Merge origin/main into fix/vehicle-passenger-pose

Keeps main's crystals check and this branch's boat-dismount-pose check in tools/lan_e2e.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Ludovic Marie
2026-10-25 14:29:29 +01:00
102 changed files with 10890 additions and 477 deletions
+34
View File
@@ -0,0 +1,34 @@
name: mod-registry
# The submission service is its own workspace (crates/horizon-mod-registry), so the checks job doesn't build
# it: this one does, when it or horizon-mods (the checks it shares with the launcher and the game) changes.
on:
push:
branches: [main]
paths:
- 'crates/horizon-mods/**'
- 'crates/horizon-mod-registry/**'
- '.github/workflows/mod-registry.yml'
pull_request:
paths:
- 'crates/horizon-mods/**'
- 'crates/horizon-mod-registry/**'
- '.github/workflows/mod-registry.yml'
permissions:
contents: read
jobs:
check:
runs-on: ubuntu-latest
timeout-minutes: 20
defaults:
run:
working-directory: crates/horizon-mod-registry
steps:
- uses: actions/checkout@v4
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
- uses: Swatinem/rust-cache@v2
with:
workspaces: crates/horizon-mod-registry
save-if: ${{ github.ref == 'refs/heads/main' }}
- run: cargo +stable fmt --check
- run: cargo +stable clippy --all-targets --locked -- -D warnings
- run: cargo +stable test --locked
Generated
+16
View File
@@ -428,6 +428,8 @@ version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af491d569909a7e4dee0ad7db7f5341fef5c614d5b8ec8cf765732aba3cff681"
dependencies = [
"serde",
"termcolor",
"unicode-width",
]
@@ -1266,6 +1268,7 @@ dependencies = [
"horizon-mods",
"horizon-protocol",
"horizon-server-files",
"horizon-shaders",
"horizon-telemetry",
"horizon-theme",
"horizon-threads",
@@ -1438,6 +1441,8 @@ dependencies = [
name = "horizon-shaders"
version = "0.1.0"
dependencies = [
"horizon-core",
"naga",
"zip",
]
@@ -1973,6 +1978,7 @@ dependencies = [
"naga-types",
"num-traits",
"once_cell",
"pp-rs",
"rustc-hash 1.1.0",
"spirv",
"thiserror 2.0.21",
@@ -2649,6 +2655,15 @@ dependencies = [
"zerovec",
]
[[package]]
name = "pp-rs"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bb458bb7f6e250e6eb79d5026badc10a3ebb8f9a15d1fff0f13d17c71f4d6dee"
dependencies = [
"unicode-xid",
]
[[package]]
name = "presser"
version = "0.3.1"
@@ -4197,6 +4212,7 @@ dependencies = [
"hashbrown 0.17.1",
"js-sys",
"log",
"naga",
"parking_lot",
"portable-atomic",
"profiling",
+1 -1
View File
@@ -1,5 +1,5 @@
[workspace]
exclude = ["launcher", "crates/horizon-telemetry-server", "third_party/wgpu-hal"]
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal"]
members = ["crates/horizon-core", "crates/horizon-dualsense", "crates/horizon-threads", "crates/horizon-world", "crates/horizon-client", "crates/horizon-server-files", "crates/horizon-server", "crates/horizon-bots", "crates/horizon-assets", "crates/horizon-protocol", "crates/horizon-theme", "crates/horizon-prepare", "crates/horizon-telemetry", "crates/horizon-bench", "crates/horizon-friends", "crates/horizon-relay", "crates/horizon-mod-sdk", "crates/horizon-mods", "crates/horizon-mods/tests/guest", "crates/cargo-horizon-mod", "crates/horizon-port-pack", "crates/horizon-shaders", "crates/horizon-release-sign", "crates/horizon-mod-sdk/examples/coords-hud", "xtask"]
resolver = "2"
+25 -25
View File
@@ -173,6 +173,11 @@ impl Random {
}
}
/// One bot thread that panics poisons the locks it held; the others and the report go on.
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
m.lock().unwrap_or_else(std::sync::PoisonError::into_inner)
}
fn raw(id: i32, write: impl FnOnce(&mut Writer)) -> Vec<u8> {
let mut w = Writer::new();
w.varint(id);
@@ -329,7 +334,7 @@ fn read(
) {
use ids::play::clientbound as cb;
use ids::play::serverbound as sb;
let send = |body: Vec<u8>| writer.lock().unwrap().send(&body);
let send = |body: Vec<u8>| lock(&writer).send(&body);
let mut seen = HashSet::new();
let mut batch = BatchSize::new();
let mut teleports = 0u64;
@@ -338,7 +343,7 @@ fn read(
Ok(packet) => packet,
Err(e) => {
if bot.online.swap(false, Ordering::SeqCst) {
*bot.error.lock().unwrap() = Some(e.to_string());
*lock(&bot.error) = Some(e.to_string());
}
return;
}
@@ -356,7 +361,7 @@ fn read(
cb::LEVEL_CHUNK_WITH_LIGHT => {
bot.chunks.fetch_add(1, Ordering::Relaxed);
if let (Ok(x), Ok(z)) = (r.i32(), r.i32()) {
if !bot.held.lock().unwrap().insert((x, z)) {
if !lock(&bot.held).insert((x, z)) {
bot.resent.fetch_add(1, Ordering::Relaxed);
}
if seen.insert((x, z)) {
@@ -368,7 +373,7 @@ fn read(
cb::FORGET_LEVEL_CHUNK => {
if let Ok(play::Clientbound::ForgetLevelChunk(p)) =
play::Clientbound::decode(id, &body)
&& bot.held.lock().unwrap().remove(&(p.pos[0], p.pos[1]))
&& lock(&bot.held).remove(&(p.pos[0], p.pos[1]))
{
bot.forgotten.fetch_add(1, Ordering::Relaxed);
}
@@ -389,7 +394,7 @@ fn read(
}
cb::PLAYER_POSITION => match play::Clientbound::decode(id, &body) {
Ok(play::Clientbound::PlayerPosition(p)) => {
let mut at = bot.teleport.lock().unwrap();
let mut at = lock(&bot.teleport);
let previous = at.unwrap_or([0.0; 3]);
// Relative flags: X 1, Y 2, Z 4.
let pos: [f64; 3] = std::array::from_fn(|i| {
@@ -420,7 +425,7 @@ fn read(
},
cb::DISCONNECT | cb::START_CONFIGURATION => {
bot.online.store(false, Ordering::SeqCst);
*bot.error.lock().unwrap() = Some(if id == cb::DISCONNECT {
*lock(&bot.error) = Some(if id == cb::DISCONNECT {
format!(
"disconnected: {}",
String::from_utf8_lossy(&body)
@@ -455,7 +460,7 @@ fn run_bot(
let connection = match join(&o, &name) {
Ok(c) => c,
Err(e) => {
*bot.error.lock().unwrap() = Some(e);
*lock(&bot.error) = Some(e);
return;
}
};
@@ -469,12 +474,12 @@ fn run_bot(
use ids::play::serverbound as sb;
// Wait for the spawn position.
let spawn = loop {
if let Some(at) = *bot.teleport.lock().unwrap() {
if let Some(at) = *lock(&bot.teleport) {
break at;
}
if !bot.online.load(Ordering::SeqCst) || asked.elapsed() > Duration::from_secs(60) {
if bot.error.lock().unwrap().is_none() {
*bot.error.lock().unwrap() = Some("no spawn position within 60 s".into());
if lock(&bot.error).is_none() {
*lock(&bot.error) = Some("no spawn position within 60 s".into());
}
return;
}
@@ -482,7 +487,7 @@ fn run_bot(
};
bot.joined_after_ms
.store(asked.elapsed().as_millis() as u64, Ordering::SeqCst);
let send = |body: Vec<u8>| writer.lock().unwrap().send(&body).is_ok();
let send = |body: Vec<u8>| lock(&writer).send(&body).is_ok();
send(raw(sb::PLAYER_LOADED, |_| {}));
let mut random = Random(o.seed ^ (index as u64).wrapping_mul(0x2545_F491_4F6C_DD1D));
let mut pos = spawn;
@@ -491,17 +496,15 @@ fn run_bot(
let mut target = pos;
let mut next = Instant::now();
loop {
if until.lock().unwrap().is_some_and(|u| Instant::now() >= u)
|| !bot.online.load(Ordering::SeqCst)
{
if lock(&until).is_some_and(|u| Instant::now() >= u) || !bot.online.load(Ordering::SeqCst) {
break;
}
// A teleport from the server wins over where the bot thought it was.
if let Some(at) = bot.teleport.lock().unwrap().take() {
if let Some(at) = lock(&bot.teleport).take() {
pos = at;
}
let here = ((pos[0].floor() as i32) >> 4, (pos[2].floor() as i32) >> 4);
if !bot.held.lock().unwrap().contains(&here) {
if !lock(&bot.held).contains(&here) {
bot.waited.fetch_add(1, Ordering::Relaxed);
} else if pos[1] < cruise {
pos[1] = (pos[1] + 0.5).min(cruise);
@@ -558,7 +561,7 @@ fn run_bot(
}
// Offline first, so the reader doesn't count the closed connection as a failure.
bot.online.store(false, Ordering::SeqCst);
writer.lock().unwrap().shutdown();
lock(&writer).shutdown();
}
fn behaviour_of(mode: &str, index: usize) -> Behaviour {
@@ -612,13 +615,10 @@ fn main() {
let total = |f: fn(&Bot) -> &AtomicU64| -> u64 {
bots.iter().map(|b| f(b).load(Ordering::Relaxed)).sum()
};
let failed = bots
.iter()
.filter(|b| b.error.lock().unwrap().is_some())
.count();
let failed = bots.iter().filter(|b| lock(&b.error).is_some()).count();
if first.is_none() && online > 0 {
first = Some(Instant::now());
*until.lock().unwrap() = Some(Instant::now() + Duration::from_secs(o.seconds));
*lock(&until) = Some(Instant::now() + Duration::from_secs(o.seconds));
}
println!(
"{}",
@@ -636,10 +636,10 @@ fn main() {
})
);
previous_chunks = chunks;
let over = until.lock().unwrap().is_some_and(|u| Instant::now() >= u);
let over = lock(&until).is_some_and(|u| Instant::now() >= u);
let all_failed = failed == o.bots;
if over || all_failed || (first.is_none() && start.elapsed() > Duration::from_secs(120)) {
*until.lock().unwrap() = Some(Instant::now());
*lock(&until) = Some(Instant::now());
break;
}
}
@@ -669,7 +669,7 @@ fn main() {
"forgotten": b.forgotten.load(Ordering::Relaxed),
"pulled_back": b.pulled_back.load(Ordering::Relaxed),
"waited_ticks": b.waited.load(Ordering::Relaxed),
"error": *b.error.lock().unwrap(),
"error": *lock(&b.error),
})).collect::<Vec<_>>(),
});
if o.report.as_deref() == Some("-") {
+3 -1
View File
@@ -16,11 +16,13 @@ horizon-world = { path = "../horizon-world" }
horizon-protocol = { path = "../horizon-protocol" }
# server.properties, eula.txt and the user lists, shared with horizon-server.
horizon-server-files = { path = "../horizon-server-files" }
# Shader packs: reading them and turning their GLSL into naga modules.
horizon-shaders = { path = "../horizon-shaders" }
horizon-friends = { path = "../horizon-friends" }
# Horizon mods: sandboxed WebAssembly components, off unless installed and turned on (docs/mods.md).
# Their runtime is the `mods` feature.
horizon-mods = { path = "../horizon-mods", default-features = false }
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl"] }
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl", "naga-ir"] }
winit = "0.30.13"
pollster = "0.4"
bytemuck = { version = "1.24", features = ["derive"] }
@@ -0,0 +1,15 @@
{
"horizon.options.controller": "Controller",
"horizon.options.vibration": "Vibration",
"horizon.options.adaptive_triggers": "Adaptive Triggers",
"horizon.options.lightbar": "Lightbar",
"horizon.options.look_sensitivity": "Look Sensitivity",
"horizon.options.invert_x": "Invert Look X",
"horizon.options.invert_y": "Invert Look Y",
"horizon.options.sneak_button": "Sneak Button",
"horizon.options.move_deadzone": "Move Deadzone",
"horizon.options.look_deadzone": "Look Deadzone",
"horizon.options.button_glyphs": "Button Glyphs",
"horizon.options.menu_navigation": "Menu Navigation",
"horizon.options.on_screen_keyboard": "On-Screen Keyboard"
}
@@ -0,0 +1,15 @@
{
"horizon.options.controller": "Геймпад",
"horizon.options.vibration": "Вибрация",
"horizon.options.adaptive_triggers": "Адаптивные триггеры",
"horizon.options.lightbar": "Подсветка",
"horizon.options.look_sensitivity": "Чувствительность обзора",
"horizon.options.invert_x": "Инверсия обзора по X",
"horizon.options.invert_y": "Инверсия обзора по Y",
"horizon.options.sneak_button": "Кнопка приседания",
"horizon.options.move_deadzone": "Мёртвая зона движения",
"horizon.options.look_deadzone": "Мёртвая зона обзора",
"horizon.options.button_glyphs": "Символы кнопок",
"horizon.options.menu_navigation": "Навигация по меню",
"horizon.options.on_screen_keyboard": "Экранная клавиатура"
}
+243
View File
@@ -0,0 +1,243 @@
//! `BossHealthOverlay` and `LerpingBossEvent`: the boss bars a client is
//! showing, in the order their add packets arrived.
use crate::{
hud_overlays::BossBar,
scoreboard::{comp_text, tag_to_json},
text::Text,
};
use horizon_protocol::packets::play::{BossAction, BossEvent};
/// `LerpingBossEvent.LERP_MILLISECONDS`.
const LERP_MS: u128 = 100;
/// `Util.getMillis`.
pub fn now_millis() -> u128 {
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_millis())
.unwrap_or(0)
}
/// One `LerpingBossEvent`.
#[derive(Clone, Debug)]
struct Event {
id: u128,
name: Text,
/// The progress the lerp started from (`progress`).
progress: f32,
/// `targetPercent`.
target: f32,
/// `setTime`.
set_at: u128,
color: u8,
overlay: u8,
darken: bool,
music: bool,
fog: bool,
}
impl Event {
/// `LerpingBossEvent.getProgress`.
fn displayed(&self, now: u128) -> f32 {
let t = ((now.saturating_sub(self.set_at)) as f32 / LERP_MS as f32).clamp(0.0, 1.0);
self.progress + (self.target - self.progress) * t
}
/// `LerpingBossEvent.setProgress`: the bar starts the next lerp from
/// whatever it is showing now.
fn set_progress(&mut self, progress: f32, now: u128) {
self.progress = self.displayed(now);
self.target = progress;
self.set_at = now;
}
}
/// `BossHealthOverlay`: the events, plus `GameRenderer`'s world darkening.
#[derive(Clone, Debug, Default)]
pub struct BossOverlay {
events: Vec<Event>,
/// `bossOverlayWorldDarkening` and the previous tick's value.
darken: f32,
darken_o: f32,
}
impl BossOverlay {
pub fn reset(&mut self) {
*self = Self::default();
}
/// `ClientboundBossEventPacket.dispatch` into `BossHealthOverlay`'s
/// handler. An id already shown keeps its place when added again.
pub fn apply(&mut self, packet: &BossEvent, now: u128) {
// An ordinal past the enum shows as its last value.
let color = |c: i32| c.clamp(0, 6) as u8;
let overlay = |o: i32| o.clamp(0, 4) as u8;
let id = packet.id;
if let BossAction::Add {
name,
progress,
color: c,
overlay: o,
darken,
music,
fog,
} = &packet.action
{
let event = Event {
id,
name: comp_text(&tag_to_json(name)),
progress: *progress,
target: *progress,
set_at: now,
color: color(*c),
overlay: overlay(*o),
darken: *darken,
music: *music,
fog: *fog,
};
match self.events.iter_mut().find(|e| e.id == id) {
Some(slot) => *slot = event,
None => self.events.push(event),
}
return;
}
if let BossAction::Remove = packet.action {
self.events.retain(|e| e.id != id);
return;
}
let Some(e) = self.events.iter_mut().find(|e| e.id == id) else {
return;
};
match &packet.action {
BossAction::UpdateProgress { progress } => e.set_progress(*progress, now),
BossAction::UpdateName { name } => e.name = comp_text(&tag_to_json(name)),
BossAction::UpdateStyle {
color: c,
overlay: o,
} => {
e.color = color(*c);
e.overlay = overlay(*o);
}
BossAction::UpdateProperties { darken, music, fog } => {
(e.darken, e.music, e.fog) = (*darken, *music, *fog);
}
BossAction::Add { .. } | BossAction::Remove => {}
}
}
/// `GameRenderer.tick` while the level runs.
pub fn tick_darken(&mut self, running: bool) {
if !running {
return;
}
self.darken_o = self.darken;
if self.should_darken() {
self.darken = (self.darken + 0.05).min(1.0);
} else if self.darken > 0.0 {
self.darken = (self.darken - 0.0125).max(0.0);
}
}
/// `GameRenderer.bossOverlayWorldDarkening`.
pub fn darken_amount(&self, partial: f32) -> f32 {
let t = partial.clamp(0.0, 1.0);
self.darken_o + (self.darken - self.darken_o) * t
}
pub fn should_darken(&self) -> bool {
self.events.iter().any(|e| e.darken)
}
pub fn should_play_music(&self) -> bool {
self.events.iter().any(|e| e.music)
}
pub fn should_create_world_fog(&self) -> bool {
self.events.iter().any(|e| e.fog)
}
/// The bars `extractRenderState` walks, with the lerped progress.
pub fn bars(&self, now: u128) -> Vec<BossBar> {
self.events
.iter()
.map(|e| BossBar {
name: e.name.clone(),
progress: e.displayed(now),
color: e.color as usize,
overlay: e.overlay as usize,
})
.collect()
}
}
#[cfg(test)]
mod tests {
use super::*;
use horizon_world::nbt::Tag;
fn add(id: u128, name: &str, progress: f32, darken: bool, fog: bool) -> BossEvent {
BossEvent {
id,
action: BossAction::Add {
name: Tag::String(name.into()),
progress,
color: 5,
overlay: 0,
darken,
music: false,
fog,
},
}
}
fn progress(id: u128, progress: f32) -> BossEvent {
BossEvent {
id,
action: BossAction::UpdateProgress { progress },
}
}
#[test]
fn progress_lerps_over_a_tenth_of_a_second() {
let mut overlay = BossOverlay::default();
overlay.apply(&add(1, "W", 0.0, true, false), 0);
overlay.apply(&progress(1, 1.0), 0);
assert!((overlay.bars(50)[0].progress - 0.5).abs() < 1.0e-5);
assert!((overlay.bars(100)[0].progress - 1.0).abs() < 1.0e-5);
// A new target starts from the value on screen.
overlay.apply(&progress(1, 0.0), 50);
assert!((overlay.bars(150)[0].progress - 0.0).abs() < 1.0e-5);
}
#[test]
fn darken_ramps_and_fades() {
let mut overlay = BossOverlay::default();
overlay.apply(&add(1, "W", 1.0, true, false), 0);
overlay.tick_darken(true);
assert!((overlay.darken_amount(1.0) - 0.05).abs() < 1.0e-5);
overlay.apply(
&BossEvent {
id: 1,
action: BossAction::Remove,
},
0,
);
overlay.tick_darken(true);
assert!((overlay.darken - 0.0375).abs() < 1.0e-5);
assert!(!overlay.should_play_music());
}
#[test]
fn bars_keep_arrival_order() {
let mut overlay = BossOverlay::default();
overlay.apply(&add(2, "b", 1.0, false, true), 0);
overlay.apply(&add(1, "a", 1.0, false, false), 0);
overlay.apply(&add(2, "c", 0.5, false, true), 0);
// An update for a bar this client never got is ignored.
overlay.apply(&progress(9, 0.5), 0);
let names: Vec<_> = overlay
.bars(0)
.into_iter()
.map(|b| b.name.plain())
.collect();
assert_eq!(names, ["c", "a"]);
assert!(overlay.should_create_world_fog());
overlay.apply(
&BossEvent {
id: 2,
action: BossAction::Remove,
},
0,
);
assert!(!overlay.should_create_world_fog());
}
}
+71 -37
View File
@@ -14,40 +14,64 @@ pub const STYLES: [&str; 5] = [
"notched_12",
"notched_20",
];
/// `BossBarColor.getFormatting`.
/// `BossBarColor.getFormatting`. Purple is dark blue in 26.3.
pub fn color_rgb(color: &str) -> u32 {
let name = match color {
"pink" => "red",
"red" => "dark_red",
"purple" => "dark_purple",
"purple" => "dark_blue",
other => other,
};
text::named_color(name).unwrap_or(text::WHITE)
}
/// A version-4 shaped id from a resource id. Saved boss events do not keep
/// their UUID (`CustomBossEvents` mints a new one on load).
pub fn stable_uuid(id: &str) -> u128 {
let mut h = 0xcbf29ce484222325u64;
for b in id.as_bytes() {
h ^= u64::from(*b);
h = h.wrapping_mul(0x100000001b3);
}
let most = (h as i64) & -61441 | 16384;
let least = (h.rotate_left(17) as i64) & 4_611_686_018_427_387_903 | i64::MIN;
((most as u64 as u128) << 64) | (least as u64 as u128)
}
#[derive(Clone, Debug, PartialEq)]
pub struct BossBar {
pub id: String,
/// The `ServerBossEvent` UUID. Not saved.
pub uuid: u128,
pub name: Comp,
pub color: String,
pub style: String,
pub value: i32,
pub max: i32,
/// `ServerBossEvent.visible`. A new bar is visible; nobody sees it until
/// a player is added.
pub visible: bool,
/// Whether the (single) local player is in the bar's player set.
pub player: bool,
pub darken: bool,
pub music: bool,
pub fog: bool,
/// `CustomBossEvent.players`, the UUIDs told about the bar.
pub players: Vec<[i32; 4]>,
}
impl BossBar {
pub fn new(id: &str, name: Comp) -> Self {
Self {
id: id.to_owned(),
uuid: stable_uuid(id),
name,
color: "white".into(),
style: "progress".into(),
value: 0,
max: 100,
visible: true,
player: false,
darken: false,
music: false,
fog: false,
players: Vec::new(),
}
}
/// `CustomBossEvent.getDisplayName`.
@@ -91,31 +115,34 @@ impl BossBars {
pub fn ids(&self) -> Vec<String> {
self.bars.iter().map(|b| b.id.clone()).collect()
}
/// The saved compound; the player's UUID stands for "the local player".
pub fn pack(&self, player: Option<[i32; 4]>) -> Tag {
/// The saved compound (`CustomBossEvent.Packed`).
pub fn pack(&self) -> Tag {
let mut c = Compound::new();
for b in &self.bars {
let mut e = vec![
("Name", json_to_tag(&b.name)),
("Visible", Tag::Byte(i8::from(b.visible))),
("Value", Tag::Int(b.value)),
("Max", Tag::Int(b.max)),
("Color", Tag::String(b.color.as_str().into())),
("Overlay", Tag::String(b.style.as_str().into())),
("DarkenScreen", Tag::Byte(0)),
("PlayBossMusic", Tag::Byte(0)),
("CreateWorldFog", Tag::Byte(0)),
];
let players = match (b.player, player) {
(true, Some(u)) => vec![Tag::IntArray(u.to_vec())],
_ => Vec::new(),
};
e.push(("Players", Tag::List(players)));
c.insert(b.id.as_str().into(), Tag::compound(e));
let players = b
.players
.iter()
.map(|u| Tag::IntArray(u.to_vec()))
.collect();
c.insert(
b.id.as_str().into(),
Tag::compound([
("Name", json_to_tag(&b.name)),
("Visible", Tag::Byte(i8::from(b.visible))),
("Value", Tag::Int(b.value)),
("Max", Tag::Int(b.max)),
("Color", Tag::String(b.color.as_str().into())),
("Overlay", Tag::String(b.style.as_str().into())),
("DarkenScreen", Tag::Byte(i8::from(b.darken))),
("PlayBossMusic", Tag::Byte(i8::from(b.music))),
("CreateWorldFog", Tag::Byte(i8::from(b.fog))),
("Players", Tag::List(players)),
]),
);
}
Tag::Compound(c)
}
pub fn unpack(data: &Tag, player: Option<[i32; 4]>) -> Self {
pub fn unpack(data: &Tag) -> Self {
let mut bars = Vec::new();
if let Tag::Compound(c) = data {
for (id, e) in c {
@@ -130,21 +157,30 @@ impl BossBars {
Some(Tag::Byte(v)) => i32::from(*v),
_ => d,
};
let in_players = match (get("Players"), player) {
(Some(Tag::List(l)), Some(u)) => l
let players = match get("Players") {
Some(Tag::List(l)) => l
.iter()
.any(|t| matches!(t, Tag::IntArray(a) if a.as_slice() == u)),
_ => false,
.filter_map(|t| match t {
Tag::IntArray(a) if a.len() == 4 => Some([a[0], a[1], a[2], a[3]]),
_ => None,
})
.collect(),
_ => Vec::new(),
};
let id = id.to_string_lossy();
bars.push(BossBar {
id: id.to_string_lossy(),
uuid: stable_uuid(&id),
id,
name: get("Name").map_or_else(|| literal(""), tag_to_json),
color: text("Color", "white"),
style: text("Overlay", "progress"),
value: num("Value", 0),
max: num("Max", 100),
visible: num("Visible", 0) != 0,
player: in_players,
darken: num("DarkenScreen", 0) != 0,
music: num("PlayBossMusic", 0) != 0,
fog: num("CreateWorldFog", 0) != 0,
players,
});
}
}
@@ -167,17 +203,15 @@ mod tests {
bar.value = 25;
bar.max = 50;
bar.visible = true;
bar.player = true;
let uuid = Some([1, 2, 3, 4]);
let back = BossBars::unpack(&b.pack(uuid), uuid);
bar.darken = true;
bar.players = vec![[1, 2, 3, 4]];
let back = BossBars::unpack(&b.pack());
assert_eq!(back, b);
// Another player's UUID does not include the local player.
assert!(!BossBars::unpack(&b.pack(uuid), Some([9, 9, 9, 9])).bars[0].player);
let bar = b.get("test:x").unwrap();
assert_eq!(bar.progress(), 0.5);
assert_eq!(bar.display_name().plain(), "chat.square_brackets");
assert_eq!(color_rgb("pink"), text::RED);
assert_eq!(color_rgb("purple"), 0xAA00AA);
assert_eq!(color_rgb("purple"), text::named_color("dark_blue").unwrap());
b.remove("test:x");
assert!(b.bars.is_empty());
}
+4 -2
View File
@@ -55,7 +55,7 @@ impl CommandStorage {
.iter()
.map(|(k, v)| (k.as_str().into(), v.clone()))
.collect();
let _ = save::write_dat(
if let Err(e) = save::write_dat(
&file(root, namespace),
Tag::compound([
(
@@ -64,7 +64,9 @@ impl CommandStorage {
),
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
]),
);
) {
log::warn!("command storage {namespace} was not written: {e}");
}
}
}
/// `get`: an empty compound when unset.
@@ -0,0 +1,623 @@
//! Discord Rich Presence: "Playing Horizon" on the player's Discord profile, with what they are
//! doing (docs/native-client.md). A thread of its own talks to the Discord app on this computer
//! through its local IPC socket (Discord's RPC docs: `discord-ipc-N`, frames of opcode u32 LE +
//! length u32 LE + JSON). The game only calls [`set`] each frame: a change wakes the thread,
//! which connects when Discord runs, retries every 15 s when it doesn't, keeps under Discord's
//! update limit and clears the activity on quit. Nothing is sent with the setting off,
//! or with `HORIZON_NO_DISCORD=1`.
use std::collections::VecDeque;
use std::io::{self, Read, Write};
use std::path::PathBuf;
use std::sync::{Condvar, Mutex, OnceLock};
use std::thread::Thread;
use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
use serde_json::{Value, json};
use crate::command::args::GameMode;
/// The "Horizon" application on Discord's developer portal (public: it names the game). Its
/// Rich Presence assets: `horizon`, the logo.
pub const DISCORD_APP_ID: &str = "1563857609738690560";
/// Whether the application has the game-mode images (`survival`, `creative`, `adventure`,
/// `spectator`) beside the logo; it doesn't yet.
const MODE_IMAGES: bool = false;
/// Points the game at a test's fake Discord (a folder holding `discord-ipc-0`).
const IPC_DIR_ENV: &str = "HORIZON_DISCORD_IPC_DIR";
/// Discord drops activity updates beyond 5 in 20 seconds.
const BURST: usize = 5;
const WINDOW: Duration = Duration::from_secs(20);
/// Between two tries to reach Discord while it isn't running.
const RETRY: Duration = Duration::from_secs(15);
/// The activity is sent again this often, so a Discord restarted meanwhile gets it back.
const REFRESH: Duration = Duration::from_secs(60);
const HANDSHAKE: u32 = 0;
const FRAME: u32 = 1;
const CLOSE: u32 = 2;
const PING: u32 = 3;
const PONG: u32 = 4;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Dimension {
Overworld,
Nether,
End,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Play {
Singleplayer,
/// A server or someone else's LAN world. Its address and name are never shown.
Multiplayer,
/// This world is open to LAN or friends; `players` counts the host.
Hosting {
players: usize,
},
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Status {
/// The player turned Rich Presence off: the activity is cleared.
Off,
Menus,
World {
play: Play,
dimension: Dimension,
mode: GameMode,
},
}
/// What the game wants shown, and since when it has been in a world.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct Wanted {
status: Status,
/// Unix seconds: when the player entered the world (dimension changes keep it).
since: Option<u64>,
}
impl Wanted {
/// A new status at `now`; false if it is the one already wanted.
fn update(&mut self, status: Status, now: u64) -> bool {
if self.status == status {
return false;
}
let in_world = |s: Status| matches!(s, Status::World { .. });
if !in_world(status) {
self.since = None;
} else if !in_world(self.status) {
self.since = Some(now);
}
self.status = status;
true
}
}
struct Shared {
wanted: Wanted,
stop: bool,
stopped: bool,
}
static SHARED: Mutex<Shared> = Mutex::new(Shared {
wanted: Wanted {
status: Status::Menus,
since: None,
},
stop: false,
stopped: false,
});
static STOPPED: Condvar = Condvar::new();
static THREAD: OnceLock<Thread> = OnceLock::new();
/// Starts the presence thread, once: when the game starts, never for a dedicated server.
/// `automated` runs (offscreen, benchmarks) only talk to a test's fake Discord.
pub fn start(enabled: bool, automated: bool) {
let fake_discord = std::env::var_os(IPC_DIR_ENV).is_some();
if THREAD.get().is_some()
|| std::env::var_os("HORIZON_NO_DISCORD").is_some_and(|v| v != "0")
|| (automated && !fake_discord)
{
return;
}
if !enabled {
lock().wanted.status = Status::Off;
}
match std::thread::Builder::new()
.name("Discord presence".into())
.spawn(run)
{
Ok(handle) => {
let _ = THREAD.set(handle.thread().clone());
}
Err(e) => log::warn!("Horizon: no Discord presence: {e}"),
}
}
/// What the player does now; only a change wakes the thread. Free without [`start`].
pub fn set(status: Status) {
let Some(thread) = THREAD.get() else {
return;
};
if lock().wanted.update(status, unix_now()) {
thread.unpark();
}
}
/// On quit: clears the activity, waiting at most a moment for Discord.
pub fn stop() {
let Some(thread) = THREAD.get() else {
return;
};
let mut shared = lock();
shared.stop = true;
thread.unpark();
let _ = STOPPED.wait_timeout_while(shared, Duration::from_millis(300), |s| !s.stopped);
}
fn lock() -> std::sync::MutexGuard<'static, Shared> {
SHARED.lock().unwrap_or_else(|e| e.into_inner())
}
fn unix_now() -> u64 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.map_or(0, |d| d.as_secs())
}
fn run() {
let mut client: Option<Client> = None;
let mut sent: Option<(Wanted, Instant)> = None;
let mut last_try: Option<Instant> = None;
let mut limit = RateLimit::default();
loop {
let (wanted, stop) = {
let s = lock();
(s.wanted, s.stop)
};
if stop || wanted.status == Status::Off {
if let Some(mut c) = client.take() {
let _ = c.set_activity(None);
c.close();
}
sent = None;
if stop {
lock().stopped = true;
STOPPED.notify_all();
return;
}
std::thread::park();
continue;
}
let now = Instant::now();
if client.is_none() {
if let Some(wait) = last_try.and_then(|t| RETRY.checked_sub(now - t)) {
std::thread::park_timeout(wait);
continue;
}
last_try = Some(now);
client = Client::connect();
if client.is_none() {
continue;
}
}
let due = sent.is_none_or(|(w, at)| w != wanted || now - at >= REFRESH);
if !due {
let (_, at) = sent.expect("sent");
std::thread::park_timeout(REFRESH - (now - at));
continue;
}
let wait = limit.wait(now);
if !wait.is_zero() {
std::thread::park_timeout(wait);
continue;
}
limit.record(now);
let c = client.as_mut().expect("connected");
match c.set_activity(activity(wanted.status, wanted.since)) {
Ok(()) => sent = Some((wanted, now)),
Err(e) => {
log::info!("Horizon: Discord presence disconnected ({e})");
client = None;
sent = None;
}
}
}
}
/// The activity Discord shows for `status`; `None` clears it.
fn activity(status: Status, since: Option<u64>) -> Option<Value> {
let mut assets = json!({"large_image": "horizon", "large_text": "Horizon"});
let (details, state, party) = match status {
Status::Off => return None,
Status::Menus => ("In the menus", None, None),
Status::World {
play,
dimension,
mode,
} => {
if MODE_IMAGES {
let (key, text) = match mode {
GameMode::Survival => ("survival", "Survival"),
GameMode::Creative => ("creative", "Creative"),
GameMode::Adventure => ("adventure", "Adventure"),
GameMode::Spectator => ("spectator", "Spectator"),
};
assets["small_image"] = key.into();
assets["small_text"] = text.into();
}
let place = match dimension {
Dimension::Overworld => "In the Overworld",
Dimension::Nether => "In the Nether",
Dimension::End => "In the End",
};
let (details, party) = match play {
Play::Singleplayer => ("Singleplayer", None),
Play::Multiplayer => ("Multiplayer", None),
Play::Hosting { players } => ("Hosting a world", Some(players)),
};
(details, Some(place), party)
}
};
let mut a = json!({"details": details, "assets": assets});
if let Some(state) = state {
a["state"] = state.into();
}
if let Some(start) = since {
a["timestamps"] = json!({"start": start});
}
if let Some(players) = party {
let max = crate::lan::MAX_PLAYERS;
a["party"] = json!({
"id": format!("horizon-{}", std::process::id()),
"size": [players.clamp(1, max), max],
});
}
Some(a)
}
/// At most [`BURST`] updates in any [`WINDOW`].
#[derive(Default)]
struct RateLimit {
sent: VecDeque<Instant>,
}
impl RateLimit {
/// How long until the next update may go.
fn wait(&self, now: Instant) -> Duration {
if self.sent.len() < BURST {
return Duration::ZERO;
}
(self.sent[0] + WINDOW).saturating_duration_since(now)
}
fn record(&mut self, now: Instant) {
if self.sent.len() == BURST {
self.sent.pop_front();
}
self.sent.push_back(now);
}
}
fn encode(op: u32, payload: &Value) -> Vec<u8> {
let body = payload.to_string();
let mut frame = Vec::with_capacity(8 + body.len());
frame.extend_from_slice(&op.to_le_bytes());
frame.extend_from_slice(&(body.len() as u32).to_le_bytes());
frame.extend_from_slice(body.as_bytes());
frame
}
fn read_frame(r: &mut impl Read) -> io::Result<(u32, Value)> {
let mut header = [0; 8];
r.read_exact(&mut header)?;
let op = u32::from_le_bytes(header[..4].try_into().expect("4 bytes"));
let len = u32::from_le_bytes(header[4..].try_into().expect("4 bytes")) as usize;
if len > 1 << 20 {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"frame too large",
));
}
let mut body = vec![0; len];
r.read_exact(&mut body)?;
Ok((op, serde_json::from_slice(&body)?))
}
trait Pipe: Read + Write + Send {}
impl<T: Read + Write + Send> Pipe for T {}
struct Client {
pipe: Box<dyn Pipe>,
nonce: u64,
}
impl Client {
/// The first Discord socket that answers the handshake with READY.
fn connect() -> Option<Self> {
sockets().into_iter().find_map(|path| {
let mut client = Client {
pipe: open(&path).ok()?,
nonce: 0,
};
match client.handshake() {
Ok(()) => {
log::info!("Horizon: connected to Discord for Rich Presence");
Some(client)
}
Err(e) => {
log::debug!("Horizon: Discord at {} refused: {e}", path.display());
None
}
}
})
}
fn handshake(&mut self) -> io::Result<()> {
let hello = json!({"v": 1, "client_id": DISCORD_APP_ID});
self.pipe.write_all(&encode(HANDSHAKE, &hello))?;
self.reply(|frame| frame["evt"] == "READY")
}
fn set_activity(&mut self, activity: Option<Value>) -> io::Result<()> {
self.nonce += 1;
let nonce = self.nonce.to_string();
let command = json!({
"cmd": "SET_ACTIVITY",
"args": {"pid": std::process::id(), "activity": activity},
"nonce": nonce,
});
self.pipe.write_all(&encode(FRAME, &command))?;
self.reply(|frame| frame["nonce"] == nonce.as_str())
}
/// Reads until the frame `ours` picks, answering pings; an ERROR is logged, not fatal.
fn reply(&mut self, ours: impl Fn(&Value) -> bool) -> io::Result<()> {
loop {
match read_frame(&mut self.pipe)? {
(FRAME, frame) if ours(&frame) => {
if frame["evt"] == "ERROR" {
log::info!("Horizon: Discord presence: {}", frame["data"]["message"]);
}
return Ok(());
}
(PING, frame) => self.pipe.write_all(&encode(PONG, &frame))?,
(CLOSE, frame) => {
return Err(io::Error::new(
io::ErrorKind::ConnectionAborted,
frame["message"].as_str().unwrap_or("closed").to_owned(),
));
}
_ => {}
}
}
}
fn close(mut self) {
let _ = self.pipe.write_all(&encode(CLOSE, &json!({})));
}
}
/// Where Discord listens: `discord-ipc-0..9` in the temporary folders (and Flatpak's and
/// Snap's subfolders) on Linux and macOS, named pipes on Windows.
fn sockets() -> Vec<PathBuf> {
sockets_with(|key| std::env::var_os(key), cfg!(windows))
}
fn sockets_with(var: impl Fn(&str) -> Option<std::ffi::OsString>, windows: bool) -> Vec<PathBuf> {
let names = (0..10).map(|n| format!("discord-ipc-{n}"));
if let Some(dir) = var(IPC_DIR_ENV) {
return names.map(|n| PathBuf::from(&dir).join(n)).collect();
}
if windows {
return names.map(|n| PathBuf::from(r"\\?\pipe\").join(n)).collect();
}
let mut dirs: Vec<PathBuf> = ["XDG_RUNTIME_DIR", "TMPDIR", "TMP", "TEMP"]
.into_iter()
.filter_map(&var)
.map(PathBuf::from)
.collect();
dirs.push("/tmp".into());
dirs.dedup();
let mut paths = Vec::new();
for dir in dirs {
for sub in ["", "app/com.discordapp.Discord", "snap.discord"] {
paths.extend(names.clone().map(|n| dir.join(sub).join(n)));
}
}
paths
}
#[cfg(unix)]
fn open(path: &std::path::Path) -> io::Result<Box<dyn Pipe>> {
let stream = std::os::unix::net::UnixStream::connect(path)?;
// A Discord that stops answering costs this thread a few seconds, never the game.
stream.set_read_timeout(Some(Duration::from_secs(5)))?;
Ok(Box::new(stream))
}
#[cfg(windows)]
fn open(path: &std::path::Path) -> io::Result<Box<dyn Pipe>> {
let pipe = std::fs::OpenOptions::new()
.read(true)
.write(true)
.open(path)?;
Ok(Box::new(pipe))
}
#[cfg(test)]
mod tests {
use super::*;
fn world(play: Play, dimension: Dimension) -> Status {
Status::World {
play,
dimension,
mode: GameMode::Survival,
}
}
/// The folders a real Discord listens in: `$TMPDIR` on macOS, `$XDG_RUNTIME_DIR` on Linux (and its
/// Flatpak and Snap subfolders), named pipes on Windows.
#[test]
fn sockets_cover_where_discord_listens() {
let env = |pairs: &'static [(&'static str, &'static str)]| {
move |key: &str| {
pairs
.iter()
.find(|(k, _)| *k == key)
.map(|(_, v)| std::ffi::OsString::from(v))
}
};
let macos = sockets_with(env(&[("TMPDIR", "/var/folders/xy/abc/T/")]), false);
assert_eq!(
macos[0],
PathBuf::from("/var/folders/xy/abc/T/discord-ipc-0")
);
assert!(macos.contains(&PathBuf::from("/var/folders/xy/abc/T/discord-ipc-9")));
assert!(macos.contains(&PathBuf::from("/tmp/discord-ipc-0")));
let linux = sockets_with(
env(&[("XDG_RUNTIME_DIR", "/run/user/1000"), ("TMPDIR", "/tmp")]),
false,
);
assert_eq!(linux[0], PathBuf::from("/run/user/1000/discord-ipc-0"));
for path in [
"/run/user/1000/app/com.discordapp.Discord/discord-ipc-0",
"/run/user/1000/snap.discord/discord-ipc-0",
"/tmp/discord-ipc-0",
] {
assert!(linux.contains(&PathBuf::from(path)), "{path}");
}
assert_eq!(linux.len(), 2 * 3 * 10, "/tmp is listed once");
let bare = sockets_with(env(&[]), false);
assert_eq!(bare[0], PathBuf::from("/tmp/discord-ipc-0"));
let windows = sockets_with(env(&[("TEMP", r"C:\Temp")]), true);
assert_eq!(windows.len(), 10);
// `Path::join` only uses `\` as the separator on Windows itself.
#[cfg(windows)]
assert_eq!(windows[0], PathBuf::from(r"\\?\pipe\discord-ipc-0"));
let fake = sockets_with(
env(&[("HORIZON_DISCORD_IPC_DIR", "/tmp/hz"), ("TMPDIR", "/x")]),
false,
);
assert_eq!(fake.len(), 10);
assert_eq!(fake[0], PathBuf::from("/tmp/hz/discord-ipc-0"));
}
#[test]
fn frames_round_trip() {
let frame = encode(FRAME, &json!({"cmd": "SET_ACTIVITY"}));
assert_eq!(&frame[..4], &[1, 0, 0, 0]);
assert_eq!(frame[4..8], (frame.len() as u32 - 8).to_le_bytes());
let (op, value) = read_frame(&mut frame.as_slice()).unwrap();
assert_eq!((op, value), (FRAME, json!({"cmd": "SET_ACTIVITY"})));
assert!(read_frame(&mut &frame[..6]).is_err());
let huge = [1, 0, 0, 0, 0, 0, 0, 2];
assert!(read_frame(&mut huge.as_slice()).is_err());
}
#[test]
fn activities_say_what_the_player_does_and_nothing_private() {
assert_eq!(activity(Status::Off, None), None);
let menus = activity(Status::Menus, None).unwrap();
assert_eq!(menus["details"], "In the menus");
assert!(menus.get("state").is_none() && menus.get("timestamps").is_none());
assert_eq!(menus["assets"]["large_image"], "horizon");
let single = activity(world(Play::Singleplayer, Dimension::Nether), Some(1000)).unwrap();
assert_eq!(single["details"], "Singleplayer");
assert_eq!(single["state"], "In the Nether");
assert_eq!(single["timestamps"]["start"], 1000);
assert!(single.get("party").is_none());
assert!(single["assets"].get("small_image").is_none());
let multi = activity(world(Play::Multiplayer, Dimension::End), Some(5)).unwrap();
assert_eq!(multi["details"], "Multiplayer");
assert_eq!(multi["state"], "In the End");
let host = world(Play::Hosting { players: 3 }, Dimension::Overworld);
let host = activity(host, Some(5)).unwrap();
assert_eq!(host["details"], "Hosting a world");
assert_eq!(host["state"], "In the Overworld");
assert_eq!(host["party"]["size"], json!([3, 8]));
}
#[test]
fn time_counts_from_entering_the_world() {
let mut w = Wanted {
status: Status::Menus,
since: None,
};
assert!(!w.update(Status::Menus, 10));
assert!(w.update(world(Play::Singleplayer, Dimension::Overworld), 20));
assert_eq!(w.since, Some(20));
// Another dimension, opening to LAN: the same visit.
assert!(w.update(world(Play::Singleplayer, Dimension::Nether), 30));
assert!(w.update(world(Play::Hosting { players: 1 }, Dimension::Nether), 40));
assert_eq!(w.since, Some(20));
assert!(w.update(Status::Menus, 50));
assert_eq!(w.since, None);
assert!(w.update(world(Play::Multiplayer, Dimension::Overworld), 60));
assert_eq!(w.since, Some(60));
assert!(w.update(Status::Off, 70));
assert_eq!(w.since, None);
}
#[test]
fn at_most_five_updates_in_twenty_seconds() {
let t = Instant::now();
let mut limit = RateLimit::default();
for i in 0..5 {
let now = t + Duration::from_secs(i);
assert_eq!(limit.wait(now), Duration::ZERO);
limit.record(now);
}
assert_eq!(
limit.wait(t + Duration::from_secs(5)),
Duration::from_secs(15)
);
assert_eq!(limit.wait(t + WINDOW), Duration::ZERO);
limit.record(t + WINDOW);
assert_eq!(limit.wait(t + WINDOW), Duration::from_secs(1));
}
/// A fake Discord: answers the handshake with READY, each command with its nonce, after a ping.
#[cfg(unix)]
#[test]
fn talks_to_discord_over_its_socket() {
let dir = std::env::temp_dir().join(format!("horizon-discord-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let path = dir.join("discord-ipc-0");
let _ = std::fs::remove_file(&path);
let listener = std::os::unix::net::UnixListener::bind(&path).unwrap();
let server = std::thread::spawn(move || {
let (mut s, _) = listener.accept().unwrap();
let (op, hello) = read_frame(&mut s).unwrap();
assert_eq!((op, &hello["v"]), (HANDSHAKE, &json!(1)));
let ready = json!({"cmd": "DISPATCH", "evt": "READY", "data": {"v": 1}});
s.write_all(&encode(FRAME, &ready)).unwrap();
let mut got = Vec::new();
for _ in 0..2 {
let (op, cmd) = read_frame(&mut s).unwrap();
assert_eq!(op, FRAME);
s.write_all(&encode(PING, &json!({"n": 1}))).unwrap();
assert_eq!(read_frame(&mut s).unwrap(), (PONG, json!({"n": 1})));
let reply = json!({"cmd": "SET_ACTIVITY", "nonce": cmd["nonce"], "data": null});
s.write_all(&encode(FRAME, &reply)).unwrap();
got.push(cmd);
}
got
});
let mut client = Client {
pipe: open(&path).unwrap(),
nonce: 0,
};
client.handshake().unwrap();
let shown = activity(world(Play::Singleplayer, Dimension::End), Some(7));
client.set_activity(shown.clone()).unwrap();
client.set_activity(None).unwrap();
let got = server.join().unwrap();
assert_eq!(got[0]["cmd"], "SET_ACTIVITY");
assert_eq!(got[0]["args"]["pid"], std::process::id());
assert_eq!(got[0]["args"]["activity"], shown.unwrap());
assert_eq!(got[1]["args"]["activity"], Value::Null);
assert_ne!(got[0]["nonce"], got[1]["nonce"]);
let _ = std::fs::remove_dir_all(dir);
}
}
+104
View File
@@ -1155,6 +1155,72 @@ pub fn arrow_from_nbt(
Some((p, tag.get("inBlockState").cloned()))
}
/// `LargeFireball` and `SmallFireball`: `AbstractHurtingProjectile`'s
/// `acceleration_power`, `Projectile`'s owner and flags, `ExplosionPower`.
pub fn fireball_to_nbt(
p: &Projectile,
uuid: [i32; 4],
owner: Option<[i32; 4]>,
raw: Option<&Tag>,
) -> Option<Tag> {
let power = match p.kind {
ProjectileKind::LargeFireball { power } => Some(power),
ProjectileKind::SmallFireball => None,
_ => return None,
};
let base = Base {
id: p.kind.id(),
uuid,
position: p.position,
motion: p.velocity,
rotation: [p.yaw, p.pitch],
on_ground: false,
fall_distance: 0.0,
};
let mut tag = base.tag(raw);
put(
&mut tag,
"acceleration_power",
Tag::Double(p.acceleration.to_bits()),
);
// Projectile: LeftOwner only when set; HasBeenShot once it has ticked
// (a fireball saved before its first tick keeps what it was loaded with).
if let Tag::Compound(map) = &mut tag {
map.remove(&"LeftOwner".into());
}
if p.left_owner {
put(&mut tag, "LeftOwner", Tag::Byte(1));
}
if p.age > 0 || tag.get("HasBeenShot").is_none() {
put(&mut tag, "HasBeenShot", Tag::Byte(i8::from(p.age > 0)));
}
if let Some(power) = power {
put(&mut tag, "ExplosionPower", Tag::Byte(power as i8));
}
if let Some(owner) = owner {
put(&mut tag, "Owner", Tag::IntArray(owner.to_vec()));
}
Some(tag)
}
pub fn fireball_from_nbt(tag: &Tag, player: Option<[i32; 4]>) -> Option<Projectile> {
let kind = match kind(tag)?.as_str() {
"minecraft:fireball" => ProjectileKind::LargeFireball {
power: number(tag.get("ExplosionPower")).unwrap_or(1) as i32,
},
"minecraft:small_fireball" => ProjectileKind::SmallFireball,
_ => return None,
};
let owner = uuid_from_tag(tag.get("Owner"));
let from_player = player.is_some() && owner == player;
let mut p = Projectile::new(kind, position(tag)?, from_player.then_some(Who::Player));
p.velocity = motion(tag);
[p.yaw, p.pitch] = rotation(tag);
p.left_owner = flag(tag, "LeftOwner");
p.acceleration = float(tag.get("acceleration_power")).unwrap_or(0.1);
Some(p)
}
/// `FallingBlockEntity`: BlockState, Time, DropItem, HurtEntities.
