Commit Graph

2561 Commits

Author SHA1 Message Date
Ludovic Marie f1d5bf5209 server_bench: compare each bot count's work across servers, and flag runs that aren't equal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:57:07 +02:00
Ludovic Marie 573f3a64f7 Merge pull request #913 from ludovic111/integ/bl4
🤖 Agent: verify passes; local checks in the PR body. Merges bugs-lan-4's #881–#886.
2026-10-18 20:27:03 +02:00
Ludovic Marie 20cc48b48f Merge pull request #905 from ludovic111/perf/render-encode
🤖 Agent: reviewed; verify passes. Mac mini RD32 standing, 4 alternating pairs: 116.1 → 163.3 FPS, CPU 7.09 → 4.98 ms/frame. Screenshots of 6 views plus HUD and inventory: no pixel differs beyond main-vs-main noise. parity --changed 95/95 locally. No early return after the copies encoder is taken, so staged section copies can't be dropped.
2026-10-18 20:26:51 +02:00
Ludovic Marie def901b06f Merge remote-tracking branch 'origin/main' into integ/bl4 2026-10-18 20:09:06 +02:00
Ludovic Marie 51c49e11f4 Merge pull request #911 from ludovic111/feat/carry-repurposed-jigsaw-types
🤖 Agent: reviewed; verify passes. Parity: 298/298 harnesses on the integration commit 234bd101 (main + #907/#908/#910); vanilla structure-start oracle 35/35 with all five modpacks-7 changes. Merged in the required order #907 → #908 → #909 → #910 → #911.
2026-10-18 20:08:30 +02:00
Ludovic Marie 7a78d15c9e Merge pull request #910 from ludovic111/feat/repurposed-start-checks
🤖 Agent: reviewed; verify passes. Parity: 298/298 harnesses on the integration commit 234bd101 (main + #907/#908/#910); vanilla structure-start oracle 35/35 with all five modpacks-7 changes. Merged in the required order #907 → #908 → #909 → #910 → #911.
2026-10-18 20:08:04 +02:00
Ludovic Marie 36775db223 Merge pull request #909 from ludovic111/feat/carry-spawner-processors
🤖 Agent: reviewed; verify passes. Parity: 298/298 harnesses on the integration commit 234bd101 (main + #907/#908/#910); vanilla structure-start oracle 35/35 with all five modpacks-7 changes. Merged in the required order #907 → #908 → #909 → #910 → #911.
2026-10-18 20:07:39 +02:00
Ludovic Marie 567a68dd4f Merge pull request #908 from ludovic111/feat/spawner-mobs-processor
🤖 Agent: reviewed; verify passes. Parity: 298/298 harnesses on the integration commit 234bd101 (main + #907/#908/#910); vanilla structure-start oracle 35/35 with all five modpacks-7 changes. Merged in the required order #907 → #908 → #909 → #910 → #911.
2026-10-18 20:07:15 +02:00
Ludovic Marie 00a2ea23f0 Merge pull request #907 from ludovic111/fix/processor-ids-namespace
🤖 Agent: reviewed; verify passes. Parity: 298/298 harnesses on the integration commit 234bd101 (main + #907/#908/#910); vanilla structure-start oracle 35/35 with all five modpacks-7 changes. Merged in the required order #907 → #908 → #909 → #910 → #911.
2026-10-18 20:06:49 +02:00
Ludovic Marie 87cf8cb9e9 Merge pull request #904 from ludovic111/fix/server-log-lines
🤖 Agent: reviewed; verify passes. Refused logins name Server thread in latest.log; console, supervisor.log and the panel print local time.
2026-10-18 19:56:57 +02:00
Ludovic Marie 2a9d67bd68 Merge pull request #902 from ludovic111/docs/server-benchmark-mixed
🤖 Agent: reviewed; verify passes.
2026-10-18 19:52:37 +02:00
Ludovic Marie a714a9b6f8 Merge pull request #900 from ludovic111/fix/server-light-border
🤖 Agent: reviewed; verify passes.
2026-10-18 19:52:34 +02:00
Ludovic Marie e046036869 Merge pull request #898 from ludovic111/fix/server-linux-libraries
🤖 Agent: reviewed; verify passes (client --help exits 0 without loading the game, so the start check only catches a program the system can't load). Linux installs now name the missing ALSA/udev libraries; services run through the installer's current link.
2026-10-18 19:52:31 +02:00
Ludovic Marie 2d1dd54b33 Merge pull request #893 from ludovic111/fix/server-find-resources
🤖 Agent: reviewed; verify passes. Fresh installs now find game files prepared without sounds (horizon-resources.json).
2026-10-18 19:52:22 +02:00
Ludovic Marie bdc758c5e5 Server log: vanilla's thread in latest.log, and local time on the console
A dedicated server printed refused logins on its console as vanilla
does ("[Server thread/INFO]: Disconnecting <name> ..."), but wrote them
to logs/latest.log under the connection thread's own name
("[horizon-lan-conn/INFO]"): the file logger used the OS thread's name,
not the one vanilla logs the line from. The engine's lines now go to the
file under the same thread as on the console.

