self.baked.get(&key(v)).ok_or("unbaked block model")?)))
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
//! Exact unit-cube faces eligible for repeated-texture greedy rectangles.
|
||||
use super::catalog::BakedFace;
|
||||
use horizon_assets::model::Direction;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct CubeStyle {
|
||||
pub layer: u32,
|
||||
/// UV at spatial (u,v)=(0,0), then the two signed unit-axis derivatives.
|
||||
pub uv: [i8; 6],
|
||||
pub shade_bits: u32,
|
||||
}
|
||||
pub fn shade(face: &BakedFace) -> f32 {
|
||||
match face
|
||||
.quad
|
||||
.shade_direction_override
|
||||
.unwrap_or(face.quad.facing)
|
||||
{
|
||||
Direction::Down => 0.5,
|
||||
Direction::Up => 1.0,
|
||||
Direction::North | Direction::South => 0.8,
|
||||
Direction::West | Direction::East => 0.6,
|
||||
}
|
||||
}
|
||||
pub fn cube_styles(faces: &[BakedFace]) -> Option<[CubeStyle; 6]> {
|
||||
if faces.len() != 6 {
|
||||
return None;
|
||||
}
|
||||
let mut styles = [None; 6];
|
||||
for face in faces {
|
||||
if !face.opaque || face.quad.light_emission != 0 {
|
||||
return None;
|
||||
}
|
||||
let q = &face.quad;
|
||||
let direction = q.cull?;
|
||||
if q.facing != direction || styles[direction as usize].is_some() {
|
||||
return None;
|
||||
}
|
||||
let (axis, u, v) = match direction {
|
||||
Direction::Down | Direction::Up => (1, 0, 2),
|
||||
Direction::North | Direction::South => (2, 0, 1),
|
||||
Direction::West | Direction::East => (0, 2, 1),
|
||||
};
|
||||
let plane = if (direction as usize).is_multiple_of(2) {
|
||||
0.0
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
let mut uv = [None; 4];
|
||||
for (p, texture) in q.positions.iter().zip(q.uv) {
|
||||
if p[axis] != plane
|
||||
|| ![p[u], p[v], texture[0], texture[1]]
|
||||
.iter()
|
||||
.all(|&x| x == 0.0 || x == 1.0)
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let index = p[u] as usize + 2 * p[v] as usize;
|
||||
if uv[index].replace(texture.map(|x| x as i8)).is_some() {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
let [a, b, c, d] = uv.map(|v| v.unwrap());
|
||||
let du = [b[0] - a[0], b[1] - a[1]];
|
||||
let dv = [c[0] - a[0], c[1] - a[1]];
|
||||
if d != [a[0] + du[0] + dv[0], a[1] + du[1] + dv[1]]
|
||||
|| (du[0] * dv[1] - du[1] * dv[0]).abs() != 1
|
||||
{
|
||||
return None;
|
||||
}
|
||||
styles[direction as usize] = Some(CubeStyle {
|
||||
layer: face.layer,
|
||||
uv: [a[0], a[1], du[0], du[1], dv[0], dv[1]],
|
||||
shade_bits: shade(face).to_bits(),
|
||||
});
|
||||
}
|
||||
Some(styles.map(|v| v.unwrap()))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_assets::{
|
||||
bake::{BlockModelTransform, bake_model_transformed},
|
||||
model::CuboidModel,
|
||||
resolve::ModelLibrary,
|
||||
};
|
||||
use serde_json::json;
|
||||
#[test]
|
||||
fn projected_cube_uvs_match_baked_quarter_turns() {
|
||||
let faces: serde_json::Map<String, serde_json::Value> = Direction::ALL
|
||||
.into_iter()
|
||||
.map(|d| {
|
||||
(
|
||||
d.name().to_owned(),
|
||||
json!({"texture":"#all","cullface":d.name()}),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let model = CuboidModel::from_json(&json!({"textures":{"all":"horizon:probe"},"elements":[{"from":[0,0,0],"to":[16,16,16],"faces":faces}]}).to_string()).unwrap();
|
||||
let library = ModelLibrary::new([("horizon:cube".to_owned(), model)].into()).unwrap();
|
||||
let model = library.resolve("horizon:cube").unwrap();
|
||||
let mut eligible = 0;
|
||||
for x in 0..4 {
|
||||
for y in 0..4 {
|
||||
for z in 0..4 {
|
||||
for lock in [false, true] {
|
||||
