Kanban: every open issue and pull request and what closed in the last seven days, placed in To do, In progress, In review and Done by the rules of Kira's work board, each card with its roadmap item (its roadmap:<id> label or the item linking it) and a filter by item. Journal: every release with its changes grouped by roadmap item, the merges no release has yet, and a weekly summary from roadmap/journal/<year>-<week>.md. The same journal is /hub/journal.json, for Kira's #updates and posts elsewhere: each entry names the roadmap items it moved and shipped, with their 240-character text. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.2 KiB
Single player becomes a server, servers send their packs
Single player now runs on its own server thread, as vanilla does, and a run of fixes made shields, tridents, elytra, maps, fishing, signs and books work there and for every server player. Servers can send you their resource packs, the launcher got its blocky new look, and the first pieces of Horizon's mod registry landed. Shader packs were taken out, to come back written from scratch.
Technical
The server thread became the default (#1514), after guests and server-thread players reached parity: totems
(#1463), death drops (#1464), signs and books (#1465, #1466), shields, tridents, crossbows and spyglasses
(#1476), elytra (#1475), maps (#1510), fishing (#1509), wind charges (#1508), strikes and mob effects (#1512),
the cursor stack on close (#1513). Server resource packs: the dedicated server offers them (#1562) and the
client downloads, asks and applies them (#1569, #1570). Mod registry: index schema 1 and .hpack (#1634),
cargo horizon-mod check (#1642), the submission service (#1659). Shader packs were removed (#1561) and the
clean-room rewrite started from the format's documentation (#1584 onward). Releases now ship in batches of five
pull requests, or six hours after the oldest (#1554).