The console's times were UTC while logs/latest.log and vanilla's
console (Log4j's %d{HH:mm:ss}) use local time, so the two disagreed by
the time zone, as did the supervisor's own lines in
logs/supervisor.log and the web panel's console. Both now print local
time. Backup names keep their UTC time, as documented.

Found by the end-to-end install check on the Mac mini and the ThinkPad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:27:23 +02:00
Ludovic Marie 40972de77a Benchmark: Horizon's server against vanilla 26.3 with mixed bots, as installed
The first published benchmark for the working version (docs/server.md
section 10, item 4). It ran the v2026.10.18.15 release, as install.sh
installs it, against vanilla 26.3 with 1, 10, 25 and 50 mixed bots. The
servers ran on the ThinkPad (quiet, under nice 19) and the bots on the
Mac mini over the tailnet. Vanilla's default game rules applied on both;
Horizon's server runs the locator bar now.

Both servers kept 20 TPS throughout. Horizon used 3.7 to 5.2 times less
memory. Its average tick was shorter with 1, 10 and 25 bots and 18 %
longer with 50, while it generated about twice the new terrain a second
(the exploring bots fly as fast as each server sends chunks). Its P99
was lower at every count.

benchmarks/server-mixed-2026-10-18/ holds the README, the report and the
machine's load; docs/server.md links it from sections 9 and 10.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:26:26 +02:00
Ludovic Marie d4d46b1bb7 Merge remote-tracking branch 'origin/fix/lan-paused-clock' into integ/bl4
# Conflicts:
#	tools/lan_e2e.py
2026-10-18 19:22:08 +02:00
Ludovic Marie faba097ff2 Merge remote-tracking branch 'origin/fix/lan-swings' into integ/bl4
# Conflicts:
#	crates/horizon-client/src/game/lan_actions.rs
#	tools/lan_e2e.py
2026-10-18 19:22:07 +02:00
Ludovic Marie c234641ead Merge remote-tracking branch 'origin/fix/lan-damage-events' into integ/bl4
# Conflicts:
#	crates/horizon-protocol/src/packets/play.rs
#	tools/lan_e2e.py
2026-10-18 19:17:43 +02:00
Ludovic Marie bff5121f6e Merge remote-tracking branch 'origin/fix/lan-guest-pressure-plates' into integ/bl4
# Conflicts:
#	tools/lan_e2e.py
2026-10-18 19:16:57 +02:00
Ludovic Marie 40fbae13b6 Merge remote-tracking branch 'origin/fix/lan-guest-brewing' into integ/bl4
# Conflicts:
#	crates/horizon-client/src/game/lan_crafting.rs
#	tools/lan_e2e.py
2026-10-18 19:16:56 +02:00
Ludovic Marie feb85f6d15 Merge remote-tracking branch 'origin/fix/lan-guest-machine-screens' into integ/bl4
# Conflicts:
#	tools/lan_e2e.py
2026-10-18 19:16:35 +02:00
Ludovic Marie f422cbb79a Merge pull request #901 from ludovic111/integ/sh7
🤖 Agent: Merged after the real verify passed; checks in the description.
2026-10-18 19:15:06 +02:00
Ludovic Marie ac2547c24a lan_e2e light: wait for the border chunk's light before comparing
On the server thread, lan_e2e --check light failed its border step (#891):
the guest's border chunk still had block light 0 next to glowstone placed
in the chunk past it. The server was right; the check was not.
same_light() waits until the host's light equals the guest's, but on the
server thread the host's game is a client too, and both are dark until
the light update arrives. They agreed at once, same_light returned, and
the next line read the guest's light before the update came.

The check now waits up to 100 ticks for the guest's border light, then
compares the host's with it.

With temporary logging on the server thread: the glowstone lands in a
finished chunk that isn't lit (the ring past what the guest tracks), so
the edit queues a full light job for its neighbours. The border chunk's
job then relights sections 15 to 17, and Hub::broadcast_light_changes
sends them to both clients as a tracked border chunk, as
ChunkMap.isChunkOnTrackedBorder does. Nothing in the engine changes.