let faces: Vec<_> = bake_model_transformed(
|
||||
&model,
|
||||
BlockModelTransform::new([x, y, z], lock),
|
||||
)
|
||||
.unwrap()
|
||||
.into_iter()
|
||||
.map(|quad| BakedFace {
|
||||
quad,
|
||||
layer: 7,
|
||||
opaque: true,
|
||||
})
|
||||
.collect();
|
||||
let Some(styles) = cube_styles(&faces) else {
|
||||
assert!(lock);
|
||||
continue;
|
||||
};
|
||||
eligible += 1;
|
||||
for face in &faces {
|
||||
let direction = face.quad.cull.unwrap();
|
||||
let (u, v) = match direction {
|
||||
Direction::Down | Direction::Up => (0, 2),
|
||||
Direction::North | Direction::South => (0, 1),
|
||||
_ => (2, 1),
|
||||
};
|
||||
let style = styles[direction as usize];
|
||||
let [a, b, c, d, e, f] = style.uv.map(f32::from);
|
||||
for (p, uv) in face.quad.positions.iter().zip(face.quad.uv) {
|
||||
assert_eq!([a + c * p[u] + e * p[v], b + d * p[u] + f * p[v]], uv);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
assert!(eligible >= 64);
|
||||
let mut faces: Vec<_> =
|
||||
bake_model_transformed(&model, BlockModelTransform::new([0; 3], false))
|
||||
.unwrap()
|
||||
.into_iter()
|
||||
.map(|quad| BakedFace {
|
||||
quad,
|
||||
layer: 0,
|
||||
opaque: true,
|
||||
})
|
||||
.collect();
|
||||
faces[0].opaque = false;
|
||||
assert!(cube_styles(&faces).is_none());
|
||||
faces[0].opaque = true;
|
||||
faces[0].quad.positions[0][0] = 0.25;
|
||||
assert!(cube_styles(&faces).is_none());
|
||||
}
|
||||
}
|
||||
@@ -39,6 +39,7 @@ impl Renderer {
|
||||
window: Arc<Window>,
|
||||
assets: &Assets,
|
||||
quads: &[Quad],
|
||||
model_faces: &[ModelInstance],
|
||||
fog_distance: f32,
|
||||
) -> Result<Self> {
|
||||
let instance =
|
||||
@@ -153,7 +154,7 @@ impl Renderer {
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
let attributes = wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Uint32,3=>Uint32];
|
||||
let attributes = wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Uint32,3=>Uint32,4=>Float32x2,5=>Float32x2,6=>Float32x2,7=>Float32];
|
||||
let pipeline = create_pipeline(
|
||||
"Horizon opaque cubes",
|
||||
"vs_main",
|
||||
@@ -236,10 +237,10 @@ impl Renderer {
|
||||
contents: bytemuck::cast_slice(quads),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let model_quad_count = u32::try_from(assets.model_quads.len())?;
|
||||
let model_quad_count = u32::try_from(model_faces.len())?;
|
||||
let model_quads = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Baked vanilla model faces"),
|
||||
contents: bytemuck::cast_slice(&assets.model_quads),
|
||||
contents: bytemuck::cast_slice(model_faces),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let depth = Self::depth(&device, &config);
|
||||
|
||||
@@ -30,6 +30,7 @@ pub struct Sprites {
|
||||
pub pixels: Vec<u8>,
|
||||
pub layers: BTreeMap<String, u32>,
|
||||
pub animations: Vec<SpriteAnimation>,
|
||||
pub opaque: Vec<bool>,
|
||||
}
|
||||
impl Sprites {
|
||||
pub fn insert(&mut self, root: &Path, name: &str) -> Result<u32> {
|
||||
@@ -130,6 +131,8 @@ impl Sprites {
|
||||
clip: Arc::new(clip),
|
||||
});
|
||||
}
|
||||
self.opaque
|
||||
.push(pixels.as_chunks::<4>().0.iter().all(|p| p[3] == 255));
|
||||
self.layers.insert(name.to_owned(), layer);
|
||||
self.size = width;
|
||||
self.pixels.extend_from_slice(&frames[initial]);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//! A controlled opaque-cube scene for exercising the native renderer. This is
|
||||
//! A controlled blockstate scene for exercising the native renderer. This is
|
||||
//! not the vanilla world generator or an authoritative gameplay simulation.
