Files
horizon-airdef/tools/fetch_client_assets.py
T
Ludovic Marie 37898e856b Build from the user's own copy of the game instead of downloading it
Horizon no longer fetches anything of Minecraft from Mojang's servers. The
client jar, version JSON, libraries and assets come from the user's official
launcher install, and the server jar is one they downloaded themselves
(--server-jar or HORIZON_SERVER_JAR). Every file is checked against checksums
pinned in research-lock.json, and the prepared .local/ layout is byte-identical
to the old downloads, so the harnesses and the native client are unchanged.

CI keeps the offline checks on GitHub's runners; the vanilla comparisons and
the mod build need the game, so they move to a manual job on a self-hosted
runner that holds the maintainer's own copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:00:18 +02:00

47 lines
1.9 KiB
Python

#!/usr/bin/env python3
"""Copy the pinned version's indexed client assets that are not in the game
jar from your own official launcher install: language files and the language
list (pack.mcmeta), the unifont glyph archives and their font definitions, and
the built-in Programmer Art and High Contrast resource packs. Every object's
SHA-1 is verified. Nothing is downloaded; files go to the private client
resource directory (or --target) and are never committed."""
import argparse
from pathlib import Path
import shutil
import lab
def wanted(name):
return (name == 'pack.mcmeta'
or name.startswith('minecraft/lang/')
or name.startswith('minecraft/font/')
or name.startswith('minecraft/resourcepacks/'))
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--target', type=Path, default=lab.LOCAL / 'horizon-client/26.3',
help='prepared resource directory (default: .local/horizon-client/26.3)')
parser.add_argument('--minecraft-dir', type=Path,
help="official launcher game directory (default: the launcher's own)")
args = parser.parse_args()
lock, directory = lab.config()
manifest = lab.import_manifest(lock, directory, args.minecraft_dir)
store, index = lab.launcher_assets(manifest, args.minecraft_dir)
target = args.target
target.mkdir(parents=True, exist_ok=True)
shutil.copyfile(index, target / 'asset-index.json')
objects = lab.json.loads(index.read_text())['objects']
selected = {name: info for name, info in objects.items() if wanted(name)}
total = 0
for name, info in selected.items():
source = lab.launcher_object(store, info['hash'])
lab.import_copy(source, target / 'assets' / name, info['hash'])
total += info['size']
print(f'Client assets ready: {len(selected)} files, {total / 1e6:.1f} MB')
if __name__ == '__main__':
main()