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- `new --template content`: a content mod with one block (Glowing Amethyst, copying vanilla's amethyst block) and its block state, model, item model, name, loot, recipe and pickaxe tag; `--template code` is the default. - `build` packs the mod's `assets/` and `data/` (read and checked as the game reads them) beside the component; a folder without `Cargo.toml` is a content mod and needs no compiler. - `check` takes a `.hmod` with no `mod.wasm`: "no code: content only, nothing to run" instead of the trial run, which refused it, so the registry can publish content mods. - The guide (content mods, make a mod) and docs/mods.md, docs/api/mods.md say so. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>