|
||||
use crate::{
|
||||
Result,
|
||||
@@ -10,7 +10,6 @@ use std::collections::BTreeMap;
|
||||
|
||||
pub struct TestWorld<'a> {
|
||||
pub chunks: BTreeMap<(i32, i32), TerrainChunk<'a, Properties>>,
|
||||
assets: &'a Assets,
|
||||
air: BlockStateId,
|
||||
}
|
||||
impl<'a> TestWorld<'a> {
|
||||
@@ -21,7 +20,6 @@ impl<'a> TestWorld<'a> {
|
||||
.ok_or("missing air state")?;
|
||||
let mut world = Self {
|
||||
chunks: BTreeMap::new(),
|
||||
assets,
|
||||
air,
|
||||
};
|
||||
for cz in -radius..=radius {
|
||||
@@ -73,6 +71,9 @@ impl<'a> TestWorld<'a> {
|
||||
}
|
||||
}
|
||||
}
|
||||
for (position, state) in &assets.model_placements {
|
||||
world.set(position.x, position.y, position.z, *state)?;
|
||||
}
|
||||
Ok(world)
|
||||
}
|
||||
fn set(&mut self, x: i32, y: i32, z: i32, state: BlockStateId) -> Result<()> {
|
||||
@@ -82,15 +83,12 @@ impl<'a> TestWorld<'a> {
|
||||
.set_block_worldgen(x, y, z, state)?;
|
||||
Ok(())
|
||||
}
|
||||
pub fn layer(&self, x: i32, y: i32, z: i32) -> Result<i32> {
|
||||
let state = self
|
||||
.chunks
|
||||
pub fn block(&self, x: i32, y: i32, z: i32) -> BlockStateId {
|
||||
self.chunks
|
||||
.get(&(x >> 4, z >> 4))
|
||||
.map_or(self.air, |chunk| chunk.block(x, y, z));
|
||||
let layer = self.assets.layers[state.0 as usize];
|
||||
if layer == -2 {
|
||||
return Err("test scene contains an unsupported non-cube material".into());
|
||||
}
|
||||
Ok(layer)
|
||||
.map_or(self.air, |chunk| chunk.block(x, y, z))
|
||||
}
|
||||
pub fn is_air(&self, state: BlockStateId) -> bool {
|
||||
state == self.air
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,9 @@ struct VertexOut {
|
||||
}
|
||||
@vertex fn vs_main(@builtin(vertex_index) vertex: u32,
|
||||
@location(0) origin: vec3<f32>, @location(1) extent: vec2<f32>,
|
||||
@location(2) face: u32, @location(3) layer: u32) -> VertexOut {
|
||||
@location(2) face: u32, @location(3) layer: u32,
|
||||
@location(4) uv_origin: vec2<f32>, @location(5) uv_u: vec2<f32>,
|
||||
@location(6) uv_v: vec2<f32>, @location(7) shade: f32) -> VertexOut {
|
||||
let corners = array<vec2<f32>,4>(vec2(0.0,0.0),vec2(1.0,0.0),vec2(1.0,1.0),vec2(0.0,1.0));
|
||||
let normal_order = array<u32,6>(0u,1u,2u,0u,2u,3u);
|
||||
let reversed_order = array<u32,6>(0u,2u,1u,0u,3u,2u);
|
||||
@@ -28,9 +30,9 @@ struct VertexOut {
|
||||
else { position+=vec3(0.0,offset.y,offset.x); }
|
||||
var output: VertexOut;
|
||||
output.clip=camera.view_projection*vec4(position,1.0);
|
||||
output.uv=vec2(offset.x,extent.y-offset.y);
|
||||
output.uv=uv_origin+uv_u*offset.x+uv_v*offset.y;
|
||||
output.layer=layer;
|
||||
output.shade=select(select(0.8,0.6,face>=4u),select(0.5,1.0,face==1u),face<2u);
|
||||
output.shade=shade;
|
||||
output.world_position=position;
|
||||
return output;
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
`horizon-world::block_render::FaceVisibility` decides whether to emit a model
|
||||
quad with a culling direction beside a neighboring block. It prepares immutable
|
||||
face geometry from the pinned raw occlusion shapes, shares faces across states,
|
||||
and caches shape-pair subtraction with bounded memory. It is ready for chunk
|
||||
meshing; it does not yet replace the development scene's cube-only culling.
|
||||
and caches shape-pair subtraction with bounded memory. The development client
|
||||
now uses it for resident chunk model meshing, including cross-chunk neighbors.
|
||||
|
||||
The decision preserves the native order: a canonical full neighbor face hides
|
||||
the quad, block-specific suppression can hide it, canonical empty faces bypass
|
||||
|
||||
+34
-17
@@ -1,28 +1,33 @@
|
||||
# Horizon native development client
|
||||
|
||||
`horizon-client` opens a native Rust window and renders a controlled block scene
|
||||
stored in Horizon's resident chunks, alongside sixteen blockstate-driven model placements. It
|
||||
loads the block registry, models and sprites from pinned Java Edition 26.3
|
||||
resources. A padded chunk mesh
|
||||
culls hidden faces across chunk boundaries and merges adjacent matching faces;
|
||||
the GPU draws the rectangles as instances. A separate instanced draw renders
|
||||
baked cuboid faces without expanding them into cube approximations. The camera
|
||||
is a free inspection tool.
|
||||
stored in Horizon's resident chunks. Every occupied cell selects models from its
|
||||
registry state, including the terrain and sixteen featured placements. It loads
|
||||
block definitions, cuboid models, sprites and occlusion grids from pinned Java
|
||||
Edition 26.3 resources. Model selection uses the default block position seed;
|
||||
neighbor visibility uses the validated Rust face rules across chunk boundaries.
|
||||
The camera remains a free inspection tool.
|
||||
|
||||
Eligible opaque unit-cube faces use greedy rectangles only when texture layer,
|
||||
UV rotation/mirroring and shading match. Each rectangle retains its signed UV
|
||||
basis, so weighted texture variation survives merging. Other baked geometry and
|
||||
binary-alpha cutouts use the separate model-face instance pipeline. Geometry
|
||||
with nonintegral UV-lock rounding also stays on that path.
