af7a685b5c
New WIT interface `ui` (text, item and list widgets; open-screen, close-screen, set-settings) plus a `ui-events` export (select, closed, settings-opened), in a second world `horizon-ui-mod` so mods built before it keep loading. The game lays out and draws the widgets with its own menus' code: a screen the mod owns (Esc/Done to leave) and a Settings button on the mod's Options > Mods row that opens its page. Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
230 lines
9.0 KiB
Markdown
230 lines
9.0 KiB
Markdown
<!-- Generated from crates/horizon-mod-sdk/wit/horizon.wit and the manifest's capabilities by crates/horizon-mods/tests/api_reference.rs; a test fails when this file is out of date. Update it with: HORIZON_WRITE_DOCS=1 cargo test -p horizon-mods --features pack --test api_reference -->
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# Mod API reference
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The contract between Horizon and its mods: the WIT package `horizon:mods@0.1.0`, every interface, type, function and hook in it, and the capabilities a manifest may list. The guide is [mods.md](../mods.md); stability and versions: [stability.md](stability.md). Manifest `api` lines this game serves: `0.1`, `0.2`.
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## Capabilities
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| In `capabilities` | Grants | The player reads "May …" |
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| --- | --- | --- |
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| `game-read` | [`game`](#game) | see your position, health and the time |
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| `chat` | [`chat`](#chat) | show you chat messages |
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| `hud` | [`hud`](#hud) | draw text on your screen |
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| `storage` | [`storage`](#storage) | save its own settings to disk |
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| `registries` | data files (`assets/`, `data/`), no interface | add blocks and items to your worlds |
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| `ui` | [`ui`](#ui) | show its own screens and a settings page |
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## World `horizon-mod`
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- Imports (what the game offers): `log`, `game`, `chat`, `hud`, `storage`
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- Exports (what the mod provides): `events`
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## World `horizon-ui-mod`
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A mod with widgets (capability `ui`): the SDK builds every mod against this world. Mods built for `horizon-mod` alone (no `ui-events` export) still load and simply hear nothing of their widgets.
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- Imports (what the game offers): `ui`, `log`, `game`, `chat`, `hud`, `storage`
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- Exports (what the mod provides): `ui-events`, `events`
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## World `ui-host`
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The game's side of `horizon-ui-mod` beyond `horizon-mod`.
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- Imports (what the game offers): `ui`
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- Exports (what the mod provides): `ui-events`
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## `log`
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Access: always granted.
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The mod's log, in the game's log under the mod's id. Always granted.
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### enum `level`
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| Case | |
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| --- | --- |
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| `debug` | |
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| `info` | |
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| `warn` | |
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| `error` | |
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `write` | `func(level: level, message: string)` | One line in the game's log as `[mod <id>] message`, at that level. |
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## `game`
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Access: capability `game-read`.
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Capability `game-read`: the local player and the world clock.
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### record `player`
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| Field | Type | |
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| --- | --- | --- |
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| `x` | `f64` | Feet position, in blocks. |
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| `y` | `f64` | |
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| `z` | `f64` | |
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| `yaw` | `f32` | Degrees, as F3 shows them. |
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| `pitch` | `f32` | Degrees: -90 looks straight up, 90 straight down. |
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| `health` | `f32` | Hit points as vanilla counts them: 20 is full health without effects. |
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| `food` | `u32` | 0 to 20, as the hunger bar. |
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| `dimension` | `string` | `minecraft:overworld`, `minecraft:the_nether`, ... |
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### record `clock`
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| Field | Type | |
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| --- | --- | --- |
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| `game-time` | `u64` | Ticks since the world was created. |
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| `day-time` | `u64` | 24000 ticks per day; 0 is 6:00 on the first day. |
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `get-player` | `func() -> option<player>` | None on the title screen. |
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| `get-clock` | `func() -> option<clock>` | None on the title screen. |
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## `chat`
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Access: capability `chat`.
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Capability `chat`: messages only the local player sees.
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `show` | `func(text: string)` | Shown in chat after the mod's name, like a system message. |
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## `hud`
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Access: capability `hud`.
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Capability `hud`: one panel of text lines per mod, drawn by the game every frame until the mod changes or clears it (no call per frame).
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### enum `corner`
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| Case | |
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| --- | --- |
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| `top-left` | |
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| `top-right` | |
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| `bottom-left` | |
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| `bottom-right` | |
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### record `line`
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| Field | Type | |
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| --- | --- | --- |
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| `text` | `string` | Plain text, up to 256 characters. |
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| `color` | `u32` | 0xRRGGBB. |
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `set-panel` | `func(corner: corner, lines: list<line>)` | Replaces the mod's panel: up to 16 lines in that corner of the screen. |
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| `clear` | `func()` | Removes the mod's panel. |
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## `storage`
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Access: capability `storage`.
