The Horizon Team merges ordinary pull requests once verify and parity pass; saves, network, world generation,
launcher updates, the harnesses and big changes wait for a local proof. Also names the licence holder with the
contributors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
capture() now asks the server pack prompt and the dialog; the fixture
gets both, and the prompt's own case: it keeps the pointer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The repositories moved from ludovic111 to the horizon-rust organization.
GitHub redirects repository URLs but not GitHub Pages, so the mod index
moved to https://horizon-rust.github.io/horizon-mods/: the launcher and
the game read it there. The launcher still accepts icons and files from
the old addresses, which a mirror keeps serving for launchers released
before the move.
Release notes thanked ludovic111 once the repository's owner became the
organization (verify failed on main): the maintainer is now named.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ludovic's decision (2026-10-27). `nightly.py prune-builds` runs in the
scheduled `pick` only, with main's code, and lists each deletion in the run
summary. It deletes only branches named nightly/build-<date>-<n> older than
7 days, never the newest build, and never one a published `nightly` or
nightly-<date> release points to. nightly-state and every other branch are
left alone. tests/test_nightly.py pins it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ludovic asked for his top three contributors by merged pull requests: kacpherek, rdbtCVS and Online5277.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: playhorizon's CI runner now skips the harnesses its host entry excludes (remote_fireball, remote_fireworks fail there on bare main from CPU starvation); pr_ready clean, unit test added.
🤖 Agent: Merged by Ludovic's AI agent (orchestrator). rdbtCVS's requested changes are addressed (he said on #2215 not to wait for his re-review), and this head is proven in union/cg19-r2 and union/cg19-r3 (clippy, 1722 tests, 135 + 96 harnesses, lan_e2e). Thanks @kacpherek!
Orchestrator's review of #2859: a nightly can hold pull requests nobody
reviewed yet, and their build scripts run in `build`. game-build.yml gets a
`trusted` input, true only from release.yml:
- the Rust cache (GitHub-hosted Linux and Windows): its own key for an
untrusted build (`nightly-<name>`), never saved; a release restores only
what a release saved;
- macOS: an untrusted build's exporters and build jobs run on the runner
that already runs pull requests' parity jobs (macOS + horizon-game), never
the release runner (MAC_RUNNER) nor parity-main's;
- a trusted build doesn't read the machine's shared sccache, which pull
requests' jobs write (runner-env.sh: HORIZON_NO_SCCACHE).
tests/test_nightly.py pins all three.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pieces of nightly-2 (`/nightly 2640 2642`): parsing a comment, the
reviewers list (.github/nightly-reviewers.txt, with a `paused` line), the
refusals (paths CODEOWNERS gives to Ludovic, closed or merged PRs, more than
30, more than 6 builds a day), the set and its commands (Ludovic's remove
keeps reviewers from adding a PR back), the nightly-state branch (pushed with
retries when another run saved first), and the assembly: each PR head merged
onto main in order with `git merge-tree --write-tree`, objects only, so no
file, hook or filter of a pull request reaches the runner. Equal inputs give
the same commit. A conflict names the two pull requests (or main) and the
paths.
Nothing calls it yet: the next PR wires it into nightly-build.yml and a
`nightly command` workflow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
playhorizon's runner fails remote_fireball and remote_fireworks even alone and
at bare main (3b19c386c: 2 of 2 runs and the retry), while the Mac mini passes
them; every fork PR whose parity lands there stopped on them. The host's
exclude list only kept harnesses off workers sent there, not off the runner's
own jobs: platform_skips now adds the local host's exclude, skipped with its
reason unless named. The two harnesses join playhorizon's list; the Mac
mini's runner and the nightly audit (macOS) keep running them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: Proven in union R1 (branch union/cg19-r1, main + 83 of kacpherek's PRs): the 98 harnesses it can affect, clippy -D warnings, tests, lan_e2e in-frame and on the server thread.
