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build.yml
desktop.yml
game.yml
release.yml
wasm-budget.yml
wasm-contract.yml
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Exercise strike delivery across movement and save restore
build.yml #68
:
Commit
952a10f360
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chexit
kimi-work
2026-11-02 20:56:25 +00:00
18s
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feat: attenuate indirect blast damage behind known cover
build.yml #67
:
Commit
c96676f3e5
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chexit
kimi-work
2026-11-02 20:55:36 +00:00
18s
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docs: establish current project status and engineering handoff
build.yml #66
:
Commit
a7d400ea7e
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chexit
kimi-work
2026-11-02 20:50:19 +00:00
18s
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docs: document cold launch visual checks and battery validation
build.yml #65
:
Commit
2689d933e7
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chexit
kimi-work
2026-11-02 20:42:22 +00:00
19s
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feat: add shared radar batteries and animated cold launch
build.yml #64
:
Commit
966b52f9fc
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chexit
kimi-work
2026-11-02 20:40:42 +00:00
18s
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Launch typed ground strikes from carriers and isolate presentation state (
#118
#88
#89
)
build.yml #63
:
Commit
d4adbb1e47
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chexit
kimi-work
2026-11-02 19:23:31 +00:00
18s
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Record acoustic fixture results and ship source notices with game bundles (
#96
#102
)
build.yml #62
:
Commit
ac866d64a0
pushed by
chexit
kimi-work
2026-11-02 18:38:17 +00:00
18s
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Validate the actual hmod in the pinned host sandbox (
#102
)
build.yml #61
:
Commit
dedb0213c7
pushed by
chexit
kimi-work
2026-11-02 18:02:51 +00:00
19s
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Match counter-strike launch audio and live smoke to replay (
#109
)
build.yml #60
:
Commit
afe320786d
pushed by
chexit
kimi-work
2026-11-01 21:54:05 +00:00
8m46s
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Separate live and replay worlds, refresh acoustic lifecycle (
#105
#110
#111
#112
)
build.yml #59
:
Commit
cd3c4ed76d
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chexit
kimi-work
2026-11-01 00:25:02 +00:00
8m39s
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The player's picture and the enemy's intel apart from the truth (
#93
); world answers carry their context, worlds told apart by seed, a drone that can't reach its aim gives up (
#90
)
build.yml #58
:
Commit
1a693763fd
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chexit
main
2026-10-31 00:43:00 +00:00
8m25s
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Interceptors blow up only before blocks a probe confirms, not on a tree-top height; low flights hold height over unknown land
release.yml #57
:
Commit
557346548a
pushed by
chexit
v0.3.0-rc2
2026-10-31 00:34:35 +00:00
22m27s
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Interceptors blow up only before blocks a probe confirms, not on a tree-top height; low flights hold height over unknown land
build.yml #56
:
Commit
557346548a
pushed by
chexit
main
2026-10-31 00:12:08 +00:00
8m54s
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Flights over unknown land hold a safe height, air starts wait for the land, systems and aims settle on the surface; map labels, filters, coverage by terrain and scenes
build.yml #55
:
Commit
38e515dea9
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chexit
main
2026-10-30 23:27:50 +00:00
8m34s
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Strikes on launch sites, command map and placement editor, fire doctrines, ground routes, acoustics switch and reverb
build.yml #54
:
Commit
57a5426e65
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chexit
main
2026-10-30 22:03:01 +00:00
4m13s
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Playtest fixes: smoke by engine, searchlights, far launch sites that load their chunks, air defence balance, last chance and radar-cued shots, radars in smart raids, echo, Windows release build from a tag
release.yml #53
:
Commit
ccc3e20902
pushed by
chexit
v0.3.0-rc1
2026-10-30 21:11:15 +00:00
23m13s
View workflow file
Playtest fixes: smoke by engine, searchlights, far launch sites that load their chunks, air defence balance, last chance and radar-cued shots, radars in smart raids, echo, Windows release build from a tag
build.yml #52
:
Commit
ccc3e20902
pushed by
chexit
main
2026-10-30 20:48:02 +00:00
4m4s
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Acoustics stage 1: mod plays near sounds when the engine muffles, band-energy check tool (
#96
, fork patch 39)
build.yml #51
:
Commit
5003376e70
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chexit
main
2026-10-30 19:13:04 +00:00
3m52s
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Track the mod's item and block declarations: the fork's gitignore also matched data/airdef/horizon
build.yml #50
:
Commit
29d43071b5
pushed by
chexit
main
2026-10-30 16:15:40 +00:00
3m50s
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HD clouds no longer warp while walking (fork patch 38)
build.yml #49
:
Commit
318a161a3d
pushed by
chexit
main
2026-10-30 16:11:12 +00:00
3m50s
View workflow file
Continuous engine sound on drones and missiles, live and in replays, through persistent sound sources (
#95
, fork patch 37)
build.yml #48
:
Commit
766b292aec
pushed by
chexit
main
2026-10-30 13:14:01 +00:00
3m51s
View workflow file
Acoustics porting plan from Sound Physics Remastered 453654e (
#96
stage 1)
build.yml #47
:
Commit
ab6b61db59
pushed by
chexit
main
2026-10-30 12:58:31 +00:00
3m51s
View workflow file
Windows build: patches and the fork keep LF, packer rebuilt when the fork changes; install notes
build.yml #46
:
Commit
4d4e1682f5
pushed by
chexit
main
2026-10-30 12:54:39 +00:00
3m52s
View workflow file
Kill outcomes: falling hull, breakup or air detonation by weapon and target, recorded for replays (
#97
)
build.yml #45
:
Commit
545d4777e8
pushed by
chexit
main
2026-10-30 12:50:47 +00:00
3m54s
View workflow file
/airdef command tree with typed arguments, live scenario names and generated help (
#98
, fork patch 36)
build.yml #44
:
Commit
f16bc2387f
pushed by
chexit
main
2026-10-30 12:46:53 +00:00
3m52s
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Raids launch from real sites: 1, 2 or 4-5 sides, stock and launch queue, land first, then nearer land, then barges on water (
#100
)
build.yml #43
:
Commit
9bc94fa8aa
pushed by
chexit
main
2026-10-30 12:40:21 +00:00
3m50s
View workflow file
Replays: smoke rebuilt from the recording, recorded objects and searchlights, film cut in true order, export sessions guarded, gun camera above water; export keeps its last frames; hd_bench no longer excuses strong flicker (#76-#84, fork patch 35)
build.yml #42
:
Commit
0f5c4136f3
pushed by
chexit
main
2026-10-30 12:23:11 +00:00
3m49s
View workflow file
Distinct item icons: a silhouette per item and category instead of one remote (
#99
)
build.yml #41
:
Commit
51f9609327
pushed by
chexit
main
2026-10-30 12:11:34 +00:00
3m51s
View workflow file
HD: coloured shadows, rain ripples, film motion blur and depth of field (fork patch 34)
build.yml #40
:
Commit
3265eb63d2
pushed by
chexit
main
2026-10-30 12:04:40 +00:00
3m46s
View workflow file
Combat fixes: exact-ray answers tied to their segment and block (
#73
), no fuse kill through a wall while waiting (
#74
), seeker needs confirmed sight and stops reading true velocity (
#75
), combat RNG and ids independent of graphics (
#85
), saved layouts …
build.yml #39
:
Commit
b43d471706
pushed by
chexit
main
2026-10-30 12:00:52 +00:00
3m48s
View workflow file
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