|
||||
|
||||
This checkpoint has no player simulation, vanilla world generation, block
|
||||
interaction, inventory, sound, networking or world save/load. It does not meet
|
||||
the [playable-build acceptance criteria](rust-parity.md#completion-criteria-and-playable-builds).
|
||||
The model gallery now uses blockstate dispatch, weighted variants, multipart
|
||||
conditions and transformed baking. Chunk-wide model rendering, fractional
|
||||
transparency, tinting, lighting, resource packs, chunk streaming and full visual
|
||||
parity remain unfinished.
|
||||
The controlled chunk scene now uses blockstate dispatch, weighted variants,
|
||||
multipart conditions and transformed baking. Full block-catalog material support,
|
||||
fractional transparency, tinting, lighting, resource packs, chunk streaming and
|
||||
full visual parity remain unfinished.
|
||||
|
||||
The resource gallery sits beside the pyramid and includes oak stairs, a slab,
|
||||
an anvil, a torch, a lantern, connected fences and iron bars, a cobweb, a wall
|
||||
grindstone, a ladder, a sideways amethyst cluster and four weighted stone
|
||||
placements. Registry state properties select the models: the stairs are an
|
||||
upside-down inner corner, the slab is a top slab and the fence gate is open.
|
||||
These remain static inspection placements without simulation callbacks. Binary-alpha cutouts are rendered;
|
||||
These are resident chunk states; simulation callbacks remain unfinished. Binary-alpha cutouts are rendered;
|
||||
the lantern's three frames advance every eight inspection ticks at 20 ticks/s.
|
||||
The animation metadata codec and frame selection now use the shared
|
||||
`horizon-assets` implementation checked against the pinned client. GPU
|
||||
@@ -170,8 +175,8 @@ selector and predicate cases: 3,802 definitions and 687,466 state results match,
|
||||
with 220 expected binding errors. It checks the native replacement-before-abort
|
||||
behavior for overlapping variants, eager multipart validation even when variants
|
||||
cover every state, integer-property aliases, nested conditions and empty part
|
||||
selections. The development gallery now uses this binder; general chunk model
|
||||
rendering remains unfinished.
|
||||
selections. The controlled chunk renderer now uses this binder for its model
|
||||
catalog.
|
||||
|
||||
The Java integer-property parser is shared by `horizon-core`, client binding and
|
||||
world-state decoding. Its [codec regression](../benchmarks/rust-blockstate-model-binding-2026-10-06/shared-integer-codec.json)
|
||||
@@ -231,8 +236,8 @@ python3 tools/test_native_client.py --vscreen
|
||||
The mesh tests compare expanded rectangles against independently enumerated
|
||||
exposed voxel faces, including solid neighbors, cavities, material boundaries,
|
||||
negative chunk origins and random surroundings. The startup runner launches a
|
||||
nine-chunk scene, requires 30 presented frames and a clean exit, verifies 209
|
||||
baked gallery faces across 18 sprite layers, and writes GPU,
|
||||
nine-chunk scene, requires 30 presented frames and a clean exit, verifies 3,169
|
||||
greedy cube rectangles and 179 other model faces across 18 sprite layers, and writes GPU,
|
||||
platform, binary and source information to ignored
|
||||
`.local/horizon-client/startup-smoke.json`. It has an external timeout as well as
|
||||
the application's frame deadline. These checks do not establish gameplay or
|
||||
@@ -265,4 +270,16 @@ IDs, properties, positions and models are recorded in the startup report.
|
||||
|
||||
[Neighbor-face visibility](face-visibility.md) now has native client/server
|
||||
coverage across all registered states and suppression-rule families. Integrating
|
||||
that result with resident chunk model meshing is the next rendering step.
|
||||
that result with resident chunk model meshing is now covered by the scene check
|
||||
below.
|
||||
|
||||
The [resident-model report](../benchmarks/rust-native-chunk-models-2026-10-06/startup-smoke.json)
|
||||
checks all 10,919 occupied cells in the bounded startup scene against a separately
|
||||
constructed native scene. Actual Java state-model selection, parent geometry,
|
||||
rotated culling directions and `Block.shouldRenderFace` produce the same 5,991
|
||||
visible and 59,636 culled model faces. The sixteen featured model selections also
|
||||
retain their direct native comparison. Expanded greedy-rectangle tests cover
|
||||
rotated and mirrored UV bases, texture and shade boundaries, negative origins,
|
||||
neighbor seams and cavities; cube projection tests cover all XYZ quarter turns.
|
||||
These checks cover CPU mesh behavior and GPU startup, not native shader pixels
|
||||
or a hardware performance comparison.
|
||||
|
||||
+8
-5
@@ -3,8 +3,8 @@
|
||||
The behavior target is the repository's pinned **Minecraft Java Edition 26.3**.
|
||||
One-to-one vanilla gameplay parity is the acceptance criterion. It has **not**
|
||||
been reached. Horizon now has a [native development client](native-client.md)
|
||||
that renders a controlled block scene and sixteen blockstate-driven model placements with a
|
||||
free camera. It does not run a
|
||||
that renders a controlled resident-chunk scene with blockstate-selected models
|
||||
and a free camera. It does not run a
|
||||
complete game server or gameplay simulation.