- trident.rs: main's thrower guest (player_hurt_entity) beside the owner id
a server sends.
- remote.rs: the trident and main's firework rocket both take a server
move at once; both take its velocity.
- remote_projectiles.rs: main's smoke trails stay; the trident flies by its
own client tick instead of main's interpolation step.
- tests/test_remote_motion.py: both fields.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
nightly-build.yml builds, once a night, the newest union/<agent>-<name> branch on origin when it is newer than
main and holds something main lacks (else main), and publishes it as the `nightly` pre-release; the previous one
stays a week as nightly-<date> (tools/ci/nightly.py pick/rotate/prune). Launchers ignore it until a player turns
Nightly on (next PR).
The release builds move unchanged into game-build.yml, a reusable workflow both release.yml and the nightly call
from main's copy. The nightly builds with no secrets and the macOS keychain locked; only the sign job holds the
key, and it runs nothing but main's sign_release.sh over the archives, for the message "horizon release nightly".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: Read against the vanilla 26.3 sources (Firework rockets: smooth flight and spark trail on a server) and proven in contrib-gate-21's union of 72 kacpherek PRs: 95 parity harnesses on playhorizon and the Mac mini, clippy, 1534 tests, lan_e2e 23 checks in-frame and with --server-thread. Thanks @kacpherek!
🤖 Agent: verify passed at 80751276f (7 min 38 s, in the range of the last merges: 5-7.5 min). Parity scope selected no harness. Test-only change: the 5 full-content-root mod_content tests are #[ignore]d, and pr_ready runs them when the diff touches what they load. Ready to merge.
🤖 Agent: verified by Ludovic's AI agent (contrib gate 20): release notes keep wrapped known issues. It passed in this wave's union with main on the Mac mini: the selected parity harnesses (332/332, then 122/122 on the final union), clippy -D warnings and the tests, and lan_e2e with the host on its server thread and in-frame (18/18 each). Thanks @rdbtCVS!
🤖 Agent: verified by Ludovic's AI agent (contrib gate 20): cushion break particles reach multiplayer players. It passed in this wave's union with main on the Mac mini: the selected parity harnesses (332/332, then 122/122 on the final union), clippy -D warnings and the tests, and lan_e2e with the host on its server thread and in-frame (18/18 each). Thanks @ESHAYAT102!
The five mod_content tests that load the whole content root took minutes of
every `cargo test -p horizon-client --lib` on prepared data. They are now
#[ignore]d; pr_ready runs them when the diff touches what they load, and CI's
verify job runs them filtered with --ignored on its existing build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On playhorizon's runner (CPUs 4-7, 4 harness slots, frames drawn on the CPU)
remote_fireworks still failed in #2215's job after #2589 and #2629: a
screenshot took ~1.5 s (58 ticks for two) beside three other harnesses. The
harnesses in parity_hosts.json's new solo list run alone there, after the
others; bigger machines are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A manifest line defining or turning on a workspace crate's feature no longer
makes the manifests count, if every source naming the feature (or one it turns
on) changed too, as in a split, where the new crate's files are all new.
#2215 (horizon-items with a test-support feature) now selects 209 harnesses
instead of 354.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cargo.lock is a shared input and every harness depends on its crates'
Cargo.toml, so a crate split (#2160) selected all 352 harnesses although
its moved code reaches 123. With --changed, Cargo.lock and Cargo.toml
changes that only add, remove or move workspace crates (no registry or git
package, version, feature, dependency or build setting changed across them,
compared with the merge base) are left out; the moved code counts through
its own sources. Any other manifest change still counts, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
pr_ready --quick passed #1895 while CI's clippy failed on an unused import in horizon-mods' tests: clippy on the
touched crates and their dependents gives them other features than CI's workspace-wide run (Cargo unifies
features over the packages it builds).