#[allow(clippy::too_many_arguments)]
pub fn falling_block_to_nbt(
@@ -2139,3 +2205,41 @@ mod sheep_nbt_tests {
assert_eq!((back.extra.color, back.extra.sheared), (14, true));
}
}
#[cfg(test)]
mod fireball_nbt_tests {
use super::*;
#[test]
fn a_fireball_round_trips_its_flight() {
let raw = Tag::compound([
("id", Tag::String("minecraft:fireball".into())),
("Pos", doubles(&[1.0, 70.0, -2.5])),
("Motion", doubles(&[0.0, -0.5, 1.0])),
("ExplosionPower", Tag::Byte(4)),
("acceleration_power", Tag::Double(0.0f64.to_bits())),
]);
let p = fireball_from_nbt(&raw, None).unwrap();
assert_eq!(p.kind, ProjectileKind::LargeFireball { power: 4 });
assert_eq!((p.velocity.z, p.acceleration), (1.0, 0.0));
let back = fireball_to_nbt(&p, [1, 2, 3, 4], None, None).unwrap();
assert_eq!(number(back.get("ExplosionPower")), Some(4));
assert_eq!(float(back.get("acceleration_power")), Some(0.0));
// Projectile.addAdditionalSaveData: no LeftOwner unless set, HasBeenShot always.
assert!(back.get("LeftOwner").is_none());
assert_eq!(number(back.get("HasBeenShot")), Some(0));
assert_eq!(
read_doubles::<3>(back.get("Motion")),
Some([0.0, -0.5, 1.0])
);
// A default fireball keeps vanilla's power and acceleration.
let plain = Tag::compound([
("id", Tag::String("minecraft:fireball".into())),
("Pos", doubles(&[0.0, 0.0, 0.0])),
]);
let p = fireball_from_nbt(&plain, None).unwrap();
assert_eq!(
(p.kind, p.acceleration),
(ProjectileKind::LargeFireball { power: 1 }, 0.1)
);
}
}
+19 -3
View File
@@ -1,7 +1,8 @@
//! Horizon's optional extras (zoom, FPS counter, keystroke overlay): their
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
//! default; see `docs/extras.md`.
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
use std::{collections::VecDeque, fs, path::Path};
pub const FILE: &str = "horizon-extras.txt";
@@ -112,6 +113,8 @@ pub struct Extras {
/// Agents may control the game the player starts: it opens its control socket for
/// horizon-ctl and MCP clients (off by default; an agent's own launch always opens it).
pub agent_control: bool,
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
pub discord_presence: bool,
}
impl Default for Extras {
fn default() -> Self {
@@ -142,6 +145,7 @@ impl Default for Extras {
sort_key: "key.keyboard.unknown".into(),
no_ai: false,
agent_control: false,
discord_presence: true,
}
}
}
@@ -207,6 +211,7 @@ impl Extras {
"sortKey" if value.starts_with("key.") => e.sort_key = value.to_owned(),
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
"agentControl" => e.agent_control = flag(e.agent_control),
"discordPresence" => e.discord_presence = flag(e.discord_presence),
_ => {}
}
}
@@ -214,7 +219,7 @@ impl Extras {
}
pub fn serialize(&self) -> String {
format!(
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n{}:{}\nagentControl:{}\n",
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n{}:{}\nagentControl:{}\ndiscordPresence:{}\n",
bool_text(self.fullbright),
bool_text(self.dynamic_lights),
bool_text(self.zoom),
@@ -246,6 +251,7 @@ impl Extras {
horizon_core::no_ai::KEY,
bool_text(self.no_ai),
bool_text(self.agent_control),
bool_text(self.discord_presence),
)
}
/// Binds the extra key `name` (`ZOOM_KEY`, `SORT_KEY`); false for
@@ -466,6 +472,8 @@ pub enum Item {
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
NoAi,
AgentControl,
/// On the Horizon Settings page.
DiscordPresence,
}
/// The Extras page: headers and items.
pub fn rows() -> Vec<Result<Item, &'static str>> {
@@ -546,6 +554,7 @@ impl Item {
Item::KeystrokesCps => "Clicks per second",
Item::NoAi => "No AI",
Item::AgentControl => "Agent Control",
Item::DiscordPresence => "Discord Rich Presence",
}
}
/// The switch this setting belongs to: it does nothing while that is off.
@@ -559,7 +568,7 @@ impl Item {
MouseTweaksWheel => MouseTweaks,
SortKey => Sort,
Fullbright | DynamicLights | Zoom | Minimap | Fps | Keystrokes | MouseTweaks | Sort
| AutoReconnect | NoAi | AgentControl => {
| AutoReconnect | NoAi | AgentControl | DiscordPresence => {
return None;
}
})
@@ -606,6 +615,9 @@ impl Item {
Item::NoAi => {
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
}
Item::DiscordPresence => {
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
}
Item::AgentControl => {
"Your own AI agent can play this game through horizon-ctl or an MCP client, on this computer only."
}
@@ -641,6 +653,7 @@ impl Item {
Item::Sort => e.sort,
Item::NoAi => e.no_ai,
Item::AgentControl => e.agent_control,
Item::DiscordPresence => e.discord_presence,
_ => return None,
})
}
@@ -698,6 +711,7 @@ impl Item {
Item::MinimapZoom => e.minimap_zoom = next(&MINIMAP_ZOOMS, e.minimap_zoom, back),
Item::NoAi => e.no_ai = !e.no_ai,
Item::AgentControl => e.agent_control = !e.agent_control,
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
Item::ZoomKey | Item::SortKey => {}
}
}
@@ -721,6 +735,7 @@ mod tests {
assert!(!d.fullbright && !d.dynamic_lights);
assert!(!d.zoom && !d.fps && !d.keystrokes && !d.minimap && !d.auto_reconnect);
assert!(!d.mouse_tweaks && !d.sort);
assert!(d.discord_presence);
assert_eq!(Extras::parse(""), d);
assert_eq!(Extras::parse(&d.serialize()), d);
let mut e = d.clone();
@@ -746,6 +761,7 @@ mod tests {
e.mouse_tweaks_wheel = false;
e.sort = true;
e.sort_key = "key.keyboard.r".into();
e.discord_presence = false;
assert_eq!(Extras::parse(&e.serialize()), e);
}
+29
View File
@@ -198,6 +198,8 @@ pub struct FogInputs<'a> {
pub blindness: Option<(i32, bool)>,
/// The darkness effect's blend factor, while the effect is on.
pub darkness: Option<f32>,
/// `GameRenderer.bossOverlayWorldDarkening`: a wither's bar dims the fog.
pub darken_world: f32,
/// `BossHealthOverlay.shouldCreateWorldFog`: a boss bar with
/// `createWorldFog` is shown (the Ender Dragon's).
pub boss_world_fog: bool,
@@ -263,6 +265,13 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
let brightness = (1.0 - darkness) * (1.0 - darkness);
color = color.map(|c| c * brightness);
}
// FogRenderer.computeFogColor: a boss bar's world darkening.
if input.darken_world > 0.0 {
let t = input.darken_world;
color[0] += (color[0] * 0.7 - color[0]) * t;
color[1] += (color[1] * 0.6 - color[1]) * t;
color[2] += (color[2] * 0.6 - color[2]) * t;
}
let brighten = if eye_in_water { water_vision } else { 0.0 };
if color.iter().all(|&c| c != 0.0) {
let scale = 1.0 / color[0].max(color[1]).max(color[2]);
@@ -394,6 +403,7 @@ mod tests {
skybox: true,
blindness: None,
darkness: None,
darken_world: 0.0,
boss_world_fog: false,
}
}
@@ -422,6 +432,25 @@ mod tests {
assert_eq!(water.environmental_start, -8.0);
}
#[test]
fn boss_darkening_dims_fog_color() {
// FogRenderer.computeFogColor: lerp toward 70/60/60% of each channel.
let sky = Sky {
fog_color: [1.0, 1.0, 1.0],
sky_color: [1.0, 1.0, 1.0],
..Sky::default()
};
let tables = FogTables {
water_fog_end: vec![1.0],
};
let mut input = inputs(&sky);
input.skybox = false;
input.darken_world = 1.0;
let fog = setup_fog(&tables, &FogState::default(), &input);
assert!((fog.color[0] - 0.7).abs() < 1.0e-5);
assert!((fog.color[1] - 0.6).abs() < 1.0e-5);
assert!((fog.color[2] - 0.6).abs() < 1.0e-5);
}
#[test]
fn void_darkness_starts_32_above_the_floor() {
let sky = Sky {
fog_end: 1024.0,
+37 -5
View File
@@ -36,6 +36,7 @@ mod debug_keys;
mod decorated_pot;
mod dedicated;
mod deflect;
mod discord;
mod dispense_fixture;
mod dispenser;
mod dragon;
@@ -141,6 +142,7 @@ mod sculk;
mod sculk_fixture;
mod server_packs;
mod server_travel;
mod shader_packs;
mod shield;
mod sign_edit;
mod sniffers;
@@ -1571,6 +1573,8 @@ struct Game<'a> {
score: scoreboard::ScoreState,
fns: functions::FnState,
bosses: bossbars::BossState,
/// `Hud.bossOverlay`: the bars this window is showing.
boss_overlay: horizon_client::boss_overlay::BossOverlay,
exec: commands::execute::ExecState,
rand_sequences: horizon_client::random_sequences::RandomSequences,
border: horizon_client::worldborder::WorldBorder,
@@ -4083,6 +4087,8 @@ impl Game<'_> {
self.track_experience_display();
// `/tick freeze` stops the world but not the player.
let running = self.clock.world_runs();
// GameRenderer.tick: a wither's bar darkens the world, then fades.
self.boss_overlay.tick_darken(running);
if running {
self.world.game_time += 1;
if self.ui.rules.bool("advance_weather") {
@@ -4442,6 +4448,8 @@ impl Game<'_> {
});
horizon_client::spans::time("tick_particles", || self.tick_particles());
}
// ServerBossEvent broadcasts, after this level's entities have ticked.
self.publish_boss_bars();
// Minecraft.handleKeybinds: held use repeats only while no item is in
// use (a raised shield or a drawn bow places and uses nothing).
if self.right
@@ -7530,7 +7538,6 @@ impl Game<'_> {
return Ok(());
}
self.join_world_rest()?;
let save_root = std::env::current_dir()?.join("saves").join(folder);
if self
.options
.execution_role
@@ -7977,6 +7984,8 @@ impl Game<'_> {
self.session_lock = None;
horizon_client::crash::clear_detail("World");
self.debug_charts.reset();
self.boss_overlay.reset();
self.bosses = Default::default();
self.streaming.paused = true;
self.world = World::new(self.res.facts().air, 0);
self.player = None;
@@ -9555,13 +9564,13 @@ impl Game<'_> {
let (x, y) = (ox + 9.0 + c as f32 * 18.0, oy + 112.0);
let stack = self.inventory[c].clone();
self.draw_slot_item(batch, drag.as_ref(), c, stack.clone(), x, y);
if let Some(stack) = stack
&& self.cursor.0 >= x
if self.cursor.0 >= x
&& self.cursor.0 < x + 16.0
&& self.cursor.1 >= y
&& self.cursor.1 < y + 16.0
{
hovered = Some(stack);
batch.fill(&self.gui.atlas, x, y, 16.0, 16.0, rgba(255, 255, 255, 128));
hovered = stack;
}
}
let scrollable = self.creative_screen.rows(&self.pack.names) > 5;
@@ -10078,6 +10087,11 @@ impl Game<'_> {
} else {
self.gather_dynamic_lights(camera, alpha);
}
let pack_inputs = if title {
Default::default()
} else {
self.shader_pack_inputs(camera, alpha as f32)
};
let frame = Frame {
weather: &weather,
weather_time: horizon_client::weather::Time::new(self.world.game_time, alpha as f32),
@@ -10110,7 +10124,7 @@ impl Game<'_> {
if !self.settings.horizon.fog
&& !underwater
&& self.darkness_fog().is_none()
&& !self.dragon_bar_shown()
&& !self.boss_overlay.should_create_world_fog()
&& self.potions.effects.get("blindness").is_none()
&& fog.environmental_end >= (self.streaming.radius * 16) as f32
{
@@ -10161,6 +10175,7 @@ impl Game<'_> {
hand: &hand,
hand_fov_degrees: self.hud_fov_degrees(camera_alpha as f32, camera.to_array()),
screen: &screen,
pack: pack_inputs,
border,
game_time: self.world.game_time as f32,
shader_game_time: ((self.world.game_time % 24000) as f32 + alpha as f32) / 24000.0,
@@ -10181,6 +10196,9 @@ impl Game<'_> {
darkness: self.darkness_lighting(alpha as f32),
night_vision: self.night_vision_intensity(),
block_flicker: self.fog.block_light_flicker,
boss_darken: self
.boss_overlay
.darken_amount(self.clock.fraction() as f32),
menu_blur: self.menu_blur(),
};
let result = match self.renderer.as_mut() {
@@ -11408,6 +11426,7 @@ impl ApplicationHandler for Game<'_> {
self.track_toggle_screens();
// For the "I'm playing" ping: an atomic, sent on when it changes.
horizon_client::heartbeat::set_lan(self.is_published());
self.update_discord_presence();
let steps = self.clock.advance(elapsed);
// The world ticking in the frame: once its ticks took a
// tick's length, the rest are dropped (`FixedStep::tick_fits`).
@@ -11987,6 +12006,7 @@ impl<'a> Game<'a> {
score: Default::default(),
fns: Default::default(),
bosses: Default::default(),
boss_overlay: Default::default(),
exec: Default::default(),
rand_sequences: Default::default(),
border: Default::default(),
@@ -12705,6 +12725,7 @@ fn loading_frame(hud: &HudBatch) -> Frame<'_> {
hand: &[],
hand_fov_degrees: 70.0,
screen: &[],
pack: Default::default(),
border: None,
game_time: 0.0,
shader_game_time: 0.0,
@@ -12714,6 +12735,7 @@ fn loading_frame(hud: &HudBatch) -> Frame<'_> {
darkness: (0.0, 0.0),
night_vision: 0.0,
block_flicker: 0.0,
boss_darken: 0.0,
menu_blur: None,
}
}
@@ -12876,6 +12898,7 @@ fn write_report(game: &Game<'_>) -> Result<()> {
fn run_event_loop(mut game: Game<'_>) -> Result<()> {
EventLoop::new()?.run_app(&mut game)?;
horizon_client::discord_presence::stop();
write_report(&game)?;
if let Some(e) = game.error.take() {
return Err(e);
@@ -13233,6 +13256,7 @@ fn run_loading(
};
let mut app = App::Loading(Box::new(loading));
EventLoop::new()?.run_app(&mut app)?;
horizon_client::discord_presence::stop();
match app {
App::Ready(mut game) => {
write_report(&game)?;
@@ -13283,6 +13307,14 @@ pub fn run() -> Result<()> {
horizon_client::spans::enable(options.spikes.is_some());
let vanilla_root = options.resources.clone();
let early_settings = Settings::load(&std::env::current_dir()?.join("options.txt"));
// "Playing Horizon" on Discord: never for a server; an automated run only talks to a test's fake Discord.
if options.dedicated.is_none() {
let automated = options.benchmark.is_some()
|| options.offscreen
|| options.frames.is_some()
|| options.world_frames.is_some();
horizon_client::discord_presence::start(early_settings.extras.discord_presence, automated);
}
// Snapshots of derived tables live in the game folder, never beside the
// shared resources.
Behaviours::set_cache_dir(std::env::current_dir()?.join(".horizon-cache"));
+370 -52
View File
@@ -1,22 +1,29 @@
//! `/bossbar` (BossBarCommands) and drawing the custom boss bars.
use super::{
Game,
commands::{R, err},
Dim, Game,
commands::{R, Target, err},
};
use horizon_client::{
boss_overlay,
bossbar::{self, BossBars},
command::{Arg, Context},
hud_overlays, save,
scoreboard::{self as sb, Comp, comp_text},
mobs::Species,
save,
scoreboard::{self as sb, Comp, json_to_tag},
scoreboard_cmd::format_list,
text::Text,
};
use horizon_core::random::RandomSource;
use horizon_protocol::packets::play::{self, BossAction, Clientbound as C};
use horizon_world::nbt::Tag;
use std::collections::{HashMap, HashSet};
#[derive(Default)]
pub(super) struct BossState {
pub bars: BossBars,
loaded: bool,
/// What each viewer was last sent, so a change becomes one packet.
sent: HashMap<u128, HashMap<u128, Offer>>,
}
fn num(n: impl std::fmt::Display) -> Text {
@@ -36,7 +43,7 @@ impl Game<'_> {
if let Some(root) = save::read_dat(&self.bossbar_path())
&& let Some(data) = root.get("data")
{
self.bosses.bars = BossBars::unpack(data, self.level.player_uuid);
self.bosses.bars = BossBars::unpack(data);
}
self.ui.registries.bossbars = self.bosses.bars.ids();
}
@@ -47,13 +54,15 @@ impl Game<'_> {
if self.bosses.bars.bars.is_empty() && !self.bossbar_path().exists() {
return;
}
let _ = save::write_dat(
if let Err(e) = save::write_dat(
&self.bossbar_path(),
Tag::compound([
("data", self.bosses.bars.pack(self.level.player_uuid)),
("data", self.bosses.bars.pack()),
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
]),
);
) {
log::warn!("boss bars were not written: {e}");
}
}
pub(in crate::game) fn bossbar_exists(&self, id: &str) -> bool {
self.bosses.bars.get(id).is_some()
@@ -68,6 +77,7 @@ impl Game<'_> {
b.value = b.value.min(b.max);
}
}
self.publish_boss_bars();
}
fn bar_id(ctx: &Context) -> String {
match ctx.get("id") {
@@ -86,6 +96,7 @@ impl Game<'_> {
self.load_bossbars();
let result = self.bossbar_command(id, ctx);
self.ui.registries.bossbars = self.bosses.bars.ids();
self.publish_boss_bars();
result
}
fn bossbar_command(&mut self, id: &str, ctx: &Context) -> R<i32> {
@@ -97,6 +108,10 @@ impl Game<'_> {
}
let name = self.component_json(ctx, "name")?;
self.bosses.bars.add(&bar, name);
if let Some(b) = self.bosses.bars.get_mut(&bar) {
// CustomBossEvents.create: Mth.createInsecureUUID(level.random).
b.uuid = insecure_uuid(&mut self.world.random);
}
let shown = self
.bosses
.bars
@@ -173,19 +188,20 @@ impl Game<'_> {
i32::from(b.visible)
}
_ => {
if b.player {
let name = self.target_name(super::commands::Target::Player);
self.feedback(Text::translate(
"commands.bossbar.get.players.some",
&[s, num(1), format_list(vec![name])],
));
} else {
let names = self.bossbar_player_names(&b.players);
let n = names.len();
if n == 0 {
self.feedback(Text::translate(
"commands.bossbar.get.players.none",
&[s],
));
} else {
self.feedback(Text::translate(
"commands.bossbar.get.players.some",
&[s, num(n), format_list(names)],
));
}
i32::from(b.player)
n as i32
}
})
}
@@ -295,31 +311,46 @@ impl Game<'_> {
Ok(0)
}
_ => {
// players [<targets>]
let include = if ctx.get("targets").is_some() {
!self.entities(ctx, "targets", true)?.is_empty()
// players [<targets>]: replace the set. No argument clears it.
let targets = if ctx.get("targets").is_some() {
self.entities(ctx, "targets", true)?
} else {
false
Vec::new()
};
let mut uuids = Vec::new();
let mut names = Vec::new();
for t in &targets {
let Some(uuid) = self.player_target_uuid(*t) else {
continue;
};
if !uuids.contains(&uuid) {
uuids.push(uuid);
names.push(self.target_name(*t));
}
}
let b = self.bosses.bars.get_mut(bar).expect("checked");
if b.player == include {
let mut had = b.players.clone();
had.sort();
let mut next = uuids.clone();
next.sort();
if had == next {
return Err(err("commands.bossbar.set.players.unchanged", &[]));
}
b.player = include;
b.players = uuids;
let n = b.players.len();
let s = shown(self);
if include {
let name = self.target_name(super::commands::Target::Player);
self.feedback(Text::translate(
"commands.bossbar.set.players.success.some",
&[s, num(1), format_list(vec![name])],
));
} else {
if n == 0 {
self.feedback(Text::translate(
"commands.bossbar.set.players.success.none",
&[s],
));
} else {
self.feedback(Text::translate(
"commands.bossbar.set.players.success.some",
&[s, num(targets.len()), format_list(names)],
));
}
Ok(i32::from(include))
Ok(n as i32)
}
}
}
@@ -333,29 +364,316 @@ impl Game<'_> {
Ok(self.resolve_component(value))
}
// ---- drawing ------------------------------------------------------------------
/// The visible custom bars (`/bossbar`), after the built-in ones.
pub(super) fn custom_bossbars(&self, bars: &mut Vec<hud_overlays::BossBar>) {
for b in self
.bosses
.bars
.bars
.iter()
.filter(|b| b.visible && b.player)
{
bars.push(hud_overlays::BossBar {
name: comp_text(&b.name),
progress: b.progress(),
color: bossbar::COLORS
/// Names of the online players in a boss bar's set, in join order.
fn bossbar_player_names(&self, players: &[[i32; 4]]) -> Vec<Text> {
self.known_boss_players()
.into_iter()
.filter(|(uuid, _)| players.contains(uuid))
.map(|(_, name)| name)
.collect()
}
/// The players who can be told about a bar: the one in place, then guests.
fn known_boss_players(&self) -> Vec<([i32; 4], Text)> {
let mut out = Vec::new();
if self.player.is_some() {
out.push((self.acting_uuid(), self.target_name(Target::Player)));
}
if let Some(host) = &self.lan {
for g in host.hub.guests.iter().filter(|g| g.placed) {
let ints = horizon_client::lan::playerdata::uuid_ints(g.uuid);
if out.iter().any(|(uuid, _)| *uuid == ints) {
continue;
}
out.push((ints, Text::literal(g.name.clone())));
}
}
out
}
fn player_target_uuid(&self, target: Target) -> Option<[i32; 4]> {
match target {
Target::Player => Some(self.acting_uuid()),
Target::Guest(conn) => self.lan.as_ref().and_then(|h| {
h.hub
.guests
.iter()
.position(|c| *c == b.color)
.unwrap_or(0),
overlay: bossbar::STYLES
.iter()
.position(|s| *s == b.style)
.unwrap_or(0),
});
.find(|g| g.conn == conn)
.map(|g| horizon_client::lan::playerdata::uuid_ints(g.uuid))
}),
_ => None,
}
}
// ---- ServerBossEvent delivery ------------------------------------------------
/// Tell every viewer the boss events they should be seeing. The window
/// that simulates the world applies them to its own overlay; everyone
/// else gets `ClientboundBossEventPacket`s.
pub(super) fn publish_boss_bars(&mut self) {
if self.remote.is_some() {
return;
}
self.load_bossbars();
let now = boss_overlay::now_millis();
let viewers = self.boss_viewers();
let live: HashSet<u128> = viewers.iter().map(|v| v.uuid).collect();
self.bosses.sent.retain(|id, _| live.contains(id));
let mut packets = Vec::new();
for viewer in &viewers {
let desired = self.boss_events_for(viewer);
for event in self.diff_boss_events(viewer, desired) {
if viewer.local {
self.boss_overlay.apply(&event, now);
} else if let Some(conn) = viewer.conn {
packets.push((conn, C::BossEvent(event)));
}
}
}
if packets.is_empty() {
return;
}
let Some(host) = self.lan.as_ref() else {
return;
};
for (conn, packet) in &packets {
host.hub.send_to(*conn, packet);
}
}
fn boss_viewers(&self) -> Vec<Viewer> {
let mut out = Vec::new();
// While `as_guest` has swapped a guest in, the host's own position
// is not in place. Their overlay updates once the tick puts it back.
let local =
self.serving.is_none() && self.options.dedicated.is_none() && self.lan_acting.is_none();
if local && let Some(p) = &self.player {
let ints = self.level.player_uuid.unwrap_or_else(|| self.acting_uuid());
out.push(Viewer {
uuid: horizon_client::lan::playerdata::ints_uuid(ints),
ints,
at: [p.position.x, p.position.y, p.position.z],
alive: !p.health.dead_or_dying(),
here: true,
local: true,
conn: None,
view_chunks: self.settings.render_distance,
});
}
if let Some(host) = &self.lan {
for g in host.hub.guests.iter().filter(|g| g.placed) {
if out.iter().any(|v| v.uuid == g.uuid) {
continue;
}
out.push(Viewer {
uuid: g.uuid,
ints: horizon_client::lan::playerdata::uuid_ints(g.uuid),
at: g.position,
alive: !g.dead,
here: g.dimension == self.dim.id(),
local: false,
conn: Some(g.conn),
view_chunks: g.view_distance,
});
}
}
out
}
/// Custom bars (`CustomBossEvents.onPlayerConnect` sends them as a player
/// joins), then the dragon, withers and the raid.
fn boss_events_for(&self, viewer: &Viewer) -> Vec<Offer> {
let mut out = Vec::new();
for b in &self.bosses.bars.bars {
if !b.visible || !b.players.contains(&viewer.ints) {
continue;
}
out.push(Offer {
id: b.uuid,
name: json_to_tag(&b.name),
progress: b.progress(),
color: color_index(&b.color),
overlay: style_index(&b.style),
darken: b.darken,
music: b.music,
fog: b.fog,
scope: Scope::Global,
});
}
if viewer.here
&& let Some(progress) = self.dragon_boss_progress(viewer.at, viewer.alive)
{
out.push(Offer {
id: bossbar::stable_uuid("minecraft:ender_dragon"),
name: translate_tag("entity.minecraft.ender_dragon"),
progress,
color: 0,
overlay: 0,
darken: false,
music: true,
fog: true,
scope: Scope::Level(self.dim),
});
}
if viewer.here {
let range = f64::from(10.min(viewer.view_chunks.max(0)) * 16);
for m in self
.mobs
.iter()
.filter(|m| m.species() == Species::Wither && m.alive() && !m.removed)
{
let (dx, dz) = (m.position.x - viewer.at[0], m.position.z - viewer.at[2]);
if dx * dx + dz * dz > range * range {
continue;
}
let progress = if m.extra.counter > 0 {
1.0 - m.extra.counter as f32 / horizon_client::mobs::wither::INVULNERABLE as f32
} else {
(m.health / m.attrs.max_health).clamp(0.0, 1.0)
};
let name = if let Some(text) = &m.custom_name_text {
json_to_tag(&text.component())
} else if let Some(name) = &m.custom_name {
Tag::String(name.as_str().into())
} else {
translate_tag("entity.minecraft.wither")
};
out.push(Offer {
id: super::lan::entity_uuid(m.id),
name,
progress,
color: 5,
overlay: 0,
darken: true,
music: false,
fog: false,
scope: Scope::Level(self.dim),
});
}
}
if viewer.here
&& let Some((id, name, progress)) = self.raid_boss_at(viewer.at, viewer.alive)
{
out.push(Offer {
id: bossbar::stable_uuid(&format!("raid:{id}")),
name,
progress,
color: 2,
overlay: 2,
darken: false,
music: false,
fog: false,
scope: Scope::Level(self.dim),
});
}
out
}
/// The packets that take `viewer` from what it was last sent to `desired`
/// (`ServerBossEvent`'s broadcasts).
fn diff_boss_events(&mut self, viewer: &Viewer, desired: Vec<Offer>) -> Vec<play::BossEvent> {
let full = viewer.local;
let dim = self.dim;
let sent = self.bosses.sent.entry(viewer.uuid).or_default();
let mut out = Vec::new();
let event = |id, action| play::BossEvent { id, action };
sent.retain(|id, prev| {
let owned = full || prev.scope == Scope::Global || prev.scope == Scope::Level(dim);
let keep = !owned || desired.iter().any(|e| e.id == *id);
if !keep {
out.push(event(*id, BossAction::Remove));
}
keep
});
for offer in desired {
let Some(prev) = sent.get(&offer.id) else {
out.push(event(
offer.id,
BossAction::Add {
name: offer.name.clone(),
progress: offer.progress,
color: offer.color,
overlay: offer.overlay,
darken: offer.darken,
music: offer.music,
fog: offer.fog,
},
));
sent.insert(offer.id, offer);
continue;
};
let id = offer.id;
if prev.progress != offer.progress {
let progress = offer.progress;
out.push(event(id, BossAction::UpdateProgress { progress }));
}
if prev.name != offer.name {
let name = offer.name.clone();
out.push(event(id, BossAction::UpdateName { name }));
}
if (prev.color, prev.overlay) != (offer.color, offer.overlay) {
let (color, overlay) = (offer.color, offer.overlay);
out.push(event(id, BossAction::UpdateStyle { color, overlay }));
}
if (prev.darken, prev.music, prev.fog) != (offer.darken, offer.music, offer.fog) {
let (darken, music, fog) = (offer.darken, offer.music, offer.fog);
out.push(event(
id,
BossAction::UpdateProperties { darken, music, fog },
));
}
sent.insert(id, offer);
}
out
}
/// `ClientPacketListener.handleBossUpdate`.
pub(super) fn apply_boss_event(&mut self, packet: &play::BossEvent) {
self.boss_overlay.apply(packet, boss_overlay::now_millis());
}
}
/// `Mth.createInsecureUUID`.
fn insecure_uuid(random: &mut impl RandomSource) -> u128 {
let most = random.next_long() & -61441 | 16384;
let least = random.next_long() & 4_611_686_018_427_387_903 | i64::MIN;
((most as u64 as u128) << 64) | (least as u64 as u128)
}
fn translate_tag(key: &str) -> Tag {
Tag::compound([("translate", Tag::String(key.into()))])
}
fn color_index(color: &str) -> i32 {
bossbar::COLORS
.iter()
.position(|c| *c == color)
.unwrap_or(6) as i32
}
fn style_index(style: &str) -> i32 {
bossbar::STYLES
.iter()
.position(|s| *s == style)
.unwrap_or(0) as i32
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum Scope {
Global,
Level(Dim),
}
struct Viewer {
uuid: u128,
ints: [i32; 4],
at: [f64; 3],
alive: bool,
here: bool,
local: bool,
conn: Option<u32>,
view_chunks: i32,
}
/// A boss event as one viewer should see it, and as it was last sent.
struct Offer {
id: u128,
name: Tag,
progress: f32,
/// `BossBarColor` and `BossBarOverlay` ordinals.
color: i32,
overlay: i32,
darken: bool,
music: bool,
fog: bool,
scope: Scope,
}
+13 -3
View File
@@ -570,8 +570,14 @@ impl Game<'_> {
/// ChatScreen.handleChatInput: history, then a command or a chat line.
pub(super) fn handle_chat_input(&mut self, message: &str) {
self.ui.chat.add_recent(message);
// On a server (single player's own included) the server runs it.
// On a server (single player's own included) the server runs it,
// unless a client mod owns the command.
if self.remote.is_some() {
if let Some(command) = message.strip_prefix('/')
&& self.mod_command(command)
{
return;
}
self.send_chat(message);
return;
}
@@ -816,8 +822,12 @@ impl Game<'_> {
("data", data),
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
]);
let _ = horizon_client::save::write_dat(&path, root);
let _ = write_difficulty(&self.world_root, self.ui.difficulty);
if let Err(e) = horizon_client::save::write_dat(&path, root) {
log::warn!("the world clocks were not written: {e}");
}
if let Err(e) = write_difficulty(&self.world_root, self.ui.difficulty) {
log::warn!("the difficulty was not written: {e}");
}
}
/// Death message in chat (CombatTracker.getDeathMessage, as far as the
/// cause is known to the client).
+28 -19
View File
@@ -42,7 +42,8 @@ pub(super) enum Target {
Mob(u32),
Item(u32),
Orb(usize),
Arrow(usize),
/// By index in `creatures.projectiles`.
Projectile(usize),
Stand(u32),
Frame(u32),
Painting(u32),
@@ -327,7 +328,7 @@ impl Game<'_> {
.orbs
.get(i)
.map(|o| [o.position.x, o.position.y, o.position.z]),
Target::Arrow(i) => self
Target::Projectile(i) => self
.creatures
.projectiles
.get(i)
@@ -382,7 +383,11 @@ impl Game<'_> {
}),
Target::Item(_) => "minecraft:item".into(),
Target::Orb(_) => "minecraft:experience_orb".into(),
Target::Arrow(_) => "minecraft:arrow".into(),
Target::Projectile(i) => self
.creatures
.projectiles
.get(i)
.map_or_else(String::new, |p| p.kind.id().into()),
Target::Stand(_) => "minecraft:armor_stand".into(),
Target::Frame(id) => {
if self.item_frames.iter().any(|f| f.id == id && f.glow) {
@@ -503,6 +508,7 @@ impl Game<'_> {
_ => {}
}
if s.kind != 's' {
use horizon_client::projectiles::ProjectileKind as K;
candidates.extend(self.player_candidates(s));
candidates.extend(
self.mobs
@@ -517,8 +523,12 @@ impl Game<'_> {
.projectiles
.iter()
.enumerate()
.filter(|(_, p)| p.arrow.is_some())
.map(|(i, _)| Target::Arrow(i)),
// The kinds /data can write (entity_nbt).
.filter(|(_, p)| {
p.arrow.is_some()
|| matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
})
.map(|(i, _)| Target::Projectile(i)),
);
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
@@ -1100,9 +1110,15 @@ impl Game<'_> {
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) {
m.position = v;
m.previous = v;
if let Some([yaw, _]) = rotation {
// Entity.teleportSetPosition: setYRot, setYHeadRot, setXRot
// (clamped to -90..90), then setOldRot.
if let Some([yaw, pitch]) = rotation {
m.yaw = yaw;
m.body_yaw = yaw;
m.head_yaw = yaw;
m.head_pitch = pitch.clamp(-90.0, 90.0);
m.previous_yaw = m.yaw;
m.previous_head_pitch = m.head_pitch;
}
}
}
@@ -1118,7 +1134,7 @@ impl Game<'_> {
o.previous = v;
}
}
Target::Arrow(i) => {
Target::Projectile(i) => {
if let Some(a) = self.creatures.projectiles.get_mut(i) {
a.position = v;
a.previous = v;
@@ -1542,14 +1558,10 @@ impl Game<'_> {
self.orbs[i].age = u32::MAX / 2;
}
}
Target::Arrow(i) => {
if let Some(a) = self
.creatures
.projectiles
.get_mut(i)
.and_then(|p| p.arrow.as_mut())
{
a.removed = true;
// cmd_kill goes from the highest index down.
Target::Projectile(i) => {
if i < self.creatures.projectiles.len() {
self.creatures.projectiles.remove(i);
}
}
Target::Stand(id) => self.armor_stands.retain(|a| a.id != id),
@@ -1571,7 +1583,7 @@ impl Game<'_> {
let mut ordered = targets.clone();
ordered.sort_by_key(|t| {
std::cmp::Reverse(match t {
Target::Orb(i) | Target::Arrow(i) => *i,
Target::Orb(i) | Target::Projectile(i) => *i,
_ => 0,
})
});
@@ -1579,9 +1591,6 @@ impl Game<'_> {
self.kill_target(t);
}
self.orbs.retain(|o| o.age < u32::MAX / 2);
self.creatures
.projectiles
.retain(|p| !p.arrow.as_ref().is_some_and(|a| a.removed));
let message = if targets.len() == 1 {
Text::translate("commands.kill.success.single", &[names[0].clone()])
} else {
@@ -114,7 +114,7 @@ impl Game<'_> {
self.other_to_nbt(&o, uuid)
}
Target::Orb(i) => entity_nbt::orb_to_nbt(self.orbs.get(i)?, random_uuid()),
Target::Arrow(i) => {
Target::Projectile(i) => {
let p = self.creatures.projectiles.get(i)?;
let owner = if p.owner == Some(horizon_client::mobs::Who::Player) {
player_uuid
@@ -126,7 +126,8 @@ impl Game<'_> {
.as_ref()
.and_then(|a| a.last_state)
.map(|s| self.state_to_nbt(s));
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)?
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)
.or_else(|| entity_nbt::fireball_to_nbt(p, random_uuid(), owner, None))?
}
})
}
+4 -1
View File
@@ -513,7 +513,10 @@ impl Game<'_> {
if self.pending_screenshot.is_some() {
return Err("a screenshot is already pending".into());
}
renderer.screenshot = Some(arg(1)?.into());
arg(1)?;
// The rest of the line: a path may hold spaces.
let path = line.trim_start().strip_prefix("screenshot").unwrap_or("");
renderer.screenshot = Some(path.trim().into());
self.pending_screenshot = Some(reply.clone());
Ok(None)
}
+3 -1
View File
@@ -185,7 +185,9 @@ impl Game<'_> {
// Minecraft.emergencySaveAndCrash: the world is saved, then the
// game stops; main writes the crash report.
let crash = horizon_client::crash::DebugCrash::new();
let _ = self.save_game();
if let Err(e) = self.save_game() {
log::error!("the emergency save before the crash failed: {e}");
}
return Err(crash.into());
}
}
+11 -10
View File
@@ -218,21 +218,22 @@ impl Lists {
use_whitelist: false,
enforce_whitelist: false,
};
// DedicatedPlayerList's constructor order and its LOGGER.warn lines.
let warn = |what: &str, r: std::result::Result<(), String>| {
if let Err(e) = r {
log("WARN", &format!("Failed to load {what}: {e}"));
log("WARN", &format!("Failed to {what}: {e}"));
}
};
// DedicatedPlayerList's constructor order.
warn("user banlist", l.bans.load());
let _ = l.bans.save();
warn("ip banlist", l.ip_bans.load());
let _ = l.ip_bans.save();
warn("operators list", l.ops.load());
warn("white-list", l.white.load());
let _ = l.ops.save();
let saved = |r: std::io::Result<()>| r.map_err(|e| e.to_string());
warn("load user banlist", l.bans.load());
warn("save user banlist", saved(l.bans.save()));
warn("load ip banlist", l.ip_bans.load());
warn("save ip banlist", saved(l.ip_bans.save()));
warn("load operators list", l.ops.load());
warn("load white-list", l.white.load());
warn("save operators list", saved(l.ops.save()));
if !l.white.file.exists() {
let _ = l.white.save();
warn("save white-list", saved(l.white.save()));
}
l
}
+43
View File
@@ -0,0 +1,43 @@
//! What the player is doing, for Discord Rich Presence (`horizon_client::discord_presence`).
use super::*;
use horizon_client::discord_presence::{self as presence, Dimension, Play, Status};
impl Game<'_> {
/// Each frame: only a change reaches the presence thread.
pub(super) fn update_discord_presence(&self) {
presence::set(self.discord_status());
}
fn discord_status(&self) -> Status {
if !self.settings.extras.discord_presence {
return Status::Off;
}
if self.title.is_some() {
return Status::Menus;
}
let play = if let Some(host) = &self.lan {
Play::Hosting {
players: 1 + host.hub.guests.len(),
}
} else if let Some(server) = &self.integrated {
match (server.published(), &self.remote) {
(Some(_), Some(remote)) => Play::Hosting {
players: remote.player_count(),
},
_ => Play::Singleplayer,
}
} else if self.remote.is_some() {
Play::Multiplayer
} else {
Play::Singleplayer
};
Status::World {
play,
dimension: match self.dim {
Dim::Overworld => Dimension::Overworld,
Dim::Nether => Dimension::Nether,
Dim::End => Dimension::End,
},
mode: self.mode,
}
}
}
+23 -23
View File
@@ -12,7 +12,6 @@ use horizon_client::{
hud_layout, hud_overlays,
mesher::Vertex,
particles::{ParticleOptions, ParticleType},
text::Text,
};
use horizon_core::{
geometry::{Aabb, Vec3},
@@ -2157,23 +2156,12 @@ impl Game<'_> {
});
}
}
/// `BossHealthOverlay`: the dragon's pink bar, then the withers', the
/// raids' and the custom bars, in that order.
/// `BossHealthOverlay.extractRenderState`: whatever `publish_boss_bars`
/// (or a server's packets) put on this client's overlay.
pub(super) fn draw_boss_bars(&self, batch: &mut HudBatch) {
let mut bars = Vec::new();
if let Some(d) = self.dragon.as_ref().filter(|_| self.dragon_bar_shown()) {
bars.push(hud_overlays::BossBar {
name: Text::literal(
self.translate("entity.minecraft.ender_dragon", "Ender Dragon"),
),
progress: (d.health / MAX_HEALTH).clamp(0.0, 1.0),
color: 0,
overlay: 0,
});
}
self.wither_bars(&mut bars);
self.raid_bars(&mut bars);
self.custom_bossbars(&mut bars);
let bars = self
.boss_overlay
.bars(horizon_client::boss_overlay::now_millis());
let draws = hud_overlays::boss_overlay(
batch.width as i32,
batch.height as i32,
@@ -2182,14 +2170,26 @@ impl Game<'_> {
);
hud_layout::paint(batch, &self.gui.atlas, &draws);
}
/// The dragon fight's boss bar shows (`EnderDragonFight.dragonEvent`,
/// with `setCreateWorldFog`).
pub(super) fn dragon_bar_shown(&self) -> bool {
self.dim == Dim::End && self.dragon.is_some()
/// The dragon fight's bar for a player at `at`
/// (`EnderDragonFight.dragonEvent`, visible while the fight is not won
/// and the player is alive within 192 blocks of (0, 128, 0)).
pub(super) fn dragon_boss_progress(&self, at: [f64; 3], alive: bool) -> Option<f32> {
if self.dim != Dim::End || !alive || !self.fight.loaded || self.fight.killed {
return None;
}
let near = at[0].powi(2) + (at[1] - 128.0).powi(2) + at[2].powi(2) <= 192.0 * 192.0;
if !near {
return None;
}
Some(
self.dragon
.as_ref()
.map_or(1.0, |d| (d.health / MAX_HEALTH).clamp(0.0, 1.0)),
)
}
/// `music.dragon` while the boss bar plays music.
/// `BossHealthOverlay.shouldPlayMusic`.
pub(super) fn boss_music(&self) -> bool {
self.dim == Dim::End && self.dragon.is_some() || self.wither_near()
self.boss_overlay.should_play_music()
}
}
pub(super) struct DragonFireball {
+1 -1
View File
@@ -74,7 +74,7 @@ impl Game<'_> {
})
}
/// The fluid at the camera, as `Camera.getFluidInCamera` reports it.
fn camera_fluid(&self, camera: [f64; 3]) -> CameraFluid {
pub(super) fn camera_fluid(&self, camera: [f64; 3]) -> CameraFluid {
match fog_type(&self.world, self.res.facts(), camera, self.forward()) {
FogType::Water => CameraFluid::Water,
FogType::Lava => CameraFluid::Lava,
+1 -14
View File
@@ -321,20 +321,7 @@ impl Game<'_> {
}
for p in self.creatures.projectiles.iter().filter(|p| p.id != 0) {
use horizon_client::projectiles::ProjectileKind as K;
let kind = match &p.kind {
K::Arrow { .. } => "minecraft:arrow",
K::Snowball => "minecraft:snowball",
K::Egg => "minecraft:egg",
K::EnderPearl => "minecraft:ender_pearl",
K::SmallFireball => "minecraft:small_fireball",
K::LargeFireball { .. } => "minecraft:fireball",
K::LlamaSpit => "minecraft:llama_spit",
K::WindCharge => "minecraft:wind_charge",
K::BreezeWindCharge => "minecraft:breeze_wind_charge",
K::ShulkerBullet { .. } => "minecraft:shulker_bullet",
K::WitherSkull { .. } => "minecraft:wither_skull",
K::Potion { .. } => "minecraft:splash_potion",
};
let kind = p.kind.id();
let mut e = state(p.id, kind, at(p.position), p.yaw, false);
e.pitch = p.pitch;
e.velocity = at(p.velocity);
+11 -2
View File
@@ -156,6 +156,8 @@ impl Game<'_> {
kind.as_str(),
"minecraft:experience_orb"
| "minecraft:arrow"
| "minecraft:fireball"
| "minecraft:small_fireball"
| "minecraft:falling_block"
| "minecraft:end_crystal"
| "minecraft:ender_dragon"
@@ -195,6 +197,11 @@ impl Game<'_> {
self.creatures.projectiles.push(p);
}
}
"minecraft:fireball" | "minecraft:small_fireball" => {
if let Some(p) = entity_nbt::fireball_from_nbt(&tag, player_uuid) {
self.creatures.projectiles.push(p);
}
}
"minecraft:falling_block" => {
if let Some((state, position, velocity, age, fall_distance)) =
entity_nbt::falling_block_from_nbt(&tag)
@@ -642,13 +649,15 @@ impl Game<'_> {
} else {
None
};
let (uuid, raw) = anon(&self.persist, "minecraft:arrow", p.position);
let (uuid, raw) = anon(&self.persist, p.kind.id(), p.position);
let in_block = p
.arrow
.as_ref()
.and_then(|a| a.last_state)
.map(|s| self.state_to_nbt(s));
if let Some(tag) = entity_nbt::arrow_to_nbt(p, uuid, owner, in_block, raw.as_ref()) {
let tag = entity_nbt::arrow_to_nbt(p, uuid, owner, in_block, raw.as_ref())
.or_else(|| entity_nbt::fireball_to_nbt(p, uuid, owner, raw.as_ref()));
if let Some(tag) = tag {
out.entry(chunk_of(p.position)).or_default().push(tag);
}
}
+42 -32
View File
@@ -6,7 +6,6 @@ use super::{Dim, Game};
use horizon_client::mobs::villager as mobs_villager;
use horizon_client::{
effects::{EffectInstance, OmenTick},
hud_overlays,
mobs::{
Mob, Species, raider,
spawn_rules::{self, SpawnLevel},
@@ -15,9 +14,9 @@ use horizon_client::{
},
patrol::{GameplayAttributes, Member, PatrolLevel, PatrolSpawner},
raid::{self, Action, BarName, RaidLevel, RaidPlayer, RaiderInfo, RaiderType, Raids, Spawn},
text::Text,
};
use horizon_core::{geometry::Vec3, random::RandomSource};
use horizon_world::nbt::Tag;
use std::collections::{HashMap, HashSet};
/// Patrol and raid state owned by the game.
@@ -1063,37 +1062,18 @@ impl Game<'_> {
}
}
/// The raid boss bars: red and notched in tens, with the raid's title.
pub(super) fn raid_bars(&self, bars: &mut Vec<hud_overlays::BossBar>) {
for raid in self.raiding.raids.map.values() {
if !raid.bar.visible || !raid.bar.player || raid.is_stopped() {
continue;
}
let title = self.translate("event.minecraft.raid", "Raid");
let name = match raid.bar.name {
BarName::Raid => title,
BarName::Remaining(n) => format!(
"{title} - {}",
self.translate(
"event.minecraft.raid.raiders_remaining",
"Raiders Remaining: %s"
)
.replace("%s", &n.to_string())
),
BarName::Victory => {
self.translate("event.minecraft.raid.victory.full", "Raid - Victory")
}
BarName::Defeat => {
self.translate("event.minecraft.raid.defeat.full", "Raid - Defeat")
}
};
bars.push(hud_overlays::BossBar {
name: Text::literal(name),
progress: raid.bar.progress,
color: 2,
overlay: 2,
});
/// The raid bar a living player at `at` is in (`Raid.getPlayers`): red,
/// notched in tens. The name is the translate component the client draws.
pub(super) fn raid_boss_at(&self, at: [f64; 3], alive: bool) -> Option<(i32, Tag, f32)> {
if !alive || self.dim != Dim::Overworld {
return None;
}
let block = block_of(Vec3::new(at[0], at[1], at[2]));
let (id, raid) = self.raiding.raids.nearby(block)?;
if !raid.bar.visible || raid.is_stopped() {
return None;
}
Some((id, raid_name_tag(raid.bar.name), raid.bar.progress))
}
/// A firework a villager launches to celebrate (`CelebrateVillagersSurvivedRaid`).
pub(super) fn villager_firework(&mut self, at: [f64; 3], color: usize, flight: u8) {
@@ -1239,6 +1219,36 @@ impl Game<'_> {
}
}
/// `Raid.raidEvent`'s name: the raid title, the remaining-raiders line, or
/// the victory and defeat lines.
fn raid_name_tag(name: BarName) -> Tag {
let key = |k: &str| Tag::compound([("translate", Tag::String(k.into()))]);
match name {
BarName::Raid => key("event.minecraft.raid"),
BarName::Victory => key("event.minecraft.raid.victory.full"),
BarName::Defeat => key("event.minecraft.raid.defeat.full"),
BarName::Remaining(n) => Tag::compound([
("translate", Tag::String("event.minecraft.raid".into())),
(
"extra",
Tag::List(vec![
Tag::String(" - ".into()),
Tag::compound([
(
"translate",
Tag::String("event.minecraft.raid.raiders_remaining".into()),
),
(
"with",
Tag::List(vec![Tag::String(n.to_string().as_str().into())]),
),
]),
]),
),
]),
}
}
#[cfg(test)]
mod tests {
use super::*;
+21 -4
View File
@@ -383,6 +383,7 @@ impl Game<'_> {
}
self.apply_settings();
self.clear_waypoints();
self.boss_overlay.reset();
self.remote = Some(Remote {
session,
brand: "unknown".into(),
@@ -465,6 +466,7 @@ impl Game<'_> {
self.extras_left();
}
self.clear_waypoints();
self.boss_overlay.reset();
if let Some(mut r) = self.remote.take() {
r.session.disconnect();
}
@@ -753,6 +755,9 @@ impl Game<'_> {
self.ticks,
self.screen == Screen::Chat,
);
if self.mods.running() {
self.mods_chat(&text);
}
if let Some(r) = self.remote.as_mut() {
r.chat.push((text, Instant::now()));
r.chat_received += 1;
@@ -849,7 +854,11 @@ impl Game<'_> {
r.joined = true;
r.profile = uuid;
r.profile_name = name.clone();
r.status = format!("Joined as {name}; loading terrain...");
// LevelLoadingScreen's line: no player name.
r.status = horizon_client::lang::get_or(
"multiplayer.downloadingTerrain",
"Loading terrain...",
);
}
}
Event::Brand(brand) => {
@@ -2717,6 +2726,7 @@ impl Game<'_> {
}
// ClientPacketListener.setActionBarText, setTitleText,
// setSubtitleText, setTitlesAnimation and handleTitlesClear.