|
||||
The Rust workspace implements core arithmetic/random streams, world data and
|
||||
resident sections, scheduled tick ordering, geometry, contained fluid states,
|
||||
@@ -24,11 +24,14 @@ binding now also matches native selection across registered and special
|
||||
item-frame states. Weighted selection and multipart random draw consumption
|
||||
also match native traces. Transformed baking now checks every bundled
|
||||
model/rotation/UV-lock tuple and all XYZ quarter-turn combinations against native
|
||||
geometry by exact float bits. The native renderer now draws an
|
||||
inspection gallery from registry-bound, selected and transformed models, including binary
|
||||
geometry by exact float bits. The native renderer now draws its controlled
|
||||
resident chunks from registry-bound, selected and transformed models, including binary
|
||||
cutouts, multipart connections, weighted stone variants and stepped lantern
|
||||
animation. All 16 scene selections match native model collection. These are not
|
||||
yet gameplay blocks; general chunk model rendering remains unfinished.
|
||||
yet simulated gameplay blocks. Resident chunk meshing now preserves weighted
|
||||
variants and UV orientation when greedily merging matching cube faces, and uses
|
||||
native-checked neighbor visibility. Full block-catalog material support, lighting
|
||||
and chunk streaming remain unfinished.
|
||||
[Neighbor face visibility](face-visibility.md) now matches both reference JARs
|
||||
across 1,441,816 state pairs, including all pinned suppression-rule families.
|
||||
Animation metadata, frame sequences and tick-state selection now have native
|
||||
|
||||
+65
-5
@@ -8,12 +8,13 @@ import java.util.*;
|
||||
import net.minecraft.client.renderer.block.dispatch.*;
|
||||
import net.minecraft.client.resources.model.*;
|
||||
import net.minecraft.client.resources.model.geometry.*;
|
||||
import net.minecraft.client.resources.model.cuboid.*;
|
||||
import net.minecraft.client.resources.model.sprite.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.util.StrictJsonParser;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.Property;
|
||||
import net.minecraft.world.level.levelgen.LegacyRandomSource;
|
||||
@@ -33,8 +34,9 @@ public final class VanillaGallerySelectionOracle {
|
||||
var faces=new ArrayList<Object>();for(var d:Direction.values())faces.add(matrix(state.inverseFaceTransformation(d)));
|
||||
return JSON.toJsonTree(map("model",name,"matrix",matrix(state.transformation().getMatrix()),"inverse_uv",faces));
|
||||
}
|
||||
private record PartTag(Identifier model,ModelState transform,JsonElement signature) {}
|
||||
private static final class Baker implements ModelBaker {
|
||||
final IdentityHashMap<QuadCollection,JsonElement> tags=new IdentityHashMap<>();
|
||||
final IdentityHashMap<QuadCollection,PartTag> tags=new IdentityHashMap<>();
|
||||
public ResolvedModel getModel(Identifier id) {
|
||||
return new ResolvedModel() {
|
||||
public String debugName(){return id.toString();}
|
||||
@@ -47,7 +49,7 @@ public final class VanillaGallerySelectionOracle {
|
||||
try {
|
||||
var constructor=QuadCollection.class.getDeclaredConstructors()[0];constructor.setAccessible(true);
|
||||
var empty=List.of();var result=(QuadCollection)constructor.newInstance(empty,empty,empty,empty,empty,empty,empty,empty);
|
||||
tags.put(result,tag(id.toString(),state));return result;
|
||||
tags.put(result,new PartTag(id,state,tag(id.toString(),state)));return result;
|
||||
} catch(ReflectiveOperationException error){throw new AssertionError(error);}
|
||||
}
|
||||
};
|
||||
@@ -60,9 +62,67 @@ public final class VanillaGallerySelectionOracle {
|
||||
private static <T extends Comparable<T>> BlockState set(BlockState state,Property<T> property,String value) {
|
||||
return state.setValue(property,property.getValue(value).orElseThrow());
|
||||
}
|
||||
private static Object scene(JsonObject report)throws Exception {
|
||||
int chunks=report.get("resident_chunks").getAsInt();int diameter=(int)Math.sqrt(chunks);
|
||||
if(diameter*diameter!=chunks || diameter%2==0)throw new AssertionError("unsupported scene grid");
|
||||
int radius=diameter/2;var world=new HashMap<BlockPos,BlockState>();
|
||||
String[] layers={"bedrock","dirt","stone","sand","oak_planks","bricks"};
|
||||
