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Record the Metal/offscreen camera picture acceptance
The final engine 6a53a626c with the API30 AirDef build was run in the
real game (macOS, Apple M5, Metal, --offscreen, a clean HORIZON_HOME and
copied test worlds), not only in the sandbox: the monitor and the film's
main view report ready with the picture actually drawn (screenshots show
the panel and picture area, not a registered target), an empty set-views
drops the request, a world change bumps the generation and clears it, and
AirDef's next submission prepares the camera again in the new world.

Fixes nothing: no defect showed. It also records what the run does not
prove (a human visual check, Windows/other GPUs, two runs with the same
local id on the GPU, a mod reload on the GPU), the per-tick
set-views/set-main-view ordering that can honestly read awaiting-frame
between tick and note (not flicker), and that a title trip back into the
same world keeps the request because the generation is per world.

Co-Authored-By: Kimi Code <noreply@moonshot.cn>
2026-11-04 21:10:34 +03:00
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