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- ThinkPad (i7-7500U, HD Graphics 620, Mesa): Horizon v2026.10.22.04 (two flights per scene) against vanilla 26.3 (two games) at render distance 12. Java loads chunks faster there and flies the mountain faster; the page says so. Render distance 32 isn't published for it: neither game loaded the spawn in 5 minutes, and Horizon kept only 900 to 1,400 columns resident when given 25. - "Where Java is ahead" also lists scenes where vanilla's average beats Horizon's by more than 5%. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
1.8 KiB
JSON
47 lines
1.8 KiB
JSON
[
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{
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"machine": "Mac mini (M4 Pro)",
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"reports": [
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"macmini/horizon-macmini-rd12.json"
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],
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"version": "v2026.10.22.04",
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"capped_fps": 144,
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"note": "On macOS this Horizon build presents its frames in step with the 144 Hz display even with VSync off, so its average frame rate here is capped at 144: compare the 1% lows and frame times instead. The Mac mini was also running other jobs during the runs (CI, simulators; 1-minute load average 20 to 56 on 14 threads), which costs both games, vanilla more at render distance 32."
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},
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{
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"machine": "Mac mini (M4 Pro)",
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"reports": [
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"macmini/horizon-macmini-rd32.json"
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],
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"version": "v2026.10.22.04",
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"capped_fps": 144
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},
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{
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"machine": "Mac mini (M4 Pro)",
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"reports": [
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"macmini/vanilla-macmini-rd12.json"
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]
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},
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{
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"machine": "Mac mini (M4 Pro)",
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"reports": [
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"macmini/vanilla-macmini-rd32.json"
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]
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},
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{
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"machine": "ThinkPad (i7-7500U, HD Graphics 620)",
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"reports": [
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"thinkpad/horizon-thinkpad-rd12.json"
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],
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"version": "v2026.10.22.04",
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"note": "A 2016 laptop: 2 cores / 4 threads and Intel integrated graphics, Linux with Mesa 26.1.8 (Horizon on Vulkan, vanilla on OpenGL). It has no screen attached, so both games drew to a GPU compositor (sway on the Intel GPU) in a 1280x720 window. Horizon ran two flights per scene, vanilla two separate games of one. Render distance 32 is not shown: in 5 minutes neither game finished loading the spawn, and given 25, Horizon kept only about 900 to 1,400 chunk columns resident on this machine instead of the 3,200 a full view holds, so the two games would not have drawn the same world."
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},
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{
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"machine": "ThinkPad (i7-7500U, HD Graphics 620)",
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"reports": [
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"thinkpad/vanilla-thinkpad-r1-rd12.json",
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"thinkpad/vanilla-thinkpad-r2-rd12.json"
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]
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}
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]
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