var materials=new ArrayList<BlockState>();for(var name:layers)materials.add(BuiltInRegistries.BLOCK.getValue(Identifier.parse(name)).defaultBlockState());
|
||||
for(int cz=-radius;cz<=radius;cz++)for(int cx=-radius;cx<=radius;cx++)
|
||||
for(int z=0;z<16;z++)for(int x=0;x<16;x++)for(int y=0;y<4;y++) {
|
||||
int layer=y==0?0:y<3?1:((cx+cz)&1)==0?2:3;
|
||||
world.put(new BlockPos(cx*16+x,y,cz*16+z),materials.get(layer));
|
||||
}
|
||||
for(int y=4;y<11;y++)for(int z=-10;z<=10;z++)for(int x=-10;x<=10;x++)
|
||||
if(Math.max(Math.abs(x),Math.abs(z))<=14-y)world.put(new BlockPos(x,y,z),materials.get((y&1)==0?4:5));
|
||||
for(var item:report.getAsJsonArray("model_gallery")) {
|
||||
var row=item.getAsJsonObject();var p=row.getAsJsonArray("position");
|
||||
world.put(new BlockPos(p.get(0).getAsInt(),p.get(1).getAsInt(),p.get(2).getAsInt()),Block.stateById(row.get("state_id").getAsInt()));
|
||||
}
|
||||
var roots=new HashMap<BlockState,BlockStateModel.UnbakedRoot>();
|
||||
for(var state:new HashSet<>(world.values())) {
|
||||
var id=BuiltInRegistries.BLOCK.getKey(state.getBlock());
|
||||
try(var input=VanillaGallerySelectionOracle.class.getResourceAsStream("/assets/"+id.getNamespace()+"/blockstates/"+id.getPath()+".json")) {
|
||||
var raw=new String(Objects.requireNonNull(input).readAllBytes(),java.nio.charset.StandardCharsets.UTF_8);
|
||||
roots.putAll(BlockStateModelDispatcher.CODEC.parse(JsonOps.INSTANCE,StrictJsonParser.parse(raw)).getOrThrow().instantiate(state.getBlock().getStateDefinition(),id::toString));
|
||||
}
|
||||
}
|
||||
var baker=new Baker();var models=new HashMap<BlockState,BlockStateModel>();
|
||||
for(var state:new HashSet<>(world.values()))models.put(state,Objects.requireNonNull(roots.get(state)).bake(state,baker));
|
||||
var unbaked=new HashMap<Identifier,UnbakedModel>();var pending=new ArrayList<Identifier>();
|
||||
for(var part:baker.tags.values())pending.add(part.model());
|
||||
for(int i=0;i<pending.size();i++) {
|
||||
var id=pending.get(i);if(unbaked.containsKey(id))continue;
|
||||
try(var input=VanillaGallerySelectionOracle.class.getResourceAsStream("/assets/"+id.getNamespace()+"/models/"+id.getPath()+".json")) {
|
||||
var model=CuboidModel.fromStream(new java.io.InputStreamReader(Objects.requireNonNull(input),java.nio.charset.StandardCharsets.UTF_8));
|
||||
unbaked.put(id,model);if(model.parent()!=null)pending.add(model.parent());
|
||||
}
|
||||
}
|
||||
var discovery=new ModelDiscovery(unbaked,MissingCuboidModel.missingModel());
|
||||
discovery.addRoot(resolver->{for(var id:unbaked.keySet())resolver.markDependency(id);});var resolved=discovery.resolve();
|
||||
int visible=0,culled=0;LeavesBlock.setCutoutLeaves(true);
|
||||
var parts=new ArrayList<BlockStateModelPart>();
|
||||
for(var entry:world.entrySet()) {
|
||||
var pos=entry.getKey();var state=entry.getValue();parts.clear();
|
||||
models.get(state).collectParts(new LegacyRandomSource(state.getSeed(pos)),parts);
|
||||
for(var selected:parts) {
|
||||
var part=baker.tags.get(((SimpleModelWrapper)selected).quads());
|
||||
var geometry=resolved.get(part.model()).getTopGeometry();if(geometry==UnbakedGeometry.EMPTY)continue;
|
||||
for(var element:((UnbakedCuboidGeometry)geometry).elements())for(var face:element.faces().values()) {
|
||||
var direction=face.cullForDirection();
|
||||
if(direction!=null)direction=Direction.rotate(part.transform().transformation().getMatrix(),direction);
|
||||
if(direction==null || Block.shouldRenderFace(state,world.getOrDefault(pos.relative(direction),Blocks.AIR.defaultBlockState()),direction))visible++;else culled++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(visible!=report.get("visible_model_faces").getAsInt() || culled!=report.get("culled_model_faces").getAsInt() || world.size()!=report.get("model_blocks").getAsInt())
|
||||
throw new AssertionError("native chunk model totals disagree: "+world.size()+" blocks / "+visible+" visible / "+culled+" culled");
|
||||
return map("blocks",world.size(),"visible_faces",visible,"culled_faces",culled);
|
||||
}
|
||||
public static void main(String[] args) throws Exception {
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();
|
||||
var report=JsonParser.parseString(Files.readString(Path.of(args[0]))).getAsJsonObject();
|
||||
VanillaHeightmapOracle.bindTags(JsonParser.parseString(Files.readString(Path.of(args[2]).resolve("block-tags.json"))).getAsJsonObject());
|
||||
var results=new ArrayList<Object>();int index=0;
