61aaa0bf35
build / mod (push) Failing after 22s
The final engine 6a53a626c with the API30 AirDef build was run in the real game (macOS, Apple M5, Metal, --offscreen, a clean HORIZON_HOME and copied test worlds), not only in the sandbox: the monitor and the film's main view report ready with the picture actually drawn (screenshots show the panel and picture area, not a registered target), an empty set-views drops the request, a world change bumps the generation and clears it, and AirDef's next submission prepares the camera again in the new world. Fixes nothing: no defect showed. It also records what the run does not prove (a human visual check, Windows/other GPUs, two runs with the same local id on the GPU, a mod reload on the GPU), the per-tick set-views/set-main-view ordering that can honestly read awaiting-frame between tick and note (not flicker), and that a title trip back into the same world keeps the request because the generation is per world. Co-Authored-By: Kimi Code <noreply@moonshot.cn>