Match impact speed to swept segment
Co-authored-by: Codex <codex@openai.com>
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@@ -3099,7 +3099,8 @@ impl Sim {
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let kill = self.rng.chance(spec.pk * fit * ratio);
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// The same swept closest approach determines the physical impact, not the
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// target's end-of-tick location. Velocities are per simulation tick.
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impacts.insert(m.id, (t.pos - t.vel + t.vel * k, (m.vel - t.vel).length()));
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let missile_step = if waiting.is_some() { end - before } else { m.pos - before };
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impacts.insert(m.id, (t.pos - t.vel + t.vel * k, (missile_step - t.vel).length()));
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missed += u32::from(!kill);
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done.push((m.id, Some(t.id), kill, m.sam));
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continue;
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