Files
chexit 2095590807 Merge Horizon v0.2.97 into AirDef fork
Preserve AirDef replay lighting and acoustic commands while retaining upstream shadow and HDR fixes. Give the two entity shadow shaders distinct entry points.

Co-Authored-By: Codex <noreply@openai.com>
2026-11-02 01:17:43 +03:00

18 lines
981 B
Markdown

# AirDef Horizon fork
Canonical repository: https://gitea.maoniao.team/chexit/horizon-airdef
Upstream: https://github.com/horizon-rust/horizon
The initial import preserves upstream history and the 44 AirDef engine commits previously
reconstructed from airdef/horizon-patches, initially based on
b6c936f82b08798057161bdfa577e3aac53fb91e (v0.2.93). The current upstream
baseline is a3acb5f0d2f59d2d5ff21a5aa000809ba1e35e2f (v0.2.97; AirDef #72).
AirDef pins this repository with the horizon/ git submodule. Push engine commits here first,
then update the gitlink in AirDef after verification. New upstream commits never move an
existing AirDef checkout automatically. Engine source and SDK/WIT live here; gameplay and
content remain in the AirDef repository. Keep upstream licensing and attribution intact.
Do not commit prepared Minecraft resources, game jars, run homes or build outputs.
Run tools/check_public_tree.py before publication (including history on initial import).