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Code Issues 22 Pull Requests Actions Packages Projects 1 Releases 54 Wiki Activity
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ab4a7899af1862d5eb57f5e2ce56cd3a8eb7e151
airdef/docs
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chexit ab4a7899af
build / mod (push) Successful in 3m25s
Details
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30); doc updated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 17:02:30 +03:00
..
HD-RENDERER.md
TAA and cheaper shadows in HD (patch 16), model handles in the mod API so the mod sends no model names each tick (patch 17, #30); doc updated
2026-10-29 17:02:30 +03:00
INSTALL.md
P2/P3 issues: network-fed launchers priced into smart routes (#4), stable blast light ids (#15), retargeted smart drones replanned round the defences (#21), sim tick without per-unit clones and linear scans (#26), ground cache swept rarely (#31), Oreshnik pieces keep their sector (#32), drives with acceleration and fire only once aimed (#33), radar monitor range (#19), delayed sound volume (#22), world change clears transient state (#23), score line always shown (#24), replay map without full paths (#25), text fit by bisection (#27), docs (#29), glow occlusion by ray distance (#14), blasts composited nearest first (#16)
2026-10-29 16:28:24 +03:00
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