C::BossEvent(p) => self.apply_boss_event(&p),
C::SetActionBarText(p) => self.titles.set_overlay(remote_text(&p.text), false),
C::SetTitleText(p) => self.titles.set_title(remote_text(&p.text)),
C::SetSubtitleText(p) => self.titles.set_subtitle(remote_text(&p.text)),
@@ -3126,6 +3136,8 @@ impl Game<'_> {
/// One client tick while connected (Minecraft.tick with a ClientLevel).
pub(super) fn tick_remote(&mut self) -> Result<()> {
self.tick_remote_level()?;
// Client mods tick on any server, single player's own included.
self.tick_mods();
// Minecraft.tick sends this even when the player cannot tick yet,
// including while waiting for chunks. Keep it outside early returns.
if self.remote.as_ref().is_some_and(|r| r.joined) {
@@ -3151,6 +3163,7 @@ impl Game<'_> {
// Minecraft.tick: TickRateManager.tick; ClientLevel.tickTime advances
// the time only while the level runs normally.
let running = self.clock.world_runs();
self.boss_overlay.tick_darken(running);
if running {
self.world.game_time += 1;
self.remote_clock_tick();
@@ -3914,7 +3927,7 @@ impl Game<'_> {
let sneaking = self.keys.contains(&KeyCode::ShiftLeft);
// A boat, minecart, item frame, armor stand or painting nearer than
// any mob: the server uses it (AbstractBoat.interact boards it).
if let Some(hit) = self.remote_object_hit()
if let Some(hit) = self.remote_object_hit(false)
&& self.mob_hit().is_none_or(|(_, d)| hit.distance < d)
&& self.before_block(hit.distance)
{
@@ -4423,12 +4436,12 @@ impl Game<'_> {
id: self.creatures.projectiles[i].id as i32,
}));
self.reset_attack_strength();
} else if let Some(hit) = self.remote_object_hit()
} else if let Some(hit) = self.remote_object_hit(true)
&& self.mob_hit().is_none_or(|(_, d)| hit.distance < d)
&& self.before_block(hit.distance)
{
// VehicleEntity.hurtServer, ItemFrame and ArmorStand hurtServer,
// a painting broken: the server decides.
// a painting broken or an EndCrystal hurtServer: the server decides.
self.send(S::Attack(play::Attack { id: hit.id }));
self.reset_attack_strength();
} else if let Some((i, distance)) = self.mob_hit()
@@ -5437,6 +5450,10 @@ impl horizon_client::interaction_input::InteractionWorld for RemoteInputWorld<'_
}
impl Remote {
/// Players in the server's player list, this one included.
pub(super) fn player_count(&self) -> usize {
self.players.len()
}
/// The local player's profile UUID.
pub(super) fn profile(&self) -> u128 {
self.profile
@@ -9,8 +9,8 @@
//! server (`LocalPlayer.tick`: `ServerboundMoveVehiclePacket`,
//! `AbstractBoat.tick`: `ServerboundPaddleBoatPacket`). A minecart moves on
//! the server with the rider's input, and the rider sits in it.
use super::{Game, Keys, view_vector};
use horizon_core::geometry::Vec3;
use super::{Game, Keys, ray_box, view_vector};
use horizon_core::geometry::{Aabb, Vec3};
use horizon_protocol::packets::play::{self, Serverbound as S};
/// An object under the crosshair: its entity id, how far along the view it
@@ -24,8 +24,8 @@ pub(super) struct ObjectHit {
impl Game<'_> {
/// The nearest boat, minecart, item frame, armor stand or painting the
/// view hits within reach.
pub(super) fn remote_object_hit(&self) -> Option<ObjectHit> {
/// view hits within reach; also End crystals when attacking.
pub(super) fn remote_object_hit(&self, attacking: bool) -> Option<ObjectHit> {
let eye = self.eye_position()?;
let dir = view_vector(self.yaw, self.pitch);
let at = |d: f64| {
@@ -64,6 +64,22 @@ impl Game<'_> {
let p = self.carts[i].position;
hits.push((self.carts[i].id as i32, d, [p.x, p.y, p.z]));
}
if attacking {
// EndCrystal.isPickable: its 2 x 2 box, with the server's entity
// id, not special_targets' local projectile target id.
// Entity.interact passes on a crystal, so right clicks use the item.
let reach = if self.creative { 5.0 } else { 3.0 };
for c in self.crystals.iter().filter(|c| c.id != 0) {
let p = c.position;
let bounds = Aabb::new(
Vec3::new(p.x - 1.0, p.y, p.z - 1.0),
Vec3::new(p.x + 1.0, p.y + 2.0, p.z + 1.0),
);
if let Some(d) = ray_box(eye, dir, reach, bounds) {
hits.push((c.id as i32, d, [p.x, p.y, p.z]));
}
}
}
let (id, distance, origin) = hits.into_iter().min_by(|a, b| a.1.total_cmp(&b.1))?;
let point = at(distance);
Some(ObjectHit {
@@ -100,7 +100,10 @@ impl Game<'_> {
skybox: self.dim == Dim::Overworld,
blindness: None,
darkness: self.darkness_fog(),
boss_world_fog: self.dragon_bar_shown(),
darken_world: self
.boss_overlay
.darken_amount(self.clock.fraction() as f32),
boss_world_fog: self.boss_overlay.should_create_world_fog(),
},
)
}
+1 -1
View File
@@ -180,7 +180,7 @@ impl Game<'_> {
| Target::Cart(id)
| Target::Other(id) => self.persist.raw.get(&id),
Target::Player => self.level.player_extra.as_ref(),
Target::Guest(_) | Target::Orb(_) | Target::Arrow(_) => None,
Target::Guest(_) | Target::Orb(_) | Target::Projectile(_) => None,
};
match raw.and_then(|r| r.get("Tags")) {
Some(Tag::List(l)) => l
@@ -0,0 +1,84 @@
//! Shader packs, for development until the Shader Packs page exists: `HORIZON_SHADER_PACK=<name>`
//! runs `shaderpacks/<name>` (a folder or a zip beside `options.txt`) over the world. The
//! programs of the current dimension's folder are loaded when the dimension changes (spec 1.2).
use horizon_client::camera::CameraFluid;
use horizon_client::gfx::pack_uniforms::PackInputs;
use horizon_shaders::{Macros, Pack, Properties, dimension_folder, load_post};
use super::{Dim, Game};
impl Game<'_> {
/// Loads the pack for the current dimension when it changed, and returns this frame's
/// inputs to the pack's uniforms.
pub(super) fn shader_pack_inputs(&mut self, camera: glam::DVec3, partial: f32) -> PackInputs {
let Some(name) = std::env::var_os("HORIZON_SHADER_PACK") else {
return PackInputs::default();
};
let dimension = match self.dim {
Dim::Overworld => 0,
Dim::Nether => -1,
Dim::End => 1,
};
if let Some(renderer) = &mut self.renderer
&& renderer.shader_pack_dimension() != Some(dimension)
{
let name = name.to_string_lossy();
let started = std::time::Instant::now();
let path = std::env::current_dir()
.unwrap_or_default()
.join("shaderpacks")
.join(&*name);
match Pack::open(&path) {
Ok(pack) => {
let macros = Macros::standard();
let text = pack.read_text("shaders.properties").unwrap_or_default();
let properties = Properties::parse(&text, &macros);
for note in &properties.notes {
log::warn!(
"shader pack {name}: shaders.properties:{}: {}",
note.line,
note.message
);
}
let folder = dimension_folder(&pack, dimension);
let post = load_post(&pack, &folder, &properties, &macros, None);
if let Some((programs, notes)) = renderer.set_shader_pack(dimension, Some(post))
{
for note in notes {
log::warn!("shader pack {name}: {note}");
}
log::info!(
"shader pack {name}: folder `{folder}`, {} programs ({}) in {} ms",
programs.len(),
programs.join(" "),
started.elapsed().as_millis()
);
}
}
Err(e) => {
log::warn!("shader pack {name}: {e}");
renderer.set_shader_pack(dimension, None);
}
}
}
let lerp = |(old, new): (f32, f32)| old + (new - old) * partial;
let at = camera.floor().as_ivec3();
let light = self.world.light(at.x, at.y, at.z);
PackInputs {
day_time: self.world.day_time,
rain: lerp(self.world.weather.rain_level),
thunder: lerp(self.world.weather.thunder_level),
eye_in: match self.camera_fluid(camera.to_array()) {
CameraFluid::None => 0,
CameraFluid::Water => 1,
CameraFluid::Lava => 2,
CameraFluid::PowderSnow => 3,
},
blindness: f32::from(u8::from(self.potions.effects.get("blindness").is_some())),
eye_light: [i32::from(light & 15), i32::from(light >> 4)],
hide_gui: self.ui.hide_gui,
brightness: self.settings.gamma,
}
}
}
-41
View File
@@ -2,10 +2,8 @@
//! its boss bar, and its skulls hitting and exploding.
use super::Game;
use horizon_client::{
hud_overlays,
mobs::{Damage, DamageKind, Species, Who},
projectiles::{Projectile, ProjectileKind},
text::Text,
};
impl Game<'_> {
@@ -78,45 +76,6 @@ impl Game<'_> {
}
Ok(())
}
/// The wither boss bars (purple), within range.
pub(super) fn wither_bars(&self, bars: &mut Vec<hud_overlays::BossBar>) {
let Some(p) = self.player.as_ref() else {
return;
};
for m in self
.mobs
.iter()
.filter(|m| m.species() == Species::Wither && m.alive())
{
if m.position.distance_squared(p.position) > 64.0 * 64.0 {
continue;
}
let progress = if m.extra.counter > 0 {
1.0 - m.extra.counter as f32 / horizon_client::mobs::wither::INVULNERABLE as f32
} else {
(m.health / m.attrs.max_health).clamp(0.0, 1.0)
};
let name = m
.custom_name
.clone()
.unwrap_or_else(|| self.translate("entity.minecraft.wither", "Wither"));
bars.push(hud_overlays::BossBar {
name: Text::literal(name),
progress,
color: 5,
overlay: 0,
});
}
}
pub(super) fn wither_near(&self) -> bool {
self.player.as_ref().is_some_and(|p| {
self.mobs.iter().any(|m| {
m.species() == Species::Wither
&& m.alive()
&& m.position.distance_squared(p.position) <= 64.0 * 64.0
})
})
}
/// `WitherSkull.onHitEntity` / `onHit`: 8 damage (healing the wither 5
/// when it kills), withering for 10 seconds, then a power 1 blast.
pub(super) fn wither_skull_hit(
+116 -9
View File
@@ -68,6 +68,9 @@ mod flat;
pub mod lightning;
mod lod;
mod occlusion;
mod pack_atlas;
mod pack_post;
pub mod pack_uniforms;
mod page_runs;
pub mod panorama;
mod resident;
@@ -87,6 +90,7 @@ fn world_pass_after_culling<'e>(
encoder: &'e mut wgpu::CommandEncoder,
view: &wgpu::TextureView,
depth: &wgpu::TextureView,
keep_depth: bool,
) -> wgpu::RenderPass<'e> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Horizon world, after culling"),
@@ -103,7 +107,12 @@ fn world_pass_after_culling<'e>(
view: depth,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Discard,
// A shader pack reads it as depthtex0.
store: if keep_depth {
wgpu::StoreOp::Store
} else {
wgpu::StoreOp::Discard
},
}),
stencil_ops: None,
}),
@@ -249,6 +258,8 @@ pub struct Frame<'a> {
pub hand_fov_degrees: f32,
/// Full-screen camera effects drawn over the world and hand, under the HUD.
pub screen: &'a [crate::screen_effects::ScreenQuad],
/// What a shader pack's uniforms need from the game.
pub pack: pack_uniforms::PackInputs,
/// The world border wall, when near enough to be drawn.
pub border: Option<BorderDraw>,
pub game_time: f32,
@@ -268,6 +279,8 @@ pub struct Frame<'a> {
pub night_vision: f32,
/// Torch flicker added to the block light factor of 1.4.
pub block_flicker: f32,
/// `lightmap.fsh` BossOverlayWorldDarkeningFactor (a wither's bar).
pub boss_darken: f32,
/// `Screen.extractBlurredBackground`: blur the frame by this radius
/// (`menuBackgroundBlurriness`) before the screen is drawn over it.
pub menu_blur: Option<f32>,
@@ -458,6 +471,10 @@ pub struct Renderer {
occlusion: occlusion::Occlusion,
/// Resolution scale and FXAA (Horizon settings).
world_post: world_post::Post,
/// The shader pack's post-processing, and the dimension (legacy id) it was loaded for.
pack_post: Option<(i32, Option<pack_post::PackPost>)>,
/// The block sprites as one atlas, while a shader pack is loaded.
pack_atlas: Option<pack_atlas::PackAtlas>,
pub hud: HudRenderer,
/// Vanilla's menu background blur, made on first use.
menu_blur: Option<crate::menu_blur::MenuBlur>,
@@ -1306,6 +1323,8 @@ impl Renderer {
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
// Shader packs' atlas copies them (pack_atlas.rs).
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::STORAGE_BINDING,
view_formats: &[],
},
@@ -2303,6 +2322,8 @@ impl Renderer {
block_entity_revision: next_block_entity_revision(),
occlusion: occlusion::Occlusion::new(crate::chunk::MIN_Y, crate::chunk::HEIGHT / 16),
world_post,
pack_post: None,
pack_atlas: None,
hud,
menu_blur: None,
info,
@@ -2733,6 +2754,51 @@ impl Renderer {
self.world_post.scale = scale.clamp(0.25, 2.0);
self.world_post.antialias = antialias;
}
/// Runs `post` over the world from now on (`None`: no pack), for the dimension `dimension`.
/// Returns the programs that run and the notes of loading them.
pub fn set_shader_pack(
&mut self,
dimension: i32,
pack: Option<horizon_shaders::Post>,
) -> Option<(Vec<String>, Vec<String>)> {
let post = pack.map(|post| {
pack_post::PackPost::new(
&self.device,
&self.queue,
post,
self.config.format.remove_srgb_suffix(),
)
});
if post.is_none() {
self.pack_atlas = None;
} else if self.pack_atlas.is_none() {
let mut encoder = self.device.create_command_encoder(&Default::default());
let layers = self
.sprite_textures
.iter()
.map(|t| t.depth_or_array_layers())
.sum();
self.pack_atlas = pack_atlas::PackAtlas::new(
&self.device,
&mut encoder,
&self.sprite_textures,
sprite_split(),
layers,
self.sprite_textures[0].width(),
);
self.queue.submit([encoder.finish()]);
}
let report = post.as_ref().map(|p| {
let programs = p.programs().into_iter().map(str::to_owned).collect();
(programs, p.notes.clone())
});
self.pack_post = Some((dimension, post));
report
}
/// The dimension the shader pack was last set for.
pub fn shader_pack_dimension(&self) -> Option<i32> {
self.pack_post.as_ref().map(|p| p.0)
}
/// The Mipmap Levels option: block textures sample at most `levels`
/// reduced copies (0: none).
pub fn set_mipmap_levels(&mut self, levels: u32) {
@@ -2793,6 +2859,7 @@ impl Renderer {
gamma: f32,
night_vision: f32,
flicker: f32,
boss_darken: f32,
) {
// lightmap.fsh: per (block, sky) level.
let brightness = |level: f32| level / (4.0 - 3.0 * level);
@@ -2810,6 +2877,8 @@ impl Renderer {
let parabolic = (2.0 * block_level - 1.0).powi(2);
let block_color = Vec3::from(sky.block_light_tint).lerp(Vec3::ONE, 0.9 * parabolic);
color += block_color * block_brightness;
// lightmap.fsh: a boss bar mixes the light toward 70/60/60%.
color = color.lerp(color * Vec3::new(0.7, 0.6, 0.6), boss_darken);
color -= Vec3::splat(darkness);
color = color.clamp(Vec3::ZERO, Vec3::ONE);
let max = color.max_element().max(1e-6);
@@ -2849,6 +2918,13 @@ impl Renderer {
}
fn animate(&mut self, encoder: &mut wgpu::CommandEncoder, tick: u64) {
self.animations.animate(encoder, &mut self.uploads, tick);
if let Some(atlas) = &self.pack_atlas {
atlas.copy(
encoder,
&self.sprite_textures,
self.animations.changed().iter().copied(),
);
}
}
pub fn render(&mut self, frame: &Frame) -> Result<bool> {
let rendered = self.draw_frame(frame);
@@ -2924,6 +3000,7 @@ impl Renderer {
(self.gamma - frame.darkness.0).max(0.0),
frame.night_vision,
frame.block_flicker,
frame.boss_darken,
);
let view_proj = self.view_projection(frame);
if frame.title {
@@ -3594,9 +3671,12 @@ impl Renderer {
timer.begin(&mut encoder);
}
// The world's targets: the screen, or the scaled target of `post`.
let scaled = self
.world_post
.prepare(&self.device, [self.config.width, self.config.height]);
let pack_post = !frame.title && self.pack_post.as_ref().is_some_and(|p| p.1.is_some());
let scaled = self.world_post.prepare(
&self.device,
[self.config.width, self.config.height],
pack_post,
);
let (world_view, world_depth) = match &scaled {
Some((color, depth)) => (color, depth),
None => (&view_target, &self.depth),
@@ -3633,8 +3713,8 @@ impl Renderer {
view: world_depth,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(0.0),
// Phase 2 of occlusion culling draws over it.
store: if cull.is_some() {
// Phase 2 of occlusion culling draws over it; a shader pack reads it.
store: if cull.is_some() || pack_post {
wgpu::StoreOp::Store
} else {
wgpu::StoreOp::Discard
@@ -3693,7 +3773,12 @@ impl Renderer {
drop(pass);
cull.test_pass(&mut encoder);
flat.flatten_phase2(&mut encoder);
pass = world_pass_after_culling(&mut encoder, world_view, world_depth);
pass = world_pass_after_culling(
&mut encoder,
world_view,
world_depth,
pack_post,
);
pass.set_bind_group(0, &self.group, &[]);
pass.set_pipeline(&flat.solid);
flat.draw_phase2(&mut pass, vertices);
@@ -3717,7 +3802,12 @@ impl Renderer {
cull.test(&mut pass);
drop(pass);
cull.test_pass(&mut encoder);
pass = world_pass_after_culling(&mut encoder, world_view, world_depth);
pass = world_pass_after_culling(
&mut encoder,
world_view,
world_depth,
pack_post,
);
pass.set_bind_group(0, &self.group, &[]);
pass.set_pipeline(&self.solid);
pass.set_index_buffer(
@@ -3876,7 +3966,24 @@ impl Renderer {
);
}
}
if scaled.is_some() {
if let Some((color, depth)) = &scaled
&& pack_post
&& let Some((_, Some(post))) = &mut self.pack_post
{
let size = self.world_post.size().unwrap_or([1, 1]);
post.run(
&self.device,
&self.queue,
&mut encoder,
color,
depth,
&view_target,
frame,
&frame.pack,
size,
[self.config.width, self.config.height],
);
} else if scaled.is_some() {
self.world_post.finish(&mut encoder, &view_target);
}
if hand_quads > 0 {
+10
View File
@@ -51,6 +51,8 @@ pub(super) struct SpriteAnimator {
pipeline: wgpu::ComputePipeline,
/// Edge of the arrays' layers.
size: u32,
/// The layers the last `animate` rewrote, counted over all arrays.
changed: Vec<u32>,
}
impl SpriteAnimator {
@@ -205,9 +207,15 @@ impl SpriteAnimator {
jobs,
pipeline,
size,
changed: Vec::new(),
}
}
/// The layers the last `animate` rewrote (for the shader pack atlas).
pub fn changed(&self) -> &[u32] {
&self.changed
}
/// Show every sprite's frame at `tick`, rewriting only the sprites whose
/// frame or mix changed (`SpriteContents.AnimationState.tick`).
pub fn animate(
@@ -245,12 +253,14 @@ impl SpriteAnimator {
/// its layer shows; the number of jobs.
fn collect(&mut self, tick: u64) -> usize {
let mut count = 0;
self.changed.clear();
for sprite in &mut self.sprites {
let blend = sprite.animation.blend(tick);
if sprite.shown == Some(blend) {
continue;
}
sprite.shown = Some(blend);
self.changed.push(sprite.animation.layer);
let job = [
sprite.layer,
sprite.frames[blend.frame],
+197
View File
@@ -0,0 +1,197 @@
//! The block atlas of shader packs (spec 5.1, `atlasSize` in 5.2): packs sample one 2D atlas
//! with atlas coordinates, Horizon keeps block sprites in texture arrays. With a pack, every
//! layer is copied into a grid, row by row from the top left, and an animated layer again
//! whenever its frame changes.
#[expect(dead_code, reason = "the gbuffers pass binds it (next slice)")]
pub(super) struct PackAtlas {
texture: wgpu::Texture,
pub view: wgpu::TextureView,
/// Sprites per row.
pub columns: u32,
/// A sprite's edge in pixels, at the first level.
pub sprite: u32,
/// Layers per sprite array.
split: u32,
}
impl PackAtlas {
/// Copies `layers` layers of `arrays` (`split` per array, `sprite` pixels wide, `levels`
/// mip levels); `None` when the grid is larger than the device allows.
pub fn new(
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
arrays: &[wgpu::Texture],
split: u32,
layers: u32,
sprite: u32,
) -> Option<Self> {
let layers = layers.max(1);
let columns = (f64::from(layers).sqrt().ceil() as u32).max(1);
let rows = layers.div_ceil(columns);
let max = device.limits().max_texture_dimension_2d;
if columns * sprite > max || rows * sprite > max {
return None;
}
// Levels past a sprite's single pixel would mix neighbours: stop there.
let levels = arrays[0].mip_level_count().min(sprite.ilog2() + 1);
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Shader pack block atlas"),
size: wgpu::Extent3d {
width: columns * sprite,
height: rows * sprite,
depth_or_array_layers: 1,
},
mip_level_count: levels,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let atlas = Self {
texture,
view,
columns,
sprite,
split,
};
atlas.copy(encoder, arrays, 0..layers);
Some(atlas)
}
/// The atlas's size in pixels (`atlasSize`).
#[cfg_attr(
not(test),
expect(dead_code, reason = "the gbuffers pass reads it (next slice)")
)]
pub fn size(&self) -> [u32; 2] {
[self.texture.width(), self.texture.height()]
}
/// Copies `layers` from the sprite arrays again, every level.
pub fn copy(
&self,
encoder: &mut wgpu::CommandEncoder,
arrays: &[wgpu::Texture],
layers: impl IntoIterator<Item = u32>,
) {
for layer in layers {
let Some(array) = arrays.get((layer / self.split) as usize) else {
continue;
};
let (column, row) = (layer % self.columns, layer / self.columns);
for level in 0..self.texture.mip_level_count() {
let edge = self.sprite >> level;
encoder.copy_texture_to_texture(
wgpu::TexelCopyTextureInfo {
texture: array,
mip_level: level,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: layer % self.split,
},
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyTextureInfo {
texture: &self.texture,
mip_level: level,
origin: wgpu::Origin3d {
x: column * edge,
y: row * edge,
z: 0,
},
aspect: wgpu::TextureAspect::All,
},
wgpu::Extent3d {
width: edge,
height: edge,
depth_or_array_layers: 1,
},
);
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
/// Two arrays of 2x2 sprites, one layer split; each layer a colour of its own.
#[test]
fn layers_land_in_their_cells() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
return;
};
let (device, queue) =
pollster::block_on(adapter.request_device(&Default::default())).unwrap();
let (split, layers, sprite) = (3u32, 5u32, 2u32);
let arrays: Vec<wgpu::Texture> = (0..2)
.map(|a| {
let count = (layers - a * split).min(split);
let pixels: Vec<u8> = (0..count)
.flat_map(|l| [(a * split + l) as u8 * 40, 0, 0, 255].repeat(4))
.collect();
wgpu::util::DeviceExt::create_texture_with_data(
&device,
&queue,
&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: sprite,
height: sprite,
depth_or_array_layers: count,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
},
wgpu::util::TextureDataOrder::LayerMajor,
&pixels,
)
})
.collect();
let mut encoder = device.create_command_encoder(&Default::default());
let atlas = PackAtlas::new(&device, &mut encoder, &arrays, split, layers, sprite).unwrap();
assert_eq!((atlas.columns, atlas.size()), (3, [6, 4]));
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 * 4,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
encoder.copy_texture_to_buffer(
atlas.texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &read,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: 6,
height: 4,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
read.slice(..).map_async(wgpu::MapMode::Read, |_| {});
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let data = read.slice(..).get_mapped_range().unwrap();
let red = |x: usize, y: usize| data[y * 256 + x * 4];
// Layer 4 (second array, its second layer) is in row 1, column 1.
assert_eq!([red(0, 0), red(2, 0), red(4, 0)], [0, 40, 80]);
assert_eq!([red(1, 3), red(3, 2), red(5, 2)], [120, 160, 0]);
}
}
+929
View File
@@ -0,0 +1,929 @@
//! A shader pack's post-processing over Horizon's own world (spec 2.1 rows 4, 6, 8, 9; 6.1; 6.2;
//! 6.4): the world renders into its own target as with a resolution scale, its colour becomes
//! colortex0 and its depth `depthtex0`, then the pack's `prepare`, `deferred`, `composite` and
//! `final` programs run in order, and `final` draws onto the screen under the hand and HUD.
//! Gbuffers programs come later; until then the pack's composites read Horizon's picture.
//!
//! Every colortex buffer a program reads or writes has two textures, A and B. Programs read
//! "main" and write "alt", and each buffer a program wrote flips afterwards (6.1.6). The
//! mapping carries over to the next frame, so a buffer that is not cleared reads back what was
//! written last (OQ-8). Buffers are cleared at the start of the frame, "main" only.
//! Pack buffers store rows as GL does (row 0 at the bottom: the translator negates clip y), so
//! the world is copied in upside down, and its reverse-Z depth becomes GL window depth.
use std::collections::HashMap;
use horizon_shaders::{Format, Group, Kind, Post};
use super::pack_uniforms::{self, FrameUniforms, PackInputs};
const BUFFERS: usize = horizon_shaders::BUFFERS;
/// The texture behind a pack sampler name.
#[derive(Clone, Copy, PartialEq)]
enum Source {
Color(usize),
Depth,
Noise,
/// A 1×1 stand-in for names this slice does not provide yet (custom textures...).
Dummy,
/// A 1×1 depth of 1.0 behind a comparison sampler, until shadow maps exist: no shadow.
Shadow,
}
struct Binding {
source: Source,
binding: u32,
/// A filtering sampler (the texture is filterable).
filtering: bool,
}
struct Pass {
name: String,
group: Group,
pipeline: wgpu::RenderPipeline,
layout: wgpu::BindGroupLayout,
ubo: wgpu::Buffer,
block: Vec<u8>,
/// (index into `pack_uniforms::NAMES`, declared type, offset).
uniforms: Vec<(Option<usize>, String, u32)>,
samplers: Vec<Binding>,
/// (location, buffer) of each output that reaches a buffer.
writes: Vec<(u32, usize)>,
/// Buffers flipped after the pass.
flip: u16,
/// Buffers sampled, for the bind group cache key.
reads: u16,
/// Buffers written.
written: u16,
groups: HashMap<u16, wgpu::BindGroup>,
}
struct Targets {
size: [u32; 2],
/// A and B of each buffer used.
color: [Option<[wgpu::TextureView; 2]>; BUFFERS],
depth: wgpu::TextureView,
}
pub struct PackPost {
pub notes: Vec<String>,
passes: Vec<Pass>,
deferred_pre: u16,
composite_pre: u16,
formats: [wgpu::TextureFormat; BUFFERS],
clears: [Option<[f32; 4]>; BUFFERS],
used: u16,
/// Bit n set: B is buffer n's "main".
main: u16,
targets: Option<Targets>,
noise: wgpu::TextureView,
dummy: wgpu::TextureView,
/// The stand-in shadow map and its comparison sampler; cleared on the first frame.
shadow: (wgpu::TextureView, wgpu::Sampler),
shadow_cleared: bool,
linear: wgpu::Sampler,
nearest: wgpu::Sampler,
repeat: wgpu::Sampler,
blit: (wgpu::RenderPipeline, wgpu::BindGroupLayout),
/// The blit also writes depthtex0 (some program reads it) and clears these buffers.
blit_depth: bool,
blit_clears: Vec<usize>,
/// Buffers cleared in passes of their own (more than the blit's eight attachments).
other_clears: Vec<usize>,
/// The blit's bindings, for the world target of this size.
blit_group: Option<([u32; 2], wgpu::BindGroup)>,
/// Shows colortex0 when the pack has no `final` (OQ-5).
copy: (wgpu::RenderPipeline, wgpu::BindGroupLayout),
uniforms: FrameUniforms,
}
/// The wgpu format of a pack format (6.7), the nearest one wgpu can render to.
fn texture_format(f: Format, features: wgpu::Features) -> wgpu::TextureFormat {
use wgpu::TextureFormat as T;
let pick = |r, rg, rgba| match f.channels {
1 => r,
2 => rg,
_ => rgba,
};
let half = pick(T::R16Float, T::Rg16Float, T::Rgba16Float);
match (f.kind, f.bits) {
(Kind::Unorm, 10) => T::Rgb10a2Unorm,
(Kind::Unorm, 16) if features.contains(wgpu::Features::TEXTURE_FORMAT_16BIT_NORM) => {
pick(T::R16Unorm, T::Rg16Unorm, T::Rgba16Unorm)
}
(Kind::Unorm, b) if b <= 8 => pick(T::R8Unorm, T::Rg8Unorm, T::Rgba8Unorm),
(Kind::Float, 32) => pick(T::R32Float, T::Rg32Float, T::Rgba32Float),
(Kind::Float, 11) if features.contains(wgpu::Features::RG11B10UFLOAT_RENDERABLE) => {
T::Rg11b10Ufloat
}
(Kind::Int, 8) => pick(T::R8Sint, T::Rg8Sint, T::Rgba8Sint),
(Kind::Int, 16) => pick(T::R16Sint, T::Rg16Sint, T::Rgba16Sint),
(Kind::Int, _) => pick(T::R32Sint, T::Rg32Sint, T::Rgba32Sint),
(Kind::Uint, 8) => pick(T::R8Uint, T::Rg8Uint, T::Rgba8Uint),
(Kind::Uint, 10) => T::Rgb10a2Uint,
(Kind::Uint, 16) => pick(T::R16Uint, T::Rg16Uint, T::Rgba16Uint),
(Kind::Uint, _) => pick(T::R32Uint, T::Rg32Uint, T::Rgba32Uint),
// Snorm, 16-bit norm without the feature, RGB9_E5: half floats hold them.
_ => half,
}
}
fn source(name: &str) -> Source {
match name {
"depthtex0" | "gdepthtex" | "depthtex1" | "depthtex2" => Source::Depth,
"noisetex" => Source::Noise,
n => horizon_shaders::buffer_index(n).map_or(Source::Dummy, Source::Color),
}
}
/// 256×256 RGB white noise (6.4), from a fixed seed so every run looks the same.
fn noise(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
let mut state = 0x2545_f491_4f6c_dd1du64;
let texels: Vec<u8> = (0..256 * 256 * 4)
.map(|i| {
state ^= state << 13;
state ^= state >> 7;
state ^= state << 17;
if i % 4 == 3 { 255 } else { (state >> 56) as u8 }
})
.collect();
texture(device, queue, "Shader pack noisetex", 256, &texels)
}
fn texture(
device: &wgpu::Device,
queue: &wgpu::Queue,
label: &str,
side: u32,
texels: &[u8],
) -> wgpu::TextureView {
let size = wgpu::Extent3d {
width: side,
height: side,
depth_or_array_layers: 1,
};
let tex = device.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
tex.as_image_copy(),
texels,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(side * 4),
rows_per_image: None,
},
size,
);
tex.create_view(&Default::default())
}
fn sampler(
device: &wgpu::Device,
filter: wgpu::FilterMode,
address: wgpu::AddressMode,
) -> wgpu::Sampler {
device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Shader pack"),
address_mode_u: address,
address_mode_v: address,
address_mode_w: address,
mag_filter: filter,
min_filter: filter,
..Default::default()
})
}
/// Runs `create` and returns its validation error, if any.
fn checked<T>(device: &wgpu::Device, create: impl FnOnce() -> T) -> Result<T, String> {
let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
let value = create();
match pollster::block_on(scope.pop()) {
Some(e) => {
// The details are in the error's sources.
let mut message = e.to_string();
let mut source = std::error::Error::source(&e);
while let Some(s) = source {
message = format!("{message}: {s}");
source = s.source();
}
Err(message)
}
None => Ok(value),
}
}
/// A full-screen helper pipeline of ours (`pack_post.wgsl`).
fn helper(
device: &wgpu::Device,
vertex: &str,
entry: &str,
entries: &[wgpu::BindGroupLayoutEntry],
targets: &[Option<wgpu::ColorTargetState>],
) -> (wgpu::RenderPipeline, wgpu::BindGroupLayout) {
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Shader pack helpers"),
source: wgpu::ShaderSource::Wgsl(include_str!("pack_post.wgsl").into()),
});
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some(entry),
entries,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some(entry),
bind_group_layouts: &[Some(&layout)],
..Default::default()
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(entry),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &module,
entry_point: Some(vertex),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &module,
entry_point: Some(entry),
compilation_options: Default::default(),
targets,
}),
multiview_mask: None,
cache: None,
});
(pipeline, layout)
}
fn entry(binding: u32, ty: wgpu::BindingType) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty,
count: None,
}
}
fn texture_entry(binding: u32, sample_type: wgpu::TextureSampleType) -> wgpu::BindGroupLayoutEntry {
entry(
binding,
wgpu::BindingType::Texture {
sample_type,
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
)
}
fn target(format: wgpu::TextureFormat) -> Option<wgpu::ColorTargetState> {
Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})
}
fn attach(
view: &wgpu::TextureView,
ops: wgpu::Operations<wgpu::Color>,
) -> Option<wgpu::RenderPassColorAttachment<'_>> {
Some(wgpu::RenderPassColorAttachment {
view,
resolve_target: None,
depth_slice: None,
ops,
})
}
impl PackPost {
/// Builds the pipelines of `post` for a screen of `screen` format.
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
post: Post,
screen: wgpu::TextureFormat,
) -> Self {
let features = device.features();
let formats: [wgpu::TextureFormat; BUFFERS] =
std::array::from_fn(|i| texture_format(post.config.buffers[i].format, features));
let clears = std::array::from_fn(|i| {
let b = &post.config.buffers[i];
b.clear.then(|| {
b.clear_color
.unwrap_or(if i == 1 { [1.0; 4] } else { [0.0; 4] })
})
});
let mut notes = post.notes;
notes.extend(post.config.notes);
let mask =
|flips: &[(u32, bool)]| flips.iter().filter(|f| f.1).fold(0u16, |m, f| m | 1 << f.0);
let mut used = 1u16;
let mut passes = Vec::new();
for p in post.programs {
let interface = &p.program.interface;
let mut entries = vec![entry(
0,
wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
)];
let mut samplers = Vec::new();
let mut reads = 0u16;
for s in &interface.samplers {
let mut src = source(&s.name);
let float = wgpu::TextureSampleType::Float { filterable: true };
let mut sample_type = match src {
Source::Color(n) => formats[n]
.sample_type(None, Some(features))
.unwrap_or(float),
Source::Depth => wgpu::TextureSampleType::Float { filterable: false },
_ => float,
};
let int = !matches!(sample_type, wgpu::TextureSampleType::Float { .. });
if s.ty == "sampler2DShadow" {
(src, sample_type) = (Source::Shadow, wgpu::TextureSampleType::Depth);
}
let wanted = match s.ty.as_str() {
"sampler2DShadow" => true,
"sampler2D" => !int,
"isampler2D" => sample_type == wgpu::TextureSampleType::Sint,
"usampler2D" => sample_type == wgpu::TextureSampleType::Uint,
_ => false,
};
if !wanted {
notes.push(format!(
"{}: `{} {}` is not provided yet",
p.name, s.ty, s.name
));
(src, sample_type) = (Source::Dummy, float);
}
let filtering = sample_type == float;
if let Source::Color(n) = src {
reads |= 1 << n;
}
entries.push(texture_entry(s.binding, sample_type));
entries.push(entry(
s.binding + 1,
wgpu::BindingType::Sampler(if src == Source::Shadow {
wgpu::SamplerBindingType::Comparison
} else if filtering {
wgpu::SamplerBindingType::Filtering
} else {
wgpu::SamplerBindingType::NonFiltering
}),
));
samplers.push(Binding {
source: src,
binding: s.binding,
filtering,
});
}
let final_pass = p.group == Group::Final;
let mut targets = Vec::new();
let mut writes = Vec::new();
for &location in &interface.outputs {
let l = location as usize;
if targets.len() <= l {
targets.resize(l + 1, None);
}
if final_pass {
if location == 0 {
targets[0] = target(screen);
}
} else if let Some(&buffer) = p.buffers.get(l) {
targets[l] = target(formats[buffer as usize]);
writes.push((location, buffer as usize));
}
}
if !final_pass && writes.is_empty() {
notes.push(format!("{}: writes no buffer; skipped", p.name));
continue;
}
let written = writes.iter().fold(0u16, |m, w| m | 1 << w.1);
let kept = p
.flips
.iter()
.filter(|f| !f.1)
.fold(0u16, |m, f| m | 1 << f.0);
let flip = if final_pass {
0
} else {
(written & !kept) | mask(&p.flips)
};
used |= reads | written | flip;
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some(&p.name),
entries: &entries,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some(&p.name),
bind_group_layouts: &[Some(&layout)],
..Default::default()
});
let created = checked(device, || {
let module = |m: naga::Module| {
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some(&p.name),
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(m)),
})
};
let (vs, fs) = (module(p.program.vertex), module(p.program.fragment));
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(&p.name),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &vs,
entry_point: Some("main"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &fs,
entry_point: Some("main"),
compilation_options: Default::default(),
targets: &targets,
}),
multiview_mask: None,
cache: None,
})
});
let pipeline = match created {
Ok(p) => p,
Err(e) => {
notes.push(format!("{}: skipped: {e}", p.name));
continue;
}
};
let interface = &p.program.interface;
passes.push(Pass {
ubo: device.create_buffer(&wgpu::BufferDescriptor {
label: Some(&p.name),
size: u64::from(interface.uniform_size.max(16)),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
}),
block: vec![0; interface.uniform_size as usize],
uniforms: interface
.uniforms
.iter()
.map(|u| (pack_uniforms::index(&u.name), u.ty.clone(), u.offset))
.collect(),
name: p.name,
group: p.group,
pipeline,
layout,
samplers,
writes,
flip,
reads,
written,
groups: HashMap::new(),
});
}
// A clear only matters when a program reads the buffer before one writes all of it
// (composite passes cover their whole target); the others are skipped.
let mut cleared = Vec::new();
for b in 1..BUFFERS {
let bit = 1u16 << b;
let first = passes
.iter()
.find(|p| (p.reads | p.flip | p.written) & bit != 0);
if clears[b].is_some()
&& first.is_some_and(|p| p.reads & bit != 0 || p.written & bit == 0)
{
cleared.push(b);
}
}
let blit_depth = passes
.iter()
.any(|p| p.samplers.iter().any(|s| s.source == Source::Depth));
let room = 8 - 1 - usize::from(blit_depth);
let other_clears = cleared.split_off(room.min(cleared.len()));
let float = wgpu::TextureSampleType::Float { filterable: true };
let mut blit_targets = vec![target(formats[0])];
if blit_depth {
blit_targets.push(target(wgpu::TextureFormat::R32Float));
}
// Cleared by the pass's load operation; the shader writes nothing there.
blit_targets.extend(cleared.iter().map(|&b| {
Some(wgpu::ColorTargetState {
format: formats[b],
blend: None,
write_mask: wgpu::ColorWrites::empty(),
})
}));
let blit = helper(
device,
"vs_full",
if blit_depth {
"fs_blit"
} else {
"fs_blit_color"
},
&[
texture_entry(0, float),
texture_entry(1, wgpu::TextureSampleType::Depth),
],
&blit_targets,
);
let copy = helper(
device,
"vs_uv",
"fs_copy",
&[
texture_entry(0, float),
entry(
2,
wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
),
],
&[target(screen)],
);
let white = [255u8; 4];
Self {
notes,
passes,
deferred_pre: mask(&post.deferred_pre),
composite_pre: mask(&post.composite_pre),
formats,
clears,
used,
blit_depth,
blit_clears: cleared,
other_clears,
blit_group: None,
main: 0,
targets: None,
noise: noise(device, queue),
dummy: texture(device, queue, "Shader pack stand-in", 1, &white),
shadow: (
device
.create_texture(&wgpu::TextureDescriptor {
label: Some("Shader pack shadow stand-in"),
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Depth32Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
})
.create_view(&Default::default()),
device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Shader pack shadow"),
compare: Some(wgpu::CompareFunction::LessEqual),
..Default::default()
}),
),
shadow_cleared: false,
linear: sampler(
device,
wgpu::FilterMode::Linear,
wgpu::AddressMode::ClampToEdge,
),
nearest: sampler(
device,
wgpu::FilterMode::Nearest,
wgpu::AddressMode::ClampToEdge,
),
repeat: sampler(device, wgpu::FilterMode::Linear, wgpu::AddressMode::Repeat),
blit,
copy,
uniforms: FrameUniforms::default(),
}
}
/// The names of the programs that run, in order.
pub fn programs(&self) -> Vec<&str> {
self.passes.iter().map(|p| p.name.as_str()).collect()
}
fn resize(&mut self, device: &wgpu::Device, size: [u32; 2]) {
if self.targets.as_ref().is_some_and(|t| t.size == size) {
return;
}
let make = |label: &str, format| {
device
.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: wgpu::Extent3d {
width: size[0],
height: size[1],
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
})
.create_view(&Default::default())
};
let color = std::array::from_fn(|i| {
(self.used & 1 << i != 0).then(|| {
let label = format!("colortex{i}");
[make(&label, self.formats[i]), make(&label, self.formats[i])]
})
});
self.targets = Some(Targets {
size,
color,
depth: make("depthtex0", wgpu::TextureFormat::R32Float),
});
for pass in &mut self.passes {
pass.groups.clear();
}
}
/// Runs the pack over the world drawn into `world` (colour) and `world_depth`, then draws
/// the result onto `screen`.
#[allow(clippy::too_many_arguments)]
pub fn run(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
world: &wgpu::TextureView,
world_depth: &wgpu::TextureView,
screen: &wgpu::TextureView,
frame: &super::Frame,
inputs: &PackInputs,
size: [u32; 2],
window: [u32; 2],
) {
self.resize(device, size);
self.uniforms.update(frame, inputs, size);
let Some(targets) = &self.targets else { return };
let main = |m: u16, i: usize| usize::from(m & 1 << i != 0);
let view = |m: u16, i: usize, alt: bool| {
targets.color[i]
.as_ref()
.map(|t| &t[main(m, i) ^ usize::from(alt)])
};
if !self.shadow_cleared {
self.shadow_cleared = true;
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack shadow stand-in"),
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &self.shadow.0,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: wgpu::StoreOp::Store,
}),
stencil_ops: None,
}),
..Default::default()
});
}
let clear_op = |b: usize| {
let c = self.clears[b].unwrap_or_default();
wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: c[0].into(),
g: c[1].into(),
b: c[2].into(),
a: c[3].into(),
}),
store: wgpu::StoreOp::Store,
}
};
// Overwritten whole: clearing lets a tiled GPU skip loading the old content.
let overwrite = wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
};
for chunk in self.other_clears.chunks(8) {
let attachments: Vec<_> = chunk
.iter()
.map(|&b| attach(view(self.main, b, false).expect("used buffer"), clear_op(b)))
.collect();
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack clear"),
color_attachments: &attachments,
..Default::default()
});
}
// The world into colortex0 and depthtex0, flipped to GL's rows, and the clears.
if self.blit_group.as_ref().is_none_or(|g| g.0 != size) {
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Shader pack world"),
layout: &self.blit.1,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(world),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(world_depth),
},
],
});
self.blit_group = Some((size, group));
}
{
let mut attachments = vec![attach(
view(self.main, 0, false).expect("colortex0"),
overwrite,
)];
if self.blit_depth {
attachments.push(attach(&targets.depth, overwrite));
}
for &b in &self.blit_clears {
attachments.push(attach(
view(self.main, b, false).expect("used buffer"),
clear_op(b),
));
}
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack world"),
color_attachments: &attachments,
..Default::default()
});
pass.set_pipeline(&self.blit.0);
pass.set_bind_group(0, self.blit_group.as_ref().map(|g| &g.1), &[]);
pass.draw(0..3, 0..1);
}
let fog = self.uniforms.fog();
let mut seen = (false, false);
let mut shown = false;
for pass in &mut self.passes {
if pass.group == Group::Deferred && !seen.0 {
seen.0 = true;
self.main ^= self.deferred_pre;
}
if pass.group == Group::Composite && !seen.1 {
seen.1 = true;
self.main ^= self.composite_pre;
}
let final_pass = pass.group == Group::Final;
let out = if final_pass { window } else { size };
// Our block members first (`hz_target`, `hz_fog_color`, `hz_fog`), then the pack's.
let ours = [
[
out[0] as f32,
out[1] as f32,
1.0 / out[0] as f32,
1.0 / out[1] as f32,
],
fog[0].to_array(),
fog[1].to_array(),
];
let head: &[u8] = bytemuck::cast_slice(&ours);
let n = head.len().min(pass.block.len());
pass.block[..n].copy_from_slice(&head[..n]);
for (index, ty, offset) in &pass.uniforms {
if let Some(v) = index.and_then(|i| self.uniforms.values.get(i)) {
v.write(ty, &mut pass.block, *offset as usize);
}
}
if !pass.block.is_empty() {
queue.write_buffer(&pass.ubo, 0, &pass.block);
}
let key = self.main & pass.reads;
let group = pass.groups.entry(key).or_insert_with(|| {
let mut entries = vec![wgpu::BindGroupEntry {
binding: 0,
resource: pass.ubo.as_entire_binding(),
}];
for s in &pass.samplers {
let filter = if s.filtering {
&self.linear
} else {
&self.nearest
};
let (texture, sampler) = match s.source {
Source::Color(i) => (view(key, i, false).unwrap_or(&self.dummy), filter),
Source::Depth => (&targets.depth, &self.nearest),
Source::Noise => (&self.noise, &self.repeat),
Source::Dummy => (&self.dummy, &self.linear),
Source::Shadow => (&self.shadow.0, &self.shadow.1),
};
entries.push(wgpu::BindGroupEntry {
binding: s.binding,
resource: wgpu::BindingResource::TextureView(texture),
});
entries.push(wgpu::BindGroupEntry {
binding: s.binding + 1,
resource: wgpu::BindingResource::Sampler(sampler),
});
}
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some(&pass.name),
layout: &pass.layout,
entries: &entries,
})
});
let mut attachments: Vec<Option<wgpu::RenderPassColorAttachment>> = Vec::new();
if final_pass {
attachments.push(attach(screen, overwrite));
shown = true;
} else {
for &(location, buffer) in &pass.writes {
let l = location as usize;
if attachments.len() <= l {
attachments.resize(l + 1, None);
}
attachments[l] =
view(self.main, buffer, true).and_then(|v| attach(v, overwrite));
}
}
{
let mut rp = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some(&pass.name),
color_attachments: &attachments,
..Default::default()
});
rp.set_pipeline(&pass.pipeline);
rp.set_bind_group(0, &*group, &[]);
rp.draw(0..6, 0..1);
}
self.main ^= pass.flip;
}
if !shown {
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Shader pack colortex0"),
layout: &self.copy.1,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
view(self.main, 0, false).expect("colortex0"),
),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.linear),
},
],
});
let mut rp = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack colortex0"),
color_attachments: &[attach(screen, overwrite)],
..Default::default()
});
rp.set_pipeline(&self.copy.0);
rp.set_bind_group(0, &group, &[]);
rp.draw(0..3, 0..1);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use wgpu::TextureFormat as T;
#[test]
fn pack_formats_map_to_renderable_ones() {
let f = |name| texture_format(Format::parse(name).unwrap(), wgpu::Features::empty());
assert_eq!(f("RGBA"), T::Rgba8Unorm);
assert_eq!(f("RGB8"), T::Rgba8Unorm, "no three-channel formats in wgpu");
assert_eq!(f("RG16F"), T::Rg16Float);
assert_eq!(f("R32F"), T::R32Float);
assert_eq!(f("RGB10_A2"), T::Rgb10a2Unorm);
assert_eq!(f("R32UI"), T::R32Uint);
assert_eq!(f("RGBA16"), T::Rgba16Float, "16-bit norm needs a feature");
assert_eq!(f("RGBA8_SNORM"), T::Rgba16Float, "snorm is not renderable");
assert_eq!(f("R11F_G11F_B10F"), T::Rgba16Float);
let all =
wgpu::Features::TEXTURE_FORMAT_16BIT_NORM | wgpu::Features::RG11B10UFLOAT_RENDERABLE;
let g = |name| texture_format(Format::parse(name).unwrap(), all);
assert_eq!(g("RGBA16"), T::Rgba16Unorm);
assert_eq!(g("R11F_G11F_B10F"), T::Rg11b10Ufloat);
}
#[test]
fn sampler_names() {
assert!(source("gaux1") == Source::Color(4));
assert!(source("gdepthtex") == Source::Depth);
assert!(source("noisetex") == Source::Noise);
assert!(source("shadowcolor0") == Source::Dummy);
}
}
@@ -0,0 +1,54 @@
// Helpers of a shader pack's post-processing (pack_post.rs): the world into colortex0 and
// depthtex0, and colortex0 onto the screen for packs without `final`.
