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On a dedicated server, `execute in <dimension> run tp @s ...` from a player moved them inside the level they were in. It now does what vanilla's TeleportCommand does: ServerPlayer.teleport into the other level, with the Respawn packet keeping all data and no portal sound, then the feedback. The players there are tracked to them and they are removed from the ones they left. tools/test_server_dimension_players_parity.py joins two players to a vanilla and a Horizon server and compares, step by step, the players each is sent and loses and the dimensions it respawns into, while they go to the Nether and the End by command and through an End portal. LocatorBarClient gains `players on` and `still NAME` (the position reminder a still client sends). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>