Files
horizon-airdef/docs
Ludovic Marie cac89a9995 Creative inventory: every tab and the search as vanilla builds them; scrollbar drag
The creative-tabs.json export failed to build the functional blocks tab (no
data-pack registries: banner patterns), and its fallback read decompiled
sources from a path that no longer exists, so the tab was empty and anvils,
crafting and smithing tables were missing from the tabs and the search. The
search also matched only an approximate display name.

VanillaCreativeTabsExporter now builds every tab with vanilla's own
CreativeModeTabs.tryRebuildTabContents over the vanilla data pack's
registries and writes creative-inventory.json: stacks with components, and
the search tab's creative tooltip lines and tags. The client searches them
as SessionSearchTrees does (FullTextSearchTree, IdSearchTree after '#').
Changing tab empties the search box, as in selectTab.

The scrollbar only jumped to the pressed point; holding it now scrolls as
the mouse moves, anywhere, until release (mouseClicked/mouseDragged), and
the wheel and the scroller follow ItemPickerMenu.

tools/test_creative_parity.py compares every tab and 6,793 searches with
the vanilla client's own search trees. horizon-ctl `type` also fills the
creative search box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:24:55 +02:00
..

Horizon documentation

To play, use the launcher; the project site is playhorizon.dev. These pages are for developers.

Build and run

  • Build from source: your own copy of the game, resource preparation, cargo run.
  • Native client: options, controls, the dedicated server, horizon-ctl scripting, packaging, architecture.
  • Graphics: the Simple and Advanced graphics settings, the graphics benchmark and what it measured.
  • Launcher: installs, updates and starts builds; its CLI and MCP server; releasing it.
  • Menus: the title, world list, create world, multiplayer, options and pause screens share the launcher's design tokens and fonts (crates/horizon-theme), drawn by ui_theme over a live frozen backdrop (game/backdrop.rs, blurred and graded by post.rs). Options → Interface → Menu style switches to vanilla's screens (Classic, kept in horizon.txt; HORIZON_MENU_STYLE=horizon|classic overrides it, and scripted runs default to Classic). Title (webm), worlds, options, pause.

Parity

Architecture: world generation

Architecture: world data and simulation

The earlier Java track (no longer developed)