@vertex
fn vs_full(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
let uv = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
return vec4<f32>(uv * 2.0 - 1.0, 0.0, 1.0);
}
@group(0) @binding(0) var source: texture_2d<f32>;
@group(0) @binding(1) var world_depth: texture_depth_2d;
struct World {
@location(0) color: vec4<f32>,
@location(1) depth: vec4<f32>,
}
// Pack buffers keep GL's rows (row 0 at the bottom), and GL's window depth: Horizon's
// reverse-Z depth is 1 - d for the same near and far planes.
@fragment
fn fs_blit(@builtin(position) p: vec4<f32>) -> World {
let size = vec2<i32>(textureDimensions(source));
let at = vec2<i32>(i32(p.x), size.y - 1 - i32(p.y));
var out: World;
out.color = textureLoad(source, at, 0);
out.depth = vec4<f32>(1.0 - textureLoad(world_depth, at, 0), 0.0, 0.0, 1.0);
return out;
}
// The same without depthtex0, for packs that never read it.
@fragment
fn fs_blit_color(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
let size = vec2<i32>(textureDimensions(source));
return textureLoad(source, vec2<i32>(i32(p.x), size.y - 1 - i32(p.y)), 0);
}
@group(0) @binding(2) var linear: sampler;
struct Full {
@builtin(position) position: vec4<f32>,
@location(0) uv: vec2<f32>,
}
@vertex
fn vs_uv(@builtin(vertex_index) i: u32) -> Full {
let uv = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
// Screen top (uv.y = 0 in wgpu) shows the buffer's top row, GL's last.
return Full(vec4<f32>(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0), vec2<f32>(uv.x, 1.0 - uv.y));
}
@fragment
fn fs_copy(v: Full) -> @location(0) vec4<f32> {
return textureSample(source, linear, v.uv);
}
@@ -0,0 +1,329 @@
//! The uniforms a shader pack's post-processing programs read once per frame (spec 5.2, class
//! F), from the renderer's `Frame` and the few values only the game knows (`PackInputs`).
//! Matrices follow GL's conventions (5.5): `gbufferProjection` maps view depth to clip z in
//! [-w, w], and the depth buffers packs read hold GL window depth.
use glam::{Mat4, Vec3, Vec4};
use super::Frame;
/// What the game passes for the pack's uniforms, beyond what `Frame` carries.
#[derive(Clone, Copy, Debug, Default)]
pub struct PackInputs {
/// `Level.getDayTime`.
pub day_time: i64,
/// The interpolated rain and thunder levels, 0..1.
pub rain: f32,
pub thunder: f32,
/// The fluid at the camera: 0 none, 1 water, 2 lava, 3 powder snow.
pub eye_in: i32,
pub blindness: f32,
/// Block and sky light at the camera, 0..15.
pub eye_light: [i32; 2],
pub hide_gui: bool,
/// The brightness option, 0..1.
pub brightness: f32,
}
/// One uniform's value: up to 16 floats or 3 integers.
#[derive(Clone, Copy, Debug)]
pub enum Value {
F([f32; 16]),
I([i32; 3]),
}
impl Value {
fn f(v: &[f32]) -> Self {
let mut a = [0.0; 16];
a[..v.len()].copy_from_slice(v);
Value::F(a)
}
fn i(v: &[i32]) -> Self {
let mut a = [0; 3];
a[..v.len()].copy_from_slice(v);
Value::I(a)
}
/// Writes the value as the type the pack declared, at `offset` of a std140 block.
pub fn write(&self, ty: &str, out: &mut [u8], offset: usize) {
let ints = matches!(ty, "int" | "bool" | "uint") || ty.starts_with(['i', 'u']);
let (floats, integers): ([f32; 16], [i32; 16]) = match *self {
Value::F(f) => (f, f.map(|v| v as i32)),
Value::I(i) => {
let mut f = [0.0; 16];
let mut v = [0; 16];
for k in 0..3 {
f[k] = i[k] as f32;
v[k] = i[k];
}
(f, v)
}
};
let count = match ty {
"mat4" => 16,
"mat3" => {
// std140: three columns, each padded to a vec4, from the mat4's upper left.
for c in 0..3 {
let column: [f32; 3] = std::array::from_fn(|r| floats[c * 4 + r]);
put(out, offset + c * 16, bytemuck::cast_slice(&column));
}
return;
}
t => match t.as_bytes().last() {
Some(n @ b'2'..=b'4') if t.contains("vec") => (n - b'0') as usize,
_ => 1,
},
};
if ints {
put(out, offset, bytemuck::cast_slice(&integers[..count]));
} else {
put(out, offset, bytemuck::cast_slice(&floats[..count]));
}
}
}
fn put(out: &mut [u8], offset: usize, bytes: &[u8]) {
if let Some(dst) = out.get_mut(offset..offset + bytes.len()) {
dst.copy_from_slice(bytes);
}
}
/// The uniforms provided, in the order of [`FrameUniforms::values`].
pub const NAMES: &[&str] = &[
"cameraPosition",
"previousCameraPosition",
"eyeAltitude",
"upPosition",
"sunPosition",
"moonPosition",
"shadowLightPosition",
"sunAngle",
"shadowAngle",
"worldTime",
"worldDay",
"moonPhase",
"frameCounter",
"frameTime",
"frameTimeCounter",
"viewWidth",
"viewHeight",
"aspectRatio",
"near",
"far",
"rainStrength",
"wetness",
"thunderStrength",
"fogColor",
"skyColor",
"fogMode",
"fogStart",
"fogEnd",
"fogDensity",
"fogShape",
"isEyeInWater",
"blindness",
"nightVision",
"darknessFactor",
"darknessLightFactor",
"screenBrightness",
"hideGUI",
"eyeBrightness",
"eyeBrightnessSmooth",
"heldItemId",
"heldItemId2",
"heldBlockLightValue",
"heldBlockLightValue2",
"renderStage",
"gbufferModelView",
"gbufferModelViewInverse",
"gbufferProjection",
"gbufferProjectionInverse",
"gbufferPreviousModelView",
"gbufferPreviousProjection",
];
/// Values carried from frame to frame.
pub struct FrameUniforms {
pub values: Vec<Value>,
start: std::time::Instant,
last: Option<std::time::Instant>,
frame: u32,
previous: Option<(Vec3, Mat4, Mat4)>,
wetness: f32,
eye_smooth: [f32; 2],
}
impl Default for FrameUniforms {
fn default() -> Self {
Self {
values: Vec::new(),
start: std::time::Instant::now(),
last: None,
frame: 0,
previous: None,
wetness: 0.0,
eye_smooth: [0.0; 2],
}
}
}
/// `(0, 100, 0)` on the frame the sky draws a body on: Y -90°, then X by its angle in degrees.
fn body(angle: f32) -> Vec3 {
(Mat4::from_rotation_y((-90.0f32).to_radians()) * Mat4::from_rotation_x(angle.to_radians()))
.transform_vector3(Vec3::new(0.0, 100.0, 0.0))
}
/// `value` moved toward `target` with a half-life of `half_life` seconds over `dt` (5.6).
fn smooth(value: f32, target: f32, half_life: f32, dt: f32) -> f32 {
target + (value - target) * 0.5f32.powf(dt / half_life)
}
impl FrameUniforms {
/// This frame's values for a render size of `size` pixels.
pub fn update(&mut self, frame: &Frame, inputs: &PackInputs, size: [u32; 2]) {
let now = std::time::Instant::now();
let dt = self.last.map_or(0.0, |l| (now - l).as_secs_f32());
self.last = Some(now);
let aspect = size[0] as f32 / size[1].max(1) as f32;
let view = crate::camera::view_matrix(frame.yaw, frame.pitch);
let projection = Mat4::perspective_rh_gl(
frame.fov_degrees.to_radians(),
aspect,
0.05,
frame.depth_far,
) * frame.bob;
let camera = frame.camera.as_vec3();
let (previous_camera, previous_view, previous_projection) =
self.previous
.unwrap_or((Vec3::ZERO, Mat4::ZERO, Mat4::ZERO));
self.previous = Some((camera, view, projection));
let to_view = |v: Vec3| view.transform_vector3(v);
let sun_angle = (frame.sky.sun_angle / 360.0 + 0.25).rem_euclid(1.0);
let day = sun_angle < 0.5;
let sun = to_view(body(frame.sky.sun_angle));
let moon = to_view(body(frame.sky.moon_angle));
// Half-lives are given in ticks (7.2); smoothing runs per frame in seconds (OQ-26).
let half_life = if inputs.rain > self.wetness {
600.0
} else {
200.0
};
self.wetness = smooth(self.wetness, inputs.rain, half_life / 20.0, dt);
let eye = inputs.eye_light.map(|l| (l * 16) as f32);
for (smoothed, target) in self.eye_smooth.iter_mut().zip(eye) {
*smoothed = smooth(*smoothed, target, 10.0 / 20.0, dt);
}
let (fog_color, fog_start, fog_end) = match &frame.fog {
Some(f) => (
[f.color[0], f.color[1], f.color[2]],
f.environmental_start.min(f.render_distance_start),
f.environmental_end.min(f.render_distance_end),
),
None => (frame.sky.fog_color, frame.distance * 0.9, frame.distance),
};
let day_time = inputs.day_time.rem_euclid(24000) as i32;
let world_day = inputs.day_time.div_euclid(24000);
let seconds = (now - self.start).as_secs_f32() % 3600.0;
let value = |name: &str| -> Value {
let v3 = |v: Vec3| Value::f(&v.to_array());
let m4 = |m: Mat4| Value::f(&m.to_cols_array());
match name {
"cameraPosition" => v3(camera),
"previousCameraPosition" => v3(previous_camera),
"eyeAltitude" => Value::f(&[frame.camera.y as f32]),
"upPosition" => v3(to_view(Vec3::new(0.0, 100.0, 0.0))),
"sunPosition" => v3(sun),
"moonPosition" => v3(moon),
"shadowLightPosition" => v3(if day { sun } else { moon }),
"sunAngle" => Value::f(&[sun_angle]),
"shadowAngle" => Value::f(&[if day { sun_angle } else { sun_angle - 0.5 }]),
"worldTime" => Value::i(&[day_time]),
"worldDay" => Value::i(&[world_day as i32]),
"moonPhase" => Value::i(&[world_day.rem_euclid(8) as i32]),
"frameCounter" => Value::i(&[self.frame as i32]),
"frameTime" => Value::f(&[dt]),
"frameTimeCounter" => Value::f(&[seconds]),
"viewWidth" => Value::f(&[size[0] as f32]),
"viewHeight" => Value::f(&[size[1] as f32]),
"aspectRatio" => Value::f(&[aspect]),
"near" => Value::f(&[0.05]),
"far" => Value::f(&[frame.distance]),
"rainStrength" => Value::f(&[inputs.rain]),
"wetness" => Value::f(&[self.wetness]),
"thunderStrength" => Value::f(&[inputs.thunder]),
"fogColor" => Value::f(&fog_color),
"skyColor" => Value::f(&frame.sky.sky_color),
// GL_LINEAR: vanilla's fog is linear.
"fogMode" => Value::i(&[9729]),
"fogStart" => Value::f(&[fog_start]),
"fogEnd" => Value::f(&[fog_end]),
"fogDensity" => Value::f(&[1.0]),
"fogShape" => Value::i(&[0]),
"isEyeInWater" => Value::i(&[inputs.eye_in]),
"blindness" => Value::f(&[inputs.blindness]),
"nightVision" => Value::f(&[frame.night_vision]),
"darknessFactor" => Value::f(&[frame.darkness.0]),
"darknessLightFactor" => Value::f(&[frame.darkness.1]),
"screenBrightness" => Value::f(&[inputs.brightness]),
"hideGUI" => Value::i(&[inputs.hide_gui as i32]),
"eyeBrightness" => Value::i(&eye.map(|v| v as i32)),
"eyeBrightnessSmooth" => Value::i(&self.eye_smooth.map(|v| v.round() as i32)),
"gbufferModelView" => m4(view),
"gbufferModelViewInverse" => m4(view.inverse()),
"gbufferProjection" => m4(projection),
"gbufferProjectionInverse" => m4(projection.inverse()),
"gbufferPreviousModelView" => m4(previous_view),
"gbufferPreviousProjection" => m4(previous_projection),
// Held items wait for `item.properties` (5.3: 0 without the file); renderStage
// is NONE outside gbuffers draws.
_ => Value::i(&[0]),
}
};
self.values = NAMES.iter().map(|n| value(n)).collect();
self.frame = (self.frame + 1) % 720_720;
}
/// `hz_fog_color` and `hz_fog` of the translator's block (the compatibility `gl_Fog`).
pub fn fog(&self) -> [Vec4; 2] {
let get = |name| match index(name).and_then(|i| self.values.get(i)) {
Some(Value::F(f)) => *f,
_ => [0.0; 16],
};
let (color, start, end) = (get("fogColor"), get("fogStart")[0], get("fogEnd")[0]);
[
Vec4::new(color[0], color[1], color[2], 1.0),
Vec4::new(1.0, start, end, 1.0 / (end - start).max(1e-3)),
]
}
}
/// The position of `name` in [`NAMES`].
pub fn index(name: &str) -> Option<usize> {
NAMES.iter().position(|n| *n == name)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn values_follow_the_declared_type() {
let mut out = vec![0u8; 64];
Value::i(&[7]).write("float", &mut out, 0);
assert_eq!(f32::from_ne_bytes(out[0..4].try_into().unwrap()), 7.0);
Value::f(&[1.5, 2.5]).write("ivec2", &mut out, 4);
assert_eq!(i32::from_ne_bytes(out[8..12].try_into().unwrap()), 2);
Value::i(&[1]).write("bool", &mut out, 16);
assert_eq!(i32::from_ne_bytes(out[16..20].try_into().unwrap()), 1);
Value::f(&[1.0; 16]).write("mat4", &mut out, 60);
assert_eq!(out[60..64], [0; 4], "a value past the block is dropped");
}
#[test]
fn noon_is_straight_up_and_the_sun_sets_in_the_west() {
assert!(body(0.0).abs_diff_eq(Vec3::new(0.0, 100.0, 0.0), 1e-3));
assert!(body(90.0).abs_diff_eq(Vec3::new(-100.0, 0.0, 0.0), 1e-3));
}
}
+8 -1
View File
@@ -101,12 +101,14 @@ impl Post {
/// The world's colour and depth targets this frame, or `None` to draw
/// it straight to the screen.
/// `always`: a target even at scale 1 without FXAA (a shader pack reads it).
pub fn prepare(
&mut self,
device: &wgpu::Device,
window: [u32; 2],
always: bool,
) -> Option<(wgpu::TextureView, wgpu::TextureView)> {
if self.scale == 1.0 && !self.antialias {
if self.scale == 1.0 && !self.antialias && !always {
self.target = None;
return None;
}
@@ -155,6 +157,11 @@ impl Post {
.map(|t| (t.color.clone(), t.depth.clone()))
}
/// The size of the world's own target, when it has one.
pub fn size(&self) -> Option<[u32; 2]> {
self.target.as_ref().map(|t| t.size)
}
/// Bindings that copy (or anti-alias) `view` onto the screen in `finish_with`.
pub fn bind(&self, device: &wgpu::Device, view: &wgpu::TextureView) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
@@ -27,6 +27,11 @@ pub fn uuid_ints(uuid: u128) -> [i32; 4] {
uuid as i32,
]
}
/// `UUIDUtil.uuidFromIntArray`.
pub fn ints_uuid(ints: [i32; 4]) -> u128 {
ints.iter()
.fold(0, |acc, &i| acc << 32 | u128::from(i as u32))
}
/// Whether a saved file exists for this player.
pub fn exists(world: &Path, uuid: u128) -> bool {
+31
View File
@@ -37,6 +37,21 @@ pub trait ResourceSource {
vec!["minecraft".into()]
}
}
/// Horizon's own strings, compiled in so they need no prepared resources.
struct Bundled;
impl ResourceSource for Bundled {
fn read(&self, path: &str) -> Option<Vec<u8>> {
let body = match path {
"assets/horizon/lang/en_us.json" => include_str!("../assets/horizon/lang/en_us.json"),
"assets/horizon/lang/ru_ru.json" => include_str!("../assets/horizon/lang/ru_ru.json"),
_ => return None,
};
Some(body.as_bytes().to_vec())
}
fn namespaces(&self) -> Vec<String> {
vec!["horizon".into()]
}
}
impl ResourceSource for std::path::PathBuf {
fn read(&self, path: &str) -> Option<Vec<u8>> {
std::fs::read(self.join(path)).ok()
@@ -86,6 +101,12 @@ impl Language {
if code != DEFAULT {
codes.push(code);
}
// Horizon's own strings first, so a pack or the prepared root can still
// override them. Vanilla has no key for "Controller vibration".
let bundled = Bundled;
let mut all: Vec<&dyn ResourceSource> = vec![&bundled];
all.extend_from_slice(sources);
let sources = all.as_slice();
let namespaces: std::collections::BTreeSet<String> =
sources.iter().flat_map(|s| s.namespaces()).collect();
for c in codes {
@@ -204,6 +225,16 @@ mod tests {
self.0.get(path).cloned()
}
}
#[test]
fn bundled_horizon_strings_follow_the_language() {
// No prepared resources at all: the namespace is compiled in.
let empty = Mem(HashMap::new());
let en = Language::load(&[&empty], "en_us");
assert_eq!(en.get("horizon.options.controller"), Some("Controller"));
let ru = Language::load(&[&empty], "ru_ru");
assert_eq!(ru.get("horizon.options.controller"), Some("Геймпад"));
}
#[test]
fn layers_selected_language_over_english() {
let base = Mem(HashMap::from([
+2
View File
@@ -24,6 +24,7 @@ pub mod block_entity_render;
pub mod block_transform;
pub mod blocks;
pub mod border_render;
pub mod boss_overlay;
pub mod bossbar;
pub mod breaking;
pub mod brewing;
@@ -53,6 +54,7 @@ pub mod datapack;
pub mod debug_chart;
pub mod debug_keys;
pub mod debug_overlay;
pub mod discord_presence;
pub mod dynamic_light;
pub mod effects;
pub mod enchant;
+45
View File
@@ -1758,6 +1758,11 @@ impl EntityMoveWorld for MotionWorld<'_, '_, '_> {
state: BlockStateId,
position: BlockPos,
) -> Result<()> {
// LivingEntity.aiStep: Slow Falling and Levitation reset the fall
// distance every tick, so landing under either does not hurt.
if self.player.status.slow_falling || self.player.status.levitation.is_some() {
self.player.fall_distance = 0.0;
}
if self.player.spawn_extra_particles_on_fall && grounded && self.player.fall_distance > 0.0
{
self.player.events.push(MotionEvent::SmashLanding {
@@ -2918,6 +2923,46 @@ mod tests {
}
}
#[test]
fn slow_falling_clears_the_fall_distance_so_landing_does_not_hurt() {
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("../../.local/horizon-client")
.join(horizon_core::VANILLA_VERSION);
if !root.join("movement-properties.nbt").exists() {
return;
}
let assets = Assets::load(&root).unwrap();
let render = assets.reload(&root).unwrap();
let binding = crate::collisions::load(&root, assets.registry).unwrap();
let resources = MotionResources::load(&root, &assets).unwrap();
for slow_falling in [false, true] {
let mut scene = World::test_scene(&assets, &render, 2).unwrap();
let mut player = PlayerMotion::new(&resources, Vec3::new(20.5, 9.0, 20.5)).unwrap();
player.fall_distance = 30.0;
player.status.slow_falling = slow_falling;
let mut w = MotionWorld {
entities: &[],
player: &mut player,
scene: &mut scene,
assets: &assets,
collision_binding: &binding,
resources: &resources,
};
for _ in 0..200 {
if w.player.ground.on_ground {
break;
}
w.player_movement_tick([0.0, 0.0], false).unwrap();
}
assert!(w.player.ground.on_ground);
if slow_falling {
assert_eq!(w.player.health.health(), 20.0);
assert_eq!(w.player.fall_distance, 0.0);
} else {
assert!(w.player.health.health() < 20.0);
}
}
}
#[test]
fn a_riptide_spin_lies_flat_and_ends_on_the_first_entity_it_touches() {
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("../../.local/horizon-client")
+19 -15
View File
@@ -267,20 +267,21 @@ impl Opt {
Opt::HighContrastBlockOutlines => "options.accessibility.high_contrast_block_outline",
Opt::ForceUnicode => "options.forceUnicodeFont",
Opt::JapaneseGlyphs => "options.japaneseGlyphVariants",
// Horizon's own options: English captions (no vanilla keys).
Opt::PadEnabled => "Controller",
Opt::PadVibration => "Vibration",
Opt::PadAdaptiveTriggers => "Adaptive Triggers",
Opt::PadLightbar => "Lightbar",
Opt::PadLookSensitivity => "Look Sensitivity",
Opt::PadInvertX => "Invert Look X",
Opt::PadInvertY => "Invert Look Y",
Opt::PadToggleSneak => "Sneak Button",
Opt::PadMoveDeadzone => "Move Deadzone",
Opt::PadLookDeadzone => "Look Deadzone",
Opt::PadGlyphs => "Button Glyphs",
Opt::PadMenuNav => "Menu Navigation",
Opt::PadKeyboard => "On-Screen Keyboard",
// Horizon's own options: vanilla has no keys for them, so they read
// the namespace the client bundles (assets/horizon/lang).
Opt::PadEnabled => "horizon.options.controller",
Opt::PadVibration => "horizon.options.vibration",
Opt::PadAdaptiveTriggers => "horizon.options.adaptive_triggers",
Opt::PadLightbar => "horizon.options.lightbar",
Opt::PadLookSensitivity => "horizon.options.look_sensitivity",
Opt::PadInvertX => "horizon.options.invert_x",
Opt::PadInvertY => "horizon.options.invert_y",
Opt::PadToggleSneak => "horizon.options.sneak_button",
Opt::PadMoveDeadzone => "horizon.options.move_deadzone",
Opt::PadLookDeadzone => "horizon.options.look_deadzone",
Opt::PadGlyphs => "horizon.options.button_glyphs",
Opt::PadMenuNav => "horizon.options.menu_navigation",
Opt::PadKeyboard => "horizon.options.on_screen_keyboard",
}
}
pub(crate) fn kind(self, s: &Settings) -> Kind {
@@ -1291,7 +1292,10 @@ impl OptionsUi {
open("Graphics...", Page::Graphics),
Some(open("Advanced Graphics...", Page::GraphicsAdvanced)),
),
Row::Buttons(open("Controller Settings...", Page::Controller), None),
Row::Buttons(
open("Controller Settings...", Page::Controller),
Some(self.extra_button(s, crate::extras::Item::DiscordPresence)),
),
Row::Buttons(
open("Extras...", Page::Extras),
Some(open("Mods...", Page::Mods)),
+5 -1
View File
@@ -517,7 +517,11 @@ fn build_overlay_uncached(
}
}
} else if touched.contains(&child)
|| (vanilla.join(&child).is_dir() && !filters.is_empty())
// Windows cannot link a directory the way unix does (`link` above), so an
// untouched one has to be mirrored: skipping it hid textures/font and the
// title panorama from the overlay, and a font json that names those sheets
// then failed to load (#1688).
|| (vanilla.join(&child).is_dir() && (cfg!(not(unix)) || !filters.is_empty()))
{
mirror(
&child,
+25 -3
View File
@@ -61,6 +61,25 @@ pub enum ProjectileKind {
color: u32,
},
}
impl ProjectileKind {
/// Its entity type.
pub fn id(&self) -> &'static str {
match self {
Self::Arrow { .. } => "minecraft:arrow",
Self::Snowball => "minecraft:snowball",
Self::Egg => "minecraft:egg",
Self::EnderPearl => "minecraft:ender_pearl",
Self::SmallFireball => "minecraft:small_fireball",
Self::LargeFireball { .. } => "minecraft:fireball",
Self::LlamaSpit => "minecraft:llama_spit",
Self::WindCharge => "minecraft:wind_charge",
Self::BreezeWindCharge => "minecraft:breeze_wind_charge",
Self::ShulkerBullet { .. } => "minecraft:shulker_bullet",
Self::WitherSkull { .. } => "minecraft:wither_skull",
Self::Potion { .. } => "minecraft:splash_potion",
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Projectile {
/// The entity id a server tracks it by (0 until it is tracked).
@@ -83,6 +102,8 @@ pub struct Projectile {
pub bonus: crate::mobs::gear::ArrowBonus,
/// Arrows' `AbstractArrow` state (ticked by `arrows::tick`).
pub arrow: Option<Box<crate::arrows::ArrowState>>,
/// `AbstractHurtingProjectile.accelerationPower`.
pub acceleration: f64,
}
/// What a projectile struck this tick.
#[derive(Clone, Copy, Debug, PartialEq)]
@@ -146,6 +167,7 @@ impl Projectile {
stuck: false,
left_owner: false,
bonus: Default::default(),
acceleration: 0.1,
arrow: kind_is_arrow.then(|| {
// Entity.random: seeded unpredictably, the position stands in.
Box::new(crate::arrows::ArrowState::new(
@@ -571,9 +593,9 @@ impl Projectile {
let v = self.velocity;
let len = (v.x * v.x + v.y * v.y + v.z * v.z).sqrt().max(1.0e-9);
self.velocity = Vec3::new(
(v.x + v.x / len * 0.1) * inertia,
(v.y + v.y / len * 0.1) * inertia,
(v.z + v.z / len * 0.1) * inertia,
(v.x + v.x / len * self.acceleration) * inertia,
(v.y + v.y / len * self.acceleration) * inertia,
(v.z + v.z / len * self.acceleration) * inertia,
);
}
// Arrows tick with `arrows::tick`.
+2 -1
View File
@@ -1913,7 +1913,8 @@ pub fn write_dat(path: &Path, tag: Tag) -> Result<()> {
Some(stem) => path.with_file_name(format!("{stem}.dat_old")),
None => path.with_file_name(format!("{file}_old")),
};
let _ = fs::rename(path, old);
// Util.safeReplaceFile: no backup, no replacement.
fs::rename(path, old).map_err(|e| format!("{}: {e}", path.display()))?;
}
fs::rename(temporary, path)?;
Ok(())
+4 -4
View File
@@ -638,7 +638,7 @@ impl Streaming {
});
self.shared.ready.notify_one();
}
fn receive_decorated(&mut self, x: i32, z: i32, region: Box<[Proto; 9]>) {
fn receive_decorated(&mut self, x: i32, z: i32, region: [Proto; 9]) {
self.generation_scan.exhausted = false;
self.decorating -= 1;
self.decorated.insert((x, z));
@@ -825,7 +825,7 @@ impl Streaming {
}
}
}
Done::Decorated(x, z, region) => self.receive_decorated(x, z, region),
Done::Decorated(x, z, region) => self.receive_decorated(x, z, *region),
Done::Generated(chunk) => self.receive_generated(chunk, world),
Done::Saved(protos) => self.receive_saved(protos),
Done::Lit(x, z, sections, seq) => {
@@ -1307,7 +1307,7 @@ impl Streaming {
while self.decorating > 0 || !self.finishing.is_empty() || self.saving > 0 {
let left = deadline.saturating_duration_since(std::time::Instant::now());
match self.results.recv_timeout(left) {
Ok(Done::Decorated(x, z, region)) => self.receive_decorated(x, z, region),
Ok(Done::Decorated(x, z, region)) => self.receive_decorated(x, z, *region),
Ok(Done::Generated(chunk)) => self.receive_generated(chunk, world),
Ok(Done::Saved(protos)) => self.receive_saved(protos),
Ok(other) => self.deferred.push(other),
@@ -1335,7 +1335,7 @@ impl Streaming {
let started = std::time::Instant::now();
while let Ok(done) = self.results.try_recv() {
match done {
Done::Decorated(x, z, region) => self.receive_decorated(x, z, region),
Done::Decorated(x, z, region) => self.receive_decorated(x, z, *region),
Done::Generated(chunk) => self.receive_generated(chunk, world),
Done::Saved(protos) => self.receive_saved(protos),
other => self.deferred.push(other),
+61 -20
View File
@@ -581,23 +581,57 @@ impl Title {
let cx = (w / 2.0).floor();
let y = (h / 4.0).floor() + 48.0;
let mut buttons = vec![
b(cx - 100.0, y, 200.0, "Singleplayer", true, 1),
b(cx - 100.0, y + 24.0, 200.0, "Multiplayer", true, 4),
b(cx - 100.0, y + 48.0, 200.0, "Minecraft Realms", false, 0),
b(cx - 100.0, y + 96.0, 98.0, "Options...", true, 3),
b(cx + 2.0, y + 96.0, 98.0, "Quit Game", true, 2),
];
for (i, (label, enabled, id, icon, size)) in [
// Horizon's Join a Friend (an invite code) behind
// vanilla's Friends button.
("Friends", true, 5, "friends/friends", 15.0),
("Language", true, 6, "icon/language", 15.0),
(
"Accessibility Settings",
b(
cx - 100.0,
y,
200.0,
&lang::get_or("menu.singleplayer", "Singleplayer"),
true,
1,
),
b(
cx - 100.0,
y + 24.0,
200.0,
&lang::get_or("menu.multiplayer", "Multiplayer"),
true,
4,
),
b(
cx - 100.0,
y + 48.0,
200.0,
&lang::get_or("menu.online", "Minecraft Realms"),
false,
0,
),
b(
cx - 100.0,
y + 96.0,
98.0,
&lang::get_or("menu.options", "Options..."),
true,
3,
),
b(
cx + 2.0,
y + 96.0,
98.0,
&lang::get_or("menu.quit", "Quit Game"),
true,
2,
),
];
// CommonButtons' icon buttons; Horizon's Join a Friend (an
// invite code) sits behind vanilla's Friends button.
for (i, (key, plain, id, icon)) in [
("gui.friends.open", "Friends", 5, "friends/friends"),
("options.language", "Language...", 6, "icon/language"),
(
"options.accessibility",
"Accessibility Settings...",
7,
"icon/accessibility",
15.0,
),
]
.into_iter()
@@ -607,11 +641,11 @@ impl Title {
cx - 34.0 + i as f32 * 24.0,
y + 72.0,
20.0,
label,
enabled,
&lang::get_or(key, plain),
true,
id,
);
button.icon = Some((icon, size));
button.icon = Some((icon, 15.0));
buttons.push(button);
}
buttons
@@ -621,7 +655,7 @@ impl Title {
(w / 2.0).floor() - 154.0,
h - 52.0,
150.0,
"Play Selected World",
&lang::get_or("selectWorld.select", "Play Selected World"),
selected.is_some(),
10,
),
@@ -629,7 +663,7 @@ impl Title {
(w / 2.0).floor() + 4.0,
h - 52.0,
150.0,
"Create New World",
&lang::get_or("selectWorld.create", "Create New World"),
true,
11,
),
@@ -657,7 +691,14 @@ impl Title {
selected.is_some(),
15,
),
b((w / 2.0).floor() + 83.0, h - 28.0, 71.0, "Back", true, 12),
b(
(w / 2.0).floor() + 83.0,
h - 28.0,
71.0,
&lang::get_or("gui.back", "Back"),
true,
12,
),
],
Mode::Create {
creative, options, ..
File diff suppressed because it is too large Load Diff
+33
View File
@@ -0,0 +1,33 @@
[package]
name = "horizon-mod-registry"
version = "0.1.0"
edition = "2024"
license = "MIT"
rust-version = "1.90"
publish = false
description = "The registry's submission service: GitHub sign-in, the file's checks, staging, and a pull request (docs/api/mod-index.md)"
# Its own workspace, as the telemetry server's: the game's workspace never builds a web server.
[workspace]
[dependencies]
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["index"] }
axum = { version = "0.8", default-features = false, features = ["http1", "tokio", "json", "query", "multipart"] }
tokio = { version = "1", features = ["rt-multi-thread", "macros", "net", "signal", "fs", "io-util"] }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
toml = "1"
# GitHub's API, blocking, on tokio's blocking pool: the launcher's HTTP client.
ureq = { version = "2", default-features = false, features = ["json", "tls"] }
hmac = "0.12"
sha2 = "0.10"
base64 = "0.22"
getrandom = "0.3"
[dev-dependencies]
tower = { version = "0.5", features = ["util"] }
http-body-util = "0.1"
[profile.release]
strip = true
lto = "thin"
+14
View File
@@ -0,0 +1,14 @@
# Built from the repository root: docker build -f crates/horizon-mod-registry/Dockerfile .
FROM rust:1-slim AS build
WORKDIR /src
# The root manifest only for the shared crate's workspace settings (edition, lints).
COPY Cargo.toml Cargo.toml
COPY crates/horizon-mods crates/horizon-mods
COPY crates/horizon-mod-registry crates/horizon-mod-registry
RUN cargo build --release --locked --manifest-path crates/horizon-mod-registry/Cargo.toml
FROM debian:stable-slim
RUN apt-get update && apt-get install -y --no-install-recommends ca-certificates && rm -rf /var/lib/apt/lists/*
COPY --from=build /src/crates/horizon-mod-registry/target/release/horizon-mod-registry /usr/local/bin/
USER nobody
CMD ["horizon-mod-registry"]
+44
View File
@@ -0,0 +1,44 @@
# horizon-mod-registry
The service behind the registry's submission form (`playhorizon.dev/mods/submit`). A creator signs in with GitHub and
sends a file with its page; the service runs the file's own checks (`horizon_mods::index::inspect`, the signature, the
entry's fields), uploads it to the `staging` release of
[ludovic111/horizon-mods](https://github.com/ludovic111/horizon-mods) as `<sha256>.<extension>`, and opens a pull
request adding or updating `mods/<id>.toml`. That repository's CI checks it again, with a trial run of a mod in the
sandbox; reviewers decide, and merging publishes. Formats and rules: [docs/api/mod-index.md](../../docs/api/mod-index.md).
It keeps no data: a session is a signed cookie holding the GitHub login, and the user's OAuth token is used once, to
read that login, and dropped. The sign-in asks for no scope.
| Route | |
| --- | --- |
| `GET /api/mods/auth/login` | Starts the GitHub sign-in |
| `GET /api/mods/auth/callback` | GitHub's redirect: sets the session, back to `/mods/submit` |
| `POST /api/mods/auth/logout` | Ends it |
| `GET /api/mods/me` | `{login, csrf}`, or 401 |
| `POST /api/mods/submit` | Multipart: `entry` (JSON: `id kind name summary description authors license source icon key signature version game changelog`) and `file`; `{pull_request}` or `{error}` |
| `GET /healthz` | `ok` |
A submission must come from `REGISTRY_PUBLIC_URL`'s origin with the session's `X-CSRF-Token`. Six per account and sixty
in all per hour. Only an entry's `owners` publish its updates; a key change, an icon in the repository or anything else
is a pull request by hand.
## Running it
```sh
cargo test # against a mock GitHub (tests/submit.rs)
REGISTRY_PUBLIC_URL=http://localhost:4173 REGISTRY_SESSION_KEY=... GITHUB_CLIENT_ID=... GITHUB_CLIENT_SECRET=... \
GITHUB_BOT_TOKEN=... REGISTRY_REPO=you/horizon-mods-test cargo run
```
| Variable | |
| --- | --- |
| `REGISTRY_PUBLIC_URL` | The site, `https://playhorizon.dev`: the OAuth callback is `<it>/api/mods/auth/callback` |
| `REGISTRY_SESSION_KEY` | 32 characters or more, random: signs sessions |
| `GITHUB_CLIENT_ID`, `GITHUB_CLIENT_SECRET` | The OAuth app |
| `GITHUB_BOT_TOKEN` | Fine-grained, the registry repository only: Contents and Pull requests read and write |
| `REGISTRY_REPO` | Default `ludovic111/horizon-mods` |
| `PORT` | Default 8080 |
On Railway it is its own service (`railway.json`, built with the `Dockerfile` from the repository root); the website's
Caddy sends `/api/mods/*` to it over Railway's private network.
+21
View File
@@ -0,0 +1,21 @@
{
"$schema": "https://railway.com/railway.schema.json",
"build": {
"builder": "DOCKERFILE",
"dockerfilePath": "crates/horizon-mod-registry/Dockerfile",
"watchPatterns": [
"/crates/horizon-mods/**",
"/crates/horizon-mod-registry/**",
"/Cargo.toml"
]
},
"deploy": {
"healthcheckPath": "/healthz",
"healthcheckTimeout": 60,
"restartPolicyType": "ON_FAILURE",
"restartPolicyMaxRetries": 5,
"multiRegionConfig": {
"europe-west4-drams3a": { "numReplicas": 1 }
}
}
}
+276
View File
@@ -0,0 +1,276 @@
//! What the service asks of GitHub: the sign-in (OAuth, no scope: only the
//! public profile), and with the bot's token on the registry repository
//! alone, an entry, the `staging` release, a branch, a file, a pull request.
//! Blocking (ureq): called from tokio's blocking pool.
use base64::{Engine, engine::general_purpose::STANDARD};
use horizon_mods::index::registry::Entry;
use serde_json::{Value, json};
use std::{path::Path, time::Duration};
/// Where GitHub is: the real one, or a test's mock.
#[derive(Clone, Debug)]
pub struct Endpoints {
/// `https://github.com`: OAuth.
pub web: String,
/// `https://api.github.com`.
pub api: String,
/// `https://uploads.github.com`: release assets.
pub uploads: String,
}
impl Default for Endpoints {
fn default() -> Self {
Endpoints {
web: "https://github.com".into(),
api: "https://api.github.com".into(),
uploads: "https://uploads.github.com".into(),
}
}
}
#[derive(Clone)]
pub struct GitHub {
pub at: Endpoints,
/// `owner/name` of the registry repository.
pub repo: String,
pub client_id: String,
pub client_secret: String,
/// Fine-grained, this repository only: contents and pull requests.
pub bot_token: String,
agent: ureq::Agent,
}
/// A failed call: `status` is GitHub's, 0 when it wasn't reached.
#[derive(Debug)]
pub struct Failure {
pub status: u16,
pub message: String,
}
type Result<T> = std::result::Result<T, Failure>;
fn failure(e: ureq::Error) -> Failure {
match e {
ureq::Error::Status(status, response) => Failure {
status,
message: response
.into_string()
.unwrap_or_default()
.chars()
.take(300)
.collect(),
},
other => Failure {
status: 0,
message: other.to_string(),
},
}
}
fn read(response: ureq::Response) -> Result<Value> {
response.into_json().map_err(|e| Failure {
status: 0,
message: e.to_string(),
})
}
impl GitHub {
pub fn new(
at: Endpoints,
repo: String,
client_id: String,
client_secret: String,
bot_token: String,
) -> GitHub {
let agent = ureq::AgentBuilder::new()
.timeout(Duration::from_secs(60))
.user_agent("horizon-mod-registry")
.build();
GitHub {
at,
repo,
client_id,
client_secret,
bot_token,
agent,
}
}
/// Where the sign-in starts.
pub fn authorize_url(&self, redirect: &str, state: &str) -> String {
format!(
"{}/login/oauth/authorize?client_id={}&redirect_uri={}&state={state}&allow_signup=true",
self.at.web,
self.client_id,
encode(redirect)
)
}
/// The signed-in account (login, id) for an OAuth `code`. Its token is
/// used once and dropped.
pub fn sign_in(&self, code: &str, redirect: &str) -> Result<(String, u64)> {
let token = self
.agent
.post(&format!("{}/login/oauth/access_token", self.at.web))
.set("Accept", "application/json")
.send_json(json!({
"client_id": self.client_id,
"client_secret": self.client_secret,
"code": code,
"redirect_uri": redirect,
}))
.map_err(failure)
.and_then(read)?;
let Some(token) = token["access_token"].as_str() else {
return Err(Failure {
status: 401,
message: "GitHub refused the sign-in".into(),
});
};
let user = self
.agent
.get(&format!("{}/user", self.at.api))
.set("Authorization", &format!("Bearer {token}"))
.set("Accept", "application/vnd.github+json")
.call()
.map_err(failure)
.and_then(read)?;
match (user["login"].as_str(), user["id"].as_u64()) {
(Some(login), Some(id)) => Ok((login.to_owned(), id)),
_ => Err(Failure {
status: 0,
message: "GitHub sent no login".into(),
}),
}
}
fn call(&self, method: &str, path: &str) -> ureq::Request {
self.agent
.request(
method,
&format!("{}/repos/{}{path}", self.at.api, self.repo),
)
.set("Authorization", &format!("Bearer {}", self.bot_token))
.set("Accept", "application/vnd.github+json")
.set("X-GitHub-Api-Version", "2022-11-28")
}
/// `mods/<id>.toml` on main, with its blob sha; None when it isn't there.
pub fn entry(&self, id: &str) -> Result<Option<(Entry, String)>> {
let response = self
.call("GET", &format!("/contents/mods/{id}.toml"))
.query("ref", "main")
.call();
let file = match response {
Ok(r) => read(r)?,
Err(ureq::Error::Status(404, _)) => return Ok(None),
Err(e) => return Err(failure(e)),
};
let bytes = file["content"]
.as_str()
.map(|c| c.replace('\n', ""))
.and_then(|c| STANDARD.decode(c).ok())
.unwrap_or_default();
let entry = toml::from_str(&String::from_utf8_lossy(&bytes)).map_err(|e| Failure {
status: 0,
message: format!("mods/{id}.toml on main: {e}"),
})?;
Ok(Some((entry, file["sha"].as_str().unwrap_or("").to_owned())))
}
/// Uploads `path` as asset `name` of the `staging` prerelease, unless it
/// is already there (the same file submitted again).
pub fn stage(&self, name: &str, path: &Path) -> Result<()> {
let release = self
.call("GET", "/releases/tags/staging")
.call()
.map_err(failure)
.and_then(read)?;
let there = release["assets"]
.as_array()
.is_some_and(|a| a.iter().any(|x| x["name"] == name));
if there {
return Ok(());
}
let id = release["id"].as_u64().unwrap_or(0);
let bytes = std::fs::read(path).map_err(|e| Failure {
status: 0,
message: e.to_string(),
})?;
self.agent
.post(&format!(
"{}/repos/{}/releases/{id}/assets",
self.at.uploads, self.repo
))
.query("name", name)
.set("Authorization", &format!("Bearer {}", self.bot_token))
.set("Accept", "application/vnd.github+json")
.set("Content-Type", "application/octet-stream")
.send_bytes(&bytes)
.map_err(failure)?;
Ok(())
}
/// Makes branch `name` from main; false when it already exists.
pub fn branch(&self, name: &str) -> Result<bool> {
let main = self
.call("GET", "/git/ref/heads/main")
.call()
.map_err(failure)
.and_then(read)?;
let sha = main["object"]["sha"].as_str().unwrap_or("");
match self
.call("POST", "/git/refs")
.send_json(json!({"ref": format!("refs/heads/{name}"), "sha": sha}))
{
Ok(_) => Ok(true),
Err(ureq::Error::Status(422, _)) => Ok(false),
Err(e) => Err(failure(e)),
}
}
/// Writes `path` on `branch` in one commit; `sha` is the blob it replaces.
pub fn put(
&self,
path: &str,
text: &str,
branch: &str,
sha: Option<&str>,
message: &str,
) -> Result<()> {
let mut body = json!({
"message": message,
"content": STANDARD.encode(text),
"branch": branch,
});
if let Some(sha) = sha {
body["sha"] = json!(sha);
}
self.call("PUT", &format!("/contents/{path}"))
.send_json(body)
.map_err(failure)?;
Ok(())
}
/// Opens the pull request; its address.
pub fn pull(&self, title: &str, head: &str, body: &str) -> Result<String> {
let pr = self
.call("POST", "/pulls")
.send_json(json!({"title": title, "head": head, "base": "main", "body": body}))
.map_err(failure)
.and_then(read)?;
Ok(pr["html_url"].as_str().unwrap_or("").to_owned())
}
}
/// Percent-encodes a query value.
fn encode(s: &str) -> String {
s.bytes()
.map(|b| match b {
b'A'..=b'Z' | b'a'..=b'z' | b'0'..=b'9' | b'-' | b'.' | b'_' | b'~' => {
(b as char).to_string()
}
_ => format!("%{b:02X}"),
})
.collect()
}
+675
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@@ -0,0 +1,675 @@
//! `horizon-mod-registry`: the submission form's service at
//! `playhorizon.dev/api/mods/*` (docs/api/mod-index.md). A creator signs in
//! with GitHub, sends a file and its page; the service runs the file's own
//! checks, uploads it to the registry's `staging` release and opens a pull
//! request with the entry. Reviewers decide; merging publishes. It keeps no
//! data: sessions are signed cookies, and GitHub holds everything else.
pub mod github;
use axum::{
Json, Router,
extract::{DefaultBodyLimit, Multipart, Query, State},
http::{HeaderMap, StatusCode, header},
response::{IntoResponse, Redirect, Response},
routing::{get, post},
};
use base64::{Engine, engine::general_purpose::URL_SAFE_NO_PAD};
use github::GitHub;
use hmac::{Hmac, Mac};
use horizon_mods::index::{
self, Kind,
registry::{self, Entry, EntryVersion, Sources},
};
use serde::Deserialize;
use serde_json::json;
use sha2::Sha256;
use std::{
collections::{HashMap, VecDeque},
path::{Path, PathBuf},
sync::{Arc, Mutex},
time::{Duration, Instant, SystemTime, UNIX_EPOCH},
};
/// How long a sign-in lasts.
const SESSION: u64 = 12 * 3600;
/// Submissions per account per hour, and from everyone.
const PER_ACCOUNT: usize = 6;
const PER_HOUR: usize = 60;
/// The page's JSON.
const MAX_FORM: usize = 64 << 10;
pub struct Config {
/// `https://playhorizon.dev`: where the form is, and the only origin it
/// takes submissions from.
pub public_url: String,
/// At least 32 bytes: signs sessions.
pub session_key: Vec<u8>,
pub github: GitHub,
/// Where files wait during a submission.
pub scratch: PathBuf,
}
impl Config {
/// `REGISTRY_PUBLIC_URL`, `REGISTRY_SESSION_KEY`, `REGISTRY_REPO`,
/// `GITHUB_CLIENT_ID`, `GITHUB_CLIENT_SECRET`, `GITHUB_BOT_TOKEN`.
pub fn from_env() -> Result<Config, String> {
let var = |name: &str| std::env::var(name).map_err(|_| format!("{name} is not set"));
let key = var("REGISTRY_SESSION_KEY")?;
if key.len() < 32 {
return Err("REGISTRY_SESSION_KEY needs at least 32 characters".into());
}
Ok(Config {
public_url: var("REGISTRY_PUBLIC_URL")?.trim_end_matches('/').to_owned(),
session_key: key.into_bytes(),
github: GitHub::new(
github::Endpoints::default(),
std::env::var("REGISTRY_REPO").unwrap_or_else(|_| "ludovic111/horizon-mods".into()),
var("GITHUB_CLIENT_ID")?,
var("GITHUB_CLIENT_SECRET")?,
var("GITHUB_BOT_TOKEN")?,
),
scratch: std::env::temp_dir().join("horizon-mod-registry"),
})
}
fn callback(&self) -> String {
format!("{}/api/mods/auth/callback", self.public_url)
}
}
#[derive(Clone)]
pub struct App(Arc<Inner>);
struct Inner {
config: Config,
recent: Mutex<HashMap<String, VecDeque<Instant>>>,
}
impl App {
pub fn new(config: Config) -> App {
App(Arc::new(Inner {
config,
recent: Mutex::new(HashMap::new()),
}))
}
}
pub fn router(app: App) -> Router {
Router::new()
.route("/healthz", get(|| async { "ok" }))
.route("/api/mods/auth/login", get(login))
.route("/api/mods/auth/callback", get(callback))
.route("/api/mods/auth/logout", post(logout))
.route("/api/mods/me", get(me))
.route(
"/api/mods/submit",
post(submit).layer(DefaultBodyLimit::max(
index::MAX_FILE as usize + MAX_FORM * 2,
)),
)
.with_state(app)
}
/// An error players read in the form.
