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[architecture] Обновление Horizon до Nightly: удалён WASM, перенос Renderer и поэтапная миграция; сначала backports памяти/pacing area:architecture area:rendering area:tooling priority:P2 type:enhancement
#130 opened 2026-11-06 11:46:56 +00:00 by chexit
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[enhancement] Вынести форк Horizon в отдельный репозиторий и подключить к AirDef через git submodule area:architecture area:tooling priority:P2 type:enhancement
#104 opened 2026-10-30 11:05:01 +00:00 by chexit
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[enhancement] Контракт сборки мода и форка: версии инструментов, capabilities и проверки реального WASM/рендера area:architecture area:tooling priority:P2 type:enhancement
#102 opened 2026-10-30 10:31:24 +00:00 by chexit
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[enhancement] Адаптировать акустику Sound Physics Remastered для Horizon: преграды, отражения и реверберация area:architecture area:audio area:tooling needs:profiling priority:P2 type:enhancement
#96 opened 2026-10-30 10:30:43 +00:00 by chexit
6
[enhancement] Единый типизированный каталог техники, вооружения и возможностей вместо разрозненных match/списков area:architecture area:simulation area:tooling priority:P2 type:enhancement
#91 opened 2026-10-30 10:30:13 +00:00 by chexit
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[enhancement] Выделить боевое ядро и адаптеры: убрать UI/рендер из зависимостей симуляции area:architecture area:simulation area:tooling priority:P2 type:enhancement
#87 opened 2026-10-30 10:29:47 +00:00 by chexit
2
[enhancement] Обновить базу форка Horizon с v0.2.93 до v0.2.97: Mac HDR, стабильность и оптимизации area:rendering area:tooling priority:P2 type:enhancement
#72 opened 2026-10-29 21:12:47 +00:00 by chexit
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