4 Commits

Author SHA1 Message Date
chexit 90379f6e17 Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:29:38 +03:00
chexit bb35975642 Fixes from review: one missile per target when systems fire in the same tick, moves and ammunition saved, searchlight spot and lighting once the beam is on, retargeting only for smart raids, no free reloads after the last depot falls, fork rebuilt when its commit or patches change
build / mod (push) Successful in 2m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:25:14 +03:00
chexit 1ba57ee465 CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 12:01:08 +03:00
chexit a6a13003c2 AirDef: drones and air defence for a Horizon fork
build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:16:52 +03:00