#[derive(Debug)]
pub struct Refusal(StatusCode, String);
impl Refusal {
fn new(status: StatusCode, message: impl Into<String>) -> Refusal {
Refusal(status, message.into())
}
}
impl IntoResponse for Refusal {
fn into_response(self) -> Response {
(self.0, Json(json!({"error": self.1}))).into_response()
}
}
fn bad(message: impl Into<String>) -> Refusal {
Refusal::new(StatusCode::BAD_REQUEST, message)
}
fn github_down(e: github::Failure) -> Refusal {
eprintln!("horizon-mod-registry: GitHub {}: {}", e.status, e.message);
Refusal::new(
StatusCode::BAD_GATEWAY,
"GitHub didn't answer as expected: try again in a minute",
)
}
// Signed values: `<payload>.<HMAC-SHA256>`, both base64url.
fn sign(key: &[u8], payload: &str) -> String {
let mut mac = Hmac::<Sha256>::new_from_slice(key).expect("any key length");
mac.update(payload.as_bytes());
format!(
"{}.{}",
URL_SAFE_NO_PAD.encode(payload),
URL_SAFE_NO_PAD.encode(mac.finalize().into_bytes())
)
}
fn unsign(key: &[u8], value: &str) -> Option<String> {
let (payload, tag) = value.split_once('.')?;
let payload = String::from_utf8(URL_SAFE_NO_PAD.decode(payload).ok()?).ok()?;
let mut mac = Hmac::<Sha256>::new_from_slice(key).ok()?;
mac.update(payload.as_bytes());
mac.verify_slice(&URL_SAFE_NO_PAD.decode(tag).ok()?).ok()?;
Some(payload)
}
fn now() -> u64 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or_default()
.as_secs()
}
fn random_hex() -> String {
let mut bytes = [0u8; 16];
getrandom::fill(&mut bytes).expect("the system's random numbers");
bytes.iter().map(|b| format!("{b:02x}")).collect()
}
fn cookie(headers: &HeaderMap, name: &str) -> Option<String> {
headers
.get_all(header::COOKIE)
.iter()
.filter_map(|v| v.to_str().ok())
.flat_map(|v| v.split(';'))
.filter_map(|c| c.trim().split_once('='))
.find(|(k, _)| *k == name)
.map(|(_, v)| v.to_owned())
}
fn set_cookie(name: &str, value: &str, max_age: u64) -> String {
format!("{name}={value}; Path=/api/mods; HttpOnly; Secure; SameSite=Lax; Max-Age={max_age}")
}
/// The signed-in account: (login, id).
fn session(app: &Inner, headers: &HeaderMap) -> Option<(String, u64)> {
let payload = unsign(&app.config.session_key, &cookie(headers, "hm_session")?)?;
let mut parts = payload.split('\n');
let (login, id, until) = (parts.next()?, parts.next()?, parts.next()?);
(until.parse::<u64>().ok()? > now()).then(|| (login.to_owned(), id.parse().unwrap_or(0)))
}
/// The form sends this with each submission: a page on another site can't
/// read it, so it can't submit in a signed-in creator's name.
fn csrf(app: &Inner, headers: &HeaderMap) -> Option<String> {
let session = cookie(headers, "hm_session")?;
let signed = sign(&app.config.session_key, &format!("csrf\n{session}"));
Some(signed.rsplit('.').next()?.chars().take(32).collect())
}
async fn login(State(app): State<App>) -> Response {
let state = random_hex();
let signed = sign(&app.0.config.session_key, &state);
let url = app
.0
.config
.github
.authorize_url(&app.0.config.callback(), &state);
(
[(header::SET_COOKIE, set_cookie("hm_state", &signed, 600))],
Redirect::to(&url),
)
.into_response()
}
#[derive(Deserialize)]
struct Callback {
code: String,
state: String,
}
async fn callback(
State(app): State<App>,
headers: HeaderMap,
Query(q): Query<Callback>,
) -> Result<Response, Refusal> {
let expected = cookie(&headers, "hm_state").and_then(|v| unsign(&app.0.config.session_key, &v));
if expected.as_deref() != Some(q.state.as_str()) {
return Err(Refusal::new(
StatusCode::FORBIDDEN,
"the sign-in expired or didn't start here: try again",
));
}
let inner = app.0.clone();
let (login, id) = tokio::task::spawn_blocking(move || {
inner
.config
.github
.sign_in(&q.code, &inner.config.callback())
})
.await
.map_err(|_| Refusal::new(StatusCode::INTERNAL_SERVER_ERROR, "sign-in failed"))?
.map_err(github_down)?;
let value = sign(
&app.0.config.session_key,
&format!("{login}\n{id}\n{}", now() + SESSION),
);
let back = format!("{}/mods/submit", app.0.config.public_url);
let mut response = Redirect::to(&back).into_response();
let headers = response.headers_mut();
headers.append(
header::SET_COOKIE,
set_cookie("hm_session", &value, SESSION).parse().unwrap(),
);
headers.append(
header::SET_COOKIE,
set_cookie("hm_state", "", 0).parse().unwrap(),
);
Ok(response)
}
async fn logout() -> Response {
(
[(header::SET_COOKIE, set_cookie("hm_session", "", 0))],
StatusCode::NO_CONTENT,
)
.into_response()
}
async fn me(
State(app): State<App>,
headers: HeaderMap,
) -> Result<Json<serde_json::Value>, Refusal> {
let (login, _) = session(&app.0, &headers)
.ok_or_else(|| Refusal::new(StatusCode::UNAUTHORIZED, "not signed in"))?;
Ok(Json(
json!({"login": login, "csrf": csrf(&app.0, &headers)}),
))
}
/// The page a submission fills in: a project's fields, and the version's.
#[derive(Clone, Debug, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct Form {
pub id: String,
pub kind: String,
pub name: String,
pub summary: String,
#[serde(default)]
pub description: String,
#[serde(default)]
pub authors: Vec<String>,
pub license: String,
pub source: String,
/// `https://` only; an icon in the repository is a pull request by hand.
#[serde(default)]
pub icon: Option<String>,
/// A new project's minisign public key.
#[serde(default)]
pub key: Option<String>,
/// The `.minisig` text.
#[serde(default)]
pub signature: Option<String>,
pub version: String,
pub game: String,
#[serde(default)]
pub changelog: String,
}
fn take(window: &mut VecDeque<Instant>, max: usize) -> bool {
while window
.front()
.is_some_and(|t| t.elapsed() > Duration::from_secs(3600))
{
window.pop_front();
}
window.len() < max
}
async fn submit(
State(app): State<App>,
headers: HeaderMap,
mut multipart: Multipart,
) -> Result<Json<serde_json::Value>, Refusal> {
let inner = app.0.clone();
let origin = headers.get(header::ORIGIN).and_then(|v| v.to_str().ok());
if origin != Some(inner.config.public_url.as_str()) {
return Err(Refusal::new(
StatusCode::FORBIDDEN,
"submit from the registry's form",
));
}
let (login, user_id) = session(&inner, &headers)
.ok_or_else(|| Refusal::new(StatusCode::UNAUTHORIZED, "sign in with GitHub first"))?;
let sent = headers.get("x-csrf-token").and_then(|v| v.to_str().ok());
if sent.is_none() || sent.map(str::to_owned) != csrf(&inner, &headers) {
return Err(Refusal::new(
StatusCode::FORBIDDEN,
"reload the form and try again",
));
}
{
let mut recent = inner.recent.lock().unwrap();
let ok = take(recent.entry(String::new()).or_default(), PER_HOUR)
&& take(recent.entry(login.to_lowercase()).or_default(), PER_ACCOUNT);
if !ok {
return Err(Refusal::new(
StatusCode::TOO_MANY_REQUESTS,
"too many submissions this hour: try again later",
));
}
let at = Instant::now();
recent.entry(String::new()).or_default().push_back(at);
recent
.entry(login.to_lowercase())
.or_default()
.push_back(at);
}
let dir = inner.config.scratch.join(random_hex());
std::fs::create_dir_all(&dir)
.map_err(|e| Refusal::new(StatusCode::INTERNAL_SERVER_ERROR, e.to_string()))?;
let result = receive(&mut multipart, &dir).await;
let result = match result {
Ok((form, file)) => {
let inner = inner.clone();
tokio::task::spawn_blocking(move || {
publish(&inner.config, &login, user_id, &form, &file)
})
.await
.unwrap_or_else(|_| {
Err(Refusal::new(
StatusCode::INTERNAL_SERVER_ERROR,
"the check crashed",
))
})
}
Err(e) => Err(e),
};
let _ = std::fs::remove_dir_all(&dir);
result.map(|url| Json(json!({"pull_request": url})))
}
/// Reads the form's two parts: `entry` (JSON) and `file`, streamed to `dir`.
async fn receive(multipart: &mut Multipart, dir: &Path) -> Result<(Form, PathBuf), Refusal> {
use tokio::io::AsyncWriteExt;
let (mut form, mut file) = (None, None);
while let Some(mut field) = multipart
.next_field()
.await
.map_err(|e| bad(e.body_text()))?
{
match field.name() {
Some("entry") => {
let text = field.text().await.map_err(|e| bad(e.body_text()))?;
if text.len() > MAX_FORM {
return Err(bad("the page's text is too long"));
}
form = Some(serde_json::from_str::<Form>(&text).map_err(|e| bad(e.to_string()))?);
}
Some("file") => {
let path = dir.join("upload");
let mut out = tokio::fs::File::create(&path)
.await
.map_err(|e| Refusal::new(StatusCode::INTERNAL_SERVER_ERROR, e.to_string()))?;
let mut size = 0u64;
while let Some(chunk) = field.chunk().await.map_err(|e| bad(e.body_text()))? {
size += chunk.len() as u64;
if size > index::MAX_FILE {
return Err(bad(format!(
"the file is over {} MiB",
index::MAX_FILE >> 20
)));
}
out.write_all(&chunk).await.map_err(|e| {
Refusal::new(StatusCode::INTERNAL_SERVER_ERROR, e.to_string())
})?;
}
out.flush().await.ok();
file = Some(path);
}
_ => {}
}
}
match (form, file) {
(Some(form), Some(file)) => Ok((form, file)),
_ => Err(bad("send the page and the file")),
}
}
/// `YYYY-MM-DD` of a Unix time (UTC).
fn date(secs: u64) -> String {
// Howard Hinnant's days-to-civil.
let z = (secs / 86400) as i64 + 719_468;
let era = z.div_euclid(146_097);
let doe = z - era * 146_097;
let yoe = (doe - doe / 1460 + doe / 36524 - doe / 146_096) / 365;
let doy = doe - (365 * yoe + yoe / 4 - yoe / 100);
let mp = (5 * doy + 2) / 153;
let d = doy - (153 * mp + 2) / 5 + 1;
let m = if mp < 10 { mp + 3 } else { mp - 9 };
let y = yoe + era * 400 + i64::from(m <= 2);
format!("{y:04}-{m:02}-{d:02}")
}
/// The submission, past its checks: the entry written on a new branch and a
/// pull request opened. Returns the pull request's address.
pub fn publish(
config: &Config,
login: &str,
user_id: u64,
form: &Form,
file: &Path,
) -> Result<String, Refusal> {
let gh = &config.github;
let kind = Kind::from(form.kind.clone());
registry::open(&kind).map_err(bad)?;
if !index::valid_id(&form.id) {
return Err(bad("an id is 1 to 64 of a-z, 0-9 and _"));
}
if form
.icon
.as_ref()
.is_some_and(|i| !i.starts_with("https://"))
{
return Err(bad("the icon must be an https:// address"));
}
if !form.source.trim().starts_with("https://") {
return Err(bad("the source must be an https:// address of the code"));
}
if form.name.trim().is_empty() || form.license.trim().is_empty() {
return Err(bad("a project needs a name and a licence"));
}
// The file's own checks first: a wrong file never reaches GitHub.
let facts = index::inspect(&kind, file).map_err(bad)?;
if let Some(id) = facts.id.as_ref().filter(|id| **id != form.id) {
return Err(bad(format!("the file's id is {id:?}, not {:?}", form.id)));
}
if let Some(v) = facts
.version
.as_ref()
.filter(|v| **v != form.version.trim())
{
return Err(bad(format!(
"the file says version {v:?}, not {:?}",
form.version.trim()
)));
}
let sha256 = index::sha256_file(file).map_err(bad)?;
let extension = kind.extension().unwrap_or("zip");
let version = EntryVersion {
version: form.version.trim().to_owned(),
published: date(now()),
game: form.game.trim().to_owned(),
file: format!("{}-{}.{extension}", form.id, form.version.trim()),
sha256: sha256.clone(),
signature: form.signature.clone().filter(|s| !s.trim().is_empty()),
changelog: form.changelog.clone(),
};
let existing = gh.entry(&form.id).map_err(github_down)?;
let is_new = existing.is_none();
let (entry, blob) = match existing {
None => (
Entry {
id: form.id.clone(),
kind: kind.clone(),
name: form.name.trim().to_owned(),
summary: form.summary.trim().to_owned(),
description: form.description.clone(),
authors: form.authors.clone(),
owners: vec![login.to_owned()],
license: form.license.trim().to_owned(),
source: form.source.trim().to_owned(),
icon: form.icon.clone(),
key: form.key.clone().filter(|k| !k.trim().is_empty()),
versions: vec![version.clone()],
},
None,
),
Some((mut entry, blob)) => {
if !entry.owners.iter().any(|o| o.eq_ignore_ascii_case(login)) {
return Err(Refusal::new(
StatusCode::FORBIDDEN,
format!(
"{} is {}'s: only its owners publish its updates",
form.id,
entry.owners.join(", ")
),
));
}
if entry.kind != kind {
return Err(bad(format!("{} is a {}", form.id, entry.kind.name())));
}
if entry.versions.iter().any(|v| v.version == version.version) {
return Err(Refusal::new(
StatusCode::CONFLICT,
format!(
"{} {} is already published: give this file a new version",
form.id, version.version
),
));
}
let key = form.key.clone().filter(|k| !k.trim().is_empty());
if key.is_some() && key != entry.key {
return Err(bad(
"changing a project's key is a pull request by hand, reviewed on its own",
));
}
entry.name = form.name.trim().to_owned();
entry.summary = form.summary.trim().to_owned();
entry.description = form.description.clone();
entry.authors = form.authors.clone();
entry.license = form.license.trim().to_owned();
entry.source = form.source.trim().to_owned();
if form.icon.is_some() {
entry.icon = form.icon.clone();
}
entry.versions.insert(0, version.clone());
(entry, Some(blob))
}
};
// Every check CI runs but the trial run: the file as its kind, its id and
// version, its signature, the entry's fields. CI runs it all again.
let files = file.parent().unwrap_or(Path::new("."));
std::fs::copy(file, files.join(&sha256)).map_err(|e| bad(e.to_string()))?;
let mut checked = entry.clone();
checked.versions.truncate(1);
if checked
.icon
.as_ref()
.is_some_and(|i| !i.starts_with("https://"))
{
checked.icon = None;
}
let project = registry::project(
&checked,
&Sources {
registry: files,
files,
release: index::FILE_HOST,
site: "https://example.invalid/",
generated: String::new(),
},
)
.map_err(|errors| bad(errors.join("; ")))?;
let text = entry.to_toml().map_err(bad)?;
gh.stage(&format!("{sha256}.{extension}"), file)
.map_err(github_down)?;
let branch = format!("submit/{}-{}", form.id, version.version);
if !gh.branch(&branch).map_err(github_down)? {
return Err(Refusal::new(
StatusCode::CONFLICT,
format!(
"{} {} was already submitted: its pull request is open",
form.id, version.version
),
));
}
let what = if is_new { "Add" } else { "Update" };
let message = format!(
"{what} {} {}\n\nSubmitted by @{login} through the form.\n\nCo-authored-by: {login} <{user_id}+{login}@users.noreply.github.com>",
form.id, version.version
);
gh.put(
&format!("mods/{}.toml", form.id),
&text,
&branch,
blob.as_deref(),
&message,
)
.map_err(github_down)?;
let v = &project.versions[0];
let capabilities: Vec<String> = v
.capabilities
.iter()
.map(|c| format!("- may {}", c.describe()))
.collect();
let requires: Vec<String> = v
.requires
.iter()
.map(|r| format!("- needs {} {}", r.id, r.version))
.collect();
let body = format!(
"<!-- submitted-by: {login} -->\nSubmitted by @{login} through [the form]({public}/mods/submit).\n\n\
| | |\n|---|---|\n| Project | `{id}` ({kind}, {new}) |\n| Version | {version} for {game} |\n| File | `{file}`, {size} bytes, SHA-256 `{sha256}` |\n| Signed | {signed} |\n| Source | {source} |\n\n{lists}\n\n\
The checks below run the file's own checks again and, for a mod, a trial run in the sandbox. \
Reviewers: read the source and the checks' report before you approve.",
public = config.public_url,
id = form.id,
kind = kind.name(),
new = if is_new { "new" } else { "update" },
version = v.version,
game = v.game,
file = v.file.name,
size = v.file.size,
signed = if entry.key.is_some() {
"yes, with the project's key"
} else {
"no"
},
source = entry.source,
lists = [capabilities, requires].concat().join("\n"),
);
gh.pull(
&format!("{what} {} {}", form.id, version.version),
&branch,
&body,
)
.map_err(github_down)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn dates_and_signatures() {
assert_eq!(date(0), "1970-01-01");
assert_eq!(date(1_792_800_000), "2026-10-24");
let key = b"0123456789abcdef0123456789abcdef";
let signed = sign(key, "alice\n7\n99");
assert_eq!(unsign(key, &signed).as_deref(), Some("alice\n7\n99"));
assert_eq!(unsign(b"another key, another key, another", &signed), None);
let forged = format!(
"{}.{}",
URL_SAFE_NO_PAD.encode("mallory\n8\n99"),
signed.split_once('.').unwrap().1
);
assert_eq!(unsign(key, &forged), None);
}
}
+25
View File
@@ -0,0 +1,25 @@
//! `horizon-mod-registry`: serves on `PORT` (default 8080). Configured by the
//! environment (see `Config::from_env`); keeps no data.
use std::net::SocketAddr;
use horizon_mod_registry::{App, Config, router};
#[tokio::main(flavor = "multi_thread", worker_threads = 2)]
async fn main() {
let port: u16 = std::env::var("PORT")
.ok()
.and_then(|p| p.parse().ok())
.unwrap_or(8080);
let config = Config::from_env().unwrap_or_else(|e| panic!("horizon-mod-registry: {e}"));
let repo = config.github.repo.clone();
let listener = tokio::net::TcpListener::bind(SocketAddr::from(([0, 0, 0, 0], port)))
.await
.unwrap_or_else(|e| panic!("port {port}: {e}"));
eprintln!("horizon-mod-registry: listening on {port}, submitting to {repo}");
axum::serve(listener, router(App::new(config)))
.with_graceful_shutdown(async {
let _ = tokio::signal::ctrl_c().await;
})
.await
.unwrap_or_else(|e| panic!("{e}"));
}
+373
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@@ -0,0 +1,373 @@
//! The whole submission against a mock GitHub: sign in, submit the sample
//! signed mod (`crates/horizon-mods/tests/index`), and what lands on GitHub;
//! then what is refused.
use axum::{
Json, Router,
body::{Body, Bytes},
extract::{Path as UrlPath, Query, State},
http::{Request, StatusCode, header},
routing::{get, post},
};
use base64::{Engine, engine::general_purpose::STANDARD};
use horizon_mod_registry::{App, Config, github, router};
use horizon_mods::index::registry::Entry;
use http_body_util::BodyExt;
use serde_json::{Value, json};
use std::{
collections::HashMap,
path::PathBuf,
sync::{Arc, Mutex},
};
use tower::ServiceExt;
const PUBLIC: &str = "https://playhorizon.test";
const HMOD_SHA: &str = "e1135345692f6dd8fd4c51920151944b82333e17049c9bb7d756f27b8deefc53";
#[derive(Default)]
struct Mock {
/// Path -> text on main.
main: HashMap<String, String>,
assets: Vec<(String, usize)>,
branches: Vec<String>,
/// (branch, path) -> (text, message, replaced blob).
commits: HashMap<(String, String), (String, String, Option<String>)>,
pulls: Vec<Value>,
/// The account the next sign-in gets.
login: String,
}
type Shared = Arc<Mutex<Mock>>;
async fn mock_github() -> (String, Shared) {
let state: Shared = Arc::default();
state.lock().unwrap().login = "alice".into();
let app = Router::new()
.route(
"/login/oauth/access_token",
post(|Json(body): Json<Value>| async move {
Json(if body["code"] == "good" {
json!({"access_token": "gho_user"})
} else {
json!({"error": "bad_verification_code"})
})
}),
)
.route(
"/user",
get(|State(s): State<Shared>| async move {
Json(json!({"login": s.lock().unwrap().login, "id": 7}))
}),
)
.route(
"/repos/o/r/contents/mods/{file}",
get(
|State(s): State<Shared>, UrlPath(file): UrlPath<String>| async move {
let s = s.lock().unwrap();
match s.main.get(&format!("mods/{file}")) {
Some(text) => Ok(Json(json!({"content": STANDARD.encode(text), "sha": "blob1"}))),
None => Err(StatusCode::NOT_FOUND),
}
},
)
.put(
|State(s): State<Shared>, UrlPath(file): UrlPath<String>, Json(b): Json<Value>| async move {
let text = String::from_utf8(STANDARD.decode(b["content"].as_str().unwrap()).unwrap()).unwrap();
let key = (b["branch"].as_str().unwrap().to_owned(), format!("mods/{file}"));
let value = (text, b["message"].as_str().unwrap().to_owned(), b["sha"].as_str().map(str::to_owned));
s.lock().unwrap().commits.insert(key, value);
Json(json!({}))
},
),
)
.route(
"/repos/o/r/releases/tags/staging",
get(|State(s): State<Shared>| async move {
let names: Vec<Value> = s.lock().unwrap().assets.iter().map(|(n, _)| json!({"name": n})).collect();
Json(json!({"id": 42, "assets": names}))
}),
)
.route(
"/repos/o/r/releases/42/assets",
post(
|State(s): State<Shared>, Query(q): Query<HashMap<String, String>>, body: Bytes| async move {
s.lock().unwrap().assets.push((q["name"].clone(), body.len()));
Json(json!({}))
},
),
)
.route(
"/repos/o/r/git/ref/heads/main",
get(|| async { Json(json!({"object": {"sha": "abc123"}})) }),
)
.route(
"/repos/o/r/git/refs",
post(|State(s): State<Shared>, Json(b): Json<Value>| async move {
assert_eq!(b["sha"], "abc123");
let name = b["ref"].as_str().unwrap().trim_start_matches("refs/heads/").to_owned();
let mut s = s.lock().unwrap();
if s.branches.contains(&name) {
return Err(StatusCode::UNPROCESSABLE_ENTITY);
}
s.branches.push(name);
Ok(Json(json!({})))
}),
)
.route(
"/repos/o/r/pulls",
post(|State(s): State<Shared>, Json(b): Json<Value>| async move {
let mut s = s.lock().unwrap();
s.pulls.push(b);
Json(json!({"html_url": format!("https://github.com/o/r/pull/{}", s.pulls.len())}))
}),
)
.with_state(state.clone());
let listener = tokio::net::TcpListener::bind("127.0.0.1:0").await.unwrap();
let base = format!("http://{}", listener.local_addr().unwrap());
tokio::spawn(async move { axum::serve(listener, app).await.unwrap() });
(base, state)
}
fn fixtures() -> PathBuf {
PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../horizon-mods/tests/index")
}
struct Client {
app: Router,
cookies: HashMap<String, String>,
}
impl Client {
async fn send(&mut self, request: Request<Body>) -> (StatusCode, Value, Option<String>) {
let response = self.app.clone().oneshot(request).await.unwrap();
let status = response.status();
for c in response.headers().get_all(header::SET_COOKIE) {
let (pair, _) = c.to_str().unwrap().split_once(';').unwrap();
let (k, v) = pair.split_once('=').unwrap();
self.cookies.insert(k.into(), v.into());
}
let location = response
.headers()
.get(header::LOCATION)
.map(|l| l.to_str().unwrap().to_owned());
let bytes = response.into_body().collect().await.unwrap().to_bytes();
(
status,
serde_json::from_slice(&bytes).unwrap_or(Value::Null),
location,
)
}
fn cookie_header(&self) -> String {
self.cookies
.iter()
.filter(|(_, v)| !v.is_empty())
.map(|(k, v)| format!("{k}={v}"))
.collect::<Vec<_>>()
.join("; ")
}
fn get(&self, uri: &str) -> Request<Body> {
Request::get(uri)
.header(header::COOKIE, self.cookie_header())
.body(Body::empty())
.unwrap()
}
async fn sign_in(&mut self) -> String {
let (status, _, location) = self.send(self.get("/api/mods/auth/login")).await;
assert_eq!(status, StatusCode::SEE_OTHER);
let location = location.unwrap();
assert!(location.contains(
"redirect_uri=https%3A%2F%2Fplayhorizon.test%2Fapi%2Fmods%2Fauth%2Fcallback"
));
let state = location
.split("state=")
.nth(1)
.unwrap()
.split('&')
.next()
.unwrap()
.to_owned();
// Another state than the one this browser started with is refused.
let (status, ..) = self
.send(self.get("/api/mods/auth/callback?code=good&state=other"))
.await;
assert_eq!(status, StatusCode::FORBIDDEN);
let (status, _, location) = self
.send(self.get(&format!("/api/mods/auth/callback?code=good&state={state}")))
.await;
assert_eq!(status, StatusCode::SEE_OTHER);
assert_eq!(
location.as_deref(),
Some("https://playhorizon.test/mods/submit")
);
let (status, me, _) = self.send(self.get("/api/mods/me")).await;
assert_eq!(status, StatusCode::OK);
me["csrf"].as_str().unwrap().to_owned()
}
async fn submit(&mut self, csrf: &str, form: &Value, file: &[u8]) -> (StatusCode, Value) {
let boundary = "XhorizonX";
let mut body = format!(
"--{boundary}\r\nContent-Disposition: form-data; name=\"entry\"\r\n\r\n{form}\r\n--{boundary}\r\nContent-Disposition: form-data; name=\"file\"; filename=\"f\"\r\nContent-Type: application/octet-stream\r\n\r\n"
)
.into_bytes();
body.extend_from_slice(file);
body.extend_from_slice(format!("\r\n--{boundary}--\r\n").as_bytes());
let request = Request::post("/api/mods/submit")
.header(header::COOKIE, self.cookie_header())
.header(header::ORIGIN, PUBLIC)
.header("x-csrf-token", csrf)
.header(
header::CONTENT_TYPE,
format!("multipart/form-data; boundary={boundary}"),
)
.body(Body::from(body))
.unwrap();
let (status, json, _) = self.send(request).await;
(status, json)
}
}
fn form() -> Value {
let key = std::fs::read_to_string(fixtures().join("test.pub")).unwrap();
json!({
"id": "coords_hud",
"kind": "mod",
"name": "Coordinates HUD",
"summary": "Your coordinates in a corner.",
"authors": ["Alice"],
"license": "MIT",
"source": "https://github.com/alice/coords",
"key": key.lines().last().unwrap(),
"signature": std::fs::read_to_string(fixtures().join("coords_hud-0.1.0.hmod.minisig")).unwrap(),
"version": "0.1.0",
"game": "26.3",
})
}
async fn setup() -> (Client, Shared) {
let (base, mock) = mock_github().await;
let scratch =
std::env::temp_dir().join(format!("horizon-mod-registry-test-{}", std::process::id()));
let config = Config {
public_url: PUBLIC.into(),
session_key: b"a test key of at least thirty-two bytes".to_vec(),
github: github::GitHub::new(
github::Endpoints {
web: base.clone(),
api: base.clone(),
uploads: base,
},
"o/r".into(),
"client".into(),
"secret".into(),
"bot".into(),
),
scratch,
};
let client = Client {
app: router(App::new(config)),
cookies: HashMap::new(),
};
(client, mock)
}
#[tokio::test(flavor = "multi_thread")]
async fn a_submission_becomes_a_pull_request() {
let (mut client, mock) = setup().await;
let file = std::fs::read(fixtures().join("coords_hud-0.1.0.hmod")).unwrap();
// Not signed in.
let (status, _) = client.submit("x", &form(), &file).await;
assert_eq!(status, StatusCode::UNAUTHORIZED);
let csrf = client.sign_in().await;
let (status, _) = client.submit("wrong", &form(), &file).await;
assert_eq!(status, StatusCode::FORBIDDEN);
let (status, json) = client.submit(&csrf, &form(), &file).await;
assert_eq!(status, StatusCode::OK, "{json}");
assert_eq!(json["pull_request"], "https://github.com/o/r/pull/1");
{
let m = mock.lock().unwrap();
assert_eq!(m.assets, [(format!("{HMOD_SHA}.hmod"), file.len())]);
assert_eq!(m.branches, ["submit/coords_hud-0.1.0"]);
let (text, message, replaced) = &m.commits[&(
"submit/coords_hud-0.1.0".into(),
"mods/coords_hud.toml".into(),
)];
let entry: Entry = toml::from_str(text).unwrap();
assert_eq!(entry.owners, ["alice"]);
assert_eq!(entry.versions[0].sha256, HMOD_SHA);
assert_eq!(entry.versions[0].file, "coords_hud-0.1.0.hmod");
assert!(entry.versions[0].signature.is_some() && entry.key.is_some());
assert!(message.contains("Co-authored-by: alice <7+alice@users.noreply.github.com>"));
assert_eq!(replaced, &None);
let body = m.pulls[0]["body"].as_str().unwrap();
assert!(body.starts_with("<!-- submitted-by: alice -->"), "{body}");
assert!(body.contains("may draw text on your screen"), "{body}");
}
// The same version again: its branch is there.
let (status, json) = client.submit(&csrf, &form(), &file).await;
assert_eq!(status, StatusCode::CONFLICT, "{json}");
assert_eq!(mock.lock().unwrap().assets.len(), 1, "uploaded once");
}
#[tokio::test(flavor = "multi_thread")]
async fn what_the_form_refuses() {
let (mut client, mock) = setup().await;
let file = std::fs::read(fixtures().join("coords_hud-0.1.0.hmod")).unwrap();
let csrf = client.sign_in().await;
let refused = |status: StatusCode, json: &Value, part: &str| {
assert!(
json["error"].as_str().unwrap_or("").contains(part),
"{status} {json}"
);
};
// A file that isn't what the page says.
let mut f = form();
f["id"] = json!("other_mod");
let (status, json) = client.submit(&csrf, &f, &file).await;
assert_eq!(status, StatusCode::BAD_REQUEST);
refused(status, &json, "the file's id is \"coords_hud\"");
// A broken signature.
let mut f = form();
f["signature"] = json!(
std::fs::read_to_string(fixtures().join("coords_hud-0.1.0.hmod.minisig"))
.unwrap()
.replace("RUTV", "RUTW")
);
let (status, json) = client.submit(&csrf, &f, &file).await;
assert_eq!(status, StatusCode::BAD_REQUEST, "{json}");
// Shader packs aren't open.
let mut f = form();
f["kind"] = json!("shader");
let (status, json) = client.submit(&csrf, &f, &file).await;
refused(status, &json, "shader packs open");
// An update by someone who isn't an owner.
let owned = "id = \"coords_hud\"\nkind = \"mod\"\nname = \"C\"\nsummary = \"s\"\nowners = [\"bob\"]\nlicense = \"MIT\"\nsource = \"https://x.test\"\n\n[[versions]]\nversion = \"0.0.1\"\npublished = \"2026-01-01\"\ngame = \"26.3\"\nfile = \"coords_hud-0.0.1.hmod\"\nsha256 = \"0000000000000000000000000000000000000000000000000000000000000000\"\n";
mock.lock()
.unwrap()
.main
.insert("mods/coords_hud.toml".into(), owned.into());
let (status, json) = client.submit(&csrf, &form(), &file).await;
assert_eq!(status, StatusCode::FORBIDDEN);
refused(status, &json, "bob's");
// From another site.
let mut request = Request::post("/api/mods/submit")
.header(header::COOKIE, client.cookie_header())
.header(header::ORIGIN, "https://evil.test")
.header("x-csrf-token", &csrf)
.body(Body::empty())
.unwrap();
request.headers_mut().insert(
header::CONTENT_TYPE,
"multipart/form-data; boundary=x".parse().unwrap(),
);
let (status, ..) = client.send(request).await;
assert_eq!(status, StatusCode::FORBIDDEN);
let m = mock.lock().unwrap();
assert!(
m.assets.is_empty() && m.pulls.is_empty(),
"nothing reached GitHub"
);
}
+160 -2
View File
@@ -1616,6 +1616,125 @@ impl Codec<Vec<(i32, i32, i32)>> for StatList {
}
}
/// `ClientboundBossEventPacket` (`boss_event`).
#[derive(Clone, Debug, PartialEq)]
pub enum BossAction {
Add {
name: Tag,
progress: f32,
/// `BossBarColor` ordinal.
color: i32,
/// `BossBarOverlay` ordinal.
overlay: i32,
darken: bool,
music: bool,
fog: bool,
},
Remove,
UpdateProgress {
progress: f32,
},
UpdateName {
name: Tag,
},
UpdateStyle {
color: i32,
overlay: i32,
},
UpdateProperties {
darken: bool,
music: bool,
fog: bool,
},
}
#[derive(Clone, Debug, PartialEq)]
pub struct BossEvent {
pub id: u128,
pub action: BossAction,
}
fn boss_flags(darken: bool, music: bool, fog: bool) -> u8 {
u8::from(darken) | (u8::from(music) << 1) | (u8::from(fog) << 2)
}
fn split_flags(flags: u8) -> (bool, bool, bool) {
(flags & 1 != 0, flags & 2 != 0, flags & 4 != 0)
}
impl Codec<BossEvent> for BossEvent {
fn read(r: &mut Reader) -> Result<BossEvent> {
let id = r.uuid()?;
let action = match r.varint()? {
0 => {
let name = r.nbt()?;
let progress = r.f32()?;
let color = r.varint()?;
let overlay = r.varint()?;
let (darken, music, fog) = split_flags(r.u8()?);
BossAction::Add {
name,
progress,
color,
overlay,
darken,
music,
fog,
}
}
1 => BossAction::Remove,
2 => BossAction::UpdateProgress { progress: r.f32()? },
3 => BossAction::UpdateName { name: r.nbt()? },
4 => BossAction::UpdateStyle {
color: r.varint()?,
overlay: r.varint()?,
},
5 => {
let (darken, music, fog) = split_flags(r.u8()?);
BossAction::UpdateProperties { darken, music, fog }
}
op => return Err(Error::new(format!("unknown boss event operation {op}"))),
};
Ok(BossEvent { id, action })
}
fn write(v: &BossEvent, w: &mut Writer) {
w.uuid(v.id);
match &v.action {
BossAction::Add {
name,
progress,
color,
overlay,
darken,
music,
fog,
} => {
w.varint(0);
w.nbt(name);
w.f32(*progress);
w.varint(*color);
w.varint(*overlay);
w.u8(boss_flags(*darken, *music, *fog));
}
BossAction::Remove => w.varint(1),
BossAction::UpdateProgress { progress } => {
w.varint(2);
w.f32(*progress);
}
BossAction::UpdateName { name } => {
w.varint(3);
w.nbt(name);
}
BossAction::UpdateStyle { color, overlay } => {
w.varint(4);
w.varint(*color);
w.varint(*overlay);
}
BossAction::UpdateProperties { darken, music, fog } => {
w.varint(5);
w.u8(boss_flags(*darken, *music, *fog));
}
}
}
}
packet_enum!(Clientbound, crate::ids::play::clientbound {
BundleDelimiter(Empty) = BUNDLE_DELIMITER,
AddEntity(AddEntity) = ADD_ENTITY,
@@ -1626,6 +1745,7 @@ packet_enum!(Clientbound, crate::ids::play::clientbound {
BlockEntityData(BlockEntityData) = BLOCK_ENTITY_DATA,
BlockEvent(BlockEvent) = BLOCK_EVENT,
BlockUpdate(BlockUpdate) = BLOCK_UPDATE,
BossEvent(BossEvent) = BOSS_EVENT,
ChangeDifficulty(ChangeDifficulty) = CHANGE_DIFFICULTY,
ChunkBatchFinished(ChunkBatchFinished) = CHUNK_BATCH_FINISHED,
ChunkBatchStart(Empty) = CHUNK_BATCH_START,
@@ -2798,10 +2918,11 @@ mod tests {
#[test]
fn unknown_packets_keep_their_payload() {
let p = Clientbound::decode(crate::ids::play::clientbound::BOSS_EVENT, &[1, 2, 3]).unwrap();
let p =
Clientbound::decode(crate::ids::play::clientbound::PLAYER_LOOK_AT, &[1, 2, 3]).unwrap();
assert_eq!(
p,
Clientbound::Unknown(crate::ids::play::clientbound::BOSS_EVENT, vec![1, 2, 3])
Clientbound::Unknown(crate::ids::play::clientbound::PLAYER_LOOK_AT, vec![1, 2, 3])
);
assert_eq!(p.encode()[1..], [1, 2, 3]);
}
@@ -2898,4 +3019,41 @@ mod tests {
w.varint(101);
assert!(BookPages::read(&mut Reader::new(&w.data)).is_err());
}
#[test]
fn boss_event_round_trips() {
let add = Clientbound::BossEvent(BossEvent {
id: 0x0123_4567_89ab_cdef_fedc_ba98_7654_3210,
action: BossAction::Add {
name: Tag::String("Wither".into()),
progress: 0.5,
color: 5,
overlay: 0,
darken: true,
music: false,
fog: true,
},
});
let body = add.encode();
// Packet id 9, then the uuid, operation 0, and the property byte
// (darken 1, fog 4).
assert_eq!(body[0], 9);
assert_eq!(*body.last().unwrap(), 5);
round_trip(add, Clientbound::encode, Clientbound::decode);
round_trip(
Clientbound::BossEvent(BossEvent {
id: 7,
action: BossAction::UpdateProgress { progress: 0.25 },
}),
Clientbound::encode,
Clientbound::decode,
);
round_trip(
Clientbound::BossEvent(BossEvent {
id: 7,
action: BossAction::Remove,
}),
Clientbound::encode,
Clientbound::decode,
);
}
}
+1
View File
@@ -781,6 +781,7 @@ mod tests {
use super::*;
use serde_json::json;
#[cfg(unix)]
fn scratch(name: &str) -> PathBuf {
let dir = std::env::temp_dir().join(format!(
"horizon-server-update-{name}-{}",
+2
View File
@@ -7,6 +7,8 @@ rust-version = "1.85"
description = "Shader packs (the shaders/ folder format): reading packs, their .properties and .lang files, and later their GLSL"
[dependencies]
horizon-core = { path = "../horizon-core" }
naga = { version = "30.0.1", features = ["glsl-in", "wgsl-in"] }
zip = { version = "2", default-features = false, features = ["deflate"] }
[lints]
+369
View File
@@ -0,0 +1,369 @@
//! The integer arithmetic of `#if` and `#elif` (spec 1.5, GLSL 4.60 §3.3): `defined`, integer
//! literals, macros expanded to their values, and the C operators with C precedence.
//! An identifier that is not a macro counts as 0, as in C: GLSL would reject the line, and a
//! pack would then lose a whole section of its settings over one unknown name.
use crate::Macros;
use crate::macros::{is_ident, is_ident_start};
/// The value of a condition; `Err` says what is wrong with it.
pub fn eval_condition(expr: &str, macros: &Macros) -> Result<i64, String> {
let tokens = tokens(&resolve_defined(expr, macros)?, macros)?;
let mut parser = Parser {
tokens: &tokens,
at: 0,
};
let value = parser.binary(0)?;
match parser.tokens.get(parser.at) {
None => Ok(value),
Some(t) => Err(format!("unexpected `{}`", t.text())),
}
}
/// The text after a line's `#`, split into the directive word and the rest without its `//`
/// comment. `None` when the first word is followed by something other than white space, `//` or
/// the end of the line (`#ifdefault=1` is a comment, not `#ifdef`).
pub(crate) fn split_directive(after_hash: &str) -> Option<(&str, &str)> {
let line = after_hash.trim_start();
let len = line
.find(|c: char| !c.is_ascii_alphabetic())
.unwrap_or(line.len());
let (word, rest) = line.split_at(len);
let ok = rest.is_empty() || rest.starts_with(char::is_whitespace) || rest.starts_with("//");
ok.then(|| (word, rest.split("//").next().unwrap_or("").trim()))
}
/// One level of `#if` ... `#endif`.
struct Branch {
/// This branch's lines are read.
on: bool,
/// A branch of this `#if` was already taken (the rest are skipped).
taken: bool,
/// The enclosing level is read.
outer: bool,
seen_else: bool,
}
/// The state of nested conditional directives.
#[derive(Default)]
pub(crate) struct Conditionals(Vec<Branch>);
impl Conditionals {
/// Lines here are read.
pub(crate) fn active(&self) -> bool {
self.0.last().is_none_or(|b| b.on)
}
/// An `#if` is still open.
pub(crate) fn open(&self) -> bool {
!self.0.is_empty()
}
/// Applies `#word rest` when it is a conditional directive (`Ok(false)` when it is not). A
/// condition that can't be evaluated reads as false and returns why.
pub(crate) fn apply(
&mut self,
word: &str,
rest: &str,
macros: &Macros,
) -> Result<bool, String> {
let on = self.active();
match word {
"if" | "ifdef" | "ifndef" => {
let value = if on {
test(word, rest, macros)
} else {
Ok(false)
};
let v = *value.as_ref().unwrap_or(&false);
self.0.push(Branch {
on: v,
taken: v,
outer: on,
seen_else: false,
});
value.map(|_| true)
}
"elif" | "else" => {
let b = self
.0
.last_mut()
.ok_or_else(|| format!("`#{word}` without `#if`"))?;
if b.seen_else {
return Err(format!("`#{word}` after `#else`"));
}
b.seen_else = word == "else";
let take = b.outer && !b.taken;
let value = match word {
"else" => Ok(take),
_ if take => test("if", rest, macros),
_ => Ok(false),
};
b.on = *value.as_ref().unwrap_or(&false);
b.taken |= b.on;
value.map(|_| true)
}
"endif" => self
.0
.pop()
.map(|_| true)
.ok_or_else(|| "`#endif` without `#if`".into()),
_ => Ok(false),
}
}
}
fn test(word: &str, rest: &str, macros: &Macros) -> Result<bool, String> {
let name = rest.split_whitespace().next().unwrap_or("");
match word {
"ifdef" => Ok(macros.is_defined(name)),
"ifndef" => Ok(!macros.is_defined(name)),
_ => eval_condition(rest, macros)
.map(|v| v != 0)
.map_err(|e| format!("`#{word} {rest}`: {e}; read as false")),
}
}
/// `defined X` and `defined(X)` become `1` or `0` before anything is expanded.
fn resolve_defined(expr: &str, macros: &Macros) -> Result<String, String> {
let mut out = String::with_capacity(expr.len());
let mut rest = expr;
while let Some(at) = find_word(rest, "defined") {
out.push_str(&rest[..at]);
let after = rest[at + "defined".len()..].trim_start();
let (inner, tail) = match after.strip_prefix('(') {
Some(open) => {
let close = open.find(')').ok_or("`defined(` without `)`")?;
(open[..close].trim(), &open[close + 1..])
}
None => {
let len = after.find(|c: char| !is_ident(c)).unwrap_or(after.len());
(&after[..len], &after[len..])
}
};
if inner.is_empty() || !inner.starts_with(is_ident_start) || !inner.chars().all(is_ident) {
return Err("`defined` needs a macro name".into());
}
out.push_str(if macros.is_defined(inner) {
" 1 "
} else {
" 0 "
});
rest = tail;
}
out.push_str(rest);
Ok(out)
}
/// Where `word` starts in `text` as a whole identifier.
fn find_word(text: &str, word: &str) -> Option<usize> {
let mut from = 0;
while let Some(i) = text[from..].find(word).map(|i| i + from) {
let before = text[..i].chars().next_back().is_some_and(is_ident);
let after = text[i + word.len()..].chars().next().is_some_and(is_ident);
if !before && !after {
return Some(i);
}
from = i + word.len();
}
None
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Token {
Num(i64),
Op(&'static str),
}
impl Token {
fn text(&self) -> String {
match self {
Token::Num(n) => n.to_string(),
Token::Op(op) => (*op).to_owned(),
}
}
}
const OPS: [&str; 22] = [
"<<", ">>", "<=", ">=", "==", "!=", "&&", "||", "(", ")", "!", "~", "+", "-", "*", "/", "%",
"<", ">", "&", "^", "|",
];
fn tokens(expr: &str, macros: &Macros) -> Result<Vec<Token>, String> {
let expanded = macros.expand(expr);
let mut out = Vec::new();
let mut rest = expanded.trim_start();
while let Some(c) = rest.chars().next() {
if c.is_ascii_digit() {
let len = rest
.find(|c: char| !c.is_ascii_alphanumeric())
.unwrap_or(rest.len());
if rest[len..].starts_with('.') {
return Err(format!("`{}`: `#if` takes integers only", &rest[..len + 1]));
}
out.push(Token::Num(int_literal(&rest[..len])?));
rest = &rest[len..];
} else if is_ident_start(c) {
// Not a macro: 0, as the C preprocessor counts it.
let len = rest.find(|c: char| !is_ident(c)).unwrap_or(rest.len());
out.push(Token::Num(0));
rest = &rest[len..];
} else {
let op = OPS
.iter()
.find(|op| rest.starts_with(**op))
.ok_or_else(|| format!("unexpected `{c}`"))?;
out.push(Token::Op(op));
rest = &rest[op.len()..];
}
rest = rest.trim_start();
}
Ok(out)
}
/// Decimal, `0x` hexadecimal or leading-zero octal, with an optional `u` suffix.
fn int_literal(text: &str) -> Result<i64, String> {
let digits = text.strip_suffix(['u', 'U']).unwrap_or(text);
let parsed = if let Some(hex) = digits.strip_prefix("0x").or(digits.strip_prefix("0X")) {
i64::from_str_radix(hex, 16)
} else if digits.len() > 1 && digits.starts_with('0') {
i64::from_str_radix(&digits[1..], 8)
} else {
digits.parse()
};
parsed.map_err(|_| format!("`{text}` is not an integer"))
}
struct Parser<'a> {
tokens: &'a [Token],
at: usize,
}
/// Binary operators from the loosest to the tightest (GLSL §5.1 / §3.3).
const LEVELS: [&[&str]; 10] = [
&["||"],
&["&&"],
&["|"],
&["^"],
&["&"],
&["==", "!="],
&["<", ">", "<=", ">="],
&["<<", ">>"],
&["+", "-"],
&["*", "/", "%"],
];
impl Parser<'_> {
fn next(&mut self) -> Option<Token> {
let t = self.tokens.get(self.at).copied();
self.at += 1;
t
}
fn binary(&mut self, level: usize) -> Result<i64, String> {
if level == LEVELS.len() {
return self.unary();
}
let mut left = self.binary(level + 1)?;
while let Some(&Token::Op(op)) = self.tokens.get(self.at) {
if !LEVELS[level].contains(&op) {
break;
}
self.at += 1;
let right = self.binary(level + 1)?;
left = apply(op, left, right)?;
}
Ok(left)
}
fn unary(&mut self) -> Result<i64, String> {
match self.next() {
Some(Token::Num(n)) => Ok(n),
Some(Token::Op("(")) => {
let value = self.binary(0)?;
match self.next() {
Some(Token::Op(")")) => Ok(value),
_ => Err("missing `)`".into()),
}
}
Some(Token::Op("-")) => Ok(self.unary()?.wrapping_neg()),
Some(Token::Op("+")) => self.unary(),
Some(Token::Op("!")) => Ok((self.unary()? == 0) as i64),
Some(Token::Op("~")) => Ok(!self.unary()?),
Some(t) => Err(format!("unexpected `{}`", t.text())),
None => Err("the condition ends too early".into()),
}
}
}
fn apply(op: &str, a: i64, b: i64) -> Result<i64, String> {
Ok(match op {
"||" => (a != 0 || b != 0) as i64,
"&&" => (a != 0 && b != 0) as i64,
"|" => a | b,
"^" => a ^ b,
"&" => a & b,
"==" => (a == b) as i64,
"!=" => (a != b) as i64,
"<" => (a < b) as i64,
">" => (a > b) as i64,
"<=" => (a <= b) as i64,
">=" => (a >= b) as i64,
"<<" => a.wrapping_shl(b as u32),
">>" => a.wrapping_shr(b as u32),
"+" => a.wrapping_add(b),
"-" => a.wrapping_sub(b),
"*" => a.wrapping_mul(b),
"/" | "%" if b == 0 => return Err("division by zero".into()),
"/" => a.wrapping_div(b),
_ => a.wrapping_rem(b),
})
}
#[cfg(test)]
mod tests {
use super::*;
fn eval(expr: &str) -> Result<i64, String> {
let mut m = Macros::standard();
m.define("SHADOW_RES", "2048");
m.define("WAVES", "");
m.define("QUALITY", "SHADOW_RES / 1024");
eval_condition(expr, &m)
}
#[test]
fn precedence_and_operators_follow_c() {
assert_eq!(eval("1 + 2 * 3"), Ok(7));
assert_eq!(eval("(1 + 2) * 3"), Ok(9));
assert_eq!(eval("1 << 2 + 1"), Ok(8));
assert_eq!(eval("6 & 3 == 3"), Ok(0));
assert_eq!(eval("1 || 0 && 0"), Ok(1));
assert_eq!(eval("-7 / 2"), Ok(-3));
assert_eq!(eval("-7 % 2"), Ok(-1));
assert_eq!(eval("!0 + ~0"), Ok(0));
assert_eq!(eval("0x10 + 010 + 3u"), Ok(27));
}
#[test]
fn macros_and_defined() {
assert_eq!(eval("MC_VERSION >= 11300"), Ok(1));
assert_eq!(eval("MC_VERSION <= 12111"), Ok(0));
assert_eq!(eval("QUALITY == 2"), Ok(1));
assert_eq!(eval("defined WAVES && defined(SHADOW_RES)"), Ok(1));
assert_eq!(eval("!defined NOPE"), Ok(1));
assert_eq!(eval("NOPE == 0"), Ok(1));
assert_eq!(eval("undefinedFeature"), Ok(0));
}
#[test]
fn bad_conditions_say_why() {
assert!(eval("1 / 0").is_err());
assert!(eval("SHADOW_RES == 0.5").is_err());
assert!(eval("(1 + 2").is_err());
assert!(eval("1 2").is_err());
assert!(eval("").is_err());
assert!(eval("defined").is_err());
assert!(eval("1 @ 2").is_err());
}
}
+431
View File
@@ -0,0 +1,431 @@
//! The configuration packs write into their stage files (spec 1.7, 6.1): which buffers a fragment
//! shader writes (`/* DRAWBUFFERS:0257 */`, `/* RENDERTARGETS: 0,2 */`) and, per colortex buffer,
//! its format (`const int colortex2Format = RGBA16F;`, inside a block comment because the format
//! names are not GLSL), whether and to what it is cleared, and whether it gets mipmaps.
