Files
horizon-airdef/website/data/benchmarks/fleet.json
T
Ludovic Marie 63d59b26cf Benchmarks: the ThinkPad's runs, and Java's per-scene wins
- ThinkPad (i7-7500U, HD Graphics 620, Mesa): Horizon v2026.10.22.04 (two flights per scene) against vanilla
  26.3 (two games) at render distance 12. Java loads chunks faster there and flies the mountain faster; the
  page says so. Render distance 32 isn't published for it: neither game loaded the spawn in 5 minutes, and
  Horizon kept only 900 to 1,400 columns resident when given 25.
- "Where Java is ahead" also lists scenes where vanilla's average beats Horizon's by more than 5%.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 22:35:05 +02:00

47 lines
1.8 KiB
JSON

[
{
"machine": "Mac mini (M4 Pro)",
"reports": [
"macmini/horizon-macmini-rd12.json"
],
"version": "v2026.10.22.04",
"capped_fps": 144,
"note": "On macOS this Horizon build presents its frames in step with the 144 Hz display even with VSync off, so its average frame rate here is capped at 144: compare the 1% lows and frame times instead. The Mac mini was also running other jobs during the runs (CI, simulators; 1-minute load average 20 to 56 on 14 threads), which costs both games, vanilla more at render distance 32."
},
{
"machine": "Mac mini (M4 Pro)",
"reports": [
"macmini/horizon-macmini-rd32.json"
],
"version": "v2026.10.22.04",
"capped_fps": 144
},
{
"machine": "Mac mini (M4 Pro)",
"reports": [
"macmini/vanilla-macmini-rd12.json"
]
},
{
"machine": "Mac mini (M4 Pro)",
"reports": [
"macmini/vanilla-macmini-rd32.json"
]
},
{
"machine": "ThinkPad (i7-7500U, HD Graphics 620)",
"reports": [
"thinkpad/horizon-thinkpad-rd12.json"
],
"version": "v2026.10.22.04",
"note": "A 2016 laptop: 2 cores / 4 threads and Intel integrated graphics, Linux with Mesa 26.1.8 (Horizon on Vulkan, vanilla on OpenGL). It has no screen attached, so both games drew to a GPU compositor (sway on the Intel GPU) in a 1280x720 window. Horizon ran two flights per scene, vanilla two separate games of one. Render distance 32 is not shown: in 5 minutes neither game finished loading the spawn, and given 25, Horizon kept only about 900 to 1,400 chunk columns resident on this machine instead of the 3,200 a full view holds, so the two games would not have drawn the same world."
},
{
"machine": "ThinkPad (i7-7500U, HD Graphics 620)",
"reports": [
"thinkpad/vanilla-thinkpad-r1-rd12.json",
"thinkpad/vanilla-thinkpad-r2-rd12.json"
]
}
]