Files
chexit 2095590807 Merge Horizon v0.2.97 into AirDef fork
Preserve AirDef replay lighting and acoustic commands while retaining upstream shadow and HDR fixes. Give the two entity shadow shaders distinct entry points.

Co-Authored-By: Codex <noreply@openai.com>
2026-11-02 01:17:43 +03:00

981 B

AirDef Horizon fork

Canonical repository: https://gitea.maoniao.team/chexit/horizon-airdef Upstream: https://github.com/horizon-rust/horizon

The initial import preserves upstream history and the 44 AirDef engine commits previously reconstructed from airdef/horizon-patches, initially based on b6c936f82b (v0.2.93). The current upstream baseline is a3acb5f0d2 (v0.2.97; AirDef #72).

AirDef pins this repository with the horizon/ git submodule. Push engine commits here first, then update the gitlink in AirDef after verification. New upstream commits never move an existing AirDef checkout automatically. Engine source and SDK/WIT live here; gameplay and content remain in the AirDef repository. Keep upstream licensing and attribution intact.

Do not commit prepared Minecraft resources, game jars, run homes or build outputs. Run tools/check_public_tree.py before publication (including history on initial import).