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horizon-airdef/tools
Ludovic Marie f0c7df2000 Merge pull request #836 from LookImEcho-Rick/codex/falling-block-collision-parity
🤖 Agent: Merged. Reviewed against vanilla: landing comes from Entity.move's vertical collision, the landing position is blockPosition(), velocity is zeroed per axis, and placement goes through Level.isUnobstructed with the collision shape. Locally on this head, fmt and clippy are clean, and contextual_collision, level_place, placement, powder_snow_collision and world_movement all PASS. Thanks LookImEcho-Rick!
2026-10-18 11:16:57 +02:00
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