chexit
8a12225ba1
Replays in full HD with shader effects driven by the recording ( #56 ), recorded clock survives gaps ( #57 ), cinematic intercepts: layered sound with travel delay, big flash, light burst, exposure punch, shock ring ( #51 ) (fork patch 31)
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build / mod (push) Successful in 3m21s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:59:47 +03:00
chexit
5f8bff31b9
Smoke and trails from the mod ( #54 ), materials, wetness and wind in HD (fork patch 28); collisions and guidance: unknown is not clear ( #61 ), cache invalidation and ageing ( #62 , #64 ), exact rays for partial blocks ( #63 ), raids use the accuracy profiles ( #65 ), interceptors guide on tracks and seekers ( #66 ), fires and their effects bounded ( #69 )
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build / mod (push) Successful in 3m20s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-30 03:17:11 +03:00
chexit
ed2db8523b
Shaders, profiling and the rest of the issues: GTAO and HD GPU pass timing in the fork (patch 15; #9 ), explosion effects culled early per pixel ( #11 ), a native sim runner with scenario tests run in CI ( #8 ), named scenarios ( #17 ), /airdef why and failure counters in raid reports ( #18 ), IRIS-T and AMRAAM models and launch sounds by kind ( #28 )
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build / mod (push) Successful in 3m24s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:43:48 +03:00
chexit
67a2a523b4
P2/P3 issues: network-fed launchers priced into smart routes ( #4 ), stable blast light ids ( #15 ), retargeted smart drones replanned round the defences ( #21 ), sim tick without per-unit clones and linear scans ( #26 ), ground cache swept rarely ( #31 ), Oreshnik pieces keep their sector ( #32 ), drives with acceleration and fire only once aimed ( #33 ), radar monitor range ( #19 ), delayed sound volume ( #22 ), world change clears transient state ( #23 ), score line always shown ( #24 ), replay map without full paths ( #25 ), text fit by bisection ( #27 ), docs ( #29 ), glow occlusion by ray distance ( #14 ), blasts composited nearest first ( #16 )
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 16:28:24 +03:00
chexit
c42d97af08
HD effects preset: mod lights for flames, flares, blasts, wrecks, searchlights; searchlight beams no longer add shader lights (FPS)
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build / mod (push) Successful in 2m26s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-29 13:18:43 +03:00
chexit
a6a13003c2
AirDef: drones and air defence for a Horizon fork
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build / mod (push) Failing after 5m36s
build / game-linux (push) Has been skipped
build / game-macos (push) Has been cancelled
build / game-windows (push) Has been cancelled
build / release (push) Has been cancelled
The mod (airdef-mod/), its generated models and sounds, the fork's patches
over upstream Horizon (horizon-patches/, HORIZON_COMMIT), a cross-platform
build/install/run script (tools/airdef.py), CI that builds and releases on
every push (.gitea/workflows/build.yml) and a setup guide (docs/INSTALL.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-28 19:16:52 +03:00