Fixes #891

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:03:29 +02:00
Ludovic Marie b0b4414397 Merge pull request #752 from rdbtCVS/perf/biome-zoom-shared-mix
🤖 Agent: Merged. Bit-exact against the per-corner oracle (unit test over a dense grid, 7 seeds, wrapping extremes), CI parity passed, and the surface pass is about 10% faster in chunkgen_bench. Thanks rdbt!
2026-10-18 18:37:12 +02:00
Ludovic Marie 80dacdba68 lan_attributes: read items through Resources::items() after #878
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:36:16 +02:00
Ludovic Marie 453ef077f4 Merge remote-tracking branch 'origin/main' into integ/sh7 2026-10-18 18:30:16 +02:00
Ludovic Marie 4ea2243e4d horizon-server on Linux: say which libraries the game needs, and follow updates
On a Linux without ALSA's library (most minimal server images), the
game exits at once with the loader's "error while loading shared
libraries: libasound.so.2". The supervisor took that for a crash and
restarted it five times over two and a half minutes before giving up
with "see logs/latest.log", which holds nothing about it.

Now:
- `run` starts the game with --help first (it loads no game files) and,
  if the system can't load it, stops at once with the loader's line and
  the packages to install on Debian/Ubuntu, Fedora, Arch and NixOS;
- `init` prints the same as a warning after "Game:";
- install.sh lists the libraries `ldd` can't find, with the same advice;
- docs/server.md says so in the install section.

Also, a service installed without the installer's launcher on the PATH
ran `<dir>/releases/<tag>/horizon-server`: Linux reports the running
program with links resolved, so the unit pinned that release and an
update never reached it. The fallback now goes through `<dir>/current`
while it points at that release.

Found by the end-to-end install check on the ThinkPad (NixOS, no
nix-ld libraries) with v2026.10.18.15.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:16:14 +02:00
Ludovic Marie 73787507d1 Merge pull request #895 from ludovic111/fix/world-rest-no-timeout
🤖 Agent: Merged after the real verify passed.
2026-10-18 18:11:00 +02:00
Ludovic Marie 1b141ef330 Startup: no time limit on loading the world resources
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:04:38 +02:00
Ludovic Marie f2a323a2d9 Merge pull request #878 from rdbtCVS/startup/combined-progressive-loading-20261018
🤖 Agent: Merged. Thanks rdbt for the consolidation and for merging main yourself! On de6f15e6: fmt, workspace clippy, horizon-client tests and the client build pass, and 19/19 covering harnesses pass (options, world_reopen, lan, dedicated_server, block_removal, section_mesh, resource_pack, menu_click, screen_layout, the pack, world-options, chat and container screens, and the consumable ones). We'll handle the two follow-ups noted in the comment above (the 120 s fatal timeout, and the backdrop terrain built on the event loop).
2026-10-18 17:52:54 +02:00
Ludovic Marie 44fba3bf9d horizon-server: find game files prepared without sounds
init and run looked for asset-index.json to recognise a prepared folder,
but horizon-prepare writes that file only with the optional sounds
(`horizon-prepare sounds`). A server prepared the usual way, without
sounds, was never found: init said "no prepared game files" and listed
the folder that held them. They are now recognised by
horizon-resources.json, the manifest every preparation writes and the
one the game itself reads.

Found by installing v2026.10.18.15 with install.sh on the Mac mini and
preparing from the release folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:50:52 +02:00
Ludovic Marie 163bcdd604 Merge pull request #889 from rdbtCVS/fix/811-main-menu-debug-overlay
🤖 Agent: Merged. Matches 26.3's KeyboardHandler.keyPress: the F3 toggle isn't conditional on a world or the absence of a screen, and the title counts as an open screen so it gets no gameplay keys. Fixes #811. Thanks rdbt!
2026-10-18 17:35:02 +02:00
Ludovic Marie e7fded804e Merge remote-tracking branch 'origin/feat/flight-server-tick-ms' into integ/sh7 2026-10-18 17:23:49 +02:00
Ludovic Marie dd1fd6d3c5 Merge remote-tracking branch 'origin/fix/remote-chat-events' into integ/sh7
# Conflicts:
#	tools/lan_e2e.py
2026-10-18 17:23:49 +02:00
Ludovic Marie 56c352679d Merge remote-tracking branch 'origin/feat/server-thread-agent-commands' into integ/sh7 2026-10-18 17:23:24 +02:00
Ludovic Marie e30527c800 Merge remote-tracking branch 'origin/fix/server-respawn-repair' into integ/sh7 2026-10-18 17:23:23 +02:00
Ludovic Marie 52298d9a37 Merge remote-tracking branch 'origin/fix/server-crouch-flags' into integ/sh7
# Conflicts:
#	crates/horizon-client/src/lan/entity.rs
2026-10-18 17:23:22 +02:00
Ludovic Marie aea18f245f Renderer: one command buffer per frame, uploads before the first pass
wgpu-core ends its Metal command buffer at every pass: each render or
compute pass costs two command buffers (the pass and its barriers), each
run of copies between passes one more, and Metal creates and commits every
one on its own. The frame made about 18: the section copies in their own
encoder, the queue's pending writes for the HUD's fire animation, copies
before and after the flatten pass, and the screen effects' and HUD's
vertex uploads between later passes. At render distance 32 that cost 2-5 ms
of submit per frame, mostly waiting on the command queue's lock.

