Files
horizon-airdef/crates/horizon-shaders
Ludovic Marie ac47b988c9 Shader packs, clean room 42: culled entities, the first-person player, shadowPlayer and shadowLightBlockEntities in the shadow pass
Entities Horizon's entity culling hides from the camera keep their vertices in a hidden span that
only the pack's shadow pass draws; the local player's model is built in first person, hidden from
the camera, while the pack casts entity shadows. shadowPlayer draws the player alone when
shadowEntities is off, shadowLightBlockEntities the light-emitting block entities when
shadowBlockEntities is off. Without a shader pack nothing changes.

Clean-room: implemented from cleanroom/shader-packs-spec.md revision 1, §2.4, §3.2; no other
loader's code read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:21:05 +01:00
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