//!
//! Everything is read from live code only: the preprocessor has already dropped the false
//! branches, so a format chosen by an option is the one the option selects. Every stage file of
//! the programs that run is read (OQ-17); a later file overrides an earlier one, with a note when
//! the values differ.
use crate::Preprocessed;
/// colortex buffers (6.1.1).
pub const BUFFERS: usize = 16;
/// A colour format of 6.7, as channels, bits per channel and kind. Packed formats are described
/// by their widest channel: `RGB10_A2` is 4 × 10 bits, `R11F_G11F_B10F` 3 × 11 bits float.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Format {
pub channels: u8,
pub bits: u8,
pub kind: Kind,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Kind {
Unorm,
Snorm,
Float,
Int,
Uint,
}
impl Format {
/// The default `RGBA` (6.1.3).
pub const RGBA8: Format = Format {
channels: 4,
bits: 8,
kind: Kind::Unorm,
};
/// A format name of 6.7, in any case.
pub fn parse(name: &str) -> Option<Format> {
let name = name.trim().to_ascii_uppercase();
let packed = |channels, bits, kind| {
Some(Format {
channels,
bits,
kind,
})
};
match name.as_str() {
"RGBA" => return Some(Self::RGBA8),
"R3_G3_B2" => return packed(3, 3, Kind::Unorm),
"RGB5_A1" => return packed(4, 5, Kind::Unorm),
"RGB10_A2" => return packed(4, 10, Kind::Unorm),
"RGB10_A2UI" => return packed(4, 10, Kind::Uint),
"R11F_G11F_B10F" => return packed(3, 11, Kind::Float),
"RGB9_E5" => return packed(3, 9, Kind::Float),
"RGBA4" => return packed(4, 4, Kind::Unorm),
"RGB565" => return packed(3, 6, Kind::Unorm),
"RGBA2" => return packed(4, 2, Kind::Unorm),
_ => {}
}
let letters = name.bytes().take_while(u8::is_ascii_alphabetic).count();
let channels = match &name[..letters] {
"R" => 1,
"RG" => 2,
"RGB" => 3,
"RGBA" => 4,
_ => return None,
};
let rest = &name[letters..];
let digits = rest.bytes().take_while(u8::is_ascii_digit).count();
let bits: u8 = rest[..digits].parse().ok()?;
let kind = match &rest[digits..] {
"" => Kind::Unorm,
"_SNORM" => Kind::Snorm,
"F" => Kind::Float,
"I" => Kind::Int,
"UI" => Kind::Uint,
_ => return None,
};
let valid = match kind {
Kind::Unorm | Kind::Snorm => matches!(bits, 8 | 16),
Kind::Float => matches!(bits, 16 | 32),
Kind::Int | Kind::Uint => matches!(bits, 8 | 16 | 32),
};
valid.then_some(Format {
channels,
bits,
kind,
})
}
}
/// The settings of one colortex buffer.
#[derive(Clone, Debug, PartialEq)]
pub struct Buffer {
pub format: Format,
/// Cleared every frame (`<buffer>Clear`, default true).
pub clear: bool,
/// `<buffer>ClearColor`, else 6.1.5's default: colortex0 the fog colour, colortex1 white,
/// the others transparent black.
pub clear_color: Option<[f32; 4]>,
/// `<buffer>MipmapEnabled`.
pub mipmap: bool,
}
impl Default for Buffer {
fn default() -> Self {
Self {
format: Format::RGBA8,
clear: true,
clear_color: None,
mipmap: false,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Config {
pub buffers: [Buffer; BUFFERS],
/// Conflicting or unreadable settings, as `file:line: message`.
pub notes: Vec<String>,
format_set: [bool; BUFFERS],
/// Each setting read so far and its value, to report a later file changing it.
seen: Vec<(String, String)>,
gdepth: bool,
}
impl Default for Config {
fn default() -> Self {
Self {
buffers: std::array::from_fn(|_| Buffer::default()),
notes: Vec::new(),
format_set: [false; BUFFERS],
seen: Vec::new(),
gdepth: false,
}
}
}
/// The colortex index of a buffer name or alias (6.1.1).
pub fn buffer_index(name: &str) -> Option<usize> {
let alias = [
"gcolor",
"gdepth",
"gnormal",
"composite",
"gaux1",
"gaux2",
"gaux3",
"gaux4",
];
if let Some(i) = alias.iter().position(|a| *a == name) {
return Some(i);
}
let n: usize = name.strip_prefix("colortex")?.parse().ok()?;
(n < BUFFERS).then_some(n)
}
impl Config {
/// Reads one preprocessed stage file.
pub fn read(&mut self, pp: &Preprocessed) {
let line = |at: usize| pp.locate(code_line(&pp.code, at));
for (at, ty, name, value) in constants(&pp.code) {
let place = line(at);
self.constant(&place, ty, name, value);
}
for (origin, comment) in &pp.comments {
for (_, ty, name, value) in constants(comment) {
let file = pp
.files
.get(origin.file as usize)
.map_or("?", String::as_str);
let place = format!("{file}:{}", origin.line);
self.constant(&place, ty, name, value);
}
}
if declares(&pp.code, "gdepth") {
self.gdepth = true;
}
}
/// The settings once every file is read: buffer 1 becomes RGBA32F when a program declares
/// `gdepth` and the pack gave it no format (6.1.3).
pub fn finish(mut self) -> Self {
if self.gdepth && !self.format_set[1] {
self.buffers[1].format = Format {
channels: 4,
bits: 32,
kind: Kind::Float,
};
}
self
}
fn constant(&mut self, place: &str, ty: &str, name: &str, value: &str) {
let settings = [
("Format", "int"),
("ClearColor", "vec4"),
("Clear", "bool"),
("MipmapEnabled", "bool"),
];
let Some((buffer, setting)) = settings.iter().find_map(|(suffix, want)| {
let buffer = buffer_index(name.strip_suffix(suffix)?)?;
(ty == *want).then_some((buffer, *suffix))
}) else {
return;
};
let b = &mut self.buffers[buffer];
let ok = match setting {
"Format" => Format::parse(value).map(|f| {
b.format = f;
self.format_set[buffer] = true;
}),
"ClearColor" => vec4(value).map(|c| b.clear_color = Some(c)),
"Clear" => boolean(value).map(|v| b.clear = v),
_ => boolean(value).map(|v| b.mipmap = v),
};
if ok.is_none() {
let problem = match setting {
"Format" => format!("unknown format `{value}`"),
"ClearColor" => format!("`{name}` is not a vec4: `{value}`"),
_ => format!("`{name}` is not a bool: `{value}`"),
};
self.notes.push(format!("{place}: {problem}"));
return;
}
// The same setting under another name (an alias) counts as the same.
let key = format!("{buffer}{setting}");
match self.seen.iter_mut().find(|(k, _)| *k == key) {
Some((_, old)) if old != value => {
self.notes.push(format!(
"{place}: `{name}` changed by a later file to `{value}`"
));
*old = value.to_owned();
}
Some(_) => {}
None => self.seen.push((key, value.to_owned())),
}
}
}
/// The buffers a fragment shader writes, from the last `DRAWBUFFERS` or `RENDERTARGETS` comment
/// of its live code, or `None` without one (then it writes buffers 0 to 7). 6.1.4.
pub fn draw_buffers(pp: &Preprocessed) -> Option<Vec<u32>> {
let mut found = None;
for (_, comment) in &pp.comments {
let text = comment.trim();
if let Some(digits) = text.strip_prefix("DRAWBUFFERS:") {
let list: Option<Vec<u32>> = digits.trim().chars().map(|c| c.to_digit(10)).collect();
found = list.or(found);
} else if let Some(list) = text.strip_prefix("RENDERTARGETS:") {
let list: Option<Vec<u32>> = list
.split(',')
.map(|n| {
n.trim()
.parse()
.ok()
.filter(|&n: &u32| (n as usize) < BUFFERS)
})
.collect();
found = list.or(found);
}
}
found.map(|mut list| {
list.truncate(8);
list
})
}
/// `const <type> <name> = <value>;` anywhere in `text`: (byte offset, type, name, value).
fn constants(text: &str) -> Vec<(usize, &str, &str, &str)> {
let mut out = Vec::new();
let mut from = 0;
while let Some(found) = text[from..].find("const") {
let at = from + found;
from = at + 5;
let before = text[..at].chars().next_back();
if before.is_some_and(|c| c.is_alphanumeric() || c == '_') {
continue;
}
let rest = &text[from..];
let Some(end) = rest.find(';') else { break };
let decl = &rest[..end];
let Some((left, value)) = decl.split_once('=') else {
continue;
};
let mut words = left.split_whitespace();
if let (Some(ty), Some(name), None) = (words.next(), words.next(), words.next()) {
out.push((at, ty, name, value.trim()));
}
}
out
}
/// Whether `text` declares a uniform sampler called `name`.
fn declares(text: &str, name: &str) -> bool {
text.split(';').any(|decl| {
let words: Vec<&str> = decl.split_whitespace().collect();
words.first() == Some(&"uniform") && words.last() == Some(&name)
})
}
fn code_line(code: &str, at: usize) -> usize {
code[..at].matches('\n').count()
}
fn boolean(value: &str) -> Option<bool> {
match value {
"true" => Some(true),
"false" => Some(false),
_ => None,
}
}
fn number(text: &str) -> Option<f32> {
let text = text.trim();
text.strip_suffix(['f', 'F']).unwrap_or(text).parse().ok()
}
/// `vec4(r, g, b, a)` or `vec4(x)`.
fn vec4(value: &str) -> Option<[f32; 4]> {
let inner = value
.strip_prefix("vec4")?
.trim()
.strip_prefix('(')?
.strip_suffix(')')?;
let parts: Option<Vec<f32>> = inner.split(',').map(number).collect();
match parts?.as_slice() {
[x] => Some([*x; 4]),
[r, g, b, a] => Some([*r, *g, *b, *a]),
_ => None,
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pack::tests::zip;
use crate::{Macros, Pack, preprocess};
fn stage(text: &str) -> Preprocessed {
let pack = Pack::from_zip_bytes("t", zip(&[("shaders/composite.fsh", text)])).unwrap();
preprocess(&pack, "composite.fsh", &Macros::standard())
}
#[test]
fn formats_parse() {
let f = |channels, bits, kind| {
Some(Format {
channels,
bits,
kind,
})
};
assert_eq!(Format::parse("rgba16f"), f(4, 16, Kind::Float));
assert_eq!(Format::parse("R32UI"), f(1, 32, Kind::Uint));
assert_eq!(Format::parse("RG8_SNORM"), f(2, 8, Kind::Snorm));
assert_eq!(Format::parse("R11F_G11F_B10F"), f(3, 11, Kind::Float));
assert_eq!(Format::parse("RGB16"), f(3, 16, Kind::Unorm));
assert_eq!(Format::parse("RGBA12"), None);
assert_eq!(Format::parse("R16_SNORMX"), None);
}
#[test]
fn draw_buffers_and_constants_come_from_live_code() {
let pp = stage(
"#version 120\n\
#define HQ\n\
/*\n\
const int colortex2Format = RGBA16F;\n\
const int gaux4Format = R32F;\n\
*/\n\
#ifdef HQ\n\
/* RENDERTARGETS: 0,2,11 */\n\
#else\n\
/* DRAWBUFFERS:01 */\n\
const bool colortex5Clear = true;\n\
#endif\n\
const bool colortex5Clear = false;\n\
const vec4 colortex3ClearColor = vec4(0.5, 0.25, 0.0, 1.0f);\n\
const bool colortex3MipmapEnabled = true;\n\
const vec4 gnormalClearColor = vec4(1.0);\n\
uniform sampler2D gdepth;\n\
void main() {}\n",
);
assert_eq!(draw_buffers(&pp), Some(vec![0, 2, 11]));
let mut config = Config::default();
config.read(&pp);
let config = config.finish();
let b = &config.buffers;
assert_eq!(b[2].format, Format::parse("RGBA16F").unwrap());
assert_eq!(b[7].format, Format::parse("R32F").unwrap());
assert!(!b[5].clear && b[0].clear);
assert_eq!(b[3].clear_color, Some([0.5, 0.25, 0.0, 1.0]));
assert!(b[3].mipmap && !b[2].mipmap);
assert_eq!(b[2].clear_color, Some([1.0; 4]));
assert_eq!(b[1].format, Format::parse("RGBA32F").unwrap(), "gdepth");
assert!(config.notes.is_empty(), "{:?}", config.notes);
}
#[test]
fn no_directive_and_conflicts() {
let pp = stage("void main() {}\n");
assert_eq!(draw_buffers(&pp), None);
let a =
stage("/* const int colortex1Format = RGB8; */\nconst bool colortex1Clear = maybe;\n");
let b =
stage("/* const int colortex1Format = RGBA16; const int colortex2Format = XYZ; */\n");
let mut config = Config::default();
config.read(&a);
config.read(&b);
let notes = config.notes.join("\n");
assert!(
notes.contains("composite.fsh:2: `colortex1Clear` is not a bool"),
"{notes}"
);
assert!(
notes.contains("composite.fsh:1: `colortex1Format` changed"),
"{notes}"
);
assert!(notes.contains("unknown format `XYZ`"), "{notes}");
assert_eq!(
config.finish().buffers[1].format,
Format::parse("RGBA16").unwrap()
);
}
}
+23
View File
@@ -4,12 +4,35 @@
//!
//! - [`Pack`]: a pack as a folder or a zip, with paths relative to its `shaders` folder (spec 1.1).
//! - [`discover`]: the packs in a `shaderpacks` folder.
//! - [`Properties`]: `shaders.properties` and the id files, with their conditional directives (3.1, 1.5).
//! - [`Lang`]: the pack's translated names (8.4).
//! - [`preprocess`]: a stage file through `#include` and the GLSL preprocessor, lines mapped back (1.4, 1.5).
//! - [`translate_composite`], [`translate_gbuffers`]: a program into naga modules and its interface (1.6, 2.2).
//! - [`Config`] and [`draw_buffers`]: the buffer settings and output lists stage files carry (1.7, 6.1).
//! - [`load_post`]: a dimension's `prepare`, `deferred`, `composite` and `final` programs, in order (2.1).
//! - [`Macros`] and [`eval_condition`]: the macros packs test, and the `#if` arithmetic (1.5).
mod condition;
mod config;
mod discover;
mod lang;
mod macros;
mod pack;
mod post;
mod preprocess;
mod properties;
mod translate;
pub use condition::eval_condition;
pub use config::{BUFFERS, Buffer, Config, Format, Kind, buffer_index, draw_buffers};
pub use discover::{Found, discover};
pub use lang::Lang;
pub use macros::{MC_VERSION, Macros, RENDER_STAGES};
pub use pack::{Pack, PackError};
pub use post::{Group, Post, PostProgram, dimension_folder, load_post};
pub use preprocess::{Diagnostic, Origin, Preprocessed, preprocess};
pub use properties::{Entry, Note, Properties};
pub use translate::{
Error, GbuffersInputs, Interface, Program, Sampler, Target, Uniform, translate_composite,
translate_gbuffers,
};
+317
View File
@@ -0,0 +1,317 @@
//! Object-like macros: the ones packs test in `#if` lines and use inside property values
//! (spec 1.5, 1.5.1). The GLSL preprocessor's function-like macros are not needed here.
use std::collections::BTreeMap;
/// `MC_VERSION` of the version Horizon plays: 26.3 → 260300.
pub const MC_VERSION: u32 = mc_version(horizon_core::version::VERSION_ID);
/// The documented rule, `major * 10000 + minor * 100 + patch` (spec 1.5.1, OQ-1): `1.21` → 12100,
/// `1.7.10` → 10710. Parts that are not digits count as 0.
pub const fn mc_version(id: &str) -> u32 {
let bytes = id.as_bytes();
let (mut parts, mut part, mut i) = ([0u32; 3], 0, 0);
while i < bytes.len() && part < 3 {
match bytes[i] {
b'.' => part += 1,
b @ b'0'..=b'9' => parts[part] = parts[part] * 10 + (b - b'0') as u32,
_ => break,
}
i += 1;
}
parts[0] * 10000 + parts[1] * 100 + parts[2]
}
#[derive(Clone, Debug, PartialEq)]
struct Macro {
/// `None` for an object-like macro; the parameter names of a function-like one.
params: Option<Vec<String>>,
body: String,
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Macros(BTreeMap<String, Macro>);
/// `MC_RENDER_STAGE_*` in the order the stages draw (spec 5.4); each is its index (OQ-7).
pub const RENDER_STAGES: [&str; 24] = [
"NONE",
"SKY",
"SUNSET",
"CUSTOM_SKY",
"SUN",
"MOON",
"STARS",
"VOID",
"TERRAIN_SOLID",
"TERRAIN_CUTOUT_MIPPED",
"TERRAIN_CUTOUT",
"ENTITIES",
"BLOCK_ENTITIES",
"DESTROY",
"OUTLINE",
"DEBUG",
"HAND_SOLID",
"TERRAIN_TRANSLUCENT",
"TRIPWIRE",
"PARTICLES",
"CLOUDS",
"RAIN_SNOW",
"WORLD_BORDER",
"HAND_TRANSLUCENT",
];
impl Macros {
/// The standard macros that need no renderer (spec 1.5.1): `MC_VERSION`, this system's
/// `MC_OS_*`, the GL and GLSL versions Horizon's translation accepts, the render stages and
/// the host settings at their defaults. The GPU vendor and family arrive with the renderer.
pub fn standard() -> Self {
let mut m = Self::default();
m.define("MC_VERSION", MC_VERSION.to_string());
let os = match std::env::consts::OS {
"windows" => "MC_OS_WINDOWS",
"macos" => "MC_OS_MAC",
"linux" => "MC_OS_LINUX",
_ => "MC_OS_OTHER",
};
m.define(os, "");
m.define("MC_GL_VERSION", "460");
m.define("MC_GLSL_VERSION", "460");
for (i, stage) in RENDER_STAGES.iter().enumerate() {
m.define(format!("MC_RENDER_STAGE_{stage}"), i.to_string());
}
m.define("MC_RENDER_QUALITY", "1.0");
m.define("MC_SHADOW_QUALITY", "1.0");
m.define("MC_HAND_DEPTH", "0.125");
m.define("MAX_COLOR_BUFFERS", "16");
m
}
pub fn define(&mut self, name: impl Into<String>, value: impl Into<String>) {
let body = value.into();
self.0.insert(name.into(), Macro { params: None, body });
}
pub fn define_function(&mut self, name: &str, params: Vec<String>, body: &str) {
let body = body.to_owned();
self.0.insert(
name.to_owned(),
Macro {
params: Some(params),
body,
},
);
}
pub fn undef(&mut self, name: &str) {
self.0.remove(name);
}
pub fn is_defined(&self, name: &str) -> bool {
self.0.contains_key(name)
}
/// The value of an object-like macro.
pub fn get(&self, name: &str) -> Option<&str> {
self.0
.get(name)
.filter(|m| m.params.is_none())
.map(|m| m.body.as_str())
}
/// `text` with every macro expanded, repeatedly; a macro is not expanded again inside its own
/// expansion, so `A` defined as `A + 1` stops. Function-like macros take their arguments
/// (expanded first, raw beside `##`, which pastes) when a `(` follows their name.
pub fn expand(&self, text: &str) -> String {
self.expand_hiding(text, &mut Vec::new())
}
fn expand_hiding<'a>(&'a self, text: &str, hidden: &mut Vec<&'a str>) -> String {
let mut out = String::with_capacity(text.len());
let tokens = lex(text);
let mut i = 0;
while i < tokens.len() {
let word = tokens[i];
i += 1;
let Some((name, m)) = self.0.get_key_value(word) else {
out.push_str(word);
continue;
};
if hidden.contains(&name.as_str()) {
out.push_str(word);
continue;
}
let body = match &m.params {
None => m.body.clone(),
Some(params) => {
let Some((args, next)) = arguments(&tokens, i) else {
out.push_str(word);
continue;
};
i = next;
self.substitute(params, &args, &m.body, hidden)
}
};
hidden.push(name);
out.push_str(&self.expand_hiding(&body, hidden));
hidden.pop();
}
out
}
/// A function-like macro's body with its parameters replaced.
fn substitute<'a>(
&'a self,
params: &[String],
args: &[String],
body: &str,
hidden: &mut Vec<&'a str>,
) -> String {
let tokens = lex(body);
let pasted = |at: usize, step: isize| {
let mut j = at as isize + step;
while (0..tokens.len() as isize).contains(&j) && tokens[j as usize].trim().is_empty() {
j += step;
}
(0..tokens.len() as isize).contains(&j) && tokens[j as usize] == "##"
};
let mut out = String::new();
for (at, token) in tokens.iter().enumerate() {
match params.iter().position(|p| p == token) {
Some(k) => {
let arg = args.get(k).map_or("", |a| a.trim());
if pasted(at, -1) || pasted(at, 1) {
out.push_str(arg);
} else {
out.push_str(&self.expand_hiding(arg, hidden));
}
}
None => out.push_str(token),
}
}
// `a ## b` → `ab`.
let mut joined = String::with_capacity(out.len());
for (k, part) in out.split("##").enumerate() {
joined.push_str(if k == 0 { part.trim_end() } else { part.trim() });
}
if out.contains("##") { joined } else { out }
}
}
/// The arguments of a call whose `(` is the next non-blank token from `i`, split at top-level
/// commas, and the index after its `)`. `None` when no `(` follows or it never closes.
fn arguments(tokens: &[&str], mut i: usize) -> Option<(Vec<String>, usize)> {
while tokens.get(i)?.trim().is_empty() {
i += 1;
}
if tokens[i] != "(" {
return None;
}
let (mut depth, mut args, mut from) = (0, Vec::new(), i + 1);
for (j, t) in tokens.iter().enumerate().skip(i + 1) {
match *t {
"(" => depth += 1,
")" if depth == 0 => {
args.push(tokens[from..j].concat());
return Some((args, j + 1));
}
")" => depth -= 1,
"," if depth == 0 => {
args.push(tokens[from..j].concat());
from = j + 1;
}
_ => {}
}
}
None
}
/// Preprocessing tokens: identifiers, numbers (with their suffixes and exponents), runs of
/// white space, `##`, and single characters. Concatenated they give back `text`.
pub(crate) fn lex(text: &str) -> Vec<&str> {
let bytes = text.as_bytes();
let mut out = Vec::new();
let mut i = 0;
while i < bytes.len() {
let c = bytes[i] as char;
let start = i;
i += 1;
if is_ident_start(c) {
while i < bytes.len() && is_ident(bytes[i] as char) {
i += 1;
}
} else if c.is_ascii_digit() || (c == '.' && bytes.get(i).is_some_and(u8::is_ascii_digit)) {
while i < bytes.len() {
let d = bytes[i] as char;
let exp_sign = (d == '+' || d == '-') && matches!(bytes[i - 1], b'e' | b'E');
if !(is_ident(d) || d == '.' || exp_sign) {
break;
}
i += 1;
}
} else if c.is_whitespace() {
while i < bytes.len() && (bytes[i] as char).is_whitespace() {
i += 1;
}
} else if c == '#' && bytes.get(i) == Some(&b'#') {
i += 1;
} else {
while !text.is_char_boundary(i) {
i += 1;
}
}
out.push(&text[start..i]);
}
out
}
pub(crate) fn is_ident_start(c: char) -> bool {
c.is_ascii_alphabetic() || c == '_'
}
pub(crate) fn is_ident(c: char) -> bool {
c.is_ascii_alphanumeric() || c == '_'
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn versions_follow_the_documented_rule() {
assert_eq!(mc_version("1.21"), 12100);
assert_eq!(mc_version("1.21.0"), 12100);
assert_eq!(mc_version("1.7.10"), 10710);
assert_eq!(mc_version("26.3"), 260300);
assert_eq!(MC_VERSION, 260300);
assert_eq!(Macros::standard().get("MC_VERSION"), Some("260300"));
}
#[test]
fn expansion_replaces_whole_words_and_stops_on_recursion() {
let mut m = Macros::default();
m.define("RES", "SIZE");
m.define("SIZE", "512");
m.define("LOOP", "LOOP + 1");
assert_eq!(m.expand("RES RES 0.5"), "512 512 0.5");
assert_eq!(
m.expand("RESOLUTION colortex4 LOOP"),
"RESOLUTION colortex4 LOOP + 1"
);
m.define("e5", "x");
assert_eq!(m.expand("1e5"), "1e5");
}
#[test]
fn function_like_macros_take_arguments_and_paste() {
let mut m = Macros::default();
m.define("N", "4");
m.define_function("SQ", vec!["x".into()], "((x) * (x))");
m.define_function("CAT", vec!["a".into(), "b".into()], "a ## b");
m.define_function("PI", vec![], "3.14");
assert_eq!(m.expand("SQ(N + 1)"), "((4 + 1) * (4 + 1))");
assert_eq!(m.expand("SQ(min(N, 2))"), "((min(4, 2)) * (min(4, 2)))");
assert_eq!(m.expand("CAT(N, 2) CAT(col, ortex4)"), "N2 colortex4");
assert_eq!(m.expand("PI() SQ SQ(1"), "3.14 SQ SQ(1");
assert_eq!(m.get("SQ"), None);
}
}
+1 -1
View File
@@ -170,7 +170,7 @@ impl Pack {
}
/// `a/./b/../c` → `a/c`; `None` for a path that climbs out of `shaders`.
fn normalize(path: &str) -> Option<String> {
pub(crate) fn normalize(path: &str) -> Option<String> {
let mut parts: Vec<&str> = Vec::new();
for part in path.split(['/', '\\']) {
match part {
+360
View File
@@ -0,0 +1,360 @@
//! The post-processing programs of one dimension, ready for the renderer: `prepare`, `deferred`,
//! `composite` and `final` with their numbered variants, in the order they run (spec 2.1), each
//! preprocessed and translated, with the buffers it writes and the flips that follow it, and the
//! buffer settings their files carry (6.1).
//!
//! Decisions (impl-plan.md):
//! - OQ-12: a dimension's folder (`world0`, `world-1`, `world1`) replaces the base folder for that
//! dimension when it exists; every stage file is read from it.
//! - OQ-29: a program with a geometry stage is reported and treated as missing.
//! - A program that fails to translate is reported and treated as missing (2.5).
//! - Terrain draws with the first program of its fallback chain that loads (2.3).
use crate::config::{self, Config};
use crate::{GbuffersInputs, Macros, Pack, Preprocessed, Program, Properties, Target};
use crate::{eval_condition, preprocess, translate_composite, translate_gbuffers};
/// Which group of 2.1 a program belongs to.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Group {
Prepare,
Deferred,
Composite,
Final,
/// A gbuffers program: the game draws its geometry with it.
Gbuffers,
}
/// `gbuffers_terrain` and its fallbacks (2.3).
const TERRAIN: [&str; 4] = [
"gbuffers_terrain",
"gbuffers_textured_lit",
"gbuffers_textured",
"gbuffers_basic",
];
const GROUPS: [(Group, &str); 4] = [
(Group::Prepare, "prepare"),
(Group::Deferred, "deferred"),
(Group::Composite, "composite"),
(Group::Final, "final"),
];
pub struct PostProgram {
/// The program's name (`composite3`).
pub name: String,
pub group: Group,
pub program: Program,
/// colortex buffer of each fragment output location (location n writes `buffers[n]`).
pub buffers: Vec<u32>,
/// `flip.<name>.<buffer>`: buffers forced to flip (true) or kept (false) after this program.
pub flips: Vec<(u32, bool)>,
}
pub struct Post {
/// The folder the programs came from: `""` for `shaders` itself, else `world0`...
pub folder: String,
pub programs: Vec<PostProgram>,
/// The flips of the virtual `deferred_pre` and `composite_pre` (6.1.6).
pub deferred_pre: Vec<(u32, bool)>,
pub composite_pre: Vec<(u32, bool)>,
/// What draws solid and cutout terrain, when the game asked for it and one loads.
pub terrain: Option<PostProgram>,
pub config: Config,
/// Programs skipped and why, as `program: message` or `file:line: message`.
pub notes: Vec<String>,
}
/// The folder a dimension reads its programs from: `world<id>` when the pack has it, else the
/// base folder `""` (1.2). `id` is the legacy number: 0 the Overworld, -1 the Nether, 1 the End.
pub fn dimension_folder(pack: &Pack, id: i32) -> String {
let folder = format!("world{id}");
if pack.list("").iter().any(|f| f == &folder) || !pack.list(&folder).is_empty() {
folder
} else {
String::new()
}
}
/// Loads the post-processing programs of `folder` and, given the game's terrain vertices, the
/// program terrain draws with.
pub fn load_post(
pack: &Pack,
folder: &str,
properties: &Properties,
macros: &Macros,
terrain: Option<&GbuffersInputs>,
) -> Post {
let mut post = Post {
folder: folder.to_owned(),
programs: Vec::new(),
deferred_pre: flips(properties, "deferred_pre"),
composite_pre: flips(properties, "composite_pre"),
terrain: None,
config: Config::default(),
notes: Vec::new(),
};
let mut loader = Loader {
pack,
folder,
properties,
macros,
post: &mut post,
};
for (group, base) in GROUPS {
let names: Vec<String> = if group == Group::Final {
vec![base.to_owned()]
} else {
std::iter::once(base.to_owned())
.chain((1..=99).map(|n| format!("{base}{n}")))
.collect()
};
let target = match group {
Group::Final => Target::Window,
_ => Target::Buffers,
};
for name in names {
if let Some(p) = loader.load(name, group, |v, f| translate_composite(v, f, target)) {
loader.post.programs.push(p);
}
}
}
if let Some(inputs) = terrain {
loader.post.terrain = TERRAIN.iter().find_map(|name| {
loader.load(name.to_string(), Group::Gbuffers, |v, f| {
translate_gbuffers(v, f, Target::Buffers, inputs)
})
});
}
post.config = std::mem::take(&mut post.config).finish();
post
}
struct Loader<'a> {
pack: &'a Pack,
folder: &'a str,
properties: &'a Properties,
macros: &'a Macros,
post: &'a mut Post,
}
impl Loader<'_> {
/// The program `name` translated by `translate`, or `None` when it is missing, disabled or
/// fails (with a note).
fn load(
&mut self,
name: String,
group: Group,
translate: impl FnOnce(&Preprocessed, &Preprocessed) -> Result<Program, Vec<crate::Error>>,
) -> Option<PostProgram> {
let path = |ext: &str| match self.folder {
"" => format!("{name}.{ext}"),
f => format!("{f}/{name}.{ext}"),
};
let (vsh, fsh) = (path("vsh"), path("fsh"));
let notes = &mut self.post.notes;
if !self.pack.exists(&fsh) || !self.pack.exists(&vsh) {
return None;
}
if !enabled(self.properties, self.folder, &name, self.macros) {
return None;
}
if self.pack.exists(&path("gsh")) {
notes.push(format!(
"{name}: uses a geometry stage (not supported); skipped"
));
return None;
}
let vertex = preprocess(self.pack, &vsh, self.macros);
let fragment = preprocess(self.pack, &fsh, self.macros);
let problems: Vec<String> = [&vertex, &fragment]
.iter()
.flat_map(|pp| diagnostics(pp))
.collect();
if !problems.is_empty() {
notes.extend(problems);
notes.push(format!("{name}: skipped"));
return None;
}
let program = match translate(&vertex, &fragment) {
Ok(p) => p,
Err(errors) => {
notes.extend(
errors
.iter()
.map(|e| format!("{}:{}: {}", e.file, e.line, e.message)),
);
notes.push(format!("{name}: skipped"));
return None;
}
};
self.post.config.read(&vertex);
self.post.config.read(&fragment);
let buffers = config::draw_buffers(&fragment).unwrap_or_else(|| (0..8).collect());
Some(PostProgram {
flips: flips(self.properties, &name),
name,
group,
program,
buffers,
})
}
}
fn diagnostics(pp: &Preprocessed) -> Vec<String> {
pp.diagnostics
.iter()
.map(|d| {
let file = pp
.files
.get(d.origin.file as usize)
.map_or("?", String::as_str);
format!("{file}:{}: {}", d.origin.line, d.message)
})
.collect()
}
/// `program.<name>.enabled` (or `program.<folder>/<name>.enabled`): a boolean expression over
/// switch options (3.3). An option is on when its macro is defined.
fn enabled(properties: &Properties, folder: &str, name: &str, macros: &Macros) -> bool {
let keys = [
format!("program.{folder}/{name}.enabled"),
format!("program.{name}.enabled"),
];
let Some(expr) = keys.iter().find_map(|k| properties.get(k)) else {
return true;
};
// `true`/`false` as numbers, every other name as `defined(name)`, then the `#if` arithmetic.
let mut condition = String::new();
for token in crate::macros::lex(expr) {
match token {
"true" => condition.push('1'),
"false" => condition.push('0'),
t if t.starts_with(|c: char| c.is_alphabetic() || c == '_') => {
condition.push_str(&format!("defined({t})"));
}
t => condition.push_str(t),
}
}
eval_condition(&condition, macros).ok() != Some(0)
}
/// `flip.<program>.<buffer>=<bool>` keys of one program.
fn flips(properties: &Properties, program: &str) -> Vec<(u32, bool)> {
let prefix = format!("flip.{program}.");
properties
.entries
.iter()
.filter_map(|e| {
let buffer = config::buffer_index(e.key.strip_prefix(&prefix)?)?;
let value = match e.value.trim() {
"true" => true,
"false" => false,
_ => return None,
};
Some((buffer as u32, value))
})
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pack::tests::zip;
const VSH: &str = "#version 120\nvarying vec2 uv;\nvoid main() {\n\
gl_Position = ftransform();\nuv = gl_MultiTexCoord0.xy;\n}\n";
const FSH: &str = "#version 120\nuniform sampler2D colortex0;\nvarying vec2 uv;\n\
void main() {\n/* DRAWBUFFERS:3 */\n\
gl_FragData[0] = texture2D(colortex0, uv);\n}\n";
#[test]
fn programs_load_in_order_with_their_settings() {
let pack = Pack::from_zip_bytes(
"t",
zip(&[
("shaders/composite.vsh", VSH),
("shaders/composite.fsh", FSH),
("shaders/composite2.vsh", VSH),
("shaders/composite2.fsh", FSH),
("shaders/deferred.vsh", VSH),
(
"shaders/deferred.fsh",
"#version 120\nvoid main() { gl_FragColor = vec4(1.0); }\n",
),
("shaders/composite1.fsh", FSH),
("shaders/composite3.vsh", VSH),
("shaders/composite3.fsh", FSH),
("shaders/composite4.vsh", VSH),
("shaders/composite4.fsh", FSH),
("shaders/composite4.gsh", "x"),
("shaders/composite5.vsh", VSH),
(
"shaders/composite5.fsh",
"#version 120\nvoid main() { undefined(); }\n",
),
("shaders/final.vsh", VSH),
("shaders/final.fsh", FSH),
("shaders/world-1/final.vsh", VSH),
("shaders/world-1/final.fsh", FSH),
]),
)
.unwrap();
let properties = Properties::parse(
"program.composite3.enabled = HQ && !LOW\nflip.composite2.gaux1=true\n\
flip.composite.colortex3 = false\nflip.composite_pre.colortex1=true\n",
&Macros::default(),
);
assert_eq!(dimension_folder(&pack, 0), "");
assert_eq!(dimension_folder(&pack, -1), "world-1");
let post = load_post(&pack, "", &properties, &Macros::standard(), None);
let names: Vec<&str> = post.programs.iter().map(|p| p.name.as_str()).collect();
assert_eq!(names, ["deferred", "composite", "composite2", "final"]);
let p = &post.programs;
assert_eq!(p[0].buffers, (0..8).collect::<Vec<_>>());
assert_eq!(p[1].buffers, [3]);
assert_eq!(p[1].flips, [(3, false)]);
assert_eq!(p[2].flips, [(4, true)]);
assert_eq!(post.composite_pre, [(1, true)]);
assert_eq!(p[3].group, Group::Final);
let notes = post.notes.join("\n");
assert!(
notes.contains("composite4: uses a geometry stage"),
"{notes}"
);
assert!(notes.contains("composite5.fsh:2:"), "{notes}");
assert!(notes.contains("composite5: skipped"), "{notes}");
let mut macros = Macros::standard();
macros.define("HQ", "");
let post = load_post(&pack, "world-1", &properties, &macros, None);
let names: Vec<&str> = post.programs.iter().map(|p| p.name.as_str()).collect();
assert_eq!(names, ["final"]);
let post = load_post(&pack, "", &properties, &macros, None);
assert!(post.programs.iter().any(|p| p.name == "composite3"));
}
#[test]
fn horizons_test_pack_loads() {
let dir = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("tests/packs/post-test");
let pack = Pack::open(&dir).unwrap();
let macros = Macros::standard();
let properties = Properties::parse(&pack.read_text("shaders.properties").unwrap(), &macros);
let post = load_post(
&pack,
&dimension_folder(&pack, 0),
&properties,
&macros,
None,
);
assert!(post.notes.is_empty(), "{:?}", post.notes);
let names: Vec<&str> = post.programs.iter().map(|p| p.name.as_str()).collect();
assert_eq!(names, ["composite", "composite1", "final"]);
assert_eq!(post.programs[0].buffers, [0, 2]);
assert_eq!(post.programs[1].buffers, [0]);
assert_eq!(
post.config.buffers[2].format,
crate::Format::parse("RGBA16F").unwrap()
);
}
}
+374
View File
@@ -0,0 +1,374 @@
//! The GLSL preprocessor a program's stage file goes through before translation (spec 1.4,
//! 1.5, 1.6): comments removed, `#include` expanded, conditionals evaluated, macros expanded.
//! Every output line remembers the pack file and line it came from, so errors found later point
//! at the pack's own code.
//!
//! `#include` is expanded where it stands in live code only: an include inside a false `#if`
//! is not read, so it can't fail (OQ-14). Ten levels deep at most, which also stops a file that
//! includes itself. `#version` and `#extension` are taken out of the code and kept apart: the
//! translation writes its own header.
use std::collections::HashMap;
use crate::Macros;
use crate::Pack;
use crate::condition::{Conditionals, split_directive};
use crate::pack::normalize;
const MAX_DEPTH: usize = 10;
/// Where a line came from: an index into [`Preprocessed::files`] and a line number from 1.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct Origin {
pub file: u16,
pub line: u32,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Diagnostic {
pub origin: Origin,
pub message: String,
}
#[derive(Debug, Default)]
pub struct Preprocessed {
/// The code, one line per entry of `lines`.
pub code: String,
pub lines: Vec<Origin>,
/// The pack paths of the files read, the stage file first.
pub files: Vec<String>,
/// `#version` of the stage file: the number and the profile word, if any.
pub version: Option<(u32, Option<String>)>,
/// `#extension` lines of live code, as written after `#extension`.
pub extensions: Vec<String>,
/// The text of every block comment in live code (`DRAWBUFFERS:`, buffer formats).
pub comments: Vec<(Origin, String)>,
pub diagnostics: Vec<Diagnostic>,
}
impl Preprocessed {
/// `file:line` of an output line (from 0), for messages.
pub fn locate(&self, line: usize) -> String {
let o = self.lines.get(line).copied().unwrap_or_default();
let file = self.files.get(o.file as usize).map_or("?", String::as_str);
format!("{file}:{}", o.line)
}
}
/// Runs the preprocessor on the stage file `path` of `pack` with `macros` defined.
pub fn preprocess(pack: &Pack, path: &str, macros: &Macros) -> Preprocessed {
let mut run = Run {
pack,
macros: macros.clone(),
conditionals: Conditionals::default(),
out: Preprocessed::default(),
code: Vec::new(),
texts: HashMap::new(),
};
run.file(path, 0, Origin::default());
if run.conditionals.open() {
run.diagnose(Origin::default(), "`#if` without `#endif`");
}
run.out.code = run.code.join("\n");
run.out
}
struct Run<'p> {
pack: &'p Pack,
macros: Macros,
conditionals: Conditionals,
out: Preprocessed,
code: Vec<String>,
/// Files already read: a guarded header is included many times.
texts: HashMap<String, Option<String>>,
}
impl Run<'_> {
fn file(&mut self, path: &str, depth: usize, from: Origin) {
let cached = self
.texts
.entry(path.to_owned())
.or_insert_with(|| self.pack.read_text(path));
let Some(text) = cached.clone() else {
return self.diagnose(from, &format!("can't find `{path}`"));
};
let file = match self.out.files.iter().position(|f| f == path) {
Some(i) => i,
None => {
self.out.files.push(path.to_owned());
self.out.files.len() - 1
}
} as u16;
let (text, comments) = strip_comments(&text);
let lines: Vec<&str> = text.split('\n').map(|l| l.trim_end_matches('\r')).collect();
let mut comments = comments.into_iter().peekable();
let mut n = 0;
while n < lines.len() {
let first = n;
let mut line = lines[n].to_owned();
while line.ends_with('\\') && n + 1 < lines.len() {
line.pop();
n += 1;
line.push_str(lines[n]);
}
n += 1;
let origin = Origin {
file,
line: first as u32 + 1,
};
self.line(&line, origin, path, depth);
for k in first + 1..n {
self.emit(
String::new(),
Origin {
file,
line: k as u32 + 1,
},
);
}
while let Some((_, comment)) = comments.next_if(|(at, _)| *at < n) {
if self.conditionals.active() {
self.out.comments.push((origin, comment));
}
}
}
}
fn line(&mut self, line: &str, origin: Origin, path: &str, depth: usize) {
let Some(after) = line.trim_start().strip_prefix('#') else {
let code = if self.conditionals.active() {
self.macros.define("__LINE__", origin.line.to_string());
self.macros.expand(line)
} else {
String::new()
};
return self.emit(code, origin);
};
self.emit(String::new(), origin);
let Some((word, rest)) = split_directive(after) else {
return self.diagnose(origin, &format!("unknown directive `#{}`", after.trim()));
};
match self.conditionals.apply(word, rest, &self.macros) {
Err(e) => return self.diagnose(origin, &e),
Ok(true) => return,
Ok(false) if !self.conditionals.active() => return,
Ok(false) => {}
}
match word {
"define" => self.define(rest, origin),
"undef" => self.macros.undef(rest),
"include" => {
let target = rest.trim_matches(|c| c == '"' || c == '<' || c == '>');
match resolve(path, target) {
_ if depth + 1 >= MAX_DEPTH => self.diagnose(
origin,
&format!("`{target}`: includes nest more than {MAX_DEPTH} deep"),
),
Some(file) => {
// The include line's own (empty) output line stays; the file follows.
self.file(&file, depth + 1, origin);
}
None => self.diagnose(origin, &format!("`{target}` is outside the pack")),
}
}
"version" if depth == 0 && self.out.version.is_none() => {
let mut words = rest.split_whitespace();
let number = words.next().and_then(|v| v.parse().ok()).unwrap_or(110);
self.out.version = Some((number, words.next().map(str::to_owned)));
self.macros.define("__VERSION__", number.to_string());
}
"extension" => self.out.extensions.push(rest.to_owned()),
"error" => self.diagnose(origin, &format!("#error {rest}")),
"version" | "pragma" | "line" | "" => {}
_ => self.diagnose(origin, &format!("unknown directive `#{word}`")),
}
}
/// `#define NAME body` or `#define NAME(a, b) body` (no space before the `(`).
fn define(&mut self, rest: &str, origin: Origin) {
let len = rest
.find(|c: char| !(c.is_ascii_alphanumeric() || c == '_'))
.unwrap_or(rest.len());
let (name, tail) = rest.split_at(len);
if name.is_empty() {
return self.diagnose(origin, "`#define` without a name");
}
if let Some(params) = tail.strip_prefix('(') {
let Some((params, body)) = params.split_once(')') else {
return self.diagnose(origin, &format!("`#define {name}(` without `)`"));
};
let params = params
.split(',')
.map(|p| p.trim().to_owned())
.filter(|p| !p.is_empty())
.collect();
self.macros.define_function(name, params, body.trim());
} else {
self.macros.define(name, tail.trim());
}
}
fn emit(&mut self, code: String, origin: Origin) {
self.code.push(code);
self.out.lines.push(origin);
}
fn diagnose(&mut self, origin: Origin, message: &str) {
self.out.diagnostics.push(Diagnostic {
origin,
message: message.to_owned(),
});
}
}
/// An `#include` path: from the `shaders` folder with a leading `/`, else from the including
/// file's folder (spec 1.4). `None` when it climbs out of the pack.
fn resolve(from_file: &str, target: &str) -> Option<String> {
match target.strip_prefix('/') {
Some(absolute) => normalize(absolute),
None => {
let dir = from_file.rsplit_once('/').map_or("", |(dir, _)| dir);
normalize(&format!("{dir}/{target}"))
}
}
}
/// `text` with comments replaced by spaces (new lines kept, so line numbers hold), and the body of
/// each block comment with the index of the line it starts on.
fn strip_comments(text: &str) -> (String, Vec<(usize, String)>) {
let mut out = String::with_capacity(text.len());
let mut comments = Vec::new();
let (mut rest, mut line) = (text, 0);
while let Some(at) = rest.find('/') {
let (before, from) = rest.split_at(at);
out.push_str(before);
line += before.matches('\n').count();
if let Some(body) = from.strip_prefix("//") {
let end = body.find('\n').unwrap_or(body.len());
rest = &body[end..];
} else if let Some(body) = from.strip_prefix("/*") {
let end = body.find("*/").unwrap_or(body.len());
let comment = &body[..end];
comments.push((line, comment.to_owned()));
let newlines = comment.matches('\n').count();
line += newlines;
out.push(' ');
out.extend(std::iter::repeat_n('\n', newlines));
rest = body.get(end + 2..).unwrap_or("");
} else {
out.push('/');
rest = &from[1..];
}
}
out.push_str(rest);
(out, comments)
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pack::tests::zip;
fn run(files: &[(&str, &str)]) -> Preprocessed {
let files: Vec<(String, &str)> = files
.iter()
.map(|(p, t)| (format!("shaders/{p}"), *t))
.collect();
let files: Vec<(&str, &str)> = files.iter().map(|(p, t)| (p.as_str(), *t)).collect();
let pack = Pack::from_zip_bytes("P.zip", zip(&files)).unwrap();
preprocess(&pack, "program/final.fsh", &Macros::standard())
}
fn code_lines(p: &Preprocessed) -> Vec<(&str, String)> {
p.code
.lines()
.enumerate()
.filter(|(_, l)| !l.trim().is_empty())
.map(|(i, l)| (l.trim(), p.locate(i)))
.collect()
}
#[test]
fn includes_resolve_and_lines_map_back() {
let p = run(&[
(
"program/final.fsh",
"#version 330 compatibility\n#include \"/lib/a.glsl\"\nvoid main() {}\n",
),
(
"lib/a.glsl",
"#ifndef A\n#define A\n#include \"b.glsl\"\nfloat a;\n#endif\n",
),
("lib/b.glsl", "// b\nfloat b;\n#include \"a.glsl\"\n"),
]);
assert_eq!(p.version, Some((330, Some("compatibility".into()))));
assert_eq!(
code_lines(&p),
[
("float b;", "lib/b.glsl:2".into()),
("float a;", "lib/a.glsl:4".into()),
("void main() {}", "program/final.fsh:3".into()),
]
);
assert!(p.diagnostics.is_empty(), "{:?}", p.diagnostics);
}
#[test]
fn missing_and_runaway_includes_are_diagnosed_where_they_stand() {
let p = run(&[(
"program/final.fsh",
"#ifdef NOPE\n#include \"gone.glsl\"\n#endif\n#include \"gone.glsl\"\n#include \"final.fsh\"\n",
)]);
let messages: Vec<String> = p
.diagnostics
.iter()
.map(|d| format!("{}: {}", d.origin.line, d.message))
.collect();
assert_eq!(messages[0], "4: can't find `program/gone.glsl`");
assert!(
messages
.last()
.unwrap()
.ends_with("includes nest more than 10 deep")
);
assert!(
run(&[("program/final.fsh", "#include \"../../x\"")]).diagnostics[0]
.message
.contains("outside")
);
}
#[test]
fn macros_expand_like_the_glsl_preprocessor() {
let p = run(&[(
"program/final.fsh",
"#define SQ(x) ((x) * (x))\n#define CAT(a, b) a ## b\n#define N 4\n#define \\\n LONG 1\n\
float v = SQ(N + 1) + CAT(N, 2) + LONG;\nint l = __LINE__;\n#if MC_VERSION > 12100 && defined MC_RENDER_STAGE_SKY\nint ok;\n#else\nint bad;\n#endif\n",
)]);
let lines: Vec<&str> = code_lines(&p).into_iter().map(|(l, _)| l).collect();
assert_eq!(
lines,
[
"float v = ((4 + 1) * (4 + 1)) + N2 + 1;",
"int l = 7;",
"int ok;"
]
);
assert_eq!(p.lines.len(), p.code.split('\n').count());
}
#[test]
fn comments_extensions_and_errors() {
let p = run(&[(
"program/final.fsh",
"#version 120\n#extension GL_ARB_shader_texture_lod : enable\n/* DRAWBUFFERS:04 */\n#if 0\n/* RENDERTARGETS: 1 */\n#error dead\n#endif\n\
/* multi\nline */ float x; // gone\n#error live\n#bogus\n",
)]);
assert_eq!(p.extensions, ["GL_ARB_shader_texture_lod : enable"]);
let comments: Vec<&str> = p.comments.iter().map(|(_, c)| c.trim()).collect();
assert_eq!(comments, ["DRAWBUFFERS:04", "multi\nline"]);
assert_eq!(code_lines(&p), [("float x;", "program/final.fsh:9".into())]);
let messages: Vec<&str> = p.diagnostics.iter().map(|d| d.message.as_str()).collect();
assert_eq!(messages, ["#error live", "unknown directive `#bogus`"]);
}
}
+229
View File
@@ -0,0 +1,229 @@
//! `.properties` files: `shaders.properties` (spec 3.1) and the id files `block.properties`,
//! `item.properties`, `entity.properties` (4.1). `key=value` lines, `#` comments, a trailing `\`
//! continuing a value on the next line, and conditional directives evaluated with the
//! standard and option macros (1.5 item 2). `#define` and `#undef` work in every one of them:
//! a public pack defines a macro in its `shaders.properties` and tests it further down.
