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chexit d0b9498aaf
build / mod (push) Successful in 3m27s
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tools/hd_bench.py: a graphics test range — fixed shots in Polygon and Hills, before/after diffs against a baseline, still-frame flicker, GPU time and per-pass budget, a Markdown report (#44)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:32:53 +03:00
..
airdef.py
Fixes from review: replays found by raid number, no fired-count underflow, one raid planned at a time, repair resets waiting and marches, clear removes cook-offs and flares, beams reach their targets, tracer direction never NaN, the fork's previous branch always kept
2026-10-29 14:29:38 +03:00
gen_models.py
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9), explosion effects culled early per pixel (#11), a native sim runner with scenario tests run in CI (#8), named scenarios (#17), /airdef why and failure counters in raid reports (#18), IRIS-T and AMRAAM models and launch sounds by kind (#28)
2026-10-29 16:43:48 +03:00
gen_sounds.py
Oreshnik with MIRV, impact power tiers, far missile glow, SAM cameras and command post grid
2026-10-28 22:31:14 +03:00
hd_bench.py
tools/hd_bench.py: a graphics test range — fixed shots in Polygon and Hills, before/after diffs against a baseline, still-frame flicker, GPU time and per-pass budget, a Markdown report (#44)
2026-10-29 22:32:53 +03:00
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