Files
horizon-airdef/crates/horizon-client/tests
Ludovic Marie dc42425c01 Integrated server: Open to LAN
Single player on its server thread could not be opened to the LAN: the
window is a client of that server, and Open to LAN, /publish and
`horizon-ctl lan` tried to start a second hub on the window's side.

The server thread now publishes itself, as IntegratedServer.publishServer
does:

- The window asks its server with `Integrated::call` (executeBlocking):
  a task run between two ticks, while paused too, with its answer.
- Publishing binds the port at once (a busy port fails right away), then
  the hub starts listening and announcing the world (LanServerPinger)
  with the MOTD "<owner> - <world>". Until then only the owner may log
  in; afterwards anyone may, and status pings are answered.
- Unpublishing stops the listener and sends every player but the owner
  away (multiplayer.disconnect.server_shutdown).
- /publish and /unpublish run on the server for the player who types
  them, and the integrated server's command tree (with publish, without
  the dedicated-only commands) is what its players get.
- The owner's level follows Allow Commands; other players get game
  master commands only when guests may use commands and the world allows
  them (IntegratedServer.getCustomPermissionLevel). Every player's
  command runs at their own level.
- The world options screen reads and applies its settings on the
  server: difficulty, default and personal game mode, Allow Commands and
  the LAN settings; the window shows the outcome.
- A published world does not pause (Minecraft.pause needs
  !isPublished), and F3+Escape follows the same rule.
- Memory connections are never compressed, whatever the threshold
  (Connection.isMemoryConnection), so network players get the usual 256.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 01:33:34 +02:00
..
2026-10-17 01:33:34 +02:00