|
||||
for(var item:report.getAsJsonArray("model_gallery")) {
|
||||
var row=item.getAsJsonObject();var id=Identifier.parse(row.get("block").getAsString());
|
||||
@@ -80,7 +140,7 @@ public final class VanillaGallerySelectionOracle {
|
||||
var pos=row.getAsJsonArray("position");var position=new BlockPos(pos.get(0).getAsInt(),pos.get(1).getAsInt(),pos.get(2).getAsInt());
|
||||
var parts=new ArrayList<BlockStateModelPart>();model.collectParts(new LegacyRandomSource(state.getSeed(position)),parts);
|
||||
var actual=new ArrayList<JsonElement>();
|
||||
for(var part:parts)actual.add(Objects.requireNonNull(baker.tags.get(((SimpleModelWrapper)part).quads())));
|
||||
for(var part:parts)actual.add(Objects.requireNonNull(baker.tags.get(((SimpleModelWrapper)part).quads())).signature());
|
||||
var expected=new ArrayList<JsonElement>();
|
||||
for(var selected:row.getAsJsonArray("models")) {
|
||||
var v=selected.getAsJsonObject();var t=v.getAsJsonArray("rotations");
|
||||
@@ -90,6 +150,6 @@ public final class VanillaGallerySelectionOracle {
|
||||
if(!actual.equals(expected))throw new AssertionError("gallery selection mismatch at "+index+" "+id+": native="+actual+" Rust="+expected);
|
||||
results.add(map("case",index++,"state_id",Block.getId(state),"models",actual));
|
||||
}
|
||||
Files.writeString(Path.of(args[1]),JSON.toJson(results));
|
||||
Files.writeString(Path.of(args[1]),JSON.toJson(map("gallery",results,"scene",scene(report))));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,29 @@ def main():
|
||||
if tags != worldgen.tag_resources(jars['client']):
|
||||
raise ValueError('Reference block tags disagree')
|
||||
lab.write_json(root / 'block-tags.json', tags)
|
||||
visibility = oracle.with_name('VanillaFaceVisibilityOracle.java')
|
||||
collision = oracle.with_name('VanillaCollisionOracle.java')
|
||||
render_sources = base.source_hashes([visibility, collision, oracle])
|
||||
render_files = ['render-definitions.json', 'occlusion.nbt']
|
||||
tag_hash = lab.digest(root/'block-tags.json', 'sha256')
|
||||
if not (previous.get('render_exporters_sha256') == render_sources
|
||||
and previous.get('server_sha256') == origin['server_sha256']
|
||||
and previous.get('block_tags_sha256') == tag_hash
|
||||
and all((root/name).exists() and previous.get('render_files_sha256', {}).get(name)
|
||||
== lab.digest(root/name, 'sha256') for name in render_files)):
|
||||
export = lab.LOCAL/'horizon-client-render'; export.mkdir(exist_ok=True)
|
||||
lab.write_json(export/'tags.json', tags)
|
||||
classes = export/'classes'; classes.mkdir(exist_ok=True)
|
||||
dependencies = os.pathsep.join(map(str, [jars['server'], *libraries]))
|
||||
with (export/'export.log').open('w') as log:
|
||||
subprocess.run(['javac', '--release', str(lock['minecraft']['java_major']), '-proc:none',
|
||||
'-cp', dependencies, '-d', str(classes), str(visibility), str(collision), str(oracle)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
subprocess.run(['java', '-Xmx768M', '-cp', str(classes)+os.pathsep+dependencies,
|
||||
'dev.horizonlab.parity.VanillaFaceVisibilityOracle', 'export', str(export)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
(root/'render-definitions.json').write_bytes((export/'definitions.json').read_bytes())
|
||||
(root/'occlusion.nbt').write_bytes((export/'occlusion.nbt').read_bytes())
|
||||
count = 0
|
||||
prefixes = ('assets/minecraft/blockstates/', 'assets/minecraft/models/block/',
|
||||
'assets/minecraft/textures/block/')
|
||||
@@ -82,7 +105,9 @@ def main():
|
||||
target.parent.mkdir(parents=True, exist_ok=True)
|
||||
target.write_bytes(data)
|
||||
count += 1
|
||||
lab.write_json(manifest, {'schema': 2, **origin,
|
||||
lab.write_json(manifest, {'schema': 3, **origin,
|
||||
'render_exporters_sha256': render_sources,
|
||||
'render_files_sha256': {name: lab.digest(root/name, 'sha256') for name in render_files},
|
||||
'model_state_exporters_sha256': binding_sources,
|
||||
'model_states_sha256': lab.digest(model_states, 'sha256'), 'data_version': version['world_version'],
|
||||
'facts_sha256': lab.digest(facts, 'sha256'),
|
||||
|
||||
@@ -21,7 +21,7 @@ except ImportError:
|
||||
|
||||
|
||||
def resource_fingerprint(root):
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'render-definitions.json', root / 'occlusion.nbt', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
