Ludovic Marie
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a6966ab450
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Mesh resident block models with native culling and UV-aware merging
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2026-10-06 22:30:16 +02:00 |
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Ludovic Marie
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f5ba959cdc
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Match native neighboring block-face visibility and suppression
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2026-10-06 22:10:44 +02:00 |
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Ludovic Marie
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1a88d6c300
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Render registry-bound variants and multipart block models
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2026-10-06 21:59:03 +02:00 |
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Ludovic Marie
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90a76bc0aa
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Match vanilla blockstate transforms and UV-locked baking
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2026-10-06 21:49:27 +02:00 |
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Ludovic Marie
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f286aa24e1
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Match weighted model choice and multipart random consumption
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2026-10-06 21:31:55 +02:00 |
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Ludovic Marie
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1d0b537a0a
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Bind vanilla blockstate selectors and multipart model parts
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2026-10-06 21:26:47 +02:00 |
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Ludovic Marie
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54a2b552ee
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Decode vanilla blockstate variants and multipart conditions
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2026-10-06 21:16:15 +02:00 |
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Ludovic Marie
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b3a508dba8
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Match native numeric scanner rejection in model resources
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2026-10-06 21:09:56 +02:00 |
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Ludovic Marie
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81ea783e35
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Match vanilla sprite animation metadata and tick selection
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2026-10-06 21:05:55 +02:00 |
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Ludovic Marie
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6a4add0c67
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Render baked vanilla models and animated cutout sprites natively
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2026-10-06 20:47:09 +02:00 |
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Ludovic Marie
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8c7d8f6416
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Bake vanilla cuboid geometry with native float-bit validation
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2026-10-06 20:30:09 +02:00 |
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Ludovic Marie
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f0a03aea52
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Resolve vanilla model inheritance and texture aliases
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2026-10-06 20:17:53 +02:00 |
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Ludovic Marie
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9dbd93192f
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Decode pinned cuboid models and verify native client semantics
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2026-10-06 20:10:30 +02:00 |
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Ludovic Marie
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e8b66b83fc
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Add native Horizon development client with textured chunk rendering
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2026-10-06 19:17:08 +02:00 |
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