Commit Graph

8 Commits

Author SHA1 Message Date
chexit 428713d4bc HD water: reflections, refraction, depth colour, sun glint (fork patch 19); doc updated
build / mod (push) Successful in 3m22s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 17:47:52 +03:00
chexit 5839da129a HD: temporal upscaler and the near-shadow flicker fixed (fork patch 18); doc updated
build / mod (push) Successful in 3m17s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 17:20:08 +03:00
chexit ab4a7899af TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30); doc updated
build / mod (push) Successful in 3m25s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 17:02:30 +03:00
chexit 65dd84646a docs: HD renderer architecture, status and plan, kept up to date for handover
build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:55:15 +03:00
chexit 67a2a523b4 P2/P3 issues: network-fed launchers priced into smart routes (#4), stable blast light ids (#15), retargeted smart drones replanned round the defences (#21), sim tick without per-unit clones and linear scans (#26), ground cache swept rarely (#31), Oreshnik pieces keep their sector (#32), drives with acceleration and fire only once aimed (#33), radar monitor range (#19), delayed sound volume (#22), world change clears transient state (#23), score line always shown (#24), replay map without full paths (#25), text fit by bisection (#27), docs (#29), glow occlusion by ray distance (#14), blasts composited nearest first (#16)
build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:28:24 +03:00
chexit 1ba57ee465 CI: only the mod on push (1 job, low priority); the game on demand, refused when the disk is low
build / mod (push) Successful in 5m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 12:01:08 +03:00
chexit 0b9d7d2942 CI: Gitea-compatible artifacts and cache; macOS/Windows builds as a manual workflow
build / mod (push) Successful in 8m48s
build / game-linux (push) Failing after 17m56s
build / release (push) Has been skipped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:24:26 +03:00
chexit a6a13003c2 AirDef: drones and air defence for a Horizon fork
build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 19:16:52 +03:00