Merge pull request #2221 from kacpherek/fix/villager-trade-trigger
🤖 Agent: Read against the vanilla 26.3 sources (Fire the villager_trade advancement trigger on trades) and proven in contrib-gate-21's union of 72 kacpherek PRs: 95 parity harnesses on playhorizon and the Mac mini, clippy, 1534 tests, lan_e2e 23 checks in-frame and with --server-thread. Thanks @kacpherek!
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@@ -708,6 +708,27 @@ impl Game<'_> {
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let it = item_view(stack);
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self.trigger(name, |c, w| adv::item_entity(c, &me, target, &it, w));
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}
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/// `TradeTrigger`: the villager and the item the trade gave.
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pub(super) fn trigger_trade(&mut self, villager: &EntityView, stack: &ItemStack) {
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let me = self.player_entity();
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let villager = villager.clone();
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let it = item_view(stack);
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self.trigger("minecraft:villager_trade", move |c, w| {
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let pctx = adv::Entities {
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this: Some(&me),
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origin: me.position,
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tool: None,
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block_pos: None,
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};
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let vctx = adv::Entities {
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this: Some(&villager),
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..pctx
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};
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adv::conditions(&c["player"], &pctx, w)
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&& adv::conditions(&c["villager"], &vctx, w)
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&& adv::item(&c["item"], &it, w)
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});
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}
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/// `EnterBlockTrigger`: the block, its state properties and the player.
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pub(super) fn trigger_enter_block(&mut self, state: horizon_world::registry::BlockStateId) {
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let Some(definition) = self.pack.assets.registry.state(state).cloned() else {
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@@ -277,7 +277,12 @@ impl Game<'_> {
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g.carried = menu.carried.take();
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}
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self.register_exploration_maps(made);
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gm.merchant.session = self.merchant_apply(session, gm.merchant.mob);
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let (session, traded) = self.merchant_apply(session, gm.merchant.mob);
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gm.merchant.session = session;
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if !traded.is_empty() {
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// The guest's own statistic and advancements.
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self.as_guest(host, conn, |g| g.merchant_traded(gm.merchant.mob, &traded));
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}
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self.drop_guest_items(host, gi, dropped);
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self.lan_send_offers(host, conn, &mut gm, false);
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self.lan_send_merchant_content(host, conn, &mut gm);
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@@ -398,18 +398,21 @@ impl Game<'_> {
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.as_ref()
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.and_then(|s| s.merchant.as_ref())
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.and_then(|m| m.mob);
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let session = self.merchant_apply(session, mob);
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let (session, traded) = self.merchant_apply(session, mob);
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self.merchant_traded(mob, &traded);
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if let Some(m) = self.station.as_mut().and_then(|s| s.merchant.as_mut()) {
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m.session = session;
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}
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}
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/// What a menu click's session did, applied to the world and its mob.
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/// What a menu click's session did, applied to the world and its mob;
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/// with the result of each trade made, for `merchant_traded`.
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pub(super) fn merchant_apply(
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&mut self,
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session: Box<merchant::Session>,
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mob: Option<u32>,
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) -> Box<merchant::Session> {
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) -> (Box<merchant::Session>, Vec<ItemStack>) {
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let mut session = session;
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let mut traded = Vec::new();
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let events = std::mem::take(&mut session.events);
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let (villager, origin) = (session.villager, session.origin);
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if let Some(m) = mob.and_then(|id| self.mobs.iter_mut().find(|m| m.id == id)) {
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@@ -438,11 +441,26 @@ impl Game<'_> {
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};
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self.audio.play(sound, Some(origin), 1.0, pitch);
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}
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merchant::Event::Traded(_) => self.stats.custom("traded_with_villager", 1),
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merchant::Event::Traded(index) => {
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traded.extend(session.offers.get(index).map(|o| o.result.clone()));
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}
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merchant::Event::TradeSound => {}
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}
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}
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session
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(session, traded)
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}
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/// `MerchantResultSlot.checkTakeAchievements` and `AbstractVillager.notifyTrade`
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/// for each trade made: the statistic and the `villager_trade` trigger.
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pub(super) fn merchant_traded(&mut self, mob: Option<u32>, results: &[ItemStack]) {
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for result in results {
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self.stats.custom("traded_with_villager", 1);
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let villager = mob
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.and_then(|id| self.mobs.iter().find(|m| m.id == id))
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.map(|m| self.mob_entity(m));
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if let Some(villager) = villager {
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self.trigger_trade(&villager, result);
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}
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}
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}
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/// `Villager.customServerAiStep`: the TRADE reputation event of the last
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/// trade, a tick later; the prices follow the new reputation.
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