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Capability `storage`: a per-mod folder of small key/value files, quota'd (docs/mods.md). Keys are `[a-z0-9_.-]{1,64}`, one path segment.
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `get` | `func(key: string) -> option<list<u8>>` | None if `key` has never been `set`, or the key is not well-formed. |
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| `set` | `func(key: string, value: list<u8>) -> result<_, string>` | Errs on a malformed key or over quota (bytes for the whole mod). |
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| `delete` | `func(key: string)` | No error if `key` was already absent. |
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## `ui`
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Access: capability `ui`.
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Capability `ui`: widgets the game draws with its own menus' widgets, for a screen the mod owns and a settings page in Options > Mods. Layout and drawing are the game's: a mod says what its widgets hold, never where they sit or how they look, and the game clips everything it is handed.
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### record `text-widget`
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A line of text.
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| Field | Type | |
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| --- | --- | --- |
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| `id` | `u32` | The mod's own name for the widget; `ui-events` calls echo it. |
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| `text` | `string` | Up to 256 characters. |
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| `color` | `u32` | 0xRRGGBB; 0 is the menus' white. |
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### record `item-widget`
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An item's icon and a name beside it, as recipe viewers show them.
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| Field | Type | |
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| --- | --- | --- |
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| `id` | `u32` | The mod's own name for the widget. |
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| `item` | `string` | `minecraft:diamond`, `<mod>:<path>`; an unknown id draws a "?". |
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| `name` | `string` | The name shown beside the icon (empty: the item's own). |
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### record `list-widget`
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Rows the player picks one of, as an options page lists choices: a pick is `ui-events::select`, `selected` is the row to mark now.
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| Field | Type | |
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| --- | --- | --- |
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| `id` | `u32` | The mod's own name for the widget; `ui-events::select` echoes it. |
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| `rows` | `list<string>` | The rows' texts, at most 512, each up to 256 characters. |
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| `selected` | `option<u32>` | The row to mark as the current choice, if any. |
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### variant `widget`
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A thing on a mod's screen or settings page.
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| Case | Payload | |
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| --- | --- | --- |
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| `text` | `text-widget` | Text the player reads. |
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| `item` | `item-widget` | An item's icon and name. |
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| `list` | `list-widget` | Rows the player picks from. |
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### record `screen`
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A screen the mod owns: a title over widgets stacked down the middle, the Done button the game adds, and Esc to leave it.
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| Field | Type | |
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| --- | --- | --- |
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| `title` | `string` | Its title, up to 256 characters. |
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| `widgets` | `list<widget>` | Its widgets, in order, at most 64. |
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `open-screen` | `func(screen: screen)` | Show `screen` over the game; a second call while it is open replaces it. Only the last call of one hook counts. |
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| `close-screen` | `func()` | Close the mod's screen when it is open (the mod hears no `closed` for this: it was its own doing). |
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| `set-settings` | `func(widgets: list<widget>)` | The mod's page in Options > Mods, reached from a settings button on its row: the widgets it shows, an empty list for no page. The player opening the page is `ui-events::settings-opened`: push fresh widgets then; later calls update the page while it shows. |
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## `ui-events`
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Access: exported by the mod: the game calls it.
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What the game calls on a mod that shows widgets (capability `ui`): what the player did with them.
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `select` | `func(id: u32, row: u32)` | A row of one of the mod's `list` widgets was picked: the widget's `id` and the row, on the screen or the settings page that showed it. |
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| `closed` | `func()` | The player left the mod's screen (Esc or Done); not for a screen the mod closed itself or one that went away with the mod. |
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| `settings-opened` | `func()` | The player opened the mod's settings page in Options > Mods: call `ui::set-settings` now to fill it with fresh widgets. |
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## `events`
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Access: exported by the mod: the game calls it.
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What the game calls. Only the hooks `init` asks for are ever called.
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### record `registration`
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| Field | Type | |
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| --- | --- | --- |
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| `commands` | `list<string>` | Chat commands, without the slash. A name vanilla already uses is refused (vanilla's command runs). |
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| `tick` | `bool` | Call `tick` every game tick (20 per second while playing). |
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| `frame` | `bool` | Call `frame` every rendered frame. Budget: 0.1 ms. |
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| `chat` | `bool` | Call `chat` for each chat line the player receives. |
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| Function | Signature | What it does |
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| --- | --- | --- |
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| `init` | `func() -> result<registration, string>` | Once, after loading. An error keeps the mod off and is shown. |
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| `tick` | `func(tick: u64)` | Each game tick while in a world, with the game's tick counter. |
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| `frame` | `func(seconds: f32)` | Each rendered frame, with the seconds since the last one. |
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| `command` | `func(name: string, args: string) -> result<option<string>, string>` | `/name args`: ok(some(text)) is shown as feedback, err(text) in red. |
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| `chat` | `func(text: string)` | Each chat line the player receives, as plain text. |
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