The frame now records after the section copies in their encoder, stages
the fire animation and the HUD's glyph patches through the frame's belt
instead of Queue::write_texture, and records every upload (screen
effects, HUD, flatten inputs, indirect draws) before the first pass.
The commands and their order within each pass are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:22:43 +02:00
Ludovic Marie eed2d8ddff Merge remote-tracking branch 'origin/feat/server-entity-attributes' into integ/sh7 2026-10-18 17:17:54 +02:00
Ludovic Marie f5d81e883c Merge remote-tracking branch 'origin/feat/server-player-targets' into integ/sh7 2026-10-18 17:17:53 +02:00
Ludovic Marie be161f100b Report the world's tick time in flight summaries
A `fly` benchmark replied with frame times only. With single player on its
server thread, the world's ticks no longer show in the frames, so a flight
could not tell how long the server took.

The summary now has tick_ms and tick_ms_max: the world's smoothed tick time
(the F3 server line) averaged and at its highest over the flight. On the
server thread it is the server's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:15:24 +02:00
Ludovic Marie 159a5dfa5f LAN: pressure plates, tripwires and detector rails see the guests
Block triggers counted only the host's own player and the minecarts, so a
guest stepping on a plate did nothing. The guests in the level, not
spectators, now trigger them through Entity.checkInsideBlocks and are
counted by the plates' entity queries. On the server thread no block
ticks run at all yet (#890).

lan_e2e.py plates: a stone plate under the guest, on both sides.

Part of #848

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:59:56 +02:00
rdbtCVS de6f15e664 Merge latest main and preserve surface-height and consumable changes 2026-10-18 15:53:28 +01:00
Ludovic Marie 6c078b2852 Merge pull request #874 from ludovic111/perf/server-tick-spikes
🤖 Agent: Merged. HORIZON_SPIKES logs slow server ticks with thread CPU time and spans; without it the tick runs exactly as before.
2026-10-18 16:50:21 +02:00
Ludovic Marie 2c9bfbb70a Merge pull request #888 from ludovic111/fix/integrated-owner-movement
🤖 Agent: Merged. Fixes #861: a ctl tp/fly move is sent even while the destination chunk isn't loaded, the single-player owner is exempt from the move check as in vanilla, and wait-ready waits for the level around the player. lan, dedicated_server, server_entities and server_dimension_players pass.
2026-10-18 16:50:18 +02:00
Ludovic Marie a9bf5dc8e5 Merge pull request #873 from ludovic111/perf/spawn-surface-heightmap
🤖 Agent: Merged. Natural spawning reads a WORLD_SURFACE heightmap kept on the chunk, as vanilla: column-height lookups 333/183 → 0/3 samples, natural spawning per tick 1.36/0.78 → 0.66/0.49 ms. 9 harnesses pass (natural_spawn, spawn_rules, heightmap, chunk_generation, chunk_stage, spawner, finalize_spawn, world_spawn, raid).
2026-10-18 16:50:15 +02:00
Ludovic Marie c5b6eed173 Merge pull request #872 from ludovic111/perf/structure-start-shards
🤖 Agent: Merged. Game thread waiting on the structure-start cache lock while exploring: 194/57 → 1/0 samples; structures_reaching 260/127 → 15/50. structure_density, worldgen, chunk_stage and chunk_generation pass.
2026-10-18 16:50:12 +02:00
Ludovic Marie e0b75a86b7 Merge pull request #799 from ludovic111/fix/consume-effects-vanilla
🤖 Agent: Merged. CI parity and verify passed, and on current main with this branch, horizon-client clippy is clean and all its tests pass (873 lib + integration). Consumables now finish as in vanilla 26.3.
2026-10-18 16:48:54 +02:00
rdbtCVS 378739703b Fix F3 debug overlay toggling in the main menu 2026-10-18 15:45:06 +01:00