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horizon-airdef/docs/server-quickstart.txt
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Horizon server 0.2.0 — Minecraft 26.3, Fabric 0.19.5, Java 25
Install Python 3.10+ and native Java 25. Extract this ZIP and open a terminal here.
python3 tools/server.py prepare
Read Minecraft's EULA at https://www.minecraft.net/eula. Create/edit
.local/server/optimized/eula.txt to contain eula=true if you agree, then:
python3 tools/server.py run --heap 4G
Windows: use python in place of python3 if needed. Server downloads and assets
stay in .local. No game code, third-party mod JARs or credentials are bundled.
Lithium and FerriteCore optimize the original simulation/storage; tick rate and
vanilla gameplay rules are retained. No Paper-style gameplay configuration.
From the server console:
horizonserver bench populated-50 120
horizonserver stop
From an operator's in-game chat, prefix each command with /. JSON/CSV reports
appear in the instance's horizon-benchmarks directory. They record actual peak
players, tick execution durations, observed tick count per elapsed second,
JVM heap/GC and platform metadata. meanRate is tick execution capacity, NOT TPS.
An idle server does not establish performance for 50 active players.
Baseline:
python3 tools/server.py prepare --baseline
python3 tools/server.py run --baseline --heap 4G
Use separate world copies with the same seed, settings, Java and maximum heap.
Only run one at a time unless you give them distinct ports/resources. When
benchmarking 50 players include normal exploration, entity farms, redstone and
chunk loading; repeat with 1, 10 and 100. Do not change simulation/view distance
between matched runs or turn off game logic to manufacture a speedup.
This first release has not been validated under a 50-player real workload.
Compare generated reports:
python3 tools/compare_benchmarks.py baseline-ticks.json optimized-ticks.json --strict
Baseline must be a separate instance: --baseline adds no optimizers but doesn't
delete mods from an existing optimized instance. Use clean directories.