1b23a14ee7
docs/api/mods-reference.md lists every capability, world, interface, type, function and hook of horizon:mods, generated from crates/horizon-mod-sdk/wit/horizon.wit and the manifest's capabilities by a test in horizon-mods (feature pack, as CI runs it). The test fails when the page is out of date (HORIZON_WRITE_DOCS=1 rewrites it), when a function has no doc comment, or when a capability grants an interface the contract lacks. The WIT's undocumented functions and fields get doc comments (no change to the contract itself). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
142 lines
5.2 KiB
Markdown
142 lines
5.2 KiB
Markdown
<!-- Generated from crates/horizon-mod-sdk/wit/horizon.wit and the manifest's capabilities by crates/horizon-mods/tests/api_reference.rs; a test fails when this file is out of date. Update it with: HORIZON_WRITE_DOCS=1 cargo test -p horizon-mods --features pack --test api_reference -->
|
|
# Mod API reference
|
|
|
|
The contract between Horizon and its mods: the WIT package `horizon:mods@0.1.0`, every interface, type, function and hook in it, and the capabilities a manifest may list. The guide is [mods.md](../mods.md); stability and versions: [stability.md](stability.md). Manifest `api` lines this game serves: `0.1`, `0.2`.
|
|
|
|
## Capabilities
|
|
|
|
| In `capabilities` | Grants | The player reads "May …" |
|
|
| --- | --- | --- |
|
|
| `game-read` | [`game`](#game) | see your position, health and the time |
|
|
| `chat` | [`chat`](#chat) | show you chat messages |
|
|
| `hud` | [`hud`](#hud) | draw text on your screen |
|
|
| `storage` | [`storage`](#storage) | save its own settings to disk |
|
|
| `registries` | data files (`assets/`, `data/`), no interface | add blocks and items to your worlds |
|
|
|
|
## World `horizon-mod`
|
|
|
|
- Imports (what the game offers): `log`, `game`, `chat`, `hud`, `storage`
|
|
- Exports (what the mod provides): `events`
|
|
|
|
## `log`
|
|
|
|
Access: always granted.
|
|
|
|
The mod's log, in the game's log under the mod's id. Always granted.
|
|
|
|
### enum `level`
|
|
|
|
| Case | |
|
|
| --- | --- |
|
|
| `debug` | |
|
|
| `info` | |
|
|
| `warn` | |
|
|
| `error` | |
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `write` | `func(level: level, message: string)` | One line in the game's log as `[mod <id>] message`, at that level. |
|
|
|
|
## `game`
|
|
|
|
Access: capability `game-read`.
|
|
|
|
Capability `game-read`: the local player and the world clock.
|
|
|
|
### record `player`
|
|
|
|
| Field | Type | |
|
|
| --- | --- | --- |
|
|
| `x` | `f64` | Feet position, in blocks. |
|
|
| `y` | `f64` | |
|
|
| `z` | `f64` | |
|
|
| `yaw` | `f32` | Degrees, as F3 shows them. |
|
|
| `pitch` | `f32` | Degrees: -90 looks straight up, 90 straight down. |
|
|
| `health` | `f32` | Hit points as vanilla counts them: 20 is full health without effects. |
|
|
| `food` | `u32` | 0 to 20, as the hunger bar. |
|
|
| `dimension` | `string` | `minecraft:overworld`, `minecraft:the_nether`, ... |
|
|
|
|
### record `clock`
|
|
|
|
| Field | Type | |
|
|
| --- | --- | --- |
|
|
| `game-time` | `u64` | Ticks since the world was created. |
|
|
| `day-time` | `u64` | 24000 ticks per day; 0 is 6:00 on the first day. |
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `get-player` | `func() -> option<player>` | None on the title screen. |
|
|
| `get-clock` | `func() -> option<clock>` | None on the title screen. |
|
|
|
|
## `chat`
|
|
|
|
Access: capability `chat`.
|
|
|
|
Capability `chat`: messages only the local player sees.
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `show` | `func(text: string)` | Shown in chat after the mod's name, like a system message. |
|
|
|
|
## `hud`
|
|
|
|
Access: capability `hud`.
|
|
|
|
Capability `hud`: one panel of text lines per mod, drawn by the game every frame until the mod changes or clears it (no call per frame).
|
|
|
|
### enum `corner`
|
|
|
|
| Case | |
|
|
| --- | --- |
|
|
| `top-left` | |
|
|
| `top-right` | |
|
|
| `bottom-left` | |
|
|
| `bottom-right` | |
|
|
|
|
### record `line`
|
|
|
|
| Field | Type | |
|
|
| --- | --- | --- |
|
|
| `text` | `string` | Plain text, up to 256 characters. |
|
|
| `color` | `u32` | 0xRRGGBB. |
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `set-panel` | `func(corner: corner, lines: list<line>)` | Replaces the mod's panel: up to 16 lines in that corner of the screen. |
|
|
| `clear` | `func()` | Removes the mod's panel. |
|
|
|
|
## `storage`
|
|
|
|
Access: capability `storage`.
|
|
|
|
Capability `storage`: a per-mod folder of small key/value files, quota'd (docs/mods.md). Keys are `[a-z0-9_.-]{1,64}`, one path segment.
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `get` | `func(key: string) -> option<list<u8>>` | None if `key` has never been `set`, or the key is not well-formed. |
|
|
| `set` | `func(key: string, value: list<u8>) -> result<_, string>` | Errs on a malformed key or over quota (bytes for the whole mod). |
|
|
| `delete` | `func(key: string)` | No error if `key` was already absent. |
|
|
|
|
## `events`
|
|
|
|
Access: exported by the mod: the game calls it.
|
|
|
|
What the game calls. Only the hooks `init` asks for are ever called.
|
|
|
|
### record `registration`
|
|
|
|
| Field | Type | |
|
|
| --- | --- | --- |
|
|
| `commands` | `list<string>` | Chat commands, without the slash. A name vanilla already uses is refused (vanilla's command runs). |
|
|
| `tick` | `bool` | Call `tick` every game tick (20 per second while playing). |
|
|
| `frame` | `bool` | Call `frame` every rendered frame. Budget: 0.1 ms. |
|
|
| `chat` | `bool` | Call `chat` for each chat line the player receives. |
|
|
|
|
| Function | Signature | What it does |
|
|
| --- | --- | --- |
|
|
| `init` | `func() -> result<registration, string>` | Once, after loading. An error keeps the mod off and is shown. |
|
|
| `tick` | `func(tick: u64)` | Each game tick while in a world, with the game's tick counter. |
|
|
| `frame` | `func(seconds: f32)` | Each rendered frame, with the seconds since the last one. |
|
|
| `command` | `func(name: string, args: string) -> result<option<string>, string>` | `/name args`: ok(some(text)) is shown as feedback, err(text) in red. |
|
|
| `chat` | `func(text: string)` | Each chat line the player receives, as plain text. |
|