Preserve AirDef replay lighting and acoustic commands while retaining upstream shadow and HDR fixes. Give the two entity shadow shaders distinct entry points. Co-Authored-By: Codex <noreply@openai.com>
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AirDef Horizon fork
Canonical repository: https://gitea.maoniao.team/chexit/horizon-airdef Upstream: https://github.com/horizon-rust/horizon
The initial import preserves upstream history and the 44 AirDef engine commits previously
reconstructed from airdef/horizon-patches, initially based on
b6c936f82b (v0.2.93). The current upstream
baseline is a3acb5f0d2 (v0.2.97; AirDef #72).
AirDef pins this repository with the horizon/ git submodule. Push engine commits here first, then update the gitlink in AirDef after verification. New upstream commits never move an existing AirDef checkout automatically. Engine source and SDK/WIT live here; gameplay and content remain in the AirDef repository. Keep upstream licensing and attribution intact.
Do not commit prepared Minecraft resources, game jars, run homes or build outputs. Run tools/check_public_tree.py before publication (including history on initial import).