5.6 KiB
Mod API reference
The contract between Horizon and its mods: the WIT package horizon:mods@0.1.0, every interface, type, function and hook in it, and the capabilities a manifest may list. The guide is mods.md; stability and versions: stability.md. Manifest api lines this game serves: 0.1, 0.2.
Capabilities
In capabilities |
Grants | The player reads "May …" |
|---|---|---|
game-read |
game |
see your position, health and the time |
chat |
chat |
show you chat messages |
hud |
hud |
draw text on your screen |
storage |
storage |
save its own settings to disk |
command |
command |
run commands as you, with your permissions |
registries |
data files (assets/, data/), no interface |
add blocks and items to your worlds |
World horizon-mod
- Imports (what the game offers):
log,game,chat,hud,storage,command - Exports (what the mod provides):
events
log
Access: always granted.
The mod's log, in the game's log under the mod's id. Always granted.
enum level
| Case | |
|---|---|
debug |
|
info |
|
warn |
|
error |
| Function | Signature | What it does |
|---|---|---|
write |
func(level: level, message: string) |
One line in the game's log as [mod <id>] message, at that level. |
game
Access: capability game-read.
Capability game-read: the local player and the world clock.
record player
| Field | Type | |
|---|---|---|
x |
f64 |
Feet position, in blocks. |
y |
f64 |
|
z |
f64 |
|
yaw |
f32 |
Degrees, as F3 shows them. |
pitch |
f32 |
Degrees: -90 looks straight up, 90 straight down. |
health |
f32 |
Hit points as vanilla counts them: 20 is full health without effects. |
food |
u32 |
0 to 20, as the hunger bar. |
dimension |
string |
minecraft:overworld, minecraft:the_nether, ... |
record clock
| Field | Type | |
|---|---|---|
game-time |
u64 |
Ticks since the world was created. |
day-time |
u64 |
24000 ticks per day; 0 is 6:00 on the first day. |
| Function | Signature | What it does |
|---|---|---|
get-player |
func() -> option<player> |
None on the title screen. |
get-clock |
func() -> option<clock> |
None on the title screen. |
chat
Access: capability chat.
Capability chat: messages only the local player sees.
| Function | Signature | What it does |
|---|---|---|
show |
func(text: string) |
Shown in chat after the mod's name, like a system message. |
hud
Access: capability hud.
Capability hud: one panel of text lines per mod, drawn by the game every frame until the mod changes or clears it (no call per frame).
enum corner
| Case | |
|---|---|
top-left |
|
top-right |
|
bottom-left |
|
bottom-right |
record line
| Field | Type | |
|---|---|---|
text |
string |
Plain text, up to 256 characters. |
color |
u32 |
0xRRGGBB. |
| Function | Signature | What it does |
|---|---|---|
set-panel |
func(corner: corner, lines: list<line>) |
Replaces the mod's panel: up to 16 lines in that corner of the screen. |
clear |
func() |
Removes the mod's panel. |
storage
Access: capability storage.
Capability storage: a per-mod folder of small key/value files, quota'd (docs/mods.md). Keys are [a-z0-9_.-]{1,64}, one path segment.
| Function | Signature | What it does |
|---|---|---|
get |
func(key: string) -> option<list<u8>> |
None if key has never been set, or the key is not well-formed. |
set |
func(key: string, value: list<u8>) -> result<_, string> |
Errs on a malformed key or over quota (bytes for the whole mod). |
delete |
func(key: string) |
No error if key was already absent. |
command
Access: capability command.
Capability command: vanilla commands run as the player, with the player's permissions, after the hook call returns (8 per call). A mod's own commands are not run this way.
| Function | Signature | What it does |
|---|---|---|
run |
func(line: string) |
line without its slash; its feedback goes to the chat as if typed. |
events
Access: exported by the mod: the game calls it.
What the game calls. Only the hooks init asks for are ever called.
record registration
| Field | Type | |
|---|---|---|
commands |
list<string> |
Chat commands, without the slash. A name vanilla already uses is refused (vanilla's command runs). |
tick |
bool |
Call tick every game tick (20 per second while playing). |
frame |
bool |
Call frame every rendered frame. Budget: 0.1 ms. |
chat |
bool |
Call chat for each chat line the player receives. |
| Function | Signature | What it does |
|---|---|---|
init |
func() -> result<registration, string> |
Once, after loading. An error keeps the mod off and is shown. |
tick |
func(tick: u64) |
Each game tick while in a world, with the game's tick counter. |
frame |
func(seconds: f32) |
Each rendered frame, with the seconds since the last one. |
command |
func(name: string, args: string) -> result<option<string>, string> |
/name args: ok(some(text)) is shown as feedback, err(text) in red. |
chat |
func(text: string) |
Each chat line the player receives, as plain text. |