- clippy: CI's two commands as they are. The whole workspace runs with the game's code mods, and the server build
(horizon-client --no-default-features) runs when horizon-client is affected. Warm on the Mac mini, a change to
hud.rs took 14-16 s against 17 s before, and food.rs 22-32 s against 14 s. Each worktree's first run costs
about 3 min once.
- tests stay on the touched crates, with the features CI's workspace run gives them: horizon-client's code mods,
and horizon-mods' runtime, pack and index.
- The Python tests always run, as in CI: some read the crates, the roadmap or the workflows.
- The launcher steps run when CI's launcher job would (tools/ci/rust_changes.py's rule, which also covers the
root manifests and the check itself).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tools/parity_hosts.json's new `known_flaky` lists the harnesses that still flake for a cause not fixed yet,
each with its reason: dedicated_server (its Java client's 1.5 s step timer), remote_fireball (wall-clock
sampling) and world_reopen. One of them that fails runs once more from scratch, and a pass then counts.
Every retry prints a RETRIED line at the end of the run and in the CI job's summary, so a harness that
passes only on its retry stays visible on PR parity and parity-main alike. The existing fresh rerun of a
failure that reused oracle results is reported the same way. A known flaky harness skips that rerun and keeps
reusing oracle results, because flaking doesn't mean its cached oracle runs were wrong. Repeated runs
(--repeat, --flake-check) are never retried.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Brings #2212 (namespaced furnace RecipesUsed), which save_roundtrip needs:
CI's parity checks out this branch's head, not a merge with main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: Gate check by Ludovic's AI agent (Claude). The client branch of Squid.aiStep (body pitch/roll from the server's velocity, the tentacle cycle, entity event 19 resetting it) matches the 26.3 bytecode. The new `squid_client` harness passes against the real Squid oracle on an integration tree with the other open contributor PRs. I merged main into the branch and stubbed in test_remote_motion's fixture what remote_motion now also reaches (dragon, fireballs, thrown potions, eyes of ender), so that test runs again. Fixes#1684 is right. Thanks @ESHAYAT102!
OracleReuseTests ran the shim through `#!/usr/bin/env python3` with a PATH
whose Python folder is Homebrew's, which names it only python3.13: the
shim wasn't found (127). The test now gives that PATH a python3 of its own.
test_report_rejects_sources_changed_during_a_run compared a resolved source
path with an unresolved temp root, and macOS's /var is /private/var.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
remote_motion now also hands motion to the dragon, its fireballs, thrown
potions and eyes of ender; the extracted fixture needs those to compile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: Gate check by Ludovic's AI agent (Claude). Item.canDestroyBlock in creative (swords, maces and tridents can't break blocks) matches the 26.3 bytecode, on the player's prediction and on the server. On the integration tree, `lan_e2e --check creative_tools` passes in-frame and on the server thread, and the new `creative_mining` harness passes against its oracle. I merged main into the branch twice; the second time, lan_e2e.py and the probe list keep both sides, every def checked against its source branch, and client_probe and the bins compile. Fixes#2035 is right. Thanks @ESHAYAT102!
playhorizon.dev now deploys from the private ludovic111/horizon-site, which holds website/'s history. The files
its build still reads from here move out of website/:
- the design tokens to crates/horizon-theme/tokens.css (xtask tokens writes them, tokens_css_is_up_to_date checks them);
- the roadmap's JSON to roadmap/roadmap.json (tools/roadmap.py build);
- the benchmark fixtures to crates/horizon-telemetry-server/tests/fixtures/benchmarks/ (the site keeps a copy);
- the web icons to docs/media/brand/web/ (xtask icons).
pr_ready loses its website area and the tokens special case; rust_changes, the roadmap's links and every doc
that pointed into website/ follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
verify's cargo runs never build launcher/ (its own workspace), so #2059 and the
registry ratings commit each passed alone and left main's launcher failing to
compile (E0061). The new launcher job runs its rustfmt, clippy -D warnings and lib
tests when a pull request changes the launcher, a crate it builds or the root
manifests, and on every push to main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @levzzz5154!