Ludovic Marie
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f5ba959cdc
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Match native neighboring block-face visibility and suppression
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2026-10-06 22:10:44 +02:00 |
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Ludovic Marie
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1a88d6c300
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Render registry-bound variants and multipart block models
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2026-10-06 21:59:03 +02:00 |
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Ludovic Marie
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90a76bc0aa
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Match vanilla blockstate transforms and UV-locked baking
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2026-10-06 21:49:27 +02:00 |
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Ludovic Marie
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f286aa24e1
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Match weighted model choice and multipart random consumption
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2026-10-06 21:31:55 +02:00 |
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Ludovic Marie
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1d0b537a0a
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Bind vanilla blockstate selectors and multipart model parts
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2026-10-06 21:26:47 +02:00 |
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Ludovic Marie
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54a2b552ee
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Decode vanilla blockstate variants and multipart conditions
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2026-10-06 21:16:15 +02:00 |
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Ludovic Marie
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b3a508dba8
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Match native numeric scanner rejection in model resources
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2026-10-06 21:09:56 +02:00 |
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Ludovic Marie
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81ea783e35
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Match vanilla sprite animation metadata and tick selection
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2026-10-06 21:05:55 +02:00 |
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Ludovic Marie
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6a4add0c67
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Render baked vanilla models and animated cutout sprites natively
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2026-10-06 20:47:09 +02:00 |
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Ludovic Marie
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8c7d8f6416
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Bake vanilla cuboid geometry with native float-bit validation
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2026-10-06 20:30:09 +02:00 |
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Ludovic Marie
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f0a03aea52
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Resolve vanilla model inheritance and texture aliases
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2026-10-06 20:17:53 +02:00 |
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Ludovic Marie
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9dbd93192f
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Decode pinned cuboid models and verify native client semantics
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2026-10-06 20:10:30 +02:00 |
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Ludovic Marie
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18d0c44e8d
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Retain vanilla biomes during below-zero regeneration
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2026-10-06 19:49:00 +02:00 |
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Ludovic Marie
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32ad4ba6aa
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Apply live chunk-upgrade permissions and retained biome status
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2026-10-06 19:31:11 +02:00 |
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Ludovic Marie
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e8b66b83fc
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Add native Horizon development client with textured chunk rendering
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2026-10-06 19:17:08 +02:00 |
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Ludovic Marie
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b9a8e381bb
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Implement below-zero upgrade data and resident chunk transformations
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2026-10-06 15:55:41 +02:00 |
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Ludovic Marie
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eed1879fae
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Model pinned chunk statuses and reuse their pre-light metadata
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2026-10-06 15:40:26 +02:00 |
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Ludovic Marie
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b1505adc54
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Enforce generation write heights during below-zero upgrades
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2026-10-06 15:28:26 +02:00 |
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Ludovic Marie
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e755a5920a
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Implement proto-chunk block-entity storage and coordinate resolution
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2026-10-06 14:59:17 +02:00 |
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Ludovic Marie
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e9a082517b
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Enforce generation write radii before feature mutations
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2026-10-06 14:38:35 +02:00 |
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Ludovic Marie
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0a63903b91
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Connect generation-time destruction to resident region writes
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2026-10-06 14:20:49 +02:00 |
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Ludovic Marie
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53ff11164e
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Implement small speleothem patches and waterlogged points
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2026-10-06 14:16:46 +02:00 |
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Ludovic Marie
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e2200620ff
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Implement recursive chorus generation and connection refreshes
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2026-10-06 14:12:29 +02:00 |
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Ludovic Marie
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736424e01c
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Implement bonus chest search, loot seeding and torches
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2026-10-06 14:08:13 +02:00 |
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Ludovic Marie
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b344304c62
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Implement End gateway geometry and conditional exit updates
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2026-10-06 14:03:31 +02:00 |
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Ludovic Marie
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619f319924
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Keep decoration fixtures independent of region tick and query probes
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2026-10-06 14:03:31 +02:00 |
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Ludovic Marie
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43d5793f6b
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Bind resident region fluid states and resolved tag queries
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2026-10-06 13:57:32 +02:00 |
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Ludovic Marie
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3cea5de769
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Connect feature-region scheduling to resident chunk tick queues
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2026-10-06 13:48:50 +02:00 |
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Ludovic Marie
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1cf1322ae2
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Implement proto-chunk ticks and world-generation tick routing
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2026-10-06 13:39:19 +02:00 |
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Ludovic Marie
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fd3416da36
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Implement frozen top layers and snowy ground updates
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2026-10-06 13:32:39 +02:00 |
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Ludovic Marie
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0c80bfa5f8
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Implement biome freezing and snow eligibility
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2026-10-06 13:28:59 +02:00 |
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Ludovic Marie
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6dc8183433
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Implement Nether delta rims and shifted content placement
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2026-10-06 13:21:42 +02:00 |
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Ludovic Marie
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11acaa1617
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Implement bamboo stalks, leafy caps and podzol patches
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2026-10-06 13:17:56 +02:00 |
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Ludovic Marie
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4cc0eaf6da
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Implement replacement blobs with native Manhattan traversal
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2026-10-06 13:13:46 +02:00 |
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Ludovic Marie
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f5a6904494
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Implement End podium construction and destruction requests
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2026-10-06 13:09:24 +02:00 |
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Ludovic Marie
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d99a8d00bb
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Implement native spike geometry and discontinuous roots
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2026-10-06 13:04:32 +02:00 |
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Ludovic Marie
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49f526116b
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Implement native blue-ice seeding and spreading
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2026-10-06 12:59:34 +02:00 |
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Ludovic Marie
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4634364ed7
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Implement underwater magma and preserve signed-zero codec rules
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2026-10-06 12:51:12 +02:00 |
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Ludovic Marie
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bc45763047
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Compute and verify native full-face occlusion masks
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2026-10-06 12:42:28 +02:00 |
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Ludovic Marie
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c8d07903ef
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Implement native vine attachment priority and placement
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2026-10-06 12:38:59 +02:00 |
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Ludovic Marie
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6d5305f987
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Implement spring cavities and scheduled fluid ticks
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2026-10-06 12:36:10 +02:00 |
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Ludovic Marie
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27cbdfdbde
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Implement native fluid-state JSON decoding and encoding
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2026-10-06 12:32:23 +02:00 |
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Ludovic Marie
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7984238b3e
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Implement vanilla block-blob support search and placement
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2026-10-06 12:29:30 +02:00 |
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Ludovic Marie
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ea237d983f
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Implement disk replacement and chunk postprocessing marks
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2026-10-06 12:25:49 +02:00 |
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Ludovic Marie
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801bec30d5
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Implement native block-pile placement and support checks
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2026-10-06 12:20:29 +02:00 |
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Ludovic Marie
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895af92d12
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Implement ordered overlay feature composition
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2026-10-06 12:13:34 +02:00 |
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Ludovic Marie
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4998765408
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Accelerate large differential trace comparisons
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2026-10-06 12:07:41 +02:00 |
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Ludovic Marie
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5a1044f3fc
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Implement vanilla neighbor-based feature spreading
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2026-10-06 11:57:55 +02:00 |
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Ludovic Marie
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83b5ace0fc
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Implement vertical pillars and nested cap placement
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2026-10-06 11:56:30 +02:00 |
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Ludovic Marie
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ab67ec0888
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Implement native block-column sampling and truncation
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2026-10-06 11:55:45 +02:00 |
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