//! No other escape is read: values are names, numbers and expressions. A later duplicate key
//! replaces the earlier one, with a note.
use crate::Macros;
use crate::condition::{Conditionals, split_directive};
/// One `key=value`, with the line it starts on (from 1).
#[derive(Clone, Debug, PartialEq)]
pub struct Entry {
pub key: String,
pub value: String,
pub line: u32,
}
/// Something wrong with a line, for the pack's log.
#[derive(Clone, Debug, PartialEq)]
pub struct Note {
pub line: u32,
pub message: String,
}
#[derive(Debug, Default, PartialEq)]
pub struct Properties {
/// In file order; a key appears once (a later duplicate replaces the earlier one).
pub entries: Vec<Entry>,
pub notes: Vec<Note>,
}
impl Properties {
/// Reads `text`; `#define`/`#undef` change the macros for the lines after them only.
pub fn parse(text: &str, macros: &Macros) -> Self {
let mut out = Self::default();
let mut macros = macros.clone();
let mut conditionals = Conditionals::default();
let mut lines = text.lines().zip(1u32..);
while let Some((raw, number)) = lines.next() {
let line = raw.trim();
let on = conditionals.active();
if let Some(directive) = line.strip_prefix('#') {
if let Some((word, rest)) = split_directive(directive) {
out.directive(word, rest, number, &mut conditionals, &mut macros);
}
continue;
}
// Continuation lines belong to their entry even inside a skipped branch.
let mut logical = line.to_owned();
while ends_with_continuation(&logical) {
logical.pop();
match lines.next() {
Some((next, _)) => logical.push_str(next.trim()),
None => break,
}
}
if !on || logical.is_empty() {
continue;
}
match logical.split_once('=') {
Some((key, value)) if !key.trim().is_empty() => out.insert(Entry {
key: key.trim().to_owned(),
value: value.trim().to_owned(),
line: number,
}),
_ => out.note(number, "not a key=value line"),
}
}
if conditionals.open() {
out.note(text.lines().count() as u32, "`#if` without `#endif`");
}
out
}
pub fn get(&self, key: &str) -> Option<&str> {
self.entry(key).map(|e| e.value.as_str())
}
pub fn entry(&self, key: &str) -> Option<&Entry> {
self.entries.iter().find(|e| e.key == key)
}
fn insert(&mut self, entry: Entry) {
if let Some(at) = self.entries.iter().position(|e| e.key == entry.key) {
let first = self.entries.remove(at).line;
self.note(
entry.line,
&format!(
"`{}` is set again (first on line {first}); this one counts",
entry.key
),
);
}
self.entries.push(entry);
}
fn note(&mut self, line: u32, message: &str) {
self.notes.push(Note {
line,
message: message.to_owned(),
});
}
/// A line starting with `#` whose first word may be a directive; any other word makes it a
/// comment.
fn directive(
&mut self,
word: &str,
rest: &str,
number: u32,
conditionals: &mut Conditionals,
macros: &mut Macros,
) {
match conditionals.apply(word, rest, macros) {
Err(e) => self.note(number, &e),
Ok(true) => {}
Ok(false) if conditionals.active() => match word {
"define" => {
let (name, value) = rest.split_once(char::is_whitespace).unwrap_or((rest, ""));
macros.define(name, value.trim());
}
"undef" => macros.undef(rest),
_ => {}
},
Ok(false) => {}
}
}
}
/// An odd number of trailing backslashes: the last one joins the next line (`\\` is a literal).
fn ends_with_continuation(line: &str) -> bool {
line.bytes().rev().take_while(|&b| b == b'\\').count() % 2 == 1
}
#[cfg(test)]
mod tests {
use super::*;
fn read(text: &str) -> Properties {
let mut m = Macros::standard();
m.define("SHADOWS", "");
m.define("QUALITY", "2");
Properties::parse(text, &m)
}
fn pairs(p: &Properties) -> Vec<(&str, &str)> {
p.entries
.iter()
.map(|e| (e.key.as_str(), e.value.as_str()))
.collect()
}
#[test]
fn keys_values_and_comments() {
let p =
read("# a comment\n\n sun = false\n#commented.key=1\nscreen=A B [C]\r\nbad line\n");
assert_eq!(pairs(&p), [("sun", "false"), ("screen", "A B [C]")]);
assert_eq!(p.entry("screen").unwrap().line, 5);
assert_eq!(
p.notes,
[Note {
line: 6,
message: "not a key=value line".into()
}]
);
}
#[test]
fn continuation_lines_join() {
let p = read("screen=A B \\\n C D\\\n E\nsliders=X\nliteral=a\\\\\nnext=1");
assert_eq!(
pairs(&p),
[
("screen", "A B C DE"),
("sliders", "X"),
("literal", "a\\\\"),
("next", "1")
]
);
assert_eq!(p.entry("sliders").unwrap().line, 4);
}
#[test]
fn conditionals_pick_one_branch() {
let p = read(
"#if MC_VERSION >= 11300\nnew=1\n#else\nold=1\n#endif\n\
#ifdef SHADOWS\n#if QUALITY == 1\nq=1\n#elif QUALITY == 2\nq=2\n#elif QUALITY >= 2\nq=3\n#endif\n#endif\n\
#ifndef SHADOWS\nnone=1\n#elif 0\nnever=1\n#else\nfallback=1\n#endif\n# ifdef SHADOWS // trailing comment\nspaced=1\n#endif",
);
assert_eq!(
pairs(&p),
[("new", "1"), ("q", "2"), ("fallback", "1"), ("spaced", "1")]
);
assert!(p.notes.is_empty(), "{:?}", p.notes);
}
#[test]
fn comment_lines_are_not_directives() {
let p = read("#ifdefault=1\n#iffy\n#endiff\n#else-where\nkey=1");
assert_eq!(pairs(&p), [("key", "1")]);
assert!(p.notes.is_empty(), "{:?}", p.notes);
}
#[test]
fn defines_apply_to_the_lines_after_them() {
let text = "#ifdef MC_OS_NONE\n#define WATER 0\n#endif\n#define WATER 8\n\
#if WATER == 8\nblock.8=minecraft:water\n#endif\n#undef WATER\n#ifdef WATER\nno=1\n#endif";
let p = Properties::parse(text, &Macros::default());
assert_eq!(pairs(&p), [("block.8", "minecraft:water")]);
assert!(p.notes.is_empty(), "{:?}", p.notes);
}
#[test]
fn duplicate_keys_keep_the_last() {
let p = read("a=1\nb=2\na=3");
assert_eq!(pairs(&p), [("b", "2"), ("a", "3")]);
assert_eq!(p.notes[0].line, 3);
}
#[test]
fn broken_conditionals_are_noted() {
let p = read("#endif\n#else\n#if 1 +\nx=1\n#endif\n#if 1\n#else\n#else\n");
let lines: Vec<u32> = p.notes.iter().map(|n| n.line).collect();
assert_eq!(lines, [1, 2, 3, 8, 8]);
assert!(p.entries.is_empty());
}
}
+619
View File
@@ -0,0 +1,619 @@
//! A program's preprocessed GLSL (any version from 110 to 460, compatibility or core) turned
//! into the Vulkan-flavoured GLSL 450 naga reads, then into validated naga modules (spec 1.6,
//! 2.2). The rewrite works on preprocessing tokens and never adds or removes a line of the pack's
//! code, so naga's line numbers map back through the preprocessor to the pack's files.
//!
//! What it does:
//! - Loose uniforms go into one uniform block shared by both stages (`bool` stored as `int`).
//! - Each sampler is split into a texture and a sampler object, combined again where it is used
//! (`sampler2D(t, s)`), or passed as two arguments to the pack's own functions.
//! - The compatibility built-ins (`gl_Vertex`, `gl_MultiTexCoordN`, `gl_*Matrix`, `ftransform()`,
//! `gl_FragData`, `gl_FragColor`, `gl_TexCoord`, `texture2D`...) become declarations of ours,
//! named with the reserved prefix `hz_`; varyings get locations by name across the stages.
//! - The pack's `main` becomes `hz_main`, called by a `main` of ours that sets the inputs and
//! adapts GL's conventions (spec 5.5): clip y is negated for every target but the window, so
//! memory rows are GL's rows and `gl_FragCoord` needs no change, and clip z goes from GL's
//! [-w, w] to [0, w], so stored depth is GL's window depth.
//!
//! Composite-style programs draw one quad from (0,0) to (1,1) with an identity model-view and an
//! orthographic projection onto it, the texture coordinate equal to the position (OQ-6).
use std::collections::BTreeMap;
use std::fmt::Write;
use naga::ShaderStage;
use naga::front::glsl::{Frontend, Options};
use naga::valid::{Capabilities, ValidationFlags, Validator};
use crate::Preprocessed;
mod rewrite;
mod scan;
use scan::Stage;
/// What a program's stages need from the game.
#[derive(Debug, Default, PartialEq)]
pub struct Interface {
/// The uniform block at binding 0: its size and each value's name, GLSL type and offset.
/// Ours come first: `hz_target` (the target's width, height, 1/width, 1/height), and the
/// fixed-function fog the compatibility `gl_Fog` reads (OQ-28): `hz_fog_color` (vanilla's fog
/// colour) and `hz_fog` (density, start, end, 1 / (end - start)).
pub uniform_size: u32,
pub uniforms: Vec<Uniform>,
/// Each sampler: texture at `binding`, sampler object at `binding + 1`.
pub samplers: Vec<Sampler>,
/// The fragment stage's output locations.
pub outputs: Vec<u32>,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Uniform {
pub name: String,
/// The type the pack declared (`float`, `ivec2`, `mat4`; `bool` is stored as an `int`).
pub ty: String,
pub offset: u32,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Sampler {
pub name: String,
/// The type the pack declared: `sampler2D`, `sampler2DShadow`, `usampler2D`, `sampler3D`...
pub ty: String,
pub binding: u32,
}
/// A program that failed, at a pack file and line.
#[derive(Clone, Debug, PartialEq)]
pub struct Error {
pub file: String,
pub line: u32,
pub message: String,
}
pub struct Program {
pub vertex: naga::Module,
pub fragment: naga::Module,
pub interface: Interface,
}
/// Where the program draws, which decides the conventions of 5.5.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Target {
/// Pack buffers: rows stored as GL stores them.
Buffers,
/// The window (`final`).
Window,
}
/// What a gbuffers-style program's vertex stage reads. The game writes it: it knows its vertex
/// formats, the translator only places it.
#[derive(Clone, Debug, Default)]
pub struct GbuffersInputs {
/// GLSL declarations: the vertex inputs and any bindings of set 1.
pub declarations: String,
/// GLSL statements that set `hz_Vertex`, `hz_Color`, `hz_MultiTexCoord0`,
/// `hz_MultiTexCoord1` and `hz_Normal` (the compatibility inputs), run first in `main`.
pub body: String,
/// The value of each attribute a pack may declare (`mc_Entity`, `vaPosition`...), as a GLSL
/// expression of the declared type's size; an attribute not listed reads zero.
pub attributes: Vec<(String, String)>,
}
/// Translates a composite-style program (`composite`, `deferred`, `final`...).
pub fn translate_composite(
vertex: &Preprocessed,
fragment: &Preprocessed,
target: Target,
) -> Result<Program, Vec<Error>> {
translate(vertex, fragment, target, None)
}
/// Translates a gbuffers-style program (`gbuffers_terrain`...) drawing the game's geometry
/// described by `inputs`, into `target` (the pack's buffers).
pub fn translate_gbuffers(
vertex: &Preprocessed,
fragment: &Preprocessed,
target: Target,
inputs: &GbuffersInputs,
) -> Result<Program, Vec<Error>> {
translate(vertex, fragment, target, Some(inputs))
}
/// The matrices of the compatibility profile in a gbuffers-style program, from the frame's.
const GBUFFERS_MATRICES: &str = " hz_ModelViewMatrix = gbufferModelView;\n \
hz_ProjectionMatrix = gbufferProjection;\n \
hz_ModelViewProjectionMatrix = gbufferProjection * gbufferModelView;\n \
hz_ModelViewMatrixInverse = gbufferModelViewInverse;\n \
hz_ProjectionMatrixInverse = gbufferProjectionInverse;\n \
hz_NormalMatrix = mat3(gbufferModelView);\n \
mat4 hz_light = mat4(vec4(1.0 / 256.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / 256.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(1.0 / 32.0, 1.0 / 32.0, 0.0, 1.0));\n \
hz_TextureMatrix = mat4[8](mat4(1.0), hz_light, hz_light, mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0));\n";
fn translate(
vertex: &Preprocessed,
fragment: &Preprocessed,
target: Target,
gbuffers: Option<&GbuffersInputs>,
) -> Result<Program, Vec<Error>> {
let mut v = Stage::scan(vertex, ShaderStage::Vertex);
let mut f = Stage::scan(fragment, ShaderStage::Fragment);
v.gbuffers = gbuffers.is_some();
f.gbuffers = gbuffers.is_some();
let mut errors: Vec<Error> = v.errors.drain(..).chain(f.errors.drain(..)).collect();
// One uniform block and one set of samplers for both stages.
let mut uniforms: BTreeMap<String, String> = BTreeMap::new();
if gbuffers.is_some() {
for name in [
"gbufferModelView",
"gbufferModelViewInverse",
"gbufferProjection",
"gbufferProjectionInverse",
] {
uniforms.insert(name.to_owned(), "mat4".to_owned());
}
}
let mut samplers: BTreeMap<String, String> = BTreeMap::new();
for stage in [&v, &f] {
for (name, ty, at) in &stage.uniforms {
if let Some(old) = uniforms.insert(name.clone(), ty.clone())
&& &old != ty
{
errors.push(stage.error(
*at,
&format!("`{name}` is `{old}` in one stage and `{ty}` in the other"),
));
}
}
for (name, ty) in &stage.samplers {
samplers.insert(name.clone(), ty.clone());
}
}
let samplers: Vec<Sampler> = samplers
.into_iter()
.enumerate()
.map(|(i, (name, ty))| Sampler {
name,
ty,
binding: 1 + 2 * i as u32,
})
.collect();
// Varyings by name: the vertex outputs, then fragment inputs the vertex stage lacks.
let mut locations: BTreeMap<String, (u32, String)> = BTreeMap::new();
for var in v.outs.iter().chain(&f.ins) {
let next = locations.len() as u32;
locations
.entry(var.name.clone())
.or_insert((next, var.decl.clone()));
}
let header = |stage: &Stage| {
let mut h = String::from("#version 450\n");
h.push_str("layout(set = 0, binding = 0) uniform HzUniforms { vec4 hz_target; vec4 hz_fog_color; vec4 hz_fog;");
for (name, ty) in &uniforms {
match ty.as_str() {
"bool" => write!(h, " int hz_bool_{name};"),
_ => match ty.split_once('[') {
Some((base, size)) => write!(h, " {base} {name}[{size};"),
None => write!(h, " {ty} {name};"),
},
}
.unwrap();
}
h.push_str(" };\n");
for s in &samplers {
let (texture, sampler) = split_sampler(&s.ty);
writeln!(
h,
"layout(set = 0, binding = {}) uniform {texture} {}; layout(set = 0, binding = {}) uniform {sampler} hz_s_{};",
s.binding, s.name, s.binding + 1, s.name
)
.unwrap();
}
let direction = if stage.kind == ShaderStage::Vertex {
"out"
} else {
"in"
};
for (name, (location, decl)) in &locations {
writeln!(
h,
"layout(location = {location}) {direction} {}",
decl.replace("@", name)
)
.unwrap();
}
if let (Some(inputs), ShaderStage::Vertex) = (gbuffers, stage.kind) {
h.push_str(&inputs.declarations);
h.push('\n');
}
h.push_str(&stage.prelude());
h
};
let flip = if target == Target::Buffers { "-" } else { "" };
let fog =
" hz_Fog = hz_FogParameters(hz_fog_color, hz_fog.x, hz_fog.y, hz_fog.z, hz_fog.w);\n";
let mut vertex_main = String::from("\nvoid main() {\n");
match gbuffers {
None => vertex_main.push_str(
" vec2 hz_p = hz_quad[gl_VertexIndex];\n hz_Vertex = vec4(hz_p, 0.0, 1.0);\n \
hz_MultiTexCoord0 = hz_Vertex;\n hz_Color = vec4(1.0);\n hz_Normal = vec3(0.0, 0.0, 1.0);\n",
),
Some(inputs) => {
vertex_main.push_str(GBUFFERS_MATRICES);
vertex_main.push_str(&inputs.body);
}
}
for (name, value, ty) in &v.attributes {
let value = match gbuffers {
// Our quad's values for a composite.
None => value.clone(),
// The game's, or zero for anything it doesn't provide.
Some(inputs) => match inputs.attributes.iter().find(|a| &a.0 == name) {
Some((_, given)) => format!("{ty}({given})"),
None => format!("{ty}(0)"),
},
};
writeln!(vertex_main, " {name} = {value};").unwrap();
}
vertex_main.push_str(fog);
for name in &v.inits {
writeln!(vertex_main, " {name} = hz_init_{name}();").unwrap();
}
write!(
vertex_main,
" hz_main();\n gl_Position = vec4(gl_Position.x, {flip}gl_Position.y, (gl_Position.z + gl_Position.w) * 0.5, gl_Position.w);\n}}\n"
)
.unwrap();
let mut fragment_main = String::from("\nvoid main() {\n");
if gbuffers.is_some() {
fragment_main.push_str(GBUFFERS_MATRICES);
}
fragment_main.push_str(fog);
if f.frag_coord {
fragment_main.push_str(match target {
Target::Window => " hz_FragCoord = vec4(gl_FragCoord.x, hz_target.y - gl_FragCoord.y, gl_FragCoord.zw);\n",
Target::Buffers => " hz_FragCoord = gl_FragCoord;\n",
});
}
for name in &f.inits {
writeln!(fragment_main, " {name} = hz_init_{name}();").unwrap();
}
fragment_main.push_str(" hz_main();\n}\n");
let v_text = format!(
"{}{}{vertex_main}",
header(&v),
v.rewrite(&samplers, &uniforms)
);
let f_text = format!(
"{}{}{fragment_main}",
header(&f),
f.rewrite(&samplers, &uniforms)
);
if !errors.is_empty() {
return Err(errors);
}
let vertex_module = compile(&v, &v_text, header(&v).lines().count());
let fragment_module = compile(&f, &f_text, header(&f).lines().count());
let (vertex, fragment) = match (vertex_module, fragment_module) {
(Ok(v), Ok(f)) => (v, f),
(a, b) => return Err(a.err().into_iter().chain(b.err()).flatten().collect()),
};
let (uniform_size, offsets) = block_layout(&fragment);
let uniforms = offsets
.into_iter()
.filter_map(|(member, offset)| {
let name = member
.strip_prefix("hz_bool_")
.unwrap_or(&member)
.to_owned();
let ty = if name.starts_with("hz_") {
"vec4".to_owned()
} else {
uniforms.get(&name)?.clone()
};
Some(Uniform { name, ty, offset })
})
.collect();
let outputs = f.outputs.iter().copied().collect();
Ok(Program {
vertex,
fragment,
interface: Interface {
uniform_size,
uniforms,
samplers,
outputs,
},
})
}
/// `sampler2DShadow` → (`texture2D`, `samplerShadow`); `isampler3D` → (`itexture3D`, `sampler`).
pub(super) fn split_sampler(ty: &str) -> (String, &'static str) {
let shadow = ty.ends_with("Shadow");
let base = ty
.trim_end_matches("Shadow")
.replacen("sampler", "texture", 1);
(base, if shadow { "samplerShadow" } else { "sampler" })
}
/// Parses and validates one stage; errors at the pack's files and lines.
fn compile(stage: &Stage, text: &str, header_lines: usize) -> Result<naga::Module, Vec<Error>> {
let at = |span: naga::Span, message: String| {
let start = span.to_range().map_or(0, |r| r.start);
let line = text[..start.min(text.len())].matches('\n').count();
match line
.checked_sub(header_lines)
.and_then(|l| stage.pp.lines.get(l))
{
Some(o) => Error {
file: stage
.pp
.files
.get(o.file as usize)
.cloned()
.unwrap_or_default(),
line: o.line,
message,
},
None => Error {
file: "<horizon>".into(),
line: line as u32 + 1,
message,
},
}
};
let module = Frontend::default()
.parse(&Options::from(stage.kind), text)
.map_err(|e| {
e.errors
.into_iter()
.map(|e| at(e.meta, e.kind.to_string()))
.collect::<Vec<_>>()
})?;
Validator::new(ValidationFlags::all(), Capabilities::all())
.validate(&module)
.map_err(|e| {
let span = e.spans().next().map_or(naga::Span::default(), |(s, _)| *s);
// The validator nests its reasons: say them all.
let inner = e.into_inner();
let mut message = inner.to_string();
let mut source = std::error::Error::source(&inner);
while let Some(s) = source {
write!(message, ": {s}").unwrap();
source = s.source();
}
vec![at(span, message)]
})?;
Ok(module)
}
/// The uniform block's size and member offsets, from naga's layout.
fn block_layout(module: &naga::Module) -> (u32, Vec<(String, u32)>) {
for (_, var) in module.global_variables.iter() {
if var.space != naga::AddressSpace::Uniform {
continue;
}
if let naga::TypeInner::Struct { members, span } = &module.types[var.ty].inner {
let offsets = members
.iter()
.filter_map(|m| Some((m.name.clone()?, m.offset)))
.collect();
return (*span, offsets);
}
}
(16, vec![("hz_target".into(), 0)])
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pack::tests::zip;
use crate::{Macros, Pack, preprocess};
fn program(files: &[(&str, &str)], target: Target) -> Result<Program, Vec<Error>> {
let files: Vec<(String, &str)> = files
.iter()
.map(|(p, t)| (format!("shaders/{p}"), *t))
.collect();
let files: Vec<(&str, &str)> = files.iter().map(|(p, t)| (p.as_str(), *t)).collect();
let pack = Pack::from_zip_bytes("P.zip", zip(&files)).unwrap();
let m = Macros::standard();
translate_composite(
&preprocess(&pack, "composite.vsh", &m),
&preprocess(&pack, "composite.fsh", &m),
target,
)
}
const VSH_120: &str = "#version 120\nvarying vec2 texcoord;\nvoid main() {\n gl_Position = ftransform();\n \
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;\n}\n";
#[test]
fn compatibility_programs_translate() {
let fsh = "#version 120\nuniform sampler2D colortex0;\nuniform sampler2D depthtex0;\nuniform float viewWidth;\n\
uniform bool hideGUI;\nuniform int frameCounter;\nvarying vec2 texcoord;\n\
vec3 tint(sampler2D s, vec2 c) { return texture2D(s, c).rgb; }\nvoid main() {\n \
vec3 c = tint(colortex0, texcoord) * texture2D(depthtex0, texcoord).r;\n if (hideGUI) c *= 0.5;\n \
/* DRAWBUFFERS:04 */\n gl_FragData[0] = vec4(c, 1.0);\n gl_FragData[1] = vec4(frameCounter / viewWidth);\n}\n";
let p = program(
&[("composite.vsh", VSH_120), ("composite.fsh", fsh)],
Target::Buffers,
)
.unwrap();
let i = &p.interface;
let samplers: Vec<(&str, u32)> = i
.samplers
.iter()
.map(|s| (s.name.as_str(), s.binding))
.collect();
assert_eq!(samplers, [("colortex0", 1), ("depthtex0", 3)]);
let uniforms: Vec<(&str, &str)> = i
.uniforms
.iter()
.map(|u| (u.name.as_str(), u.ty.as_str()))
.collect();
assert_eq!(
uniforms,
[
("hz_target", "vec4"),
("hz_fog_color", "vec4"),
("hz_fog", "vec4"),
("frameCounter", "int"),
("hideGUI", "bool"),
("viewWidth", "float")
]
);
assert_eq!(i.uniforms[0].offset, 0);
assert!(i.uniform_size >= 28);
assert_eq!(i.outputs, [0, 1]);
}
#[test]
fn core_programs_translate() {
let vsh = "#version 330 core\nin vec3 vaPosition;\nin vec2 vaUV0;\nuniform mat4 modelViewMatrix, projectionMatrix;\n\
out vec2 uv;\nflat out int flatId;\nvoid main() {\n \
gl_Position = projectionMatrix * modelViewMatrix * vec4(vaPosition, 1.0);\n uv = vaUV0;\n flatId = 1;\n}\n";
let fsh = "#version 330 core\nin vec2 uv;\nuniform sampler2D colortex0;\nuniform usampler2D colortex5;\n\
layout(location = 2) out vec4 color;\nvoid main() {\n \
if (texture(colortex0, uv).a < 0.1) discard;\n color = texture(colortex0, uv) + float(texelFetch(colortex5, ivec2(gl_FragCoord.xy), 0).r);\n}\n";
let p = program(
&[("composite.vsh", vsh), ("composite.fsh", fsh)],
Target::Window,
)
.unwrap();
assert_eq!(p.interface.outputs, [2]);
assert!(
p.interface
.uniforms
.iter()
.any(|u| u.name == "projectionMatrix" && u.ty == "mat4")
);
}
#[test]
fn frag_coord_is_set_for_every_target() {
let fsh = "#version 120\nvoid main() { gl_FragColor = vec4(gl_FragCoord.x); }\n";
for target in [Target::Buffers, Target::Window] {
let p = program(
&[("composite.vsh", VSH_120), ("composite.fsh", fsh)],
target,
)
.unwrap();
let m = &p.fragment;
let (handle, _) = m
.global_variables
.iter()
.find(|(_, g)| g.name.as_deref() == Some("hz_FragCoord"))
.unwrap();
// naga calls our `main` from its entry point: look in every function.
let functions = m.functions.iter().map(|(_, f)| f);
let stores = functions.chain([&m.entry_points[0].function]).any(|f| {
f.body.iter().any(|s| match s {
naga::Statement::Store { pointer, .. } => {
matches!(f.expressions[*pointer], naga::Expression::GlobalVariable(h) if h == handle)
}
_ => false,
})
});
assert!(stores, "{target:?}: main does not set hz_FragCoord");
}
}
#[test]
fn gbuffers_programs_read_the_games_vertices() {
let vsh = "#version 120\nattribute vec4 mc_Entity;\nattribute vec2 mc_midTexCoord;\nvarying vec2 uv;\nvarying vec2 light;\n\
varying vec4 color;\nvarying vec3 normal;\nvarying float id;\nvoid main() {\n \
gl_Position = ftransform();\n uv = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;\n \
light = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;\n color = gl_Color;\n \
normal = normalize(gl_NormalMatrix * gl_Normal);\n id = mc_Entity.x + mc_midTexCoord.x;\n}\n";
let fsh = "#version 120\nuniform sampler2D texture;\nuniform sampler2D lightmap;\nuniform mat4 gbufferModelView;\n\
varying vec2 uv;\nvarying vec2 light;\nvarying vec4 color;\nvarying vec3 normal;\nvarying float id;\n\
void main() {\n vec4 c = texture2D(texture, uv) * texture2D(lightmap, light) * color;\n \
/* DRAWBUFFERS:02 */\n gl_FragData[0] = c * gl_FragCoord.z;\n \
gl_FragData[1] = vec4(normal * 0.5 + 0.5, id);\n}\n";
let files: Vec<(String, &str)> =
[("gbuffers_terrain.vsh", vsh), ("gbuffers_terrain.fsh", fsh)]
.iter()
.map(|(p, t)| (format!("shaders/{p}"), *t))
.collect();
let files: Vec<(&str, &str)> = files.iter().map(|(p, t)| (p.as_str(), *t)).collect();
let pack = Pack::from_zip_bytes("P.zip", zip(&files)).unwrap();
let m = Macros::standard();
let inputs = GbuffersInputs {
declarations: "layout(location = 0) in vec3 game_pos;\nlayout(location = 1) in uvec2 game_uv;".into(),
body: " hz_Vertex = vec4(game_pos, 1.0);\n hz_MultiTexCoord0 = vec4(vec2(game_uv) / 32768.0, 0.0, 1.0);\n \
hz_MultiTexCoord1 = vec4(240.0, 240.0, 0.0, 1.0);\n hz_Color = vec4(1.0);\n hz_Normal = vec3(0.0, 1.0, 0.0);\n"
.into(),
attributes: vec![("mc_midTexCoord".into(), "vec2(game_uv) / 32768.0".into())],
};
let p = translate_gbuffers(
&preprocess(&pack, "gbuffers_terrain.vsh", &m),
&preprocess(&pack, "gbuffers_terrain.fsh", &m),
Target::Buffers,
&inputs,
)
.unwrap_or_else(|e| panic!("{e:?}"));
let names: Vec<&str> = p
.interface
.uniforms
.iter()
.map(|u| u.name.as_str())
.collect();
for name in [
"gbufferModelView",
"gbufferProjection",
"gbufferModelViewInverse",
] {
assert!(names.contains(&name), "{name} missing from {names:?}");
}
assert_eq!(p.interface.outputs, vec![0, 1]);
let inputs: Vec<&str> = p.vertex.entry_points[0]
.function
.arguments
.iter()
.filter_map(|a| a.name.as_deref())
.collect();
assert!(
inputs.contains(&"game_pos") && inputs.contains(&"game_uv"),
"{inputs:?}"
);
}
#[test]
fn locals_may_hide_a_sampler() {
let fsh = "#version 120\nuniform sampler2D specular;\nstruct M { float specular; };\n\
float f(float x) { float specular = x * 2.0; return specular; }\n\
void main() { M m = M(0.5); gl_FragColor = texture2D(specular, vec2(0.5)) * f(m.specular); }\n";
program(
&[("composite.vsh", VSH_120), ("composite.fsh", fsh)],
Target::Buffers,
)
.unwrap_or_else(|e| panic!("{e:?}"));
}
#[test]
fn errors_point_at_the_pack_file_and_line() {
let fsh =
"#version 120\n#include \"/lib/bad.glsl\"\nvoid main() { gl_FragColor = vec4(f()); }\n";
let bad = "// fine\nfloat f() {\n return undefinedThing;\n}\n";
let errors = program(
&[
("composite.vsh", VSH_120),
("composite.fsh", fsh),
("lib/bad.glsl", bad),
],
Target::Buffers,
)
.err()
.unwrap();
assert_eq!(
(errors[0].file.as_str(), errors[0].line),
("lib/bad.glsl", 3),
"{errors:?}"
);
}
}
@@ -0,0 +1,286 @@
//! The second pass: the stage's code written again for naga, line for line, and the
//! declarations of ours it needs.
use std::collections::{BTreeMap, HashMap};
use std::fmt::Write;
use naga::ShaderStage;
use super::scan::{LATER_KEYWORDS, Stage, UNIFORM_STATE, VERTEX_INPUTS, is_ident, significant};
use super::{Sampler, split_sampler};
impl Stage<'_> {
/// Declarations of ours this stage uses (after the uniform block, samplers and varyings).
pub(super) fn prelude(&self) -> String {
let mut p = String::from(
"float hz_modf(float x, out float i) { i = trunc(x); return x - i; }\n\
vec2 hz_modf(vec2 x, out vec2 i) { i = trunc(x); return x - i; }\n\
vec3 hz_modf(vec3 x, out vec3 i) { i = trunc(x); return x - i; }\n\
vec4 hz_modf(vec4 x, out vec4 i) { i = trunc(x); return x - i; }\n\
struct hz_FogParameters { vec4 color; float density; float start; float end; float scale; };\n\
hz_FogParameters hz_Fog;\n",
);
if self.gbuffers {
// Set by our `main` from the frame's matrices (gbuffers.rs).
p.push_str(
"mat4 hz_ModelViewMatrix; mat4 hz_ProjectionMatrix; mat4 hz_ModelViewProjectionMatrix;\n\
mat4 hz_ModelViewMatrixInverse; mat4 hz_ProjectionMatrixInverse; mat3 hz_NormalMatrix; mat4 hz_TextureMatrix[8];\n",
);
} else {
p.push_str(
"const mat4 hz_ModelViewMatrix = mat4(1.0); const mat4 hz_ProjectionMatrix = mat4(2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0);\n\
const mat4 hz_ModelViewProjectionMatrix = hz_ProjectionMatrix; const mat4 hz_ModelViewMatrixInverse = mat4(1.0); const mat3 hz_NormalMatrix = mat3(1.0);\n\
const mat4 hz_ProjectionMatrixInverse = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.5, 0.5, 0.0, 1.0);\n\
const mat4 hz_TextureMatrix[8] = mat4[8](mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0));\n",
);
}
if self.kind == ShaderStage::Vertex {
p.push_str(
"const vec2 hz_quad[6] = vec2[6](vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(1.0, 1.0), vec2(0.0, 0.0), vec2(1.0, 1.0), vec2(0.0, 1.0));\n\
vec4 hz_Vertex; vec4 hz_Color; vec4 hz_SecondaryColor; vec3 hz_Normal; float hz_FogCoord;\n\
vec4 hz_MultiTexCoord0; vec4 hz_MultiTexCoord1; vec4 hz_MultiTexCoord2; vec4 hz_MultiTexCoord3;\n\
vec4 hz_MultiTexCoord4; vec4 hz_MultiTexCoord5; vec4 hz_MultiTexCoord6; vec4 hz_MultiTexCoord7;\n",
);
} else {
for n in &self.outputs {
if !self.frag_outs.iter().any(|(at, _)| at == n) {
writeln!(p, "layout(location = {n}) out vec4 hz_out{n};").unwrap();
}
}
for (_, decl) in &self.frag_outs {
writeln!(p, "{decl}").unwrap();
}
p.push_str("vec4 hz_FragCoord;\n");
}
p
}
/// The pack's code with the rewrites above; the same number of lines.
pub(super) fn rewrite(
&self,
samplers: &[Sampler],
uniforms: &BTreeMap<String, String>,
) -> String {
let removed = |i: usize| self.removed.iter().any(|r| r.contains(&i));
let sampler_ty: HashMap<&str, &str> = samplers
.iter()
.map(|s| (s.name.as_str(), s.ty.as_str()))
.collect();
let old = self.pp.version.as_ref().is_none_or(|(v, _)| *v < 400);
let fragment = self.kind == ShaderStage::Fragment;
let mut out = String::with_capacity(self.pp.code.len() + 1024);
// Per open bracket: the function called, and the closing text to add.
let mut calls: Vec<(&str, &str, usize)> = Vec::new();
// Sampler parameters of the function being written: name → type.
let mut params: HashMap<String, String> = HashMap::new();
// Names of samplers a local variable or parameter of the function hides.
let mut hidden: Vec<&str> = Vec::new();
let mut depth = 0;
let mut skip_until = 0;
let next = |i: usize| (i + 1..self.tokens.len()).find(|&j| significant(self.tokens[j]));
let prev = |i: usize| (0..i).rev().find(|&j| significant(self.tokens[j]));
for (i, &t) in self.tokens.iter().enumerate() {
if i < skip_until {
continue;
}
if let Some(text) = self.replaced.get(&i) {
out.push_str(text);
continue;
}
if removed(i) {
out.extend(t.chars().filter(|&c| c == '\n'));
if t.contains(' ') && !t.contains('\n') {
out.push(' ');
}
continue;
}
let called = next(i).is_some_and(|j| self.tokens[j] == "(");
match t {
"{" => depth += 1,
"}" => {
depth -= 1;
if depth == 0 {
params.clear();
hidden.clear();
}
}
"(" => {
let callee = prev(i).map_or("", |j| self.tokens[j]);
let close = if matches!(callee, "shadow2D" | "shadow2DLod" | "shadow2DProj") {
")"
} else {
""
};
calls.push((callee, close, 0));
}
")" => {
if let Some((_, close, _)) = calls.pop() {
out.push_str(close);
}
}
"," => {
if let Some(c) = calls.last_mut() {
c.2 += 1;
}
}
_ => {}
}
// `T x[] = T[](a, b)`: naga gives unsized arrays no size, so the count is written in.
if t == "["
&& let Some(close) = next(i).filter(|&j| self.tokens[j] == "]")
{
if let Some(n) = self.array_length(close) {
write!(out, "[{n}]").unwrap();
skip_until = close + 1;
continue;
}
}
if !is_ident(t) {
out.push_str(t);
continue;
}
// A function definition's sampler parameters: `sampler2D s` → `texture2D s, sampler hz_s_s`.
if depth == 0 && t.contains("sampler") && calls.len() == 1 {
if let Some(n) = next(i).filter(|&n| is_ident(self.tokens[n])) {
let name = self.tokens[n];
let (texture, sampler) = split_sampler(t);
write!(out, "{texture} {name}, {sampler} hz_s_{name}").unwrap();
params.insert(name.to_owned(), t.to_owned());
skip_until = n + 1;
continue;
}
}
// `float specular`: a variable of the same name as a sampler, from here to the
// function's end; `.specular` a member.
if sampler_ty.contains_key(t) && !params.contains_key(t) {
let before = prev(i).map(|j| self.tokens[j]);
if before == Some(".") {
out.push_str(t);
continue;
}
if before.is_some_and(|b| is_ident(b) && !matches!(b, "return" | "case" | "else")) {
hidden.push(t);
}
}
if hidden.contains(&t) {
out.push_str(t);
continue;
}
let sampler = params
.get(t)
.map(String::as_str)
.or_else(|| sampler_ty.get(t).copied());
if let Some(ty) = sampler {
let as_argument = calls.last().is_some_and(|(callee, _, arg)| {
self.sampler_functions
.get(*callee)
.is_some_and(|p| p.get(*arg) == Some(&true))
}) && prev(i)
.is_some_and(|j| matches!(self.tokens[j], "(" | ","));
if as_argument {
write!(out, "{t}, hz_s_{t}").unwrap();
} else {
write!(out, "{ty}({t}, hz_s_{t})").unwrap();
}
continue;
}
if uniforms.get(t).is_some_and(|ty| ty == "bool") {
write!(out, "(hz_bool_{t} != 0)").unwrap();
continue;
}
let replaced: Option<String> = match t {
"main" if depth == 0 && called => Some("hz_main".into()),
// GLSL's `modf`, which naga's frontend lacks.
"modf" if called => Some("hz_modf".into()),
"texture2D" | "texture1D" | "texture3D" | "textureCube" if called => {
Some("texture".into())
}
"texture2DLod" | "texture3DLod" | "texture2DLodARB" | "textureCubeLod"
if called =>
{
Some("textureLod".into())
}
"texture2DProj" if called => Some("textureProj".into()),
"texture2DGrad" | "texture2DGradARB" if called => Some("textureGrad".into()),
"shadow2D" if called => Some("vec4(texture".into()),
"shadow2DLod" if called => Some("vec4(textureLod".into()),
"shadow2DProj" if called => Some("vec4(textureProj".into()),
"ftransform" if called => {
// `ftransform()` → the product it stands for; its `()` stays as a no-op call... so skip it.
let close = next(i).and_then(next);
skip_until = close.map_or(i + 1, |c| c + 1);
Some("(hz_ModelViewProjectionMatrix * hz_Vertex)".into())
}
"gl_FragColor" => Some("hz_out0".into()),
"gl_FragData" | "gl_TexCoord" => match self.index_after(i) {
Some((n, close)) => {
skip_until = close + 1;
Some(match t {
"gl_FragData" => format!("hz_out{n}"),
_ => format!("hz_TexCoord{n}"),
})
}
None => None,
},
"gl_Color" if fragment => Some("hz_FrontColor".into()),
"gl_FragCoord" if !fragment => None,
"gl_FragCoord" => Some("hz_FragCoord".into()),
"gl_FrontColor" => Some("hz_FrontColor".into()),
"gl_Fog" => Some("hz_Fog".into()),
_ if UNIFORM_STATE.iter().any(|b| t.starts_with(b)) => {
Some(format!("hz_{}", &t[3..]))
}
_ if !fragment && VERTEX_INPUTS.iter().any(|b| t.starts_with(b)) => {
Some(format!("hz_{}", &t[3..]))
}
"gl_VertexID" => Some("gl_VertexIndex".into()),
"gl_InstanceID" => Some("gl_InstanceIndex".into()),
_ if old && LATER_KEYWORDS.contains(&t) => Some(format!("hz_kw_{t}")),
_ => None,
};
out.push_str(replaced.as_deref().unwrap_or(t));
}
out
}
}
impl Stage<'_> {
/// The element count of an unsized array whose `[]` ends at `close`: the arguments of the
/// constructor that follows (`[] = T[](...)` or `[](...)`).
pub(super) fn array_length(&self, close: usize) -> Option<usize> {
let mut j = close + 1;
let mut seen_eq = false;
while let Some(&t) = self.tokens.get(j) {
match t {
"(" => break,
"=" if !seen_eq => seen_eq = true,
";" | "," | ")" | "{" => return None,
_ => {}
}
j += 1;
}
let (mut depth, mut args, mut any) = (0, 1, false);
for &t in &self.tokens[j + 1..] {
match t {
"(" | "[" | "{" => depth += 1,
")" if depth == 0 => return any.then_some(args),
")" | "]" | "}" => depth -= 1,
"," if depth == 0 => args += 1,
_ if significant(t) => any = true,
_ => {}
}
}
None
}
}
/// What our vertex `main` gives a vertex input of a composite-style program.
pub(super) fn attribute_value(name: &str, ty: &str) -> String {
match name {
"vaPosition" => "vec3(hz_p, 0.0)".into(),
"vaUV0" => "hz_p".into(),
"vaColor" => "vec4(1.0)".into(),
"vaNormal" => "vec3(0.0, 0.0, 1.0)".into(),
_ => format!("{ty}(0)"),
}
}
@@ -0,0 +1,403 @@
//! The first pass over a stage's tokens: what it declares at global scope, which of its
//! functions take samplers, which outputs and built-ins it uses.
use std::collections::{BTreeSet, HashMap};
use std::fmt::Write;
use naga::ShaderStage;
use super::Error;
use super::rewrite::attribute_value;
use crate::Preprocessed;
use crate::macros::lex;
/// A varying: its name and its declaration with `@` where the name goes (`flat ivec2 @[2];`).
pub(super) struct Var {
pub(super) name: String,
pub(super) decl: String,
}
pub(super) struct Stage<'p> {
pub(super) kind: ShaderStage,
pub(super) pp: &'p Preprocessed,
pub(super) tokens: Vec<&'p str>,
/// Token ranges to blank out (declarations moved into the header).
pub(super) removed: Vec<std::ops::Range<usize>>,
/// Name, type with its array suffix, token of the type.
pub(super) uniforms: Vec<(String, String, usize)>,
pub(super) samplers: Vec<(String, String)>,
pub(super) ins: Vec<Var>,
pub(super) outs: Vec<Var>,
/// Vertex inputs, now private globals, and the value our `main` gives each.
/// Vertex inputs: name, our composite value, type.
pub(super) attributes: Vec<(String, String, String)>,
/// A gbuffers-style program: the matrices are the frame's, not the quad's.
pub(super) gbuffers: bool,
/// The pack's fragment outputs, declared again with their locations.
pub(super) frag_outs: Vec<(u32, String)>,
/// The pack's functions that take samplers: which parameters are samplers.
pub(super) sampler_functions: HashMap<String, Vec<bool>>,
pub(super) outputs: BTreeSet<u32>,
pub(super) frag_coord: bool,
/// Tokens written differently, by index.
pub(super) replaced: HashMap<usize, String>,
/// Globals whose initializer runs in our `main` (`g = hz_init_g();`), in order.
pub(super) inits: Vec<String>,
pub(super) errors: Vec<Error>,
}
pub(super) const STORAGE: [&str; 5] = ["uniform", "in", "out", "attribute", "varying"];
pub(super) const QUALIFIERS: [&str; 11] = [
"flat",
"smooth",
"noperspective",
"centroid",
"invariant",
"highp",
"mediump",
"lowp",
"precise",
"sample",
"const",
];
/// The compatibility profile's uniform state (with its `Inverse`/`Transpose` forms).
pub(super) const UNIFORM_STATE: [&str; 5] = [
"gl_ModelViewMatrix",
"gl_ProjectionMatrix",
"gl_ModelViewProjectionMatrix",
"gl_NormalMatrix",
"gl_TextureMatrix",
];
/// The compatibility profile's vertex inputs.
pub(super) const VERTEX_INPUTS: [&str; 6] = [
"gl_Vertex",
"gl_Color",
"gl_SecondaryColor",
"gl_Normal",
"gl_FogCoord",
"gl_MultiTexCoord",
];
/// Words that became keywords after GLSL 1.x and that old packs use as names.
pub(super) const LATER_KEYWORDS: [&str; 17] = [
"sample",
"buffer",
"shared",
"filter",
"input",
"output",
"common",
"partition",
"active",
"resource",
"patch",
"subroutine",
"coherent",
"volatile",
"restrict",
"readonly",
"writeonly",
];
pub(super) fn significant(t: &str) -> bool {
!t.trim().is_empty()
}
pub(super) fn is_ident(t: &str) -> bool {
t.starts_with(|c: char| c.is_ascii_alphabetic() || c == '_')
}
impl<'p> Stage<'p> {
pub(super) fn scan(pp: &'p Preprocessed, kind: ShaderStage) -> Self {
let mut s = Stage {
kind,
pp,
tokens: lex(&pp.code),
removed: Vec::new(),
uniforms: Vec::new(),
samplers: Vec::new(),
ins: Vec::new(),
outs: Vec::new(),
attributes: Vec::new(),
frag_outs: Vec::new(),
sampler_functions: HashMap::new(),
outputs: BTreeSet::new(),
frag_coord: false,
gbuffers: false,
replaced: HashMap::new(),
inits: Vec::new(),
errors: Vec::new(),
};
let (mut start, mut depth, mut parens) = (0, 0usize, 0usize);
for i in 0..s.tokens.len() {
match s.tokens[i] {
"(" => parens += 1,
")" => parens = parens.saturating_sub(1),
"{" if depth == 0 && parens == 0 => {
s.global(start, i, true);
depth = 1;
}
"{" => depth += 1,
"}" if depth > 0 => {
depth -= 1;
if depth == 0 {
start = i + 1;
}
}
";" if depth == 0 && parens == 0 => {
s.global(start, i, false);
start = i + 1;
}
"gl_FragData" | "gl_FragColor" if kind == ShaderStage::Fragment => {
let n = if s.tokens[i] == "gl_FragColor" {
Some(0)
} else {
s.index_after(i).map(|(n, _)| n)
};
match n {
Some(n) => _ = s.outputs.insert(n),
None => s
.errors
.push(s.error(i, "`gl_FragData` needs a constant index")),
}
}
"gl_FragCoord" => s.frag_coord = true,
"gl_TexCoord" => {
if let Some((n, _)) = s.index_after(i) {
s.builtin_varying(format!("hz_TexCoord{n}"));
}
}
"gl_FrontColor" => s.builtin_varying("hz_FrontColor".into()),
"gl_Color" if kind == ShaderStage::Fragment => {
s.builtin_varying("hz_FrontColor".into())
}
_ => {}
}
}
s
}
pub(super) fn builtin_varying(&mut self, name: String) {
let list = if self.kind == ShaderStage::Vertex {
&mut self.outs
} else {
&mut self.ins
};
if !list.iter().any(|v| v.name == name) {
list.push(Var {
name,
decl: "vec4 @;".into(),
});
}
}
/// `[ n ]` right after token `i`: the number and the index of the `]`.
pub(super) fn index_after(&self, i: usize) -> Option<(u32, usize)> {
let mut it = (i + 1..self.tokens.len()).filter(|&j| significant(self.tokens[j]));
let open = it.next()?;
let n = it.next()?;
let close = it.next()?;
(self.tokens[open] == "[" && self.tokens[close] == "]")
.then(|| self.tokens[n].parse().ok().map(|n| (n, close)))
.flatten()
}
pub(super) fn error(&self, token: usize, message: &str) -> Error {
let line: usize = self.tokens[..token.min(self.tokens.len())]
.iter()
.map(|t| t.matches('\n').count())
.sum();
let o = self.pp.lines.get(line).copied().unwrap_or_default();
Error {
file: self
.pp
.files
.get(o.file as usize)
.cloned()
.unwrap_or_default(),
line: o.line,
message: message.to_owned(),
}
}
/// A statement at global scope, tokens `from..to` (without its `;`, or before a `{`).
pub(super) fn global(&mut self, from: usize, to: usize, body: bool) {
let words: Vec<usize> = (from..to)
.filter(|&i| significant(self.tokens[i]))
.collect();
// A prototype: a `(` before any `=`, and no storage qualifier.
let paren = words
.iter()
.position(|&i| matches!(self.tokens[i], "(" | "="));
let prototype = paren.is_some_and(|p| self.tokens[words[p]] == "(")
&& !words.iter().any(|&i| STORAGE.contains(&self.tokens[i]));
if body || prototype {
return self.function(&words);
}
let mut k = 0;
let mut storage = None;
let mut location = None;
let mut interpolation = String::new();
while let Some(&i) = words.get(k) {
let w = self.tokens[i];
if w == "layout" {
// layout(location = n, ...)
let mut j = k + 1;
while let Some(&t) = words.get(j) {
j += 1;
if self.tokens[t] == "location" {
location = words
.get(j + 1)
.and_then(|&n| self.tokens[n].parse::<u32>().ok());
}
if self.tokens[t] == ")" {
break;
}
}
k = j;
continue;
}
if STORAGE.contains(&w) {
storage = Some(w);
} else if QUALIFIERS.contains(&w) {
if matches!(
w,
"flat" | "smooth" | "noperspective" | "centroid" | "sample"
) {
write!(interpolation, "{w} ").unwrap();
}
} else {
break;
}
k += 1;
}
let Some(storage) = storage else {
return self.initializer(&words, to);
};
let Some(&ty_at) = words.get(k) else { return };
let ty = self.tokens[ty_at].to_owned();
if words[k..].iter().any(|&i| self.tokens[i] == "{") {
return; // An interface block: left as the pack wrote it.
