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A Modpacks page between Versions and Patch notes (docs/modpacks.md, the working version's launcher step): - Import a pack file (.mrpack, CurseForge zip) or an instance folder (Prism, MultiMC, CurseForge): horizon-port-pack's import, inventory (Modrinth by file hash) and report into ports/<slug>/ in the game's home. - The coverage report: ported, partial, not yet and not needed, with every mod's class, tier, licence and reason, filtered by status. - Port: the portable mods' jars (content, data tier) the player's own way (their folder, the pack's links, Modrinth's CDN; what only CurseForge has needs its key and is said so), carried over for the selected version's prepared tables; the pipeline's log shows while it runs. - Play: the game as the pack's own profile, ports/<slug>/home/ (its saves, options.txt copied from the player's the first time) with the carried-over mods as dev mods. The session flow is shared with Play (start_client). - The same from the command line: horizon-launcher modpack list | import | port | play | remove. Nothing is uploaded or shared; jars and ports stay in the game's home. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>