Ludovic Marie
cb19660fbe
Build Horizon Rust parity foundations and differential validation
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Add version-bound core, world data, geometry, generation and feature implementations with native client/server comparison tools and scoped evidence reports. Apply Horizon project branding.
Workspace tests, Clippy and 147 Python tests passed. Full 51-family survival and expanded provider comparisons are still running; complete gameplay parity and a playable Rust client remain unfinished. Private game artifacts and the isolated simple-block placement work are excluded.
2026-10-06 11:24:51 +02:00
Ludovic Marie
357cc90326
Capture shared client graphics in integrated-server reports
2026-10-04 14:09:19 +02:00
Ludovic Marie
d175741de3
Verify native macOS client startup and framebuffer readback
2026-10-04 10:34:50 +02:00
Ludovic Marie
02d7a5189d
Capture sampled tick-manager changes without altering simulation
2026-10-04 08:43:00 +02:00
Ludovic Marie
c6ec0b5e14
Test equivalent arithmetic in the sampled terrain data lookup
2026-10-04 04:26:04 +02:00
Ludovic Marie
7cbe37b605
Reuse per-instance numeric vectors in optional culling ray checks
2026-10-04 03:32:06 +02:00
Ludovic Marie
35dd69e9a6
Avoid empty culling whitelist iterator allocation while keeping live registration
2026-10-04 02:07:55 +02:00
Ludovic Marie
e091816ce0
Reuse private terrain tick membership without changing published action order
2026-10-04 01:48:12 +02:00
Ludovic Marie
77510755bf
Capture effective terrain quality and shader state at benchmark boundaries
2026-10-04 01:27:45 +02:00
Ludovic Marie
33f9f5a5ef
Combine foreground terrain controls and validate collector experiments
2026-10-04 00:53:12 +02:00
Ludovic Marie
9c2b5066ec
Bound rejected DH dispatch retries and validate applied hooks
2026-10-04 00:31:37 +02:00
Ludovic Marie
846490e199
Wake idle terrain queues on incoming work while preserving interruption and maintenance
2026-10-03 23:36:25 +02:00
Ludovic Marie
4bf82ef530
Preserve fresh render budgets and measure compact Java headers
2026-10-03 23:06:36 +02:00
Ludovic Marie
5f24e2807c
Preserve requested graphics backend by marking current option version
2026-10-03 22:44:49 +02:00
Ludovic Marie
edadef31ec
Yield during pending distant-terrain debounce retries
2026-10-03 22:30:46 +02:00
Ludovic Marie
b9b12724ab
Measure resident process memory off game threads during benchmarks
2026-10-03 22:15:47 +02:00
Ludovic Marie
b718bef555
Lengthen worker measurements to reduce CPU counter quantization
2026-10-03 21:17:49 +02:00
Ludovic Marie
4052f2040d
Add optional precise distant terrain worker pacing
2026-10-03 21:11:30 +02:00
Ludovic Marie
fab0060bca
Verify adaptive API restoration and override ownership
2026-10-03 20:46:33 +02:00
Ludovic Marie
9c2100563e
Add optional adaptive distant terrain budget and resource telemetry
2026-10-03 20:38:34 +02:00
Ludovic Marie
702e59372f
Ship portable optimization packs with original frame and tick measurement
2026-10-03 20:06:01 +02:00