}
// Declarators: name [array] [= init], separated by commas.
let mut declarators: Vec<(String, String)> = Vec::new();
let mut j = k + 1;
while let Some(&n) = words.get(j) {
let name = self.tokens[n].to_owned();
let mut array = String::new();
j += 1;
let mut nesting = 0;
while let Some(&t) = words.get(j) {
match self.tokens[t] {
"," if nesting == 0 => break,
"(" | "[" => nesting += 1,
")" | "]" => nesting -= 1,
_ => {}
}
if self.tokens[t] == "=" && nesting == 0 {
// An initializer: uniforms are set by the game, so it is dropped.
while words.get(j).is_some_and(|&t| self.tokens[t] != ",") {
j += 1;
}
break;
}
array.push_str(self.tokens[t]);
j += 1;
}
j += 1;
declarators.push((name, array));
}
let fragment = self.kind == ShaderStage::Fragment;
let input = matches!(storage, "in" | "attribute") || (storage == "varying" && fragment);
self.removed.push(from..to + 1);
for (name, array) in declarators {
let decl = format!("{interpolation}{ty} @{array};");
match storage {
"uniform" if ty.contains("sampler") => self.samplers.push((name, ty.clone())),
"uniform" if ty.contains("image") => self
.errors
.push(self.error(ty_at, &format!("`{name}`: images are not supported yet"))),
"uniform" => self.uniforms.push((name, format!("{ty}{array}"), ty_at)),
_ if input && !fragment => {
let value = attribute_value(&name, &ty);
self.attributes.push((name, value, ty.clone()));
self.removed.pop();
// A private global of ours now: `in`/`attribute` and qualifiers go.
for &w in &words[..k] {
self.removed.push(w..w + 1);
}
}
_ if input => self.ins.push(Var { name, decl }),
_ if fragment => {
let n = location.unwrap_or(self.outputs.len() as u32);
self.outputs.insert(n);
self.frag_outs
.push((n, format!("layout(location = {n}) out {ty} {name}{array};")));
}
_ => self.outs.push(Var { name, decl }),
}
}
}
/// A global `T name = a ? b : c;`: naga can't evaluate a conditional at global scope, so
/// the initializer becomes a function of ours on the same line (`T name; T hz_init_name() {
/// return a ? b : c; }`), called by our `main` before the pack's.
pub(super) fn initializer(&mut self, words: &[usize], to: usize) {
let text = |i: usize| self.tokens[i];
let Some(eq) = words.iter().position(|&i| text(i) == "=") else {
return;
};
if !words[eq..].iter().any(|&i| text(i) == "?")
|| words[..eq].iter().any(|&i| text(i) == ",")
{
return;
}
let Some(name_at) = words[..eq].iter().rposition(|&i| is_ident(text(i))) else {
return;
};
let name = text(words[name_at]).to_owned();
let array: String = words[name_at + 1..eq].iter().map(|&i| text(i)).collect();
let ty: Vec<&str> = words[..name_at]
.iter()
.map(|&i| text(i))
.filter(|&t| t != "const")
.collect();
let Some(ty) = ty.last() else { return };
for &i in &words[..name_at] {
if text(i) == "const" {
self.removed.push(i..i + 1);
}
}
self.replaced.insert(
words[eq],
format!("; {ty}{array} hz_init_{name}() {{ return"),
);
self.replaced.insert(to, "; }".into());
self.inits.push(name);
}
/// A function definition or prototype: remember which parameters are samplers.
pub(super) fn function(&mut self, words: &[usize]) {
let Some(open) = words.iter().position(|&i| self.tokens[i] == "(") else {
return;
};
let Some(&name) = open.checked_sub(1).and_then(|n| words.get(n)) else {
return;
};
let mut params = Vec::new();
let mut is_sampler = false;
for &i in &words[open + 1..] {
match self.tokens[i] {
"," | ")" => {
params.push(is_sampler);
is_sampler = false;
}
t if t.contains("sampler") => is_sampler = true,
_ => {}
}
}
if params.iter().any(|&p| p) {
self.sampler_functions
.insert(self.tokens[name].to_owned(), params);
}
}
}
@@ -0,0 +1,6 @@
# post-test
Horizon's own shader pack for testing post-processing (written for Horizon, no other pack's code).
`composite` tints the world warm and stores linear depth in colortex2, `composite1` shows that
depth as fog bands on the right half with a little noise, and `final` adds a vignette. Copy the
folder into `shaderpacks/` and run the game with `HORIZON_SHADER_PACK=post-test`.
@@ -0,0 +1,23 @@
#version 120
/*
const int colortex2Format = RGBA16F;
*/
uniform sampler2D colortex0;
uniform sampler2D depthtex0;
uniform mat4 gbufferProjectionInverse;
uniform float far;
varying vec2 texcoord;
void main() {
vec3 color = texture2D(colortex0, texcoord).rgb;
float depth = texture2D(depthtex0, texcoord).r;
// Window depth back to a view-space distance.
vec4 view = gbufferProjectionInverse * vec4(texcoord * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
float distance = -view.z / view.w;
/* DRAWBUFFERS:02 */
gl_FragData[0] = vec4(color * vec3(1.08, 1.0, 0.86), 1.0);
gl_FragData[1] = vec4(distance / far, depth, 0.0, 1.0);
}
@@ -0,0 +1,8 @@
#version 120
varying vec2 texcoord;
void main() {
gl_Position = ftransform();
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
}
@@ -0,0 +1,25 @@
#version 330 compatibility
uniform sampler2D colortex0;
uniform sampler2D colortex2;
uniform sampler2D noisetex;
uniform float viewWidth;
uniform float viewHeight;
in vec2 texcoord;
/* RENDERTARGETS: 0 */
layout(location = 0) out vec4 outColor;
void main() {
vec3 color = texture(colortex0, texcoord).rgb;
if (gl_FragCoord.x > viewWidth * 0.5) {
float d = clamp(texture(colortex2, texcoord).r, 0.0, 1.0);
float band = step(0.5, fract(d * 8.0));
vec3 fog = mix(vec3(0.2, 0.45, 0.9), vec3(0.95, 0.75, 0.3), d);
color = mix(color, fog, 0.35 + 0.15 * band);
float grain = texture(noisetex, gl_FragCoord.xy / 256.0).r - 0.5;
color += grain * 0.04;
}
outColor = vec4(color, 1.0);
}
@@ -0,0 +1,8 @@
#version 330 compatibility
out vec2 texcoord;
void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
}
@@ -0,0 +1,12 @@
#version 120
uniform sampler2D colortex0;
varying vec2 texcoord;
void main() {
vec3 color = texture2D(colortex0, texcoord).rgb;
vec2 centred = texcoord - 0.5;
float vignette = 1.0 - dot(centred, centred) * 0.9;
gl_FragColor = vec4(color * vignette, 1.0);
}
@@ -0,0 +1,8 @@
#version 120
varying vec2 texcoord;
void main() {
gl_Position = ftransform();
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
}
@@ -0,0 +1,2 @@
# Horizon's post-processing test pack.
program.composite1.enabled = !NO_SPLIT
+156 -6
View File
@@ -5,7 +5,12 @@
use std::path::Path;
use std::time::Instant;
use horizon_shaders::{Lang, Pack, discover};
use std::collections::BTreeMap;
use horizon_shaders::{
Lang, Macros, Pack, Properties, Target, dimension_folder, discover, load_post, preprocess,
translate_composite,
};
#[test]
#[ignore = "needs HORIZON_TEST_SHADER_PACKS"]
@@ -22,21 +27,166 @@ fn real_packs_read() {
for f in found.iter().filter(|f| f.problem.is_none()) {
let start = Instant::now();
let pack = Pack::open(&f.path).unwrap();
let properties = pack.read_text("shaders.properties");
let macros = Macros::standard();
let shaders = Properties::parse(
&pack.read_text("shaders.properties").unwrap_or_default(),
&macros,
);
let ids: Vec<Properties> = ["block", "item", "entity", "dimension"]
.iter()
.filter_map(|n| pack.read_text(&format!("{n}.properties")))
.map(|t| Properties::parse(&t, &macros))
.collect();
let lang = Lang::load(&pack, "en_us");
let elapsed = start.elapsed();
println!(
"{}: {} files at the root, shaders.properties {} bytes, lang {}, {:.2} ms",
"{}: shaders.properties {} keys ({} notes), {} id files {} keys ({} notes), lang {}, {:.2} ms",
f.name,
pack.list("").len(),
properties.as_ref().map_or(0, String::len),
shaders.entries.len(),
shaders.notes.len(),
ids.len(),
ids.iter().map(|p| p.entries.len()).sum::<usize>(),
ids.iter().map(|p| p.notes.len()).sum::<usize>(),
if lang == Lang::default() {
"none"
} else {
"read"
},
elapsed.as_secs_f64() * 1000.0
);
for n in &shaders.notes {
println!(" shaders.properties:{}: {}", n.line, n.message);
}
// Every stage file of the base and dimension folders through the preprocessor.
let start = Instant::now();
let (mut stages, mut lines, mut diagnostics) = (0, 0, Vec::new());
for dir in ["", "world0", "world-1", "world1"] {
for file in pack.list(dir) {
if [".vsh", ".fsh", ".gsh", ".csh"]
.iter()
.any(|e| file.ends_with(e))
{
let path = if dir.is_empty() {
file
} else {
format!("{dir}/{file}")
};
let p = preprocess(&pack, &path, &macros);
stages += 1;
lines += p.lines.len();
diagnostics.extend(p.diagnostics.iter().map(|d| {
let file = &p.files[d.origin.file as usize];
format!("{file}:{}: {}", d.origin.line, d.message)
}));
}
}
}
println!(
" {stages} stage files preprocessed, {lines} lines out, {} diagnostics, {:.1} ms",
diagnostics.len(),
start.elapsed().as_secs_f64() * 1000.0
);
assert!(properties.is_some(), "{}: no shaders.properties", f.name);
diagnostics.sort();
diagnostics.dedup();
for d in diagnostics.iter().take(8) {
println!(" {d}");
}
// Every composite-style program with both stages, translated and validated.
let start = Instant::now();
let (mut ok, mut failed, mut causes) = (0, 0, BTreeMap::<String, usize>::new());
for dir in ["", "world0", "world-1", "world1"] {
for file in pack.list(dir) {
let Some(name) = file.strip_suffix(".fsh") else {
continue;
};
let composite = [
"composite",
"deferred",
"final",
"prepare",
"begin",
"shadowcomp",
]
.iter()
.any(|p| {
name.strip_prefix(p)
.is_some_and(|n| n.chars().all(|c| c.is_ascii_digit()))
});
let path = |ext: &str| {
if dir.is_empty() {
format!("{name}.{ext}")
} else {
format!("{dir}/{name}.{ext}")
}
};
if !composite || !pack.exists(&path("vsh")) {
continue;
}
let target = if name == "final" {
Target::Window
} else {
Target::Buffers
};
let v = preprocess(&pack, &path("vsh"), &macros);
let fr = preprocess(&pack, &path("fsh"), &macros);
match translate_composite(&v, &fr, target) {
Ok(_) => ok += 1,
Err(errors) => {
failed += 1;
let first = &errors[0];
let cause: String = first.message.chars().take(90).collect();
*causes.entry(cause).or_default() += 1;
if std::env::var_os("SHOW_ERRORS").is_some() {
println!(
" {}: {}:{}: {}",
path("fsh"),
first.file,
first.line,
first.message
);
}
}
}
}
}
println!(
" composite-style programs: {ok} translate, {failed} fail, {:.0} ms",
start.elapsed().as_secs_f64() * 1000.0
);
let mut causes: Vec<_> = causes.into_iter().collect();
causes.sort_by_key(|c| std::cmp::Reverse(c.1));
for (cause, n) in causes.iter().take(6) {
println!(" {n} x {cause}");
}
// The post-processing set of each dimension, as the game loads it.
for id in [0, -1, 1] {
let start = std::time::Instant::now();
let folder = dimension_folder(&pack, id);
// Vertex inputs like the game's (gfx/pack_post.rs writes the real ones).
let terrain = horizon_shaders::GbuffersInputs {
declarations: "layout(location = 0) in vec3 hz_v_pos;".into(),
body: " hz_Vertex = vec4(hz_v_pos, 1.0);\n hz_Color = vec4(1.0);\n".into(),
attributes: vec![("mc_Entity".into(), "vec4(-1.0)".into())],
};
let post = load_post(
&pack,
&folder,
&shaders,
&Macros::standard(),
Some(&terrain),
);
println!(
" dimension {id} (folder `{folder}`): {} post programs, terrain {:?}, {} notes, {:.0} ms",
post.programs.len(),
post.terrain.as_ref().map(|t| &t.name),
post.notes.len() + post.config.notes.len(),
start.elapsed().as_secs_f64() * 1000.0
);
for n in post.notes.iter().chain(&post.config.notes).take(12) {
println!(" {n}");
}
}
assert!(!shaders.entries.is_empty(), "{}: no keys read", f.name);
read += 1;
}
assert!(read > 0, "no packs under {}", dir.display());
@@ -192,17 +192,7 @@ impl super::block_predicate::PredicateBlockResolver for FeatureBlockBindings<'_>
&self,
property: BlockProperty,
) -> Result<BoundBlockProperty, DecodeError> {
let values = self
.physical_properties
.as_ref()
.ok_or(DecodeError::Field("predicate block property registry"))?;
Ok(values[match property {
BlockProperty::Solid => 0,
BlockProperty::Replaceable => 1,
BlockProperty::Liquid => 2,
BlockProperty::SolidRender => 3,
}]
.clone())
super::block_predicate::bound_property(self.physical_properties.as_ref(), property)
}
fn predicate_biome_set(
&self,
@@ -10,6 +10,22 @@ use horizon_core::geometry::Direction;
use serde_json::value::RawValue;
use std::{collections::BTreeSet, sync::Arc};
/// `predicate_property` for resolvers that hold the bound physical properties
/// (`block_feature` and `state_provider`), in `BlockProperty` order.
pub(super) fn bound_property(
values: Option<&[BoundBlockProperty; 4]>,
property: BlockProperty,
) -> Result<BoundBlockProperty, DecodeError> {
let values = values.ok_or(DecodeError::Field("predicate block property registry"))?;
Ok(values[match property {
BlockProperty::Solid => 0,
BlockProperty::Replaceable => 1,
BlockProperty::Liquid => 2,
BlockProperty::SolidRender => 3,
}]
.clone())
}
/// Resolve a block holder set against the same immutable registry used by world
/// queries. Unknown blocks/tags fail during decoding, even in unused branches.
pub trait PredicateBlockResolver {
@@ -186,17 +186,7 @@ impl PredicateBlockResolver for StateProviderBindings<'_> {
&self,
property: BlockProperty,
) -> Result<BoundBlockProperty, DecodeError> {
let values = self
.physical_properties
.as_ref()
.ok_or(DecodeError::Field("predicate block property registry"))?;
Ok(values[match property {
BlockProperty::Solid => 0,
BlockProperty::Replaceable => 1,
BlockProperty::Liquid => 2,
BlockProperty::SolidRender => 3,
}]
.clone())
super::block_predicate::bound_property(self.physical_properties.as_ref(), property)
}
fn predicate_biome_set(
&self,
+2
View File
@@ -129,6 +129,8 @@ reason = "Sent chat messages it didn't declare."
date = "2026-10-24"
```
The submission form's service (`crates/horizon-mod-registry`) writes these entries: it signs the creator in with GitHub, runs the file's checks, uploads the file to the repository's `staging` release as `<sha256>.<extension>` and opens the pull request. Only an entry's `owners` publish updates through it.
Unknown keys are refused. Its CI runs `cargo-horizon-mod` (`crates/cargo-horizon-mod`):
| Command | What it does |
+22
View File
@@ -208,6 +208,28 @@ p50/p95/p99/max frame times), plus CPU and GPU time per frame; [the graphics
benchmark](graphics.md#benchmark) is built on it. Frame times include waits for
presentation, so `bench` reports what is on screen.
### Discord Rich Presence
While Discord runs on the same computer, the player's Discord profile shows
"Playing Horizon" and what they are doing: "In the menus", "Singleplayer",
"Multiplayer" or "Hosting a world" (with the party size, of 8), the dimension
("In the Nether") and the time since they entered the world. It never shows a
world's name or a server's address. Horizon Settings has the switch
(**Discord Rich Presence**, on by default; `discordPresence` in
`horizon-extras.txt`), and `HORIZON_NO_DISCORD=1` turns it off for one run.
`crates/horizon-client/src/discord_presence.rs` speaks Discord's local IPC
itself (the `discord-ipc-N` socket or named pipe, no SDK) from a thread of its
own: the frame only hands it a status when it changes. It retries every 15 s
while Discord isn't running and stays within Discord's 5 updates per 20 s.
Dedicated servers never start it, and automated runs (offscreen, benchmarks)
only talk to a fake Discord: `lab.game_env` sets `HORIZON_NO_DISCORD=1`, and
`tools/discord_presence_e2e.py` points games at a fake server with
`HORIZON_DISCORD_IPC_DIR` (title, world, Nether and quit on both single-player
paths; a LAN host and guest; the switch; a Discord started after the game).
`DISCORD_APP_ID` is Discord's "Horizon" application, whose `horizon` image is
the large one; there are no game-mode images yet.
### Play on another of your machines
Horizon targets Linux on x86-64 with an NVIDIA GPU (Vulkan); macOS and Windows
+13 -1
View File
@@ -558,7 +558,19 @@ pub fn install(release: &Release, progress: impl Fn(f32)) -> Result<(), String>
}
pub fn remove(tag: &str) -> Result<(), String> {
fs::remove_dir_all(version_dir(tag)).map_err(|e| e.to_string())
let dir = version_dir(tag);
// Windows holds a file for a moment after the game, a scan or the launcher's own reader lets
// go of it, and remove_dir_all stops at the first one. Retry for a second; a folder that is
// already gone is removed.
for attempt in 1.. {
match fs::remove_dir_all(&dir) {
Ok(()) => break,
Err(e) if e.kind() == std::io::ErrorKind::NotFound => break,
Err(e) if attempt == 5 => return Err(e.to_string()),
Err(_) => std::thread::sleep(std::time::Duration::from_millis(250)),
}
}
Ok(())
}
/// The Minecraft version a Horizon build targets, from its research-lock.json.
+4
View File
@@ -181,12 +181,16 @@ pub fn java_runtime(
Ok(home)
}
// Used by the unix link step below; the path-traversal check itself is tested on every
// platform, so these stay compiled and are allowed to look unused elsewhere.
#[cfg_attr(not(unix), allow(dead_code))]
fn name_in<'a>(home: &Path, path: &'a Path) -> &'a Path {
path.strip_prefix(home).unwrap_or(path)
}
/// Whether a link at `link` (relative to the runtime's home) pointing at `target` stays in the
/// home.
#[cfg_attr(not(unix), allow(dead_code))]
fn link_stays_inside(link: &Path, target: &str) -> bool {
let mut depth = link.components().count().saturating_sub(1);
for c in Path::new(target).components() {
+287
View File
@@ -0,0 +1,287 @@
#!/usr/bin/env python3
"""End-to-end check of Discord Rich Presence: real games talk to a fake Discord.
Each game gets its own fake Discord IPC server (a Unix socket in a scratch folder, pointed to by
HORIZON_DISCORD_IPC_DIR) that answers the handshake with READY and records every SET_ACTIVITY.
The game goes title -> world -> Nether -> quit through horizon-ctl, and the activities must say
"In the menus", "Singleplayer" in the Overworld, then the Nether, and be cleared on quit:
single single player on its server thread (the default)
in-frame single player ticked in the window's frame (--in-frame)
lan a host opens its world to LAN and a guest joins: the guest shows "Multiplayer",
the host "Hosting a world" with a party of 2 of 8 (lan-in-frame: the host in-frame)
setting off in horizon-extras.txt: nothing reaches Discord; the Horizon Settings switch
turns it on (the activity appears) and off (it is cleared)
late Discord starts after the game: found within the 15 s retry
python3 tools/discord_presence_e2e.py # all of them
python3 tools/discord_presence_e2e.py --check lan --bin-dir target/fast
macOS and Linux (Discord's Windows pipes aren't faked here). Games render offscreen, have no audio
and use scratch homes (lab.game_env). Needs the prepared resources in .local/horizon-client.
"""
import argparse
import json
import os
import shutil
import socket
import struct
import subprocess
import sys
import tempfile
import threading
import time
from pathlib import Path
try:
from . import lab
except ImportError:
import lab
ROOT = Path(__file__).resolve().parents[1]
HANDSHAKE, FRAME, CLOSE = 0, 1, 2
class FakeDiscord:
"""discord-ipc-0 in a scratch folder: READY on handshake, a reply to each command."""
def __init__(self):
# Short: Unix socket paths are limited to ~100 bytes.
self.dir = Path(tempfile.mkdtemp(prefix='hzdc-', dir='/tmp'))
self.server = None
self.activities = [] # (seconds since start, activity or None)
self.handshakes = []
self.started = time.time()
self.lock = threading.Lock()
def start(self):
"""Discord starts: its socket appears."""
self.server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self.server.bind(str(self.dir / 'discord-ipc-0'))
self.server.listen()
threading.Thread(target=self.accept, daemon=True).start()
def accept(self):
while True:
try:
conn, _ = self.server.accept()
except OSError:
return
threading.Thread(target=self.serve, args=(conn,), daemon=True).start()
def serve(self, conn):
def read():
header = conn.recv(8, socket.MSG_WAITALL)
if len(header) < 8:
raise EOFError
op, length = struct.unpack('<II', header)
return op, json.loads(conn.recv(length, socket.MSG_WAITALL) or b'null')
def send(op, payload):
body = json.dumps(payload).encode()
conn.sendall(struct.pack('<II', op, len(body)) + body)
try:
while True:
op, msg = read()
if op == HANDSHAKE:
with self.lock:
self.handshakes.append(msg)
send(FRAME, {'cmd': 'DISPATCH', 'evt': 'READY', 'data': {'v': 1}})
elif op == FRAME and msg.get('cmd') == 'SET_ACTIVITY':
with self.lock:
self.activities.append((round(time.time() - self.started, 1), msg['args']['activity']))
send(FRAME, {'cmd': 'SET_ACTIVITY', 'nonce': msg['nonce'], 'data': msg['args']['activity']})
elif op == CLOSE:
return
except (EOFError, OSError, ValueError):
pass
finally:
conn.close()
def last(self):
with self.lock:
return self.activities[-1][1] if self.activities else 'nothing yet'
def wait(self, what, check, timeout=60):
"""Waits until the latest activity passes `check` (Discord's limit can hold one back 20 s)."""
deadline = time.time() + timeout
while time.time() < deadline:
if check(self.last()):
print(f' ok: {what}: {json.dumps(self.last())}')
return
time.sleep(0.25)
raise AssertionError(f'{what}: the last activity was {self.last()!r}; all: {self.activities}')
def close(self):
if self.server:
self.server.close()
shutil.rmtree(self.dir, ignore_errors=True)
def shows(details, state=None):
return lambda a: isinstance(a, dict) and a.get('details') == details and (state is None or a.get('state') == state)
class Game:
"""One game started by horizon-ctl in a scratch home, with its own fake Discord."""
def __init__(self, bins, name, args=(), extras=None, discord_running=True):
self.ctl = bins / 'horizon-ctl'
self.home = Path(tempfile.mkdtemp(prefix=f'hzdp-{name}-'))
if extras:
(self.home / 'horizon-extras.txt').write_text(extras)
self.socket = self.home / 'c.sock'
self.discord = FakeDiscord()
if discord_running:
self.discord.start()
extra = {'HORIZON_HOME': self.home, 'HORIZON_TELEMETRY_URL': 'off', 'HORIZON_DISCORD_IPC_DIR': self.discord.dir}
self.env = lab.game_env(**extra)
self.ctl_run('launch', '--offscreen', '--game', str(bins / 'horizon-client'), '--resources',
str(lab.RESOURCES.resolve()), *args)
def ctl_run(self, *words, timeout=600):
r = subprocess.run([str(self.ctl), '--socket', str(self.socket), *words], cwd=self.home, env=self.env,
capture_output=True, text=True, timeout=timeout)
out = r.stdout.strip().splitlines()
reply = json.loads(out[-1]) if out else {'error': r.stderr.strip()}
if r.returncode or 'error' in reply:
raise AssertionError(f'horizon-ctl {" ".join(words)}: exit {r.returncode}: {reply}')
return reply
def quit(self):
try:
self.ctl_run('quit', timeout=120)
except Exception as e: # the reply can be lost as the game exits
print(f' quit: {e}')
def close(self):
self.discord.close()
shutil.rmtree(self.home, ignore_errors=True)
def single(bins, args=()):
game = Game(bins, 'single', args=args)
d = game.discord
try:
d.wait('title screen', shows('In the menus'))
assert d.handshakes[0]['v'] == 1 and d.handshakes[0]['client_id'], d.handshakes
game.ctl_run('open', 'Presence', '5', 'creative')
game.ctl_run('wait-for', 'loaded', '--timeout', '300')
d.wait('in the world', shows('Singleplayer', 'In the Overworld'))
start = d.last()['timestamps']['start']
assert abs(start - time.time()) < 120 and 'party' not in d.last(), d.last()
game.ctl_run('command', 'execute in minecraft:the_nether run tp @s 0 80 0')
d.wait('in the Nether', shows('Singleplayer', 'In the Nether'))
assert d.last()['timestamps']['start'] == start, 'a dimension change restarted the clock'
text = json.dumps(d.activities)
assert 'Presence' not in text, f'the world name reached Discord: {text}'
game.quit()
d.wait('cleared on quit', lambda a: a is None)
finally:
game.close()
def lan(bins, host_args=()):
host = Game(bins, 'host', args=host_args)
guest = None
try:
host.ctl_run('open', 'Hosted', '5', 'creative')
host.ctl_run('wait-for', 'loaded', '--timeout', '300')
port = lab.free_port()
host.ctl_run('lan', 'open', str(port))
host.discord.wait('host, alone', lambda a: shows('Hosting a world')(a) and a['party']['size'] == [1, 8])
guest = Game(bins, 'guest')
guest.discord.wait('guest title screen', shows('In the menus'))
guest.ctl_run('connect', f'127.0.0.1:{port}', 'Guest')
guest.ctl_run('wait-for', 'loaded', '--timeout', '300')
guest.discord.wait('guest in the world', shows('Multiplayer', 'In the Overworld'))
assert '127.0.0.1' not in json.dumps(guest.discord.activities), guest.discord.activities
host.discord.wait('host with a guest', lambda a: shows('Hosting a world')(a) and a['party']['size'] == [2, 8])
guest.quit()
guest.discord.wait('guest cleared on quit', lambda a: a is None)
host.quit()
host.discord.wait('host cleared on quit', lambda a: a is None)
finally:
for g in (guest, host):
if g:
g.close()
def setting(bins):
"""Off in horizon-extras.txt: Discord never hears from the game. Turned on in Horizon Settings: the
activity appears; off again: it is cleared."""
game = Game(bins, 'setting', extras='discordPresence:false\n')
d = game.discord
try:
game.ctl_run('wait-for', 'screen', 'title')
time.sleep(3)
assert not d.handshakes and not d.activities, (d.handshakes, d.activities)
game.ctl_run('options', 'horizon')
switch = next(w for w in game.ctl_run('ui')['widgets'] if w.get('label', '').startswith('Discord Rich'))
assert switch['label'] == 'Discord Rich Presence: Off', switch
game.ctl_run('click', switch['id'])
d.wait('turned on', shows('In the menus'))
game.ctl_run('click', switch['id'])
d.wait('turned off', lambda a: a is None)
assert 'discordPresence:false' in (game.home / 'horizon-extras.txt').read_text()
print(' ok: saved off')
game.quit()
finally:
game.close()
def late(bins):
"""Discord started after the game: it is found at the next retry (every 15 s)."""
game = Game(bins, 'late', discord_running=False)
try:
game.ctl_run('wait-for', 'screen', 'title')
time.sleep(2)
game.discord.start()
started = time.time()
game.discord.wait('found Discord', shows('In the menus'), timeout=30)
print(f' ok: after {time.time() - started:.1f} s')
game.quit()
finally:
game.close()
CHECKS = {'single': single, 'in-frame': lambda b: single(b, ['--in-frame']), 'lan': lan,
'lan-in-frame': lambda b: lan(b, ['--in-frame']), 'setting': setting,
'late': late}
def main():
parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('--check', choices=[*CHECKS, 'all'], default='all')
parser.add_argument('--bin-dir', help='prebuilt horizon-client and horizon-ctl (default: build with the fast profile)')
args = parser.parse_args()
if sys.platform == 'win32':
sys.exit('the fake Discord is a Unix socket: macOS or Linux only')
if args.bin_dir:
bins = Path(args.bin_dir).resolve()
else:
subprocess.run(['cargo', 'build', '--locked', '--profile', 'fast', '-p', 'horizon-client', '--bins'],
cwd=ROOT, check=True)
meta = json.loads(subprocess.run(['cargo', 'metadata', '--format-version', '1', '--no-deps'], cwd=ROOT,
capture_output=True, text=True, check=True).stdout)
bins = Path(meta['target_directory']) / 'fast'
if not (lab.RESOURCES / 'horizon-resources.json').exists():
sys.exit(f'no prepared resources in {lab.RESOURCES}')
results = {}
for name in CHECKS if args.check == 'all' else [args.check]:
print(f'[{name}]')
started = time.time()
try:
CHECKS[name](bins)
results[name] = True
print(f'[{name}] PASS in {time.time() - started:.0f} s')
except (AssertionError, KeyError, StopIteration, subprocess.TimeoutExpired) as e:
results[name] = False
print(f'[{name}] FAIL: {e}')
print(json.dumps(results))
sys.exit(0 if all(results.values()) else 1)
if __name__ == '__main__':
main()
+4 -1
View File
@@ -72,7 +72,7 @@ def _remove_scratch_dirs():
def game_env(base=None, **extra):
"""The environment for every run of the game, the launcher or horizon-ctl from a tool or a harness: no audio,
and fresh scratch folders for the game's home (logs, saves, options), the launcher's home and the XDG folders,
no Discord presence, and fresh scratch folders for the game's home (logs, saves, options), the launcher's home and the XDG folders,
so a run never writes into a real player's folders (the game falls back to them when HORIZON_HOME is unset).
A folder the caller already has in `base` (default os.environ) or passes in `extra` is kept. The scratch folders
are removed when this process exits."""
@@ -80,6 +80,9 @@ def game_env(base=None, **extra):
env.update({key: str(value) for key, value in extra.items()})
env["HORIZON_NO_AUDIO"] = "1"
env["HORIZON_LAUNCHER_NO_SELF_UPDATE"] = "1"
# Never a real Discord's Rich Presence; tools/discord_presence_e2e.py points the game at a fake one.
if not env.get("HORIZON_DISCORD_IPC_DIR"):
env["HORIZON_NO_DISCORD"] = "1"
for key, prefix in (("HORIZON_HOME", "horizon-home-"), ("HORIZON_LAUNCHER_HOME", "horizon-launcher-home-"),
("XDG_DATA_HOME", "horizon-xdg-data-"), ("XDG_CONFIG_HOME", "horizon-xdg-config-")):
if not env.get(key):
+90
View File
@@ -117,6 +117,8 @@ address. The script then checks, from both sides, what a guest's game used to ge
the host has them; a falling block lands on both sides.
- shulker_bullets: every shot a shulker fires has its own id and flies on both sides, following
the same trajectory; the bullets disappear on both sides when they hit blocks (#1494).
- crystals: the host and the guest punch placed End crystals in survival and creative; the blast
kills the survival player, and attacks respect reach and blocks in front (#1532).
- thrown: a splash potion and an eye of ender the host and the guest each throw fly on both
sides (#1363, #1391);
- sparks: level events' particles on both sides: the host's and the guest's bone meal on wheat
@@ -6162,6 +6164,94 @@ CHECKS += ['falling']
CHECK_FNS.update(falling=check_falling)
def check_crystals(host, guest, out):
"""#1532: a real left click detonates a placed End crystal in survival and creative,
on the host and the guest; reach, block occlusion and passing right clicks still apply."""
spots = apart(host, guest)
seen = {}
def crystals(game, at):
return [p for p in game('status')['projectiles'] if p['kind'] == 'minecraft:end_crystal'
and math.dist(p['position'], at) < 0.01]
for label, player, other in (('host', host, guest), ('guest', guest, host)):
x, y, z = spots[label]
y += 32 # Above the terrain and its entities: EndCrystalItem requires an empty box.
at = [x + 2.5, y, z + 0.5]
other('command', command='gamemode creative')
for mode in ('creative', 'survival'):
case = f'{label}-{mode}'
try:
host('command', command=f'fill {x - 5} {y - 1} {z - 3} {x + 5} {y - 1} {z + 3} minecraft:obsidian')
host('command', command=f'fill {x - 5} {y} {z - 3} {x + 5} {y + 3} {z + 3} minecraft:air')
player('command', command=f'gamemode {mode}')
player('command', command='clear @s')
player('command', command='effect clear @s')
player('command', command='effect give @s minecraft:instant_health 1 5 true')
player('command', command=f'tp @s {x + 0.5} {y} {z + 0.5}')
player('command', command='give @s minecraft:end_crystal 1')
player.raw('select', 1)
player.wait(10)
player.raw('look-at', at[0], y - 0.01, at[2])
player.raw('mouse', 'right', 'click')
player.wait(10)
placed = crystals(player, at)
assert len(placed) == 1, f'{case}: placing the crystal: {placed}'
crystal_id = placed[0]['id']
tracked = crystals(other, at)
assert crystal_id != 0 and [p['id'] for p in tracked] == [crystal_id], f'{case}: crystal not tracked on both sides'
# The nearest face is six blocks away, beyond both modes' attack reach.
player('command', command=f'tp @s {x - 4.5} {y} {z + 0.5}')
player.wait(5)
player.raw('look-at', at[0], y + 1, at[2])
player.raw('mouse', 'left', 'click')
player.wait(10)
assert crystals(player, at), f'{case}: attacked a crystal out of reach'
player('command', command=f'tp @s {x + 0.5} {y} {z + 0.5}')
host('command', command=f'fill {x + 1} {y} {z} {x + 1} {y + 2} {z} minecraft:obsidian')
player.wait(5)
player.raw('look-at', at[0], y + 1, at[2])
player.raw('mouse', 'left', 'click')
player.wait(10)
assert crystals(player, at), f'{case}: attacked a crystal through a block'
host('command', command=f'fill {x + 1} {y} {z} {x + 1} {y + 2} {z} minecraft:air')
player('command', command='item replace entity @s weapon.mainhand with minecraft:shield')
player.wait(10)
player.raw('look-at', at[0], y + 1, at[2])
player.raw('mouse', 'right', 'down')
player.wait(10)
assert player('state').get('using') and server_using(host, player), f'{case}: crystal consumed right click'
player.raw('mouse', 'right', 'up')
player('command', command='clear @s')
player.wait(5)
player.shot(out, f'crystals-{mode}-before')
player.raw('mouse', 'left', 'click')
player.wait(40)
remaining = {g.name: len(crystals(g, at)) for g in (player, other)}
health = server_player(host, player)['health']
screen = player('state').get('screen')
seen[case] = {'id': crystal_id, 'remaining': remaining, 'health': health, 'screen': screen}
player.shot(out, f'crystals-{mode}-after')
assert not any(remaining.values()), f'{case}: left click left the crystal intact: {seen[case]}'
assert health == (20 if mode == 'creative' else 0), f'{case}: explosion damage: {seen[case]}'
assert screen == ('playing' if mode == 'creative' else 'dead'), f'{case}: explosion death: {seen[case]}'
finally:
if player('state').get('screen') == 'dead':
respawn_when_ready(player)
player.wait(30)
else:
player.raw('mouse', 'right', 'up')
player('command', command='gamemode creative')
return seen
CHECKS += ['crystals']
CHECK_FNS.update(crystals=check_crystals)
def check_boat_dismount_pose(host, guest, out):
"""Removing a boat detaches its mobs on the server and every observing client."""
x, y, z = map(math.floor, pos_of(host))
+4
View File
@@ -10,6 +10,9 @@ stone texture and a pixel landscape drawn in code (`scripts/art.mjs`), and short
releases, the community links and the contributors. Plain HTML, CSS and JavaScript; no framework and
no runtime dependencies.
Home, Releases, Benchmarks and every Docs page share the header and phone menu rendered by
`build.mjs`, with the same links, theme switch and Download button.
## Layout
```
@@ -29,6 +32,7 @@ src/main.js the home page: download buttons, recent releases, links, cont
src/chrome.js the light/dark switch, the phone menu and GitHub fetching, shared by the pages
src/releases-page.js the Releases page: the channel filter and the refresh from GitHub
src/benchmarks-page.js the Benchmarks page: players' results from the telemetry server, the picker
src/docs-page.js the Docs pages: the shared theme switch and phone menu
src/bench.js the Benchmarks tables, shared by build and page
src/hardware.js the spec table estimates use (GPU TFLOPS and bandwidth, CPU single-thread score)
src/estimate.js estimates for unmeasured hardware from the nearest measured machine
+13 -9
View File
@@ -170,7 +170,7 @@ await writeFile(join(dist, "favicon.ico"), Buffer.concat([ico, png32]));
const names = {};
const rewrite = (code) => code.replace(/"\.\/(\w+\.js)"/g, (all, file) => (names[file] ? `"./${names[file]}"` : all));
// Dependencies before what imports them.
const modules = ["markdown.js", "versions.js", "chrome.js", "hardware.js", "estimate.js", "releases.js", "contributors.js", "bench.js", "main.js", "releases-page.js", "benchmarks-page.js"];
const modules = ["markdown.js", "versions.js", "chrome.js", "hardware.js", "estimate.js", "releases.js", "contributors.js", "bench.js", "main.js", "releases-page.js", "benchmarks-page.js", "docs-page.js"];
for (const file of modules) {
const code = rewrite(await readFile(join(site, "src", file), "utf8"));
names[file] = `${file.replace(".js", "")}.${fingerprint(code)}.js`;
@@ -201,13 +201,16 @@ const baked = {
const unavailable = `<p class="lede">The release notes could not be loaded here.</p><a class="button secondary" href="https://github.com/${REPO}/releases">Read them on GitHub</a>`;
// The top bar and the footer of the pages beside the home page (Releases, Benchmarks).
const navLinks = [["/#about", "About"], ["/releases", "Releases"], ["/benchmarks", "Benchmarks"], ["/docs/", "Docs"]];
const siteNav = (current) => ` <header class="nav is-scrolled" id="top">
// One top bar and phone menu for Home, Releases, Benchmarks and every Docs page.
const navSections = [["/#about", "About"], ["/#screenshots", "In game"], ["/#parity", "Parity"], ["/#launcher", "Launcher"], ["/#recent", "New", "Recently added"], ["/#community", "Community"]];
const navPages = [["/releases", "Releases"], ["/benchmarks", "Benchmarks"], ["/docs/", "Docs", "Documentation"]];
const navLink = ([href, label, menuLabel], current, menu = false) =>
`<a href="${href}"${href === current ? ' aria-current="page"' : ""}${href === "/#contributors" ? ` data-contributors${contributors.length ? "" : " hidden"}` : ""}>${menu && menuLabel ? menuLabel : label}</a>`;
const siteNav = (current) => ` <header class="nav" id="top">
<div class="nav-inner">
<a class="nav-mark" href="/" aria-label="Horizon, home"><svg class="mark" viewBox="0 0 16 16" aria-hidden="true"><path class="mark-stem" d="M4 3h2v4H4zM10 3h2v4h-2z"/><path class="mark-low" d="M4 8h2v4H4zM10 8h2v4h-2z"/><path class="mark-line" d="M1 7h14v1H1z"/></svg>Horizon</a>
<nav class="nav-links" aria-label="Pages">
${navLinks.map(([href, label]) => ` <a href="${href}"${href === current ? ' aria-current="page"' : ""}>${label}</a>`).join("\n")}
<nav class="nav-links" id="nav-links" aria-label="Sections and pages">
${[...navSections, ...navPages].map((link) => ` ${navLink(link, current)}`).join("\n")}
</nav>
<div class="nav-end">
<button class="theme-toggle" type="button" aria-label="Switch between light and dark"><span data-theme-label>Dark</span></button>
@@ -218,9 +221,8 @@ ${navLinks.map(([href, label]) => ` <a href="${href}"${href === current
</div>
</header>
<div class="menu" id="menu" hidden>
<nav aria-label="Pages">
<a href="/">Home</a>
${navLinks.map(([href, label]) => ` <a href="${href}">${label}</a>`).join("\n")}
<nav aria-label="Sections and pages">
${[...navSections, ["/#contributors", "Contributors"], ...navPages].map((link) => ` ${navLink(link, current, true)}`).join("\n")}
</nav>
<div class="menu-foot">
<a class="button secondary large" href="https://github.com/${REPO}">GitHub</a>
@@ -261,6 +263,7 @@ const values = {
RECENT: recentHtml(game) || unavailable,
SITE_NAV: "",
SITE_FOOTER: siteFooter,
DOCS_JS: `/assets/${names["docs-page.js"]}`,
RELEASES_JS: `/assets/${names["releases-page.js"]}`,
RELEASE_LIST: releasesPageHtml(ours) || unavailable,
RELEASE_COUNT: ours.length ? `${ours.length} releases` : "",
@@ -350,6 +353,7 @@ const docPages = renderedDocs.map((d, i) => {
DOC_BODY: d.html,
DOC_PAGER: pagerLink(renderedDocs[i - 1], "prev") + pagerLink(renderedDocs[i + 1], "next"),
DOC_FILE: d.file,
SITE_NAV: siteNav("/docs/"),
},
};
});
-3
View File
@@ -39,9 +39,6 @@ for (const [width, height] of sizes) {
scrollTo({ top: 0, behavior: "instant" });
});
await page.waitForTimeout(800);
// A full-page capture draws the fixed bar once, at the top, over the hero: show it as the
// hero sees it, not in its scrolled state.
await page.evaluate(() => document.querySelector(".nav").classList.remove("is-scrolled"));
const report = await page.evaluate((touch) => {
const out = [];
const doc = document.documentElement;
+4 -4
View File
@@ -1,5 +1,5 @@
// What every page with the site's top bar shares: the light and dark switch and the phone menu.
// Used by main.js (the home page) and page.js (Releases, Benchmarks).
// Used by Home, Releases, Benchmarks and Docs.
const reducedMotion = matchMedia("(prefers-reduced-motion: reduce)").matches;
// The page follows the system; the toggle picks the other appearance and remembers it.
@@ -27,7 +27,7 @@ export function setUpMenu() {
const bar = document.querySelector(".nav");
const button = document.querySelector(".menu-button");
const menu = document.getElementById("menu");
const main = document.getElementById("main");
const content = document.querySelector("[data-menu-content]") || document.getElementById("main");
if (!bar || !button || !menu) return;
const label = button.querySelector(".menu-label");
const items = [...menu.querySelectorAll("nav a")];
@@ -38,7 +38,7 @@ export function setUpMenu() {
button.setAttribute("aria-expanded", String(open));
label.textContent = open ? "Close" : "Menu";
bar.classList.toggle("is-menu", open);
main.inert = open;
content.inert = open;
document.body.style.overflow = open ? "hidden" : "";
if (open) {
menu.hidden = false;
@@ -57,7 +57,7 @@ export function setUpMenu() {
button.focus();
}
});
matchMedia("(min-width: 1120px)").addEventListener("change", (e) => e.matches && setOpen(false));
matchMedia("(min-width: 1280px)").addEventListener("change", (e) => e.matches && setOpen(false));
}
// GitHub answers, cached for ten minutes in the tab.
+5
View File
@@ -0,0 +1,5 @@
// The Docs pages share the site's theme switch and phone menu.
import { setUpMenu, setUpTheme } from "./chrome.js";
setUpTheme();
setUpMenu();
+6 -14
View File
@@ -1,8 +1,8 @@
<!doctype html>
<html lang="en">
<html lang="en" class="no-js">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<title>{{DOC_TITLE}} · Horizon docs</title>
<meta name="description" content="{{DOC_DESC}}">
<meta name="theme-color" content="#ece7f7" media="(prefers-color-scheme: light)">
@@ -19,22 +19,14 @@
<meta property="og:url" content="https://playhorizon.dev{{DOC_PATH}}">
<meta property="og:image" content="https://playhorizon.dev/og.png">
<link rel="stylesheet" href="{{CSS}}">
<script>try { const t = localStorage.getItem("theme"); if (t === "light" || t === "dark") document.documentElement.dataset.theme = t } catch {}</script>
<script>document.documentElement.classList.replace("no-js", "js"); try { const t = localStorage.getItem("theme"); if (t === "light" || t === "dark") document.documentElement.dataset.theme = t } catch {}</script>
<script type="module" src="{{DOCS_JS}}"></script>
</head>
<body class="docs-page">
<a class="skip" href="#main">Skip to the content</a>
<header class="docs-bar">
<div class="docs-bar-inner">
<a class="nav-mark" href="/" aria-label="Horizon, home"><svg class="mark" viewBox="0 0 16 16" aria-hidden="true"><path class="mark-stem" d="M4 3h2v4H4zM10 3h2v4h-2z"/><path class="mark-low" d="M4 8h2v4H4zM10 8h2v4h-2z"/><path class="mark-line" d="M1 7h14v1H1z"/></svg>Horizon</a>
<a class="docs-bar-title" href="/docs/">Docs</a>
<span class="docs-bar-end">
<a class="docs-bar-link" href="https://github.com/ludovic111/horizon">GitHub</a>
<a class="button primary small" href="/docs/install">Download</a>
</span>
</div>
</header>
{{SITE_NAV}}
<div class="docs">
<div class="docs" data-menu-content>
<details class="docs-nav-wrap" open>
<summary>Docs menu</summary>
<nav class="docs-nav" aria-label="Documentation">
+1 -41
View File
@@ -35,47 +35,7 @@
<body>
<a class="skip" href="#main">Skip to the content</a>
<header class="nav" id="top">
<div class="nav-inner">
<a class="nav-mark" href="#top" aria-label="Horizon, back to the top"><svg class="mark" viewBox="0 0 16 16" aria-hidden="true"><path class="mark-stem" d="M4 3h2v4H4zM10 3h2v4h-2z"/><path class="mark-low" d="M4 8h2v4H4zM10 8h2v4h-2z"/><path class="mark-line" d="M1 7h14v1H1z"/></svg>Horizon</a>
<nav class="nav-links" id="nav-links" aria-label="Sections">
<a href="#about">About</a>
<a href="#screenshots">In game</a>
<a href="#parity">Parity</a>
<a href="#launcher">Launcher</a>
<a href="#recent">New</a>
<a href="#community">Community</a>
<a href="/releases">Releases</a>
<a href="/benchmarks">Benchmarks</a>
<a href="/docs/">Docs</a>
</nav>
<div class="nav-end">
<button class="theme-toggle" type="button" aria-label="Switch between light and dark"><span data-theme-label>Dark</span></button>
<a class="nav-github" href="https://github.com/ludovic111/horizon">GitHub</a>
<a class="button primary small" data-download href="https://github.com/ludovic111/horizon/releases?q=launcher-v&amp;expanded=true">Download</a>
<button class="menu-button" type="button" aria-expanded="false" aria-controls="menu"><span class="menu-label">Menu</span><span class="menu-icon" aria-hidden="true"></span></button>
</div>
</div>
</header>
<div class="menu" id="menu" hidden>
<nav aria-label="Sections">
<a href="#about">About</a>
<a href="#screenshots">In game</a>
<a href="#parity">Parity</a>
<a href="#launcher">Launcher</a>
<a href="#recent">Recently added</a>
<a href="#community">Community</a>
<a href="#contributors" data-contributors{{CONTRIBUTORS_HIDDEN}}>Contributors</a>
<a href="/releases">Releases</a>
<a href="/benchmarks">Benchmarks</a>
<a href="/docs/">Documentation</a>
</nav>
<div class="menu-foot">
<a class="button secondary large" href="https://github.com/ludovic111/horizon">GitHub</a>
<p>Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.</p>
</div>
</div>
{{SITE_NAV}}
<main id="main">
<section class="hero" aria-labelledby="hero-title">

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