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Code Issues 22 Pull Requests Actions Packages Projects 1 Releases 54 Wiki Activity
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chexit 8a12225ba1
build / mod (push) Successful in 3m21s
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Replays in full HD with shader effects driven by the recording (#56), recorded clock survives gaps (#57), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring (#51) (fork patch 31)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 03:59:47 +03:00
..
HD-RENDERER.md
Replays in full HD with shader effects driven by the recording (#56), recorded clock survives gaps (#57), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring (#51) (fork patch 31)
2026-10-30 03:59:47 +03:00
INSTALL.md
P2/P3 issues: network-fed launchers priced into smart routes (#4), stable blast light ids (#15), retargeted smart drones replanned round the defences (#21), sim tick without per-unit clones and linear scans (#26), ground cache swept rarely (#31), Oreshnik pieces keep their sector (#32), drives with acceleration and fire only once aimed (#33), radar monitor range (#19), delayed sound volume (#22), world change clears transient state (#23), score line always shown (#24), replay map without full paths (#25), text fit by bisection (#27), docs (#29), glow occlusion by ray distance (#14), blasts composited nearest first (#16)
2026-10-29 16:28:24 +03:00
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