*sorted(path for path in (root / 'assets').rglob('*') if path.is_file())]
|
||||
digest = hashlib.sha256()
|
||||
for path in files:
|
||||
@@ -50,7 +50,8 @@ def main():
|
||||
*sorted((lab.ROOT / 'crates/horizon-assets/src').rglob('*.rs'))]
|
||||
oracle = lab.ROOT / 'mods/horizon/src/test/java/dev/horizonlab/parity/VanillaGallerySelectionOracle.java'
|
||||
helper = oracle.with_name('VanillaCuboidModelOracle.java')
|
||||
sources += [oracle, helper, lab.ROOT/'tools/test_model_baking_parity.py', lab.ROOT/'tools/test_rust_parity.py', lab.ROOT/'tools/lab.py', lab.ROOT/'tools/prepare_native_client.py']
|
||||
heightmap = oracle.with_name('VanillaHeightmapOracle.java')
|
||||
sources += [oracle, helper, heightmap, lab.ROOT/'tools/test_model_baking_parity.py', lab.ROOT/'tools/test_rust_parity.py', lab.ROOT/'tools/lab.py', lab.ROOT/'tools/prepare_native_client.py']
|
||||
for crate in ['horizon-core', 'horizon-world']:
|
||||
sources += [lab.ROOT/'crates'/crate/'Cargo.toml', *sorted((lab.ROOT/'crates'/crate/'src').rglob('*.rs'))]
|
||||
tested_sources = {
|
||||
@@ -74,8 +75,10 @@ def main():
|
||||
stdout=log, stderr=subprocess.STDOUT, timeout=120)
|
||||
result = json.loads(report.read_text())
|
||||
if (result.get('error') is not None or result.get('presented_frames') != 30
|
||||
or result.get('resident_chunks') != 9 or result.get('merged_quads', 0) <= 0
|
||||
or result.get('model_quads') != 209 or len(result.get('model_gallery', [])) != 16
|
||||
or result.get('resident_chunks') != 9 or result.get('merged_quads') != 3169
|
||||
or result.get('visible_model_faces') != 5991 or result.get('culled_model_faces') != 59636
|
||||
or result.get('model_blocks') != 10919
|
||||
or result.get('model_quads') != 179 or len(result.get('model_gallery', [])) != 16
|
||||
or result.get('sprite_layers') != 18 or result.get('animated_sprites') != 1
|
||||
or not result.get('adapter') or min(result.get('window_size', [0])) <= 0):
|
||||
raise RuntimeError('Incomplete native client presentation: ' + str(report))
|
||||
@@ -85,19 +88,21 @@ def main():
|
||||
native = root/'gallery-selection.json'
|
||||
with (root/'gallery-selection.log').open('w') as log:
|
||||
subprocess.run(['javac', '--release', str(lock['minecraft']['java_major']), '-proc:none', '-cp', dependencies,
|
||||
'-d', str(classes), str(oracle), str(helper)], cwd=lab.ROOT, check=True,
|
||||
'-d', str(classes), str(oracle), str(helper), str(heightmap)], cwd=lab.ROOT, check=True,
|
||||
stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
subprocess.run(['java', '-Xmx512M', '-cp', str(classes)+os.pathsep+dependencies,
|
||||
'dev.horizonlab.parity.VanillaGallerySelectionOracle', str(report), str(native)],
|
||||
'dev.horizonlab.parity.VanillaGallerySelectionOracle', str(report), str(native), str(root/'26.3')],
|
||||
cwd=lab.ROOT, check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
selections = json.loads(native.read_text())
|
||||
native_result = json.loads(native.read_text())
|
||||
selections = native_result['gallery']
|
||||
result['native_scene_culling'] = native_result['scene']
|
||||
if len(selections) != len(result['model_gallery']):
|
||||
raise RuntimeError('Incomplete native gallery selection check')
|
||||
result['native_selection'] = {'matched_placements': len(selections),
|
||||
'selected_parts': sum(len(s['models']) for s in selections),
|
||||
'client_jar_sha256': lab.digest(jars['client'], 'sha256'),
|
||||
'output_sha256': lab.digest(native, 'sha256'),
|
||||
'scope': 'Actual native registry states, blockstate dispatch, root baking with tagged empty geometry, and legacy collection using state.getSeed(position). Model names and transform matrices match scene selections; no shader/pixel parity claim.'}
|
||||
'scope': 'Actual native registry states, blockstate dispatch, tagged root baking and legacy collection using state.getSeed(position). All 16 featured placements match model names/transforms. An independently constructed native scene also matches total occupied blocks and visible/culled model faces using native parent resolution, rotated culling directions and Block.shouldRenderFace. No shader/pixel parity claim.'}
|
||||
if resource_fingerprint(root / '26.3') != resources:
|
||||
raise RuntimeError('Resources changed during native client verification')
|
||||
result['resource_files'] = resources
|
||||
|
